Overrun (Tenth Edition #284★)

Overrun {2}{G}{G}{G}

Sorcery

Creatures you control get +3/+3 and gain trample until end of turn. (Each of those creatures can deal excess combat damage to the player or planeswalker it’s attacking.)

Nature doesn’t walk.

Illustrated by Carl Critchlow

Standard
Alchemy
Pioneer
Explorer
Modern
Historic
Legacy
Brawl
Vintage
Timeless
Commander
Pauper
Oathbreaker
Penny
Notes and Rules Information for Overrun:
  • Overrun affects only creatures you control at the time it resolves. It won't affect creatures that come under your control later in the turn. (2009-10-01)