Iconic Masters (IMA)

249 cards Released 2017-11-17

$450.67 €367.71 45.04 TIX


Scion of Ugin {6}

Creature — Dragon Spirit

Flying

4/4
Abzan Battle Priest {3}{W}

Creature — Human Cleric

Outlast {W} ({W}, {T}: Put a +1/+1 counter on this creature. Outlast only as a sorcery.)

Each creature you control with a +1/+1 counter on it has lifelink.

3/2
Abzan Falconer {2}{W}

Creature — Human Soldier

Outlast {W} ({W}, {T}: Put a +1/+1 counter on this creature. Outlast only as a sorcery.)

Each creature you control with a +1/+1 counter on it has flying.

2/3
Ainok Bond-Kin {1}{W}

Creature — Dog Soldier

Outlast {1}{W} ({1}{W}, {T}: Put a +1/+1 counter on this creature. Outlast only as a sorcery.)

Each creature you control with a +1/+1 counter on it has first strike.

2/1
Ajani's Pridemate {1}{W}

Creature — Cat Soldier

Whenever you gain life, put a +1/+1 counter on Ajani’s Pridemate.

2/2
Angel of Mercy {4}{W}

Creature — Angel

Flying

When Angel of Mercy enters, you gain 3 life.

3/3
Angelic Accord {3}{W}

Enchantment

At the beginning of each end step, if you gained 4 or more life this turn, create a 4/4 white Angel creature token with flying.

Archangel of Thune {3}{W}{W}

Creature — Angel

Flying

Lifelink (Damage dealt by this creature also causes you to gain that much life.)

Whenever you gain life, put a +1/+1 counter on each creature you control.

3/4
Auriok Champion {W}{W}

Creature — Human Cleric

Protection from black and from red

Whenever another creature enters, you may gain 1 life.

1/1
Austere Command {4}{W}{W}

Sorcery

Choose two —

• Destroy all artifacts.

• Destroy all enchantments.

• Destroy all creatures with mana value 3 or less.

• Destroy all creatures with mana value 4 or greater.

Avacyn, Angel of Hope {5}{W}{W}{W}

Legendary Creature — Angel

Flying, vigilance, indestructible

Other permanents you control have indestructible.

8/8
Benevolent Ancestor {2}{W}

Creature — Spirit

Defender (This creature can’t attack.)

{T}: Prevent the next 1 damage that would be dealt to any target this turn.

0/4
Blinding Mage {1}{W}

Creature — Human Wizard

{W}, {T}: Tap target creature.

1/2
Burrenton Forge-Tender {W}

Creature — Kithkin Wizard

Protection from red

Sacrifice Burrenton Forge-Tender: Prevent all damage a red source of your choice would deal this turn.

1/1
Disenchant {1}{W}

Instant

Destroy target artifact or enchantment.

Doomed Traveler {W}

Creature — Human Soldier

When Doomed Traveler dies, create a 1/1 white Spirit creature token with flying.

1/1
Dragon Bell Monk {2}{W}

Creature — Human Monk

Vigilance

Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)

2/2
Elesh Norn, Grand Cenobite {5}{W}{W}

Legendary Creature — Phyrexian Praetor

Vigilance

Other creatures you control get +2/+2.

Creatures your opponents control get -2/-2.

4/7
Emerge Unscathed {W}

Instant

Target creature you control gains protection from the color of your choice until end of turn.

Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)

Emeria Angel {2}{W}{W}

Creature — Angel

Flying

Landfall — Whenever a land you control enters, you may create a 1/1 white Bird creature token with flying.

3/3
Great Teacher's Decree {3}{W}

Sorcery

Creatures you control get +2/+1 until end of turn.

Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)

Guard Duty {W}

Enchantment — Aura

Enchant creature

Enchanted creature has defender.

Guided Strike {1}{W}

Instant

Target creature gets +1/+0 and gains first strike until end of turn.

Draw a card.

Infantry Veteran {W}

Creature — Human Soldier

{T}: Target attacking creature gets +1/+1 until end of turn.

1/1
Iona's Judgment {4}{W}

Sorcery

Exile target creature or enchantment.

Path of Bravery {2}{W}

Enchantment

As long as your life total is greater than or equal to your starting life total, creatures you control get +1/+1.

Whenever one or more creatures you control attack, you gain life equal to the number of attacking creatures.

Pentarch Ward {2}{W}

Enchantment — Aura

Enchant creature

As Pentarch Ward enters, choose a color.

When Pentarch Ward enters, draw a card.

Enchanted creature has protection from the chosen color. This effect doesn’t remove Pentarch Ward.

Restoration Angel {3}{W}

Creature — Angel

Flash

Flying

When Restoration Angel enters, you may exile target non-Angel creature you control, then return that card to the battlefield under your control.

3/4
Seeker of the Way {1}{W}

Creature — Human Warrior

Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)

Whenever you cast a noncreature spell, Seeker of the Way gains lifelink until end of turn.

2/2
Serra Angel {3}{W}{W}

Creature — Angel

Flying, vigilance

4/4
Serra Ascendant {W}

Creature — Human Monk

Lifelink (Damage dealt by this creature also causes you to gain that much life.)

As long as you have 30 or more life, Serra Ascendant gets +5/+5 and has flying.

1/1
Stalwart Aven {2}{W}

Creature — Bird Soldier

Flying (This creature can’t be blocked except by creatures with flying or reach.)

Renown 1 (When this creature deals combat damage to a player, if it isn’t renowned, put a +1/+1 counter on it and it becomes renowned.)

