Iconic Masters (IMA)

249 cards Released 2017-11-17 $459.42 €354.12 217.65 TIX

Abyssal Persecutor {2}{B}{B}

Creature — Demon

Flying, trample

You can’t win the game and your opponents can’t lose the game.

6/6
Abzan Battle Priest {3}{W}

Creature — Human Cleric

Outlast {W} ({W}, {T}: Put a +1/+1 counter on this creature. Outlast only as a sorcery.)

Each creature you control with a +1/+1 counter on it has lifelink.

3/2
Abzan Falconer {2}{W}

Creature — Human Soldier

Outlast {W} ({W}, {T}: Put a +1/+1 counter on this creature. Outlast only as a sorcery.)

Each creature you control with a +1/+1 counter on it has flying.

2/3
Aerial Predation {2}{G}

Instant

Destroy target creature with flying. You gain 2 life.

Aetherize {3}{U}

Instant

Return all attacking creatures to their owner’s hand.

Aether Vial {1}

Artifact

At the beginning of your upkeep, you may put a charge counter on Aether Vial.

{T}: You may put a creature card with converted mana cost equal to the number of charge counters on Aether Vial from your hand onto the battlefield.

Ainok Bond-Kin {1}{W}

Creature — Hound Soldier

Outlast {1}{W} ({1}{W}, {T}: Put a +1/+1 counter on this creature. Outlast only as a sorcery.)

Each creature you control with a +1/+1 counter on it has first strike.

2/1
Ajani's Pridemate {1}{W}

Creature — Cat Soldier

Whenever you gain life, you may put a +1/+1 counter on Ajani’s Pridemate.

2/2
Amass the Components {3}{U}

Sorcery

Draw three cards, then put a card from your hand on the bottom of your library.

Ancestral Vision

Sorcery

Suspend 4—{U} (Rather than cast this card from your hand, pay {U} and exile it with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.)

Target player draws three cards.

Angelic Accord {3}{W}

Enchantment

At the beginning of each end step, if you gained 4 or more life this turn, create a 4/4 white Angel creature token with flying.

Angel of Mercy {4}{W}

Creature — Angel

Flying

When Angel of Mercy enters the battlefield, you gain 3 life.

3/3
Anger of the Gods {1}{R}{R}

Sorcery

Anger of the Gods deals 3 damage to each creature. If a creature dealt damage this way would die this turn, exile it instead.

Archangel of Thune {3}{W}{W}

Creature — Angel

Flying

Lifelink (Damage dealt by this creature also causes you to gain that much life.)

Whenever you gain life, put a +1/+1 counter on each creature you control.

3/4
Assault Formation {1}{G}

Enchantment

Each creature you control assigns combat damage equal to its toughness rather than its power.

{G}: Target creature with defender can attack this turn as though it didn’t have defender.

{2}{G}: Creatures you control get +0/+1 until end of turn.

Auriok Champion {W}{W}

Creature — Human Cleric

Protection from black and from red

Whenever another creature enters the battlefield, you may gain 1 life.

1/1
Austere Command {4}{W}{W}

Sorcery

Choose two —

• Destroy all artifacts.

• Destroy all enchantments.

• Destroy all creatures with converted mana cost 3 or less.

• Destroy all creatures with converted mana cost 4 or greater.

Avacyn, Angel of Hope {5}{W}{W}{W}

Legendary Creature — Angel

Flying, vigilance, indestructible

Other permanents you control have indestructible.

8/8
Azorius Chancery

Land

Azorius Chancery enters the battlefield tapped.

When Azorius Chancery enters the battlefield, return a land you control to its owner’s hand.

{T}: Add {W}{U}.

Azorius Charm {W}{U}

Instant

Choose one —

• Creatures you control gain lifelink until end of turn.

• Draw a card.

• Put target attacking or blocking creature on top of its owner’s library.

Bala Ged Scorpion {3}{B}

Creature — Scorpion

When Bala Ged Scorpion enters the battlefield, you may destroy target creature with power 1 or less.

2/3
Balustrade Spy {3}{B}

Creature — Vampire Rogue

Flying

When Balustrade Spy enters the battlefield, target player reveals cards from the top of their library until they reveal a land card, then puts those cards into their graveyard.

2/3
Battle-Rattle Shaman {3}{R}

Creature — Goblin Shaman

At the beginning of combat on your turn, you may have target creature get +2/+0 until end of turn.

2/2
Benevolent Ancestor {2}{W}

Creature — Spirit

Defender (This creature can’t attack.)

{T}: Prevent the next 1 damage that would be dealt to any target this turn.

0/4
Bewilder {2}{U}

Instant

Target creature gets -3/-0 until end of turn.

Draw a card.

Bladewing's Thrall {2}{B}{B}

Creature — Zombie

Bladewing’s Thrall has flying as long as you control a Dragon.

