3601 – 3,637 of 3,637 cards where the card types include “human”
Yuan Shao, the Indecisive {4}{R}
Legendary Creature — Human Soldier
Horsemanship (This creature can’t be blocked except by creatures with horsemanship.)
Each creature you control can’t be blocked by more than one creature.
Yuma, Proud Protector {5}{R}{G}{W}
Legendary Creature — Human Ranger
This spell costs {1} less to cast for each land card in your graveyard.
Whenever Yuma, Proud Protector enters the battlefield or attacks, you may sacrifice a land. If you do, draw a card.
Whenever a Desert card is put into your graveyard from anywhere, create a 4/2 green Plant Warrior creature token with reach.
Yuriko, the Tiger's Shadow {1}{U}{B}
Legendary Creature — Human Ninja
Commander ninjutsu {U}{B} ({U}{B}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand or the command zone tapped and attacking.)
Whenever a Ninja you control deals combat damage to a player, reveal the top card of your library and put that card into your hand. Each opponent loses life equal to that card’s mana value.
Zaffai, Thunder Conductor {2}{U}{R}
Legendary Creature — Human Shaman
Magecraft — Whenever you cast or copy an instant or sorcery spell, scry 1. If that spell’s mana value is 5 or greater, create a 4/4 blue and red Elemental creature token. If that spell’s mana value is 10 or greater, Zaffai, Thunder Conductor deals 10 damage to an opponent chosen at random.
Zara, Renegade Recruiter {3}{U}{R}
Legendary Creature — Human Pirate
Flying
Whenever Zara, Renegade Recruiter attacks, look at defending player’s hand. You may put a creature card from it onto the battlefield under your control tapped and attacking that player or a planeswalker they control. Return that creature to its owner’s hand at the beginning of the next end step.
Zealot il-Vec {2}{W}
Creature — Human Rebel
Shadow (This creature can block or be blocked by only creatures with shadow.)
Whenever Zealot il-Vec attacks and isn’t blocked, you may have it deal 1 damage to target creature. If you do, prevent all combat damage Zealot il-Vec would deal this turn.
Zealots en-Dal {3}{W}
Creature — Human Soldier
At the beginning of your upkeep, if all nonland permanents you control are white, you gain 1 life.
Zealous Conscripts {4}{R}
Creature — Human Warrior
Haste
When Zealous Conscripts enters the battlefield, gain control of target permanent until end of turn. Untap that permanent. It gains haste until end of turn.
Zealous Inquisitor {2}{W}
Creature — Human Cleric
{1}{W}: The next 1 damage that would be dealt to Zealous Inquisitor this turn is dealt to target creature instead.
Zephyrim {3}{W}
Creature — Human Warrior
Squad {2} (As an additional cost to cast this spell, you may pay {2} any number of times. When this creature enters the battlefield, create that many tokens that are copies of it.)
Flying, vigilance
Miracle {1}{W} (You may cast this card for its miracle cost when you draw it if it’s the first card you drew this turn.)
Zephyr Scribe {2}{U}
Creature — Human Monk
{U}, {T}: Draw a card, then discard a card.
Whenever you cast a noncreature spell, untap Zephyr Scribe.
Zephyr Sentinel {1}{U}
Creature — Human Soldier
Flash
Flying
When Zephyr Sentinel enters the battlefield, return up to one other target creature you control to its owner’s hand. If it was a Soldier, put a +1/+1 counter on Zephyr Sentinel.
Zethi, Arcane Blademaster {1}{W}{U}
Legendary Creature — Human Soldier
Multikicker {W/U}
When Zethi, Arcane Blademaster enters the battlefield, exile up to X target instant cards from your graveyard, where X is the number of times Zethi was kicked. Put a kick counter on each of them.
Whenever Zethi attacks, copy each exiled card you own with a kick counter on it. You may cast the copies.
Zhalfirin Commander {2}{W}
Creature — Human Knight
Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
{1}{W}{W}: Target Knight creature gets +1/+1 until end of turn.
Zhalfirin Crusader {1}{W}{W}
Creature — Human Knight
Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
{1}{W}: The next 1 damage that would be dealt to Zhalfirin Crusader this turn is dealt to any target instead.
Zhalfirin Decoy {1}{W}
Creature — Human Soldier
{T}: Tap target creature. Activate only if you had a creature enter the battlefield under your control this turn.
Zhalfirin Knight {2}{W}
Creature — Human Knight
Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)
{W}{W}: Zhalfirin Knight gains first strike until end of turn.