1/3
Student of Ojutai {3}{W}

Creature — Human Monk

Whenever you cast a noncreature spell, you gain 2 life.

2/4
Survival Cache {2}{W}

Sorcery

You gain 2 life. Then if you have more life than an opponent, draw a card.

Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)

Sustainer of the Realm {2}{W}{W}

Creature — Angel

Flying

Whenever Sustainer of the Realm blocks, it gets +0/+2 until end of turn.

2/3
Swords to Plowshares {W}

Instant

Exile target creature. Its controller gains life equal to its power.

Topan Freeblade {1}{W}

Creature — Human Soldier

Vigilance (Attacking doesn’t cause this creature to tap.)

Renown 1 (When this creature deals combat damage to a player, if it isn’t renowned, put a +1/+1 counter on it and it becomes renowned.)

2/2
Wing Shards {1}{W}{W}

Instant

Target player sacrifices an attacking creature.

Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)

Yosei, the Morning Star {4}{W}{W}

Legendary Creature — Dragon Spirit

Flying

When Yosei, the Morning Star dies, target player skips their next untap step. Tap up to five target permanents that player controls.

5/5
Aetherize {3}{U}

Instant

Return all attacking creatures to their owner’s hand.

Amass the Components {3}{U}

Sorcery

Draw three cards, then put a card from your hand on the bottom of your library.

Ancestral Vision

Sorcery

Suspend 4—{U} (Rather than cast this card from your hand, pay {U} and exile it with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.)

Target player draws three cards.

Bewilder {2}{U}

Instant

Target creature gets -3/-0 until end of turn.

Draw a card.

Cephalid Broker {3}{U}

Creature — Octopus

{T}: Target player draws two cards, then discards two cards.

2/2
Claustrophobia {1}{U}{U}

Enchantment — Aura

Enchant creature

When Claustrophobia enters, tap enchanted creature.

Enchanted creature doesn’t untap during its controller’s untap step.

Condescend {X}{U}

Instant

Counter target spell unless its controller pays {X}. Scry 2. (Look at the top two cards of your library, then put any number of them on the bottom and the rest on top in any order.)

Consecrated Sphinx {4}{U}{U}

Creature — Sphinx

Flying

Whenever an opponent draws a card, you may draw two cards.

4/6
Cryptic Command {1}{U}{U}{U}

Instant

Choose two —

• Counter target spell.

• Return target permanent to its owner’s hand.

• Tap all creatures your opponents control.

• Draw a card.

Day of the Dragons {4}{U}{U}{U}

Enchantment

When Day of the Dragons enters, exile all creatures you control. Then create that many 5/5 red Dragon creature tokens with flying.

When Day of the Dragons leaves the battlefield, sacrifice all Dragons you control. Then return the exiled cards to the battlefield under your control.

Diminish {U}

Instant

Target creature has base power and toughness 1/1 until end of turn.

Dissolve {1}{U}{U}

Instant

Counter target spell. Scry 1. (Look at the top card of your library. You may put that card on the bottom.)

Distortion Strike {U}

Sorcery

Target creature gets +1/+0 until end of turn and can’t be blocked this turn.

Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)

Doorkeeper {1}{U}

Creature — Homunculus

Defender

{2}{U}, {T}: Target player mills X cards, where X is the number of creatures you control with defender.

0/4
Elusive Spellfist {1}{U}

Creature — Human Monk

Whenever you cast a noncreature spell, Elusive Spellfist gets +1/+0 until end of turn and can’t be blocked this turn.

1/3
Flusterstorm {U}

Instant

Counter target instant or sorcery spell unless its controller pays {1}.

Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)

Fog Bank {1}{U}

Creature — Wall

Defender, flying

Prevent all combat damage that would be dealt to and dealt by Fog Bank.

0/2
Frost Lynx {2}{U}

Creature — Elemental Cat

When Frost Lynx enters, tap target creature an opponent controls. That creature doesn’t untap during its controller’s next untap step.

2/2
Illusory Ambusher {4}{U}

Creature — Cat Illusion

Flash (You may cast this spell any time you could cast an instant.)

Whenever Illusory Ambusher is dealt damage, draw that many cards.

4/1
Illusory Angel {2}{U}

Creature — Angel Illusion

Cast this spell only if you’ve cast another spell this turn.

Flying

4/4
Jace's Phantasm {U}

Creature — Illusion

Flying

Jace’s Phantasm gets +4/+4 as long as an opponent has ten or more cards in their graveyard.

1/1
Jhessian Thief {2}{U}

Creature — Human Rogue

Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)

Whenever Jhessian Thief deals combat damage to a player, draw a card.

1/3
Jin-Gitaxias, Core Augur {8}{U}{U}

Legendary Creature — Phyrexian Praetor

Flash

At the beginning of your end step, draw seven cards.

Each opponent’s maximum hand size is reduced by seven.

5/4
Keiga, the Tide Star {5}{U}

Legendary Creature — Dragon Spirit

Flying

When Keiga, the Tide Star dies, gain control of target creature.

5/5
Mahamoti Djinn {4}{U}{U}

Creature — Djinn

Flying (This creature can’t be blocked except by creatures with flying or reach.)

5/6
Mana Drain {U}{U}

Instant

Counter target spell. At the beginning of your next main phase, add an amount of {C} equal to that spell’s mana value.

Mana Leak {1}{U}

Instant

Counter target spell unless its controller pays {3}.