When a Dragon enters the battlefield, you may return Bladewing’s Thrall from your graveyard to the battlefield.

3/3
Bladewing the Risen {3}{B}{B}{R}{R}

Legendary Creature — Zombie Dragon

Flying

When Bladewing the Risen enters the battlefield, you may return target Dragon permanent card from your graveyard to the battlefield.

{B}{R}: Dragon creatures get +1/+1 until end of turn.

4/4
Blinding Mage {1}{W}

Creature — Human Wizard

{W}, {T}: Tap target creature.

1/2
Blizzard Specter {2}{U}{B}

Snow Creature — Specter

Flying

Whenever Blizzard Specter deals combat damage to a player, choose one —

• That player returns a permanent they control to its owner’s hand.

• That player discards a card.

2/3
Blood Baron of Vizkopa {3}{W}{B}

Creature — Vampire

Lifelink, protection from white and from black

As long as you have 30 or more life and an opponent has 10 or less life, Blood Baron of Vizkopa gets +6/+6 and has flying.

4/4
Bloodghast {B}{B}

Creature — Vampire Spirit

Bloodghast can’t block.

Bloodghast has haste as long as an opponent has 10 or less life.

Landfall — Whenever a land enters the battlefield under your control, you may return Bloodghast from your graveyard to the battlefield.

2/1
Bogardan Hellkite {6}{R}{R}

Creature — Dragon

Flash

Flying

When Bogardan Hellkite enters the battlefield, it deals 5 damage divided as you choose among any number of targets.

5/5
Bogbrew Witch {3}{B}

Creature — Human Wizard

{2}, {T}: Search your library for a card named Festering Newt or Bubbling Cauldron, put it onto the battlefield tapped, then shuffle your library.

1/3
Borderland Marauder {1}{R}

Creature — Human Warrior

Whenever Borderland Marauder attacks, it gets +2/+0 until end of turn.

1/2
Boros Garrison

Land

Boros Garrison enters the battlefield tapped.

When Boros Garrison enters the battlefield, return a land you control to its owner’s hand.

{T}: Add {R}{W}.

Bubbling Cauldron {2}

Artifact

{1}, {T}, Sacrifice a creature: You gain 4 life.

{1}, {T}, Sacrifice a creature named Festering Newt: Each opponent loses 4 life. You gain life equal to the life lost this way.

Burrenton Forge-Tender {W}

Creature — Kithkin Wizard

Protection from red

Sacrifice Burrenton Forge-Tender: Prevent all damage a red source of your choice would deal this turn.

1/1
Butcher's Glee {2}{B}

Instant

Target creature gets +3/+0 and gains lifelink until end of turn. Regenerate it. (Damage dealt by a creature with lifelink also causes its controller to gain that much life.)

Carven Caryatid {1}{G}{G}

Creature — Spirit

Defender (This creature can’t attack.)

When Carven Caryatid enters the battlefield, draw a card.

2/5
Cephalid Broker {3}{U}

Creature — Cephalid

{T}: Target player draws two cards, then discards two cards.

2/2
Channel {G}{G}

Sorcery

Until end of turn, any time you could activate a mana ability, you may pay 1 life. If you do, add {C}.

Charmbreaker Devils {5}{R}

Creature — Devil

At the beginning of your upkeep, return an instant or sorcery card at random from your graveyard to your hand.

Whenever you cast an instant or sorcery spell, Charmbreaker Devils gets +4/+0 until end of turn.

4/4
Child of Night {1}{B}

Creature — Vampire

Lifelink (Damage dealt by this creature also causes you to gain that much life.)

2/1
Chronicler of Heroes {1}{G}{W}

Creature — Centaur Wizard

When Chronicler of Heroes enters the battlefield, draw a card if you control a creature with a +1/+1 counter on it.

3/3
Claustrophobia {1}{U}{U}

Enchantment — Aura

Enchant creature

When Claustrophobia enters the battlefield, tap enchanted creature.

Enchanted creature doesn’t untap during its controller’s untap step.

Condescend {X}{U}

Instant

Counter target spell unless its controller pays {X}. Scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)

Consecrated Sphinx {4}{U}{U}

Creature — Sphinx

Flying

Whenever an opponent draws a card, you may draw two cards.

4/6
Coordinated Assault {R}

Instant

Up to two target creatures each get +1/+0 and gain first strike until end of turn.

Corpsejack Menace {2}{B}{G}

Creature — Fungus

If one or more +1/+1 counters would be put on a creature you control, twice that many +1/+1 counters are put on it instead.

4/4
Crowned Ceratok {3}{G}

Creature — Rhino

Trample

Each creature you control with a +1/+1 counter on it has trample.

4/3
Crucible of Fire {3}{R}

Enchantment

Dragon creatures you control get +3/+3.

