Council's Judgment {1}{W}{W}
Sorcery
Will of the council — Starting with you, each player votes for a nonland permanent you don’t control. Exile each permanent with the most votes or tied for most votes.
When its power is threatened, the council speaks with a unified voice.
Illustrated by Kev Walker
- Standard
- Not Legal
- Alchemy
- Not Legal
- Pioneer
- Not Legal
- Explorer
- Not Legal
- Modern
- Not Legal
- Historic
- Not Legal
- Legacy
- Legal
- Brawl
- Not Legal
- Vintage
- Legal
- Timeless
- Not Legal
- Commander
- Legal
- Pauper
- Not Legal
- Oathbreaker
- Legal
- Penny
- Not Legal
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Notes and Rules Information for Council's Judgment:
- Because the votes are cast in turn order, each player will know the votes of players who voted beforehand. (2020-08-07)
- Each player must vote for one of the candidate permanents. They can't abstain. (2020-08-07)
- No player votes until the spell or ability resolves. Any responses to that spell or ability must be made without knowing the outcome of the vote. (2020-08-07)
- None of the candidate permanents are targeted. Players may vote for a permanent with protection from white, for example. (2020-08-07)
- Players can't do anything after they finishing voting but before the "winning" permanent or permanents are exiled. (2020-08-07)
- In the unusual case that no permanents have any votes, nothing is exiled. (2020-08-07)