Mnemonic Wall {4}{U}

Creature — Wall

Defender

When Mnemonic Wall enters, you may return target instant or sorcery card from your graveyard to your hand.

0/4
Ojutai's Breath {2}{U}

Instant

Tap target creature. It doesn’t untap during its controller’s next untap step.

Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)

Phantom Monster {3}{U}

Creature — Illusion

Flying

3/3
Repeal {X}{U}

Instant

Return target nonland permanent with mana value X to its owner’s hand.

Draw a card.

Riverwheel Aerialists {5}{U}

Creature — Djinn Monk

Flying

Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)

4/5
Shriekgeist {1}{U}

Creature — Spirit

Flying

Whenever Shriekgeist deals combat damage to a player, that player mills two cards.

1/1
Skywise Teachings {3}{U}

Enchantment

Whenever you cast a noncreature spell, you may pay {1}{U}. If you do, create a 2/2 blue Djinn Monk creature token with flying.

Sphinx of Uthuun {5}{U}{U}

Creature — Sphinx

Flying

When Sphinx of Uthuun enters, reveal the top five cards of your library. An opponent separates those cards into two piles. Put one pile into your hand and the other into your graveyard.

5/6
Teferi, Mage of Zhalfir {2}{U}{U}{U}

Legendary Creature — Human Wizard

Flash

Creature cards you own that aren’t on the battlefield have flash.

Each opponent can cast spells only any time they could cast a sorcery.

3/4
Thought Scour {U}

Instant

Target player mills two cards.

Draw a card.

Windfall {2}{U}

Sorcery

Each player discards their hand, then draws cards equal to the greatest number of cards a player discarded this way.

Abyssal Persecutor {2}{B}{B}

Creature — Demon

Flying, trample

You can’t win the game and your opponents can’t lose the game.

6/6
Bala Ged Scorpion {3}{B}

Creature — Scorpion

When Bala Ged Scorpion enters, you may destroy target creature with power 1 or less.

2/3
Balustrade Spy {3}{B}

Creature — Vampire Rogue

Flying

When Balustrade Spy enters, target player reveals cards from the top of their library until they reveal a land card, then puts those cards into their graveyard.

2/3
Bladewing's Thrall {2}{B}{B}

Creature — Zombie

Bladewing’s Thrall has flying as long as you control a Dragon.

When a Dragon enters, you may return Bladewing’s Thrall from your graveyard to the battlefield.

3/3
Bloodghast {B}{B}

Creature — Vampire Spirit

Bloodghast can’t block.

Bloodghast has haste as long as an opponent has 10 or less life.

Landfall — Whenever a land you control enters, you may return Bloodghast from your graveyard to the battlefield.

2/1
Bogbrew Witch {3}{B}

Creature — Human Wizard

{2}, {T}: Search your library for a card named Festering Newt or Bubbling Cauldron, put it onto the battlefield tapped, then shuffle.

1/3
Butcher's Glee {2}{B}

Instant

Target creature gets +3/+0 and gains lifelink until end of turn. Regenerate it. (Damage dealt by a creature with lifelink also causes its controller to gain that much life.)

Child of Night {1}{B}

Creature — Vampire

Lifelink

2/1
Dead Reveler {2}{B}

Creature — Zombie

Unleash (You may have this creature enter with a +1/+1 counter on it. It can’t block as long as it has a +1/+1 counter on it.)

2/3
Doom Blade {1}{B}

Instant

Destroy target nonblack creature.

Duress {B}

Sorcery

Target opponent reveals their hand. You choose a noncreature, nonland card from it. That player discards that card.

Eternal Thirst {1}{B}

Enchantment — Aura

Enchant creature

Enchanted creature has lifelink and “Whenever a creature an opponent controls dies, put a +1/+1 counter on this creature.” (Damage dealt by a creature with lifelink also causes its controller to gain that much life.)

Festering Newt {B}

Creature — Salamander

When Festering Newt dies, target creature an opponent controls gets -1/-1 until end of turn. That creature gets -4/-4 instead if you control a creature named Bogbrew Witch.

1/1
Foul-Tongue Invocation {2}{B}

Instant

As an additional cost to cast this spell, you may reveal a Dragon card from your hand.

Target player sacrifices a creature. If you revealed a Dragon card or controlled a Dragon as you cast this spell, you gain 4 life.

Grisly Spectacle {2}{B}{B}

Instant

Destroy target nonartifact creature. Its controller mills cards equal to that creature’s power.

Haunting Hymn {4}{B}{B}

Instant

Target player discards two cards. If you cast this spell during your main phase, that player discards four cards instead.

Indulgent Tormentor {3}{B}{B}

Creature — Demon

Flying

At the beginning of your upkeep, draw a card unless target opponent sacrifices a creature or pays 3 life.

5/3
Kokusho, the Evening Star {4}{B}{B}

Legendary Creature — Dragon Spirit

Flying

When Kokusho, the Evening Star dies, each opponent loses 5 life. You gain life equal to the life lost this way.

5/5
Lord of the Pit {4}{B}{B}{B}

Creature — Demon

Flying, trample

At the beginning of your upkeep, sacrifice a creature other than Lord of the Pit. If you can’t, Lord of the Pit deals 7 damage to you.

7/7
Mer-Ek Nightblade {3}{B}

Creature — Orc Assassin

Outlast {B} ({B}, {T}: Put a +1/+1 counter on this creature. Outlast only as a sorcery.)

Each creature you control with a +1/+1 counter on it has deathtouch.