Cryptic Command {1}{U}{U}{U}

Instant

Choose two —

• Counter target spell.

• Return target permanent to its owner’s hand.

• Tap all creatures your opponents control.

• Draw a card.

Curse of Predation {2}{G}

Enchantment — Aura Curse

Enchant player

Whenever a creature attacks enchanted player, put a +1/+1 counter on it.

Darksteel Axe {1}

Artifact — Equipment

Indestructible (Effects that say “destroy” don’t destroy this artifact.)

Equipped creature gets +2/+0.

Equip {2}

Day of the Dragons {4}{U}{U}{U}

Enchantment

When Day of the Dragons enters the battlefield, exile all creatures you control. Then create that many 5/5 red Dragon creature tokens with flying.

When Day of the Dragons leaves the battlefield, sacrifice all Dragons you control. Then return the exiled cards to the battlefield under your control.

Dead Reveler {2}{B}

Creature — Zombie

Unleash (You may have this creature enter the battlefield with a +1/+1 counter on it. It can’t block as long as it has a +1/+1 counter on it.)

2/3
Diminish {U}

Instant

Target creature has base power and toughness 1/1 until end of turn.

Dimir Aqueduct

Land

Dimir Aqueduct enters the battlefield tapped.

When Dimir Aqueduct enters the battlefield, return a land you control to its owner’s hand.

{T}: Add {U}{B}.

Disenchant {1}{W}

Instant

Destroy target artifact or enchantment.

Dissolve {1}{U}{U}

Instant

Counter target spell. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)

Distortion Strike {U}

Sorcery

Target creature gets +1/+0 until end of turn and can’t be blocked this turn.

Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)

Doom Blade {1}{B}

Instant

Destroy target nonblack creature.

Doomed Traveler {W}

Creature — Human Soldier

When Doomed Traveler dies, create a 1/1 white Spirit creature token with flying.

1/1
Doorkeeper {1}{U}

Creature — Homunculus

Defender

{2}{U}, {T}: Target player puts the top X cards of their library into their graveyard, where X is the number of creatures with defender you control.

0/4
Draconic Roar {1}{R}

Instant

As an additional cost to cast this spell, you may reveal a Dragon card from your hand.

Draconic Roar deals 3 damage to target creature. If you revealed a Dragon card or controlled a Dragon as you cast this spell, Draconic Roar deals 3 damage to that creature’s controller.

Dragon Bell Monk {2}{W}

Creature — Human Monk

Vigilance

Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)

2/2
Dragon Egg {2}{R}

Creature — Dragon Egg

Defender (This creature can’t attack.)

When Dragon Egg dies, create a 2/2 red Dragon creature token with flying and “{R}: This creature gets +1/+0 until end of turn.”

0/2
Dragonloft Idol {4}

Artifact Creature — Gargoyle

As long as you control a Dragon, Dragonloft Idol gets +1/+1 and has flying and trample.

3/3
Dragonlord's Servant {1}{R}

Creature — Goblin Shaman

Dragon spells you cast cost {1} less to cast.

1/3
Dragon Tempest {1}{R}

Enchantment

Whenever a creature with flying enters the battlefield under your control, it gains haste until end of turn.

Whenever a Dragon enters the battlefield under your control, it deals X damage to any target, where X is the number of Dragons you control.

Duress {B}

Sorcery

Target opponent reveals their hand. You choose a noncreature, nonland card from it. That player discards that card.

Durkwood Baloth {4}{G}{G}

Creature — Beast

Suspend 5—{G} (Rather than cast this card from your hand, you may pay {G} and exile it with five time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.)

5/5
Duskdale Wurm {5}{G}{G}

Creature — Wurm

Trample (This creature can deal excess combat damage to the player or planeswalker it’s attacking.)

7/7
Earth Elemental {3}{R}{R}

Creature — Elemental

4/5
Electrolyze {1}{U}{R}

Instant

Electrolyze deals 2 damage divided as you choose among one or two targets.

Draw a card.

Elesh Norn, Grand Cenobite {5}{W}{W}

Legendary Creature — Praetor

Vigilance

Other creatures you control get +2/+2.

Creatures your opponents control get -2/-2.

4/7
Elusive Spellfist {1}{U}

Creature — Human Monk

Whenever you cast a noncreature spell, Elusive Spellfist gets +1/+0 until end of turn and can’t be blocked this turn.

1/3
Emerge Unscathed {W}

Instant

Target creature you control gains protection from the color of your choice until end of turn.

Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)

Emeria Angel {2}{W}{W}

Creature — Angel

Flying

Landfall — Whenever a land enters the battlefield under your control, you may create a 1/1 white Bird creature token with flying.