Zhalfirin Lancer {2}{W}
Creature — Human Knight
Whenever another Knight enters the battlefield under your control, Zhalfirin Lancer gets +1/+1 and gains vigilance until end of turn.
Zhang Fei, Fierce Warrior {4}{W}{W}
Legendary Creature — Human Soldier Warrior
Vigilance; horsemanship (This creature can’t be blocked except by creatures with horsemanship.)
Zhang He, Wei General {3}{B}{B}
Legendary Creature — Human Soldier
Horsemanship (This creature can’t be blocked except by creatures with horsemanship.)
Whenever Zhang He, Wei General attacks, each other creature you control gets +1/+0 until end of turn.
Zhang Liao, Hero of Hefei {4}{B}{B}
Legendary Creature — Human Soldier
Whenever Zhang Liao, Hero of Hefei deals damage to an opponent, that opponent discards a card.
Zhao Zilong, Tiger General {3}{W}{W}
Legendary Creature — Human Soldier Warrior
Horsemanship (This creature can’t be blocked except by creatures with horsemanship.)
Whenever Zhao Zilong, Tiger General blocks, it gets +1/+1 until end of turn.
Zhou Yu, Chief Commander {5}{U}{U}
Legendary Creature — Human Soldier
Zhou Yu, Chief Commander can’t attack unless defending player controls an Island.
Zhuge Jin, Wu Strategist {1}{U}{U}
Legendary Creature — Human Advisor
{T}: Target creature can’t be blocked this turn. Activate only during your turn, before attackers are declared.
Zhur-Taa Druid {R}{G}
Creature — Human Druid
{T}: Add {G}.
Whenever you tap Zhur-Taa Druid for mana, it deals 1 damage to each opponent.
Zimone and Dina {B}{G}{U}
Legendary Creature — Human Dryad
Whenever you draw your second card each turn, target opponent loses 2 life and you gain 2 life.
{T}, Sacrifice another creature: Draw a card. You may put a land card from your hand onto the battlefield tapped. If you control eight or more lands, repeat this process once.
Zimone, Quandrix Prodigy {G}{U}
Legendary Creature — Human Wizard
{1}, {T}: You may put a land card from your hand onto the battlefield tapped.
{4}, {T}: Draw a card. If you control eight or more lands, draw two cards instead.
Zoologist {3}{G}
Creature — Human Druid
{3}{G}, {T}: Reveal the top card of your library. If it’s a creature card, put it onto the battlefield. Otherwise, put it into your graveyard.
Zulaport Chainmage {3}{B}
Creature — Human Shaman Ally
Cohort — {T}, Tap an untapped Ally you control: Target opponent loses 2 life.
Zulaport Cutthroat {1}{B}
Creature — Human Rogue Ally
Whenever Zulaport Cutthroat or another creature you control dies, each opponent loses 1 life and you gain 1 life.
Zulaport Duelist {U}
Creature — Human Rogue
Flash
When Zulaport Duelist enters the battlefield, up to one target creature gets -2/-0 until end of turn. Its controller mills two cards. (They put the top two cards of their library into their graveyard.)
Zulaport Enforcer {B}
Creature — Human Warrior
Level up {4} ({4}: Put a level counter on this. Level up only as a sorcery.)
LEVEL 1-2
3/3
LEVEL 3+
5/5
Zulaport Enforcer can’t be blocked except by black creatures.
Zuo Ci, the Mocking Sage {1}{G}{G}
Legendary Creature — Human Advisor
Hexproof (This creature can’t be the target of spells or abilities your opponents control.)
Zuo Ci, the Mocking Sage can’t be blocked by creatures with horsemanship.
Zuran Enchanter {1}{U}
Creature — Human Wizard
{2}{B}, {T}: Target player discards a card. Activate only during your turn.
Zuran Spellcaster {2}{U}
Creature — Human Wizard
{T}: Zuran Spellcaster deals 1 damage to any target.
Zur, Eternal Schemer {W}{U}{B}
Legendary Creature — Human Wizard
Flying
Enchantment creatures you control have deathtouch, lifelink, and hexproof.
{1}{W}: Target non-Aura enchantment you control becomes a creature in addition to its other types and has base power and base toughness each equal to its mana value.
Zur the Enchanter {1}{W}{U}{B}
Legendary Creature — Human Wizard
Flying
Whenever Zur the Enchanter attacks, you may search your library for an enchantment card with mana value 3 or less, put it onto the battlefield, then shuffle.
It is the moment of discovery, the triumph of the mind, and the end of these results.