2/3
Necropotence {B}{B}{B}

Enchantment

Skip your draw step.

Whenever you discard a card, exile that card from your graveyard.

Pay 1 life: Exile the top card of your library face down. Put that card into your hand at the beginning of your next end step.

Night of Souls' Betrayal {2}{B}{B}

Legendary Enchantment

All creatures get -1/-1.

Noxious Dragon {4}{B}{B}

Creature — Dragon

Flying

When Noxious Dragon dies, you may destroy target creature with mana value 3 or less.

4/4
Ob Nixilis, the Fallen {3}{B}{B}

Legendary Creature — Demon

Landfall — Whenever a land you control enters, you may have target player lose 3 life. If you do, put three +1/+1 counters on Ob Nixilis, the Fallen.

3/3
Phyrexian Rager {2}{B}

Creature — Phyrexian Horror

When Phyrexian Rager enters, you draw a card and you lose 1 life.

2/2
Rakdos Drake {2}{B}

Creature — Drake

Flying

Unleash (You may have this creature enter with a +1/+1 counter on it. It can’t block as long as it has a +1/+1 counter on it.)

1/2
Reave Soul {1}{B}

Sorcery

Destroy target creature with power 3 or less.

Rotfeaster Maggot {4}{B}

Creature — Insect

When Rotfeaster Maggot enters, exile target creature card from a graveyard. You gain life equal to that card’s toughness.

3/5
Rune-Scarred Demon {5}{B}{B}

Creature — Demon

Flying

When Rune-Scarred Demon enters, search your library for a card, put it into your hand, then shuffle.

6/6
Sanguine Bond {3}{B}{B}

Enchantment

Whenever you gain life, target opponent loses that much life.

Sheoldred, Whispering One {5}{B}{B}

Legendary Creature — Phyrexian Praetor

Swampwalk (This creature can’t be blocked as long as defending player controls a Swamp.)

At the beginning of your upkeep, return target creature card from your graveyard to the battlefield.

At the beginning of each opponent’s upkeep, that player sacrifices a creature.

6/6
Tavern Swindler {1}{B}

Creature — Human Rogue

{T}, Pay 3 life: Flip a coin. If you win the flip, you gain 6 life.

2/2
Thoughtseize {B}

Sorcery

Target player reveals their hand. You choose a nonland card from it. That player discards that card. You lose 2 life.

Thrill-Kill Assassin {1}{B}

Creature — Human Assassin

Deathtouch

Unleash (You may have this creature enter with a +1/+1 counter on it. It can’t block as long as it has a +1/+1 counter on it.)

1/2
Ulcerate {B}

Instant

Target creature gets -3/-3 until end of turn. You lose 3 life.

Virulent Swipe {B}

Instant

Target creature gets +2/+0 and gains deathtouch until end of turn.

Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)

Wight of Precinct Six {1}{B}

Creature — Zombie

Wight of Precinct Six gets +1/+1 for each creature card in your opponents’ graveyards.

1/1
Wrench Mind {B}{B}

Sorcery

Target player discards two cards unless they discard an artifact card.

Anger of the Gods {1}{R}{R}

Sorcery

Anger of the Gods deals 3 damage to each creature. If a creature dealt damage this way would die this turn, exile it instead.

Battle-Rattle Shaman {3}{R}

Creature — Goblin Shaman

At the beginning of combat on your turn, you may have target creature get +2/+0 until end of turn.

2/2
Bogardan Hellkite {6}{R}{R}

Creature — Dragon

Flash

Flying

When Bogardan Hellkite enters, it deals 5 damage divided as you choose among any number of targets.

5/5
Borderland Marauder {1}{R}

Creature — Human Warrior

Whenever Borderland Marauder attacks, it gets +2/+0 until end of turn.

1/2
Charmbreaker Devils {5}{R}

Creature — Devil

At the beginning of your upkeep, return an instant or sorcery card at random from your graveyard to your hand.

Whenever you cast an instant or sorcery spell, Charmbreaker Devils gets +4/+0 until end of turn.

4/4
Coordinated Assault {R}

Instant

Up to two target creatures each get +1/+0 and gain first strike until end of turn.

Crucible of Fire {3}{R}

Enchantment

Dragon creatures you control get +3/+3.

Draconic Roar {1}{R}

Instant

As an additional cost to cast this spell, you may reveal a Dragon card from your hand.

Draconic Roar deals 3 damage to target creature. If you revealed a Dragon card or controlled a Dragon as you cast this spell, Draconic Roar deals 3 damage to that creature’s controller.

Dragon Egg {2}{R}

Creature — Dragon Egg

Defender

When Dragon Egg dies, create a 2/2 red Dragon creature token with flying and “{R}: This creature gets +1/+0 until end of turn.”

0/2
Dragon Tempest {1}{R}

Enchantment

Whenever a creature you control with flying enters, it gains haste until end of turn.

Whenever a Dragon you control enters, it deals X damage to any target, where X is the number of Dragons you control.

Dragonlord's Servant {1}{R}

Creature — Goblin Shaman

Dragon spells you cast cost {1} less to cast.

1/3
Earth Elemental {3}{R}{R}

Creature — Elemental

4/5
Fireball {X}{R}

Sorcery

This spell costs {1} more to cast for each target beyond the first.

Fireball deals X damage divided evenly, rounded down, among any number of targets.

Furnace Whelp {2}{R}{R}

Creature — Dragon

Flying

{R}: Furnace Whelp gets +1/+0 until end of turn.