3/3
Enlarge {3}{G}{G}

Sorcery

Target creature gets +7/+7 and gains trample until end of turn. It must be blocked this turn if able. (If a creature with trample would assign enough damage to its blockers to destroy them, you may have it assign the rest of its damage to the player or planeswalker it’s attacking.)

Eternal Thirst {1}{B}

Enchantment — Aura

Enchant creature

Enchanted creature has lifelink and “Whenever a creature an opponent controls dies, put a +1/+1 counter on this creature.” (Damage dealt by a creature with lifelink also causes its controller to gain that much life.)

Evolving Wilds

Land

{T}, Sacrifice Evolving Wilds: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library.

Festering Newt {B}

Creature — Salamander

When Festering Newt dies, target creature an opponent controls gets -1/-1 until end of turn. That creature gets -4/-4 instead if you control a creature named Bogbrew Witch.

1/1
Fireball {X}{R}

Sorcery

This spell costs {1} more to cast for each target beyond the first.

Fireball deals X damage divided evenly, rounded down, among any number of targets.

Firemane Angel {3}{R}{W}{W}

Creature — Angel

Flying, first strike

At the beginning of your upkeep, if Firemane Angel is in your graveyard or on the battlefield, you may gain 1 life.

{6}{R}{R}{W}{W}: Return Firemane Angel from your graveyard to the battlefield. Activate this ability only during your upkeep.

4/3
Flusterstorm {U}

Instant

Counter target instant or sorcery spell unless its controller pays {1}.

Storm (When you cast this spell, copy it for each spell cast before it this turn. You may choose new targets for the copies.)

Fog Bank {1}{U}

Creature — Wall

Defender, flying

Prevent all combat damage that would be dealt to and dealt by Fog Bank.

0/2
Foul-Tongue Invocation {2}{B}

Instant

As an additional cost to cast this spell, you may reveal a Dragon card from your hand.

Target player sacrifices a creature. If you revealed a Dragon card or controlled a Dragon as you cast this spell, you gain 4 life.

Frost Lynx {2}{U}

Creature — Elemental Cat

When Frost Lynx enters the battlefield, tap target creature an opponent controls. That creature doesn’t untap during its controller’s next untap step.

2/2
Furnace Whelp {2}{R}{R}

Creature — Dragon

Flying (This creature can’t be blocked except by creatures with flying or reach.)

{R}: Furnace Whelp gets +1/+0 until end of turn.

2/2
Fury Charm {1}{R}

Instant

Choose one —

• Destroy target artifact.

• Target creature gets +1/+1 and gains trample until end of turn.

• Remove two time counters from target permanent or suspended card.

Genesis Hydra {X}{G}{G}

Creature — Plant Hydra

When you cast this spell, reveal the top X cards of your library. You may put a nonland permanent card with converted mana cost X or less from among them onto the battlefield. Then shuffle the rest into your library.

Genesis Hydra enters the battlefield with X +1/+1 counters on it.

0/0
Genesis Wave {X}{G}{G}{G}

Sorcery

Reveal the top X cards of your library. You may put any number of permanent cards with converted mana cost X or less from among them onto the battlefield. Then put all cards revealed this way that weren’t put onto the battlefield into your graveyard.

Glimpse the Unthinkable {U}{B}

Sorcery

Target player puts the top ten cards of their library into their graveyard.

Golgari Rot Farm

Land

Golgari Rot Farm enters the battlefield tapped.

When Golgari Rot Farm enters the battlefield, return a land you control to its owner’s hand.

{T}: Add {B}{G}.

Graven Cairns

Land

{T}: Add {C}.

{B/R}, {T}: Add {B}{B}, {B}{R}, or {R}{R}.

Greater Basilisk {3}{G}{G}

Creature — Basilisk

Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)

3/5
Great Teacher's Decree {3}{W}

Sorcery

Creatures you control get +2/+1 until end of turn.

Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)

Grisly Spectacle {2}{B}{B}

Instant

Destroy target nonartifact creature. Its controller puts a number of cards equal to that creature’s power from the top of their library into their graveyard.

Grove of the Burnwillows

Land

{T}: Add {C}.

{T}: Add {R} or {G}. Each opponent gains 1 life.

Gruul Turf

Land

Gruul Turf enters the battlefield tapped.

When Gruul Turf enters the battlefield, return a land you control to its owner’s hand.

{T}: Add {R}{G}.

Guard Duty {W}

Enchantment — Aura

Enchant creature

Enchanted creature has defender.

Guardian Idol {2}

Artifact

Guardian Idol enters the battlefield tapped.

{T}: Add {C}.

{2}: Guardian Idol becomes a 2/2 Golem artifact creature until end of turn.

Guided Strike {1}{W}

Instant

Target creature gets +1/+0 and gains first strike until end of turn.

Draw a card.

Guttersnipe {2}{R}

Creature — Goblin Shaman

Whenever you cast an instant or sorcery spell, Guttersnipe deals 2 damage to each opponent.