2/2
Fury Charm {1}{R}

Instant

Choose one —

• Destroy target artifact.

• Target creature gets +1/+1 and gains trample until end of turn.

• Remove two time counters from target permanent or suspended card.

Guttersnipe {2}{R}

Creature — Goblin Shaman

Whenever you cast an instant or sorcery spell, Guttersnipe deals 2 damage to each opponent.

2/2
Hammerhand {R}

Enchantment — Aura

Enchant creature

When Hammerhand enters, target creature can’t block this turn.

Enchanted creature gets +1/+1 and has haste.

Heat Ray {X}{R}

Instant

Heat Ray deals X damage to target creature.

Hoarding Dragon {3}{R}{R}

Creature — Dragon

Flying

When Hoarding Dragon enters, you may search your library for an artifact card, exile it, then shuffle.

When Hoarding Dragon dies, you may put the exiled card into its owner’s hand.

4/4
Keldon Halberdier {4}{R}

Creature — Human Warrior

First strike

Suspend 4—{R} (Rather than cast this card from your hand, you may pay {R} and exile it with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost. It has haste.)

4/1
Kiki-Jiki, Mirror Breaker {2}{R}{R}{R}

Legendary Creature — Goblin Shaman

Haste

{T}: Create a token that’s a copy of target nonlegendary creature you control, except it has haste. Sacrifice it at the beginning of the next end step.

2/2
Kiln Fiend {1}{R}

Creature — Elemental Beast

Whenever you cast an instant or sorcery spell, Kiln Fiend gets +3/+0 until end of turn.

1/2
Magus of the Moon {2}{R}

Creature — Human Wizard

Nonbasic lands are Mountains.

2/2
Mark of Mutiny {2}{R}

Sorcery

Gain control of target creature until end of turn. Put a +1/+1 counter on it and untap it. That creature gains haste until end of turn. (It can attack and {T} this turn.)

Monastery Swiftspear {R}

Creature — Human Monk

Haste

Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)

1/2
Pillar of Flame {R}

Sorcery

Pillar of Flame deals 2 damage to any target. If a creature dealt damage this way would die this turn, exile it instead.

Prodigal Pyromancer {2}{R}

Creature — Human Wizard

{T}: Prodigal Pyromancer deals 1 damage to any target.

1/1
Rift Bolt {2}{R}

Sorcery

Rift Bolt deals 3 damage to any target.

Suspend 1—{R} (Rather than cast this card from your hand, you may pay {R} and exile it with a time counter on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.)

Ryusei, the Falling Star {5}{R}

Legendary Creature — Dragon Spirit

Flying

When Ryusei, the Falling Star dies, it deals 5 damage to each creature without flying.

5/5
Scourge of Valkas {2}{R}{R}{R}

Creature — Dragon

Flying

Whenever Scourge of Valkas or another Dragon you control enters, it deals X damage to any target, where X is the number of Dragons you control.

{R}: Scourge of Valkas gets +1/+0 until end of turn.

4/4
Splatter Thug {2}{R}

Creature — Human Warrior

First strike

Unleash (You may have this creature enter with a +1/+1 counter on it. It can’t block as long as it has a +1/+1 counter on it.)

2/2
Staggershock {2}{R}

Instant

Staggershock deals 2 damage to any target.

Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)

Surreal Memoir {3}{R}

Sorcery

Return an instant card at random from your graveyard to your hand.

Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)

Thundermaw Hellkite {3}{R}{R}

Creature — Dragon

Flying

Haste (This creature can attack and {T} as soon as it comes under your control.)

When Thundermaw Hellkite enters, it deals 1 damage to each creature with flying your opponents control. Tap those creatures.

5/5
Tormenting Voice {1}{R}

Sorcery

As an additional cost to cast this spell, discard a card.

Draw two cards.

Trumpet Blast {2}{R}

Instant

Attacking creatures get +2/+0 until end of turn.

Urabrask the Hidden {3}{R}{R}

Legendary Creature — Phyrexian Praetor

Creatures you control have haste.

Creatures your opponents control enter tapped.

4/4
Vent Sentinel {3}{R}

Creature — Elemental

Defender

{1}{R}, {T}: Vent Sentinel deals damage to target player or planeswalker equal to the number of creatures you control with defender.

2/4
Aerial Predation {2}{G}

Instant

Destroy target creature with flying. You gain 2 life.

Assault Formation {1}{G}

Enchantment

Each creature you control assigns combat damage equal to its toughness rather than its power.

{G}: Target creature with defender can attack this turn as though it didn’t have defender.

{2}{G}: Creatures you control get +0/+1 until end of turn.

Carven Caryatid {1}{G}{G}

Creature — Spirit

Defender (This creature can’t attack.)

When Carven Caryatid enters, draw a card.

2/5
Channel {G}{G}

Sorcery

Until end of turn, any time you could activate a mana ability, you may pay 1 life. If you do, add {C}.

Crowned Ceratok {3}{G}

Creature — Rhino

Trample

Each creature you control with a +1/+1 counter on it has trample.

4/3
Curse of Predation {2}{G}

Enchantment — Aura Curse

Enchant player

Whenever a creature attacks enchanted player, put a +1/+1 counter on it.

Durkwood Baloth {4}{G}{G}

Creature — Beast

Suspend 5—{G} (Rather than cast this card from your hand, you may pay {G} and exile it with five time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost. It has haste.)

5/5
Duskdale Wurm {5}{G}{G}

Creature — Wurm

Trample (This creature can deal excess combat damage to the player or planeswalker it’s attacking.)

7/7
Enlarge {3}{G}{G}

Sorcery

Target creature gets +7/+7 and gains trample until end of turn. It must be blocked this turn if able. (A creature with trample can deal excess combat damage to the player or planeswalker it’s attacking.)

Genesis Hydra {X}{G}{G}

Creature — Plant Hydra

When you cast this spell, reveal the top X cards of your library. You may put a nonland permanent card with mana value X or less from among them onto the battlefield. Then shuffle the rest into your library.

Genesis Hydra enters with X +1/+1 counters on it.

0/0
Genesis Wave {X}{G}{G}{G}

Sorcery

Reveal the top X cards of your library. You may put any number of permanent cards with mana value X or less from among them onto the battlefield. Then put all cards revealed this way that weren’t put onto the battlefield into your graveyard.

Greater Basilisk {3}{G}{G}

Creature — Basilisk

Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)

3/5
Heroes' Bane {3}{G}{G}

Creature — Hydra

Heroes’ Bane enters with four +1/+1 counters on it.

{2}{G}{G}: Put X +1/+1 counters on Heroes’ Bane, where X is its power.

0/0
Hunt the Weak {3}{G}

Sorcery

Put a +1/+1 counter on target creature you control. Then that creature fights target creature you don’t control. (Each deals damage equal to its power to the other.)

Hunting Pack {5}{G}{G}

Instant

Create a 4/4 green Beast creature token.

Storm (When you cast this spell, copy it for each spell cast before it this turn.)

Inspiring Call {2}{G}

Instant

Draw a card for each creature you control with a +1/+1 counter on it. Those creatures gain indestructible until end of turn. (Damage and effects that say “destroy” don’t destroy them.)

Ivy Elemental {X}{G}

Creature — Elemental

Ivy Elemental enters with X +1/+1 counters on it.

0/0
Jaddi Offshoot {G}

Creature — Plant

Defender

Landfall — Whenever a land you control enters, you gain 1 life.

0/3
Jugan, the Rising Star {3}{G}{G}{G}

Legendary Creature — Dragon Spirit

Flying

When Jugan, the Rising Star dies, you may distribute five +1/+1 counters among any number of target creatures.

5/5
Lead the Stampede {2}{G}

Sorcery

Look at the top five cards of your library. You may reveal any number of creature cards from among them and put the revealed cards into your hand. Put the rest on the bottom of your library in any order.

Lotus Cobra {1}{G}

Creature — Snake

Landfall — Whenever a land you control enters, add one mana of any color.

2/1
Lure {1}{G}{G}

Enchantment — Aura

Enchant creature

All creatures able to block enchanted creature do so.

Nantuko Shaman {2}{G}

Creature — Insect Shaman

When Nantuko Shaman enters, if you control no tapped lands, draw a card.

Suspend 1—{2}{G}{G} (Rather than cast this card from your hand, you may pay {2}{G}{G} and exile it with a time counter on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost. It has haste.)

3/2
Nature's Claim {G}

Instant

Destroy target artifact or enchantment. Its controller gains 4 life.

Netcaster Spider {2}{G}

Creature — Spider

Reach (This creature can block creatures with flying.)

Whenever Netcaster Spider blocks a creature with flying, Netcaster Spider gets +2/+0 until end of turn.

2/3
Obstinate Baloth {2}{G}{G}

Creature — Beast

When Obstinate Baloth enters, you gain 4 life.

If a spell or ability an opponent controls causes you to discard Obstinate Baloth, put it onto the battlefield instead of putting it into your graveyard.

4/4
Overgrown Battlement {1}{G}

Creature — Wall

Defender

{T}: Add {G} for each creature you control with defender.

0/4
Phantom Tiger {2}{G}

Creature — Cat Spirit

Phantom Tiger enters with two +1/+1 counters on it.

If damage would be dealt to Phantom Tiger, prevent that damage. Remove a +1/+1 counter from Phantom Tiger.

1/0
Prey's Vengeance {G}

Instant

Target creature gets +2/+2 until end of turn.

Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)

Primeval Titan {4}{G}{G}

Creature — Giant

Trample

Whenever Primeval Titan enters or attacks, you may search your library for up to two land cards, put them onto the battlefield tapped, then shuffle.

6/6
Rampaging Baloths {4}{G}{G}

Creature — Beast

Trample

Landfall — Whenever a land you control enters, you may create a 4/4 green Beast creature token.

6/6
Search for Tomorrow {2}{G}

Sorcery

Search your library for a basic land card, put it onto the battlefield, then shuffle.

Suspend 2—{G} (Rather than cast this card from your hand, you may pay {G} and exile it with two time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.)

Sultai Flayer {3}{G}

Creature — Snake Shaman

Whenever a creature you control with toughness 4 or greater dies, you gain 4 life.

3/4
Timberland Guide {1}{G}

Creature — Human Scout

When Timberland Guide enters, put a +1/+1 counter on target creature.

1/1
Undercity Troll {1}{G}

Creature — Troll

Renown 1 (When this creature deals combat damage to a player, if it isn’t renowned, put a +1/+1 counter on it and it becomes renowned.)

{2}{G}: Regenerate Undercity Troll. (The next time this creature would be destroyed this turn, it isn’t. Instead tap it, remove all damage from it, and remove it from combat.)