2/2
Hammerhand {R}

Enchantment — Aura

Enchant creature

When Hammerhand enters the battlefield, target creature can’t block this turn.

Enchanted creature gets +1/+1 and has haste. (It can attack and {T} no matter when it came under your control.)

Haunting Hymn {4}{B}{B}

Instant

Target player discards two cards. If you cast this spell during your main phase, that player discards four cards instead.

Heat Ray {X}{R}

Instant

Heat Ray deals X damage to target creature.

Heroes' Bane {3}{G}{G}

Creature — Hydra

Heroes’ Bane enters the battlefield with four +1/+1 counters on it.

{2}{G}{G}: Put X +1/+1 counters on Heroes’ Bane, where X is its power.

0/0
Hoarding Dragon {3}{R}{R}

Creature — Dragon

Flying

When Hoarding Dragon enters the battlefield, you may search your library for an artifact card, exile it, then shuffle your library.

When Hoarding Dragon dies, you may put the exiled card into its owner’s hand.

4/4
Horizon Canopy

Land

{T}, Pay 1 life: Add {G} or {W}.

{1}, {T}, Sacrifice Horizon Canopy: Draw a card.

Hunting Pack {5}{G}{G}

Instant

Create a 4/4 green Beast creature token.

Storm (When you cast this spell, copy it for each spell cast before it this turn.)

Hunt the Weak {3}{G}

Sorcery

Put a +1/+1 counter on target creature you control. Then that creature fights target creature you don’t control. (Each deals damage equal to its power to the other.)

Hypersonic Dragon {3}{U}{R}

Creature — Dragon

Flying, haste

You may cast sorcery spells as though they had flash. (You may cast them any time you could cast an instant.)

4/4
Illusory Ambusher {4}{U}

Creature — Cat Illusion

Flash (You may cast this spell any time you could cast an instant.)

Whenever Illusory Ambusher is dealt damage, draw that many cards.

4/1
Illusory Angel {2}{U}

Creature — Angel Illusion

Cast this spell only if you’ve cast another spell this turn.

Flying

4/4
Indulgent Tormentor {3}{B}{B}

Creature — Demon

Flying

At the beginning of your upkeep, draw a card unless target opponent sacrifices a creature or pays 3 life.

5/3
Infantry Veteran {W}

Creature — Human Soldier

{T}: Target attacking creature gets +1/+1 until end of turn.

1/1
Inspiring Call {2}{G}

Instant

Draw a card for each creature you control with a +1/+1 counter on it. Those creatures gain indestructible until end of turn.

Iona's Judgment {4}{W}

Sorcery

Exile target creature or enchantment.

Ivy Elemental {X}{G}

Creature — Elemental

Ivy Elemental enters the battlefield with X +1/+1 counters on it.

0/0
Izzet Boilerworks

Land

Izzet Boilerworks enters the battlefield tapped.

When Izzet Boilerworks enters the battlefield, return a land you control to its owner’s hand.

{T}: Add {U}{R}.

Jace's Phantasm {U}

Creature — Illusion

Flying

Jace’s Phantasm gets +4/+4 as long as an opponent has ten or more cards in their graveyard.

1/1
Jaddi Offshoot {G}

Creature — Plant

Defender

Landfall — Whenever a land enters the battlefield under your control, you gain 1 life.

0/3
Jhessian Thief {2}{U}

Creature — Human Rogue

Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)

Whenever Jhessian Thief deals combat damage to a player, draw a card.

1/3
Jin-Gitaxias, Core Augur {8}{U}{U}

Legendary Creature — Praetor

Flash

At the beginning of your end step, draw seven cards.

Each opponent’s maximum hand size is reduced by seven.

5/4
Jugan, the Rising Star {3}{G}{G}{G}

Legendary Creature — Dragon Spirit

Flying

When Jugan, the Rising Star dies, you may distribute five +1/+1 counters among any number of target creatures.

5/5
Jungle Barrier {2}{G}{U}

Creature — Plant Wall

Defender (This creature can’t attack.)

When Jungle Barrier enters the battlefield, draw a card.

2/6
Keiga, the Tide Star {5}{U}

Legendary Creature — Dragon Spirit

Flying

When Keiga, the Tide Star dies, gain control of target creature.

5/5
Keldon Halberdier {4}{R}

Creature — Human Warrior

First strike

Suspend 4—{R} (Rather than cast this card from your hand, you may pay {R} and exile it with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.)

4/1
Kiki-Jiki, Mirror Breaker {2}{R}{R}{R}

Legendary Creature — Goblin Shaman

Haste

{T}: Create a token that’s a copy of target nonlegendary creature you control, except it has haste. Sacrifice it at the beginning of the next end step.

2/2
Kiln Fiend {1}{R}

Creature — Elemental Beast

Whenever you cast an instant or sorcery spell, Kiln Fiend gets +3/+0 until end of turn.

1/2
Knight of the Reliquary {1}{G}{W}

Creature — Human Knight

Knight of the Reliquary gets +1/+1 for each land card in your graveyard.

{T}, Sacrifice a Forest or Plains: Search your library for a land card, put it onto the battlefield, then shuffle your library.

2/2
Kokusho, the Evening Star {4}{B}{B}

Legendary Creature — Dragon Spirit

Flying

When Kokusho, the Evening Star dies, each opponent loses 5 life. You gain life equal to the life lost this way.

5/5
Kolaghan Monument {3}

Artifact

{T}: Add {B} or {R}.

{4}{B}{R}: Kolaghan Monument becomes a 4/4 black and red Dragon artifact creature with flying until end of turn.

Lead the Stampede {2}{G}

Sorcery

Look at the top five cards of your library. You may reveal any number of creature cards from among them and put the revealed cards into your hand. Put the rest on the bottom of your library in any order.

Lightning Helix {R}{W}

Instant

Lightning Helix deals 3 damage to any target and you gain 3 life.

Lord of the Pit {4}{B}{B}{B}

Creature — Demon

Flying, trample

At the beginning of your upkeep, sacrifice a creature other than Lord of the Pit. If you can’t, Lord of the Pit deals 7 damage to you.

7/7
Lotus Cobra {1}{G}

Creature — Snake

Landfall — Whenever a land enters the battlefield under your control, you may add one mana of any color.

2/1
Lure {1}{G}{G}

Enchantment — Aura

Enchant creature

All creatures able to block enchanted creature do so.

Magus of the Moon {2}{R}

Creature — Human Wizard

Nonbasic lands are Mountains.

2/2
Mahamoti Djinn {4}{U}{U}

Creature — Djinn

Flying (This creature can’t be blocked except by creatures with flying or reach.)

5/6
Malfegor {2}{B}{B}{R}{R}

Legendary Creature — Demon Dragon

Flying

When Malfegor enters the battlefield, discard your hand. Each opponent sacrifices a creature for each card discarded this way.

6/6
Mana Drain {U}{U}

Instant

Counter target spell. At the beginning of your next main phase, add an amount of {C} equal to that spell’s converted mana cost.

Manakin {2}

Artifact Creature — Construct

{T}: Add {C}.

1/1
Mana Leak {1}{U}

Instant

Counter target spell unless its controller pays {3}.

Mark of Mutiny {2}{R}

Sorcery

Gain control of target creature until end of turn. Put a +1/+1 counter on it and untap it. That creature gains haste until end of turn. (It can attack and {T} this turn.)

Mer-Ek Nightblade {3}{B}

Creature — Orc Assassin

Outlast {B} ({B}, {T}: Put a +1/+1 counter on this creature. Outlast only as a sorcery.)

Each creature you control with a +1/+1 counter on it has deathtouch.

2/3
Mindcrank {2}

Artifact

Whenever an opponent loses life, that player puts that many cards from the top of their library into their graveyard. (Damage dealt by sources without infect causes loss of life.)

Mind Stone {2}

Artifact

{T}: Add {C}.

{1}, {T}, Sacrifice Mind Stone: Draw a card.

Mishra's Bauble {0}

Artifact

{T}, Sacrifice Mishra’s Bauble: Look at the top card of target player’s library. Draw a card at the beginning of the next turn’s upkeep.

Mnemonic Wall {4}{U}

Creature — Wall

Defender

When Mnemonic Wall enters the battlefield, you may return target instant or sorcery card from your graveyard to your hand.

0/4
Monastery Swiftspear {R}

Creature — Human Monk

Haste

Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)

1/2
Moonglove Extract {3}

Artifact

Sacrifice Moonglove Extract: It deals 2 damage to any target.

Nantuko Shaman {2}{G}

Creature — Insect Shaman

When Nantuko Shaman enters the battlefield, if you control no tapped lands, draw a card.

Suspend 1—{2}{G}{G} (Rather than cast this card from your hand, you may pay {2}{G}{G} and exile it with a time counter on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost. It has haste.)

3/2
Nature's Claim {G}

Instant

Destroy target artifact or enchantment. Its controller gains 4 life.

Necropotence {B}{B}{B}

Enchantment

Skip your draw step.

Whenever you discard a card, exile that card from your graveyard.

Pay 1 life: Exile the top card of your library face down. Put that card into your hand at the beginning of your next end step.

Netcaster Spider {2}{G}

Creature — Spider

Reach (This creature can block creatures with flying.)

Whenever Netcaster Spider blocks a creature with flying, Netcaster Spider gets +2/+0 until end of turn.