2/2
Vorinclex, Voice of Hunger {6}{G}{G}

Legendary Creature — Phyrexian Praetor

Trample

Whenever you tap a land for mana, add one mana of any type that land produced.

Whenever an opponent taps a land for mana, that land doesn’t untap during its controller’s next untap step.

7/6
Wall of Roots {1}{G}

Creature — Plant Wall

Defender

Put a -0/-1 counter on Wall of Roots: Add {G}. Activate only once each turn.

0/5
Wildsize {2}{G}

Instant

Target creature gets +2/+2 and gains trample until end of turn.

Draw a card.

Azorius Charm {W}{U}

Instant

Choose one —

• Creatures you control gain lifelink until end of turn.

• Draw a card.

• Put target attacking or blocking creature on top of its owner’s library.

Bladewing the Risen {3}{B}{B}{R}{R}

Legendary Creature — Zombie Dragon

Flying

When Bladewing the Risen enters, you may return target Dragon permanent card from your graveyard to the battlefield.

{B}{R}: Dragon creatures get +1/+1 until end of turn.

4/4
Blizzard Specter {2}{U}{B}

Snow Creature — Specter

Flying

Whenever Blizzard Specter deals combat damage to a player, choose one —

• That player returns a permanent they control to its owner’s hand.

• That player discards a card.

2/3
Blood Baron of Vizkopa {3}{W}{B}

Creature — Vampire

Lifelink, protection from white and from black

As long as you have 30 or more life and an opponent has 10 or less life, Blood Baron of Vizkopa gets +6/+6 and has flying.

4/4
Chronicler of Heroes {1}{G}{W}

Creature — Centaur Wizard

When Chronicler of Heroes enters, draw a card if you control a creature with a +1/+1 counter on it.

3/3
Corpsejack Menace {2}{B}{G}

Creature — Fungus

If one or more +1/+1 counters would be put on a creature you control, twice that many +1/+1 counters are put on it instead.

4/4
Electrolyze {1}{U}{R}

Instant

Electrolyze deals 2 damage divided as you choose among one or two targets.

Draw a card.

Firemane Angel {3}{R}{W}{W}

Creature — Angel

Flying, first strike

At the beginning of your upkeep, if Firemane Angel is in your graveyard or on the battlefield, you may gain 1 life.

{6}{R}{R}{W}{W}: Return Firemane Angel from your graveyard to the battlefield. Activate only during your upkeep.

4/3
Glimpse the Unthinkable {U}{B}

Sorcery

Target player mills ten cards.

Hypersonic Dragon {3}{U}{R}

Creature — Dragon

Flying, haste

You may cast sorcery spells as though they had flash. (You may cast them any time you could cast an instant.)

4/4
Jungle Barrier {2}{G}{U}

Creature — Plant Wall

Defender (This creature can’t attack.)

When Jungle Barrier enters, draw a card.

2/6
Knight of the Reliquary {1}{G}{W}

Creature — Human Knight

Knight of the Reliquary gets +1/+1 for each land card in your graveyard.

{T}, Sacrifice a Forest or Plains: Search your library for a land card, put it onto the battlefield, then shuffle.

2/2
Lightning Helix {R}{W}

Instant

Lightning Helix deals 3 damage to any target and you gain 3 life.

Malfegor {2}{B}{B}{R}{R}

Legendary Creature — Demon Dragon

Flying

When Malfegor enters, discard your hand. Each opponent sacrifices a creature for each card discarded this way.

6/6
Rosheen Meanderer {3}{R/G}

Legendary Creature — Giant Shaman

{T}: Add {C}{C}{C}{C}. Spend this mana only on costs that contain {X}.

4/4
Savageborn Hydra {X}{R}{G}

Creature — Hydra

Double strike

Savageborn Hydra enters with X +1/+1 counters on it.

{1}{R/G}: Put a +1/+1 counter on Savageborn Hydra. Activate only as a sorcery.

0/0
Simic Sky Swallower {5}{G}{U}

Creature — Leviathan

Flying, trample

Shroud (This creature can’t be the target of spells or abilities.)

6/6
Spiritmonger {3}{B}{G}

Creature — Beast

Whenever Spiritmonger deals damage to a creature, put a +1/+1 counter on Spiritmonger.

{B}: Regenerate Spiritmonger.

{G}: Spiritmonger becomes the color of your choice until end of turn.

6/6
Supreme Verdict {1}{W}{W}{U}

Sorcery

This spell can’t be countered.

Destroy all creatures.

Vizkopa Guildmage {W}{B}

Creature — Human Wizard

{1}{W}{B}: Target creature gains lifelink until end of turn.

{1}{W}{B}: Whenever you gain life this turn, each opponent loses that much life.

2/2
Aether Vial {1}

Artifact

At the beginning of your upkeep, you may put a charge counter on Aether Vial.

{T}: You may put a creature card with mana value equal to the number of charge counters on Aether Vial from your hand onto the battlefield.

Bubbling Cauldron {2}

Artifact

{1}, {T}, Sacrifice a creature: You gain 4 life.

{1}, {T}, Sacrifice a creature named Festering Newt: Each opponent loses 4 life. You gain life equal to the life lost this way.

Darksteel Axe {1}

Artifact — Equipment

Indestructible (Effects that say “destroy” don’t destroy this artifact.)

Equipped creature gets +2/+0.

Equip {2}

Dragonloft Idol {4}

Artifact Creature — Gargoyle

As long as you control a Dragon, Dragonloft Idol gets +1/+1 and has flying and trample.