2/3
Night of Souls' Betrayal {2}{B}{B}

Legendary Enchantment

All creatures get -1/-1.

Nimbus Maze

Land

{T}: Add {C}.

{T}: Add {W}. Activate this ability only if you control an Island.

{T}: Add {U}. Activate this ability only if you control a Plains.

Noxious Dragon {4}{B}{B}

Creature — Dragon

Flying

When Noxious Dragon dies, you may destroy target creature with converted mana cost 3 or less.

4/4
Oblivion Stone {3}

Artifact

{4}, {T}: Put a fate counter on target permanent.

{5}, {T}, Sacrifice Oblivion Stone: Destroy each nonland permanent without a fate counter on it, then remove all fate counters from all permanents.

Ob Nixilis, the Fallen {3}{B}{B}

Legendary Creature — Demon

Landfall — Whenever a land enters the battlefield under your control, you may have target player lose 3 life. If you do, put three +1/+1 counters on Ob Nixilis, the Fallen.

3/3
Obstinate Baloth {2}{G}{G}

Creature — Beast

When Obstinate Baloth enters the battlefield, you gain 4 life.

If a spell or ability an opponent controls causes you to discard Obstinate Baloth, put it onto the battlefield instead of putting it into your graveyard.

4/4
Ojutai's Breath {2}{U}

Instant

Tap target creature. It doesn’t untap during its controller’s next untap step.

Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)

Orzhov Basilica

Land

Orzhov Basilica enters the battlefield tapped.

When Orzhov Basilica enters the battlefield, return a land you control to its owner’s hand.

{T}: Add {W}{B}.

Overgrown Battlement {1}{G}

Creature — Wall

Defender

{T}: Add {G} for each creature with defender you control.

0/4
Palladium Myr {3}

Artifact Creature — Myr

{T}: Add {C}{C}.

2/2
Path of Bravery {2}{W}

Enchantment

As long as your life total is greater than or equal to your starting life total, creatures you control get +1/+1.

Whenever one or more creatures you control attack, you gain life equal to the number of attacking creatures.

Pentarch Ward {2}{W}

Enchantment — Aura

Enchant creature

As Pentarch Ward enters the battlefield, choose a color.

When Pentarch Ward enters the battlefield, draw a card.

Enchanted creature has protection from the chosen color. This effect doesn’t remove Pentarch Ward.

Phantom Monster {3}{U}

Creature — Illusion

Flying

3/3
Phantom Tiger {2}{G}

Creature — Cat Spirit

Phantom Tiger enters the battlefield with two +1/+1 counters on it.

If damage would be dealt to Phantom Tiger, prevent that damage. Remove a +1/+1 counter from Phantom Tiger.

1/0
Phyrexian Rager {2}{B}

Creature — Horror

When Phyrexian Rager enters the battlefield, you draw a card and you lose 1 life.

2/2
Pillar of Flame {R}

Sorcery

Pillar of Flame deals 2 damage to any target. If a creature dealt damage this way would die this turn, exile it instead.

Prey's Vengeance {G}

Instant

Target creature gets +2/+2 until end of turn.

Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)

Primeval Titan {4}{G}{G}

Creature — Giant

Trample

Whenever Primeval Titan enters the battlefield or attacks, you may search your library for up to two land cards, put them onto the battlefield tapped, then shuffle your library.

6/6
Pristine Talisman {3}

Artifact

{T}: Add {C}. You gain 1 life.

Prodigal Pyromancer {2}{R}

Creature — Human Wizard

{T}: Prodigal Pyromancer deals 1 damage to any target.

1/1
Radiant Fountain

Land

When Radiant Fountain enters the battlefield, you gain 2 life.

{T}: Add {C}.

Rakdos Carnarium

Land

Rakdos Carnarium enters the battlefield tapped.

When Rakdos Carnarium enters the battlefield, return a land you control to its owner’s hand.

{T}: Add {B}{R}.

Rakdos Drake {2}{B}

Creature — Drake

Flying

Unleash (You may have this creature enter the battlefield with a +1/+1 counter on it. It can’t block as long as it has a +1/+1 counter on it.)

1/2
Rampaging Baloths {4}{G}{G}

Creature — Beast

Trample

Landfall — Whenever a land enters the battlefield under your control, you may create a 4/4 green Beast creature token.

6/6
Reave Soul {1}{B}

Sorcery

Destroy target creature with power 3 or less.

Repeal {X}{U}

Instant

Return target nonland permanent with converted mana cost X to its owner’s hand.

Draw a card.

Restoration Angel {3}{W}

Creature — Angel

Flash

Flying

When Restoration Angel enters the battlefield, you may exile target non-Angel creature you control, then return that card to the battlefield under your control.

3/4
Rift Bolt {2}{R}

Sorcery

Rift Bolt deals 3 damage to any target.