3/3
Guardian Idol {2}

Artifact

Guardian Idol enters tapped.

{T}: Add {C}.

{2}: Guardian Idol becomes a 2/2 Golem artifact creature until end of turn.

Kolaghan Monument {3}

Artifact

{T}: Add {B} or {R}.

{4}{B}{R}: Kolaghan Monument becomes a 4/4 black and red Dragon artifact creature with flying until end of turn.

Manakin {2}

Artifact Creature — Construct

{T}: Add {C}.

1/1
Mind Stone {2}

Artifact

{T}: Add {C}.

{1}, {T}, Sacrifice Mind Stone: Draw a card.

Mindcrank {2}

Artifact

Whenever an opponent loses life, that player mills that many cards. (Damage causes loss of life.)

Mishra's Bauble {0}

Artifact

{T}, Sacrifice Mishra’s Bauble: Look at the top card of target player’s library. Draw a card at the beginning of the next turn’s upkeep.

Moonglove Extract {3}

Artifact

Sacrifice Moonglove Extract: It deals 2 damage to any target.

Oblivion Stone {3}

Artifact

{4}, {T}: Put a fate counter on target permanent.

{5}, {T}, Sacrifice Oblivion Stone: Destroy each nonland permanent without a fate counter on it, then remove all fate counters from all permanents.

Palladium Myr {3}

Artifact Creature — Myr

{T}: Add {C}{C}.

2/2
Pristine Talisman {3}

Artifact

{T}: Add {C}. You gain 1 life.

Runed Servitor {2}

Artifact Creature — Construct

When Runed Servitor dies, each player draws a card.

2/2
Sandstone Oracle {7}

Artifact Creature — Sphinx

Flying

When Sandstone Oracle enters, choose an opponent. If that player has more cards in hand than you, draw cards equal to the difference.

4/4
Serum Powder {3}

Artifact

{T}: Add {C}.

Any time you could mulligan and Serum Powder is in your hand, you may exile all the cards from your hand, then draw that many cards. (You can do this in addition to taking mulligans.)

Star Compass {2}

Artifact

Star Compass enters tapped.

{T}: Add one mana of any color that a basic land you control could produce.

Thran Dynamo {4}

Artifact

{T}: Add {C}{C}{C}.

Trepanation Blade {3}

Artifact — Equipment

Whenever equipped creature attacks, defending player reveals cards from the top of their library until they reveal a land card. The creature gets +1/+0 until end of turn for each card revealed this way. That player puts the revealed cards into their graveyard.

Equip {2}

Azorius Chancery

Land

Azorius Chancery enters tapped.

When Azorius Chancery enters, return a land you control to its owner’s hand.

{T}: Add {W}{U}.

Boros Garrison

Land

Boros Garrison enters tapped.

When Boros Garrison enters, return a land you control to its owner’s hand.

{T}: Add {R}{W}.

Dimir Aqueduct

Land

Dimir Aqueduct enters tapped.

When Dimir Aqueduct enters, return a land you control to its owner’s hand.

{T}: Add {U}{B}.

Evolving Wilds

Land

{T}, Sacrifice Evolving Wilds: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.

Golgari Rot Farm

Land

Golgari Rot Farm enters tapped.

When Golgari Rot Farm enters, return a land you control to its owner’s hand.

{T}: Add {B}{G}.

Graven Cairns

Land

{T}: Add {C}.

{B/R}, {T}: Add {B}{B}, {B}{R}, or {R}{R}.

Grove of the Burnwillows

Land

{T}: Add {C}.

{T}: Add {R} or {G}. Each opponent gains 1 life.

Gruul Turf

Land

Gruul Turf enters tapped.

When Gruul Turf enters, return a land you control to its owner’s hand.

{T}: Add {R}{G}.

Horizon Canopy

Land

{T}, Pay 1 life: Add {G} or {W}.

{1}, {T}, Sacrifice Horizon Canopy: Draw a card.

Izzet Boilerworks

Land

Izzet Boilerworks enters tapped.

When Izzet Boilerworks enters, return a land you control to its owner’s hand.

{T}: Add {U}{R}.

Nimbus Maze

Land

{T}: Add {C}.

{T}: Add {W}. Activate only if you control an Island.

{T}: Add {U}. Activate only if you control a Plains.

Orzhov Basilica

Land

Orzhov Basilica enters tapped.

When Orzhov Basilica enters, return a land you control to its owner’s hand.

{T}: Add {W}{B}.

Radiant Fountain

Land

When Radiant Fountain enters, you gain 2 life.

{T}: Add {C}.

Rakdos Carnarium

Land

Rakdos Carnarium enters tapped.

When Rakdos Carnarium enters, return a land you control to its owner’s hand.

{T}: Add {B}{R}.

River of Tears

Land

{T}: Add {U}. If you played a land this turn, add {B} instead.

Selesnya Sanctuary

Land

Selesnya Sanctuary enters tapped.

When Selesnya Sanctuary enters, return a land you control to its owner’s hand.

{T}: Add {G}{W}.

Shimmering Grotto

Land

{T}: Add {C}.

{1}, {T}: Add one mana of any color.

Simic Growth Chamber

Land

Simic Growth Chamber enters tapped.

When Simic Growth Chamber enters, return a land you control to its owner’s hand.

{T}: Add {G}{U}.

The message was clear to Sorin—time to search for something else.

Iconic Masters (IMA)

249 cards Released 2017-11-17

$450.67 €367.71 45.04 TIX