Suspend 1—{R} (Rather than cast this card from your hand, you may pay {R} and exile it with a time counter on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.)

River of Tears

Land

{T}: Add {U}. If you played a land this turn, add {B} instead.

Riverwheel Aerialists {5}{U}

Creature — Djinn Monk

Flying

Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)

4/5
Rosheen Meanderer {3}{R/G}

Legendary Creature — Giant Shaman

{T}: Add {C}{C}{C}{C}. Spend this mana only on costs that contain {X}.

4/4
Rotfeaster Maggot {4}{B}

Creature — Insect

When Rotfeaster Maggot enters the battlefield, exile target creature card from a graveyard. You gain life equal to that card’s toughness.

3/5
Runed Servitor {2}

Artifact Creature — Construct

When Runed Servitor dies, each player draws a card.

2/2
Rune-Scarred Demon {5}{B}{B}

Creature — Demon

Flying

When Rune-Scarred Demon enters the battlefield, search your library for a card, put it into your hand, then shuffle your library.

6/6
Ryusei, the Falling Star {5}{R}

Legendary Creature — Dragon Spirit

Flying

When Ryusei, the Falling Star dies, it deals 5 damage to each creature without flying.

5/5
Sandstone Oracle {7}

Artifact Creature — Sphinx

Flying

When Sandstone Oracle enters the battlefield, choose an opponent. If that player has more cards in hand than you, draw cards equal to the difference.

4/4
Sanguine Bond {3}{B}{B}

Enchantment

Whenever you gain life, target opponent loses that much life.

Savageborn Hydra {X}{R}{G}

Creature — Hydra

Double strike

Savageborn Hydra enters the battlefield with X +1/+1 counters on it.

{1}{R/G}: Put a +1/+1 counter on Savageborn Hydra. Activate this ability only any time you could cast a sorcery.

0/0
Scion of Ugin {6}

Creature — Dragon Spirit

Flying

4/4
Scourge of Valkas {2}{R}{R}{R}

Creature — Dragon

Flying

Whenever Scourge of Valkas or another Dragon enters the battlefield under your control, it deals X damage to any target, where X is the number of Dragons you control.

{R}: Scourge of Valkas gets +1/+0 until end of turn.

4/4
Search for Tomorrow {2}{G}

Sorcery

Search your library for a basic land card, put it onto the battlefield, then shuffle your library.

Suspend 2—{G} (Rather than cast this card from your hand, you may pay {G} and exile it with two time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, cast it without paying its mana cost.)

Seeker of the Way {1}{W}

Creature — Human Warrior

Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)

Whenever you cast a noncreature spell, Seeker of the Way gains lifelink until end of turn.

2/2
Selesnya Sanctuary

Land

Selesnya Sanctuary enters the battlefield tapped.

When Selesnya Sanctuary enters the battlefield, return a land you control to its owner’s hand.

{T}: Add {G}{W}.

Serra Angel {3}{W}{W}

Creature — Angel

Flying, vigilance

4/4
Serra Ascendant {W}

Creature — Human Monk

Lifelink (Damage dealt by this creature also causes you to gain that much life.)

As long as you have 30 or more life, Serra Ascendant gets +5/+5 and has flying.

1/1
Serum Powder {3}

Artifact

{T}: Add {C}.

Any time you could mulligan and Serum Powder is in your hand, you may exile all the cards from your hand, then draw that many cards. (You can do this in addition to taking mulligans.)

Sheoldred, Whispering One {5}{B}{B}

Legendary Creature — Praetor

Swampwalk (This creature can’t be blocked as long as defending player controls a Swamp.)

At the beginning of your upkeep, return target creature card from your graveyard to the battlefield.

At the beginning of each opponent’s upkeep, that player sacrifices a creature.

6/6
Shimmering Grotto

Land

{T}: Add {C}.

{1}, {T}: Add one mana of any color.

Shriekgeist {1}{U}

Creature — Spirit

Flying

Whenever Shriekgeist deals combat damage to a player, that player puts the top two cards of their library into their graveyard.

1/1
Simic Growth Chamber

Land

Simic Growth Chamber enters the battlefield tapped.

When Simic Growth Chamber enters the battlefield, return a land you control to its owner’s hand.

{T}: Add {G}{U}.

Simic Sky Swallower {5}{G}{U}

Creature — Leviathan

Flying, trample

Shroud (This creature can’t be the target of spells or abilities.)

6/6
Skywise Teachings {3}{U}

Enchantment

Whenever you cast a noncreature spell, you may pay {1}{U}. If you do, create a 2/2 blue Djinn Monk creature token with flying.

Sphinx of Uthuun {5}{U}{U}

Creature — Sphinx

Flying

When Sphinx of Uthuun enters the battlefield, reveal the top five cards of your library. An opponent separates those cards into two piles. Put one pile into your hand and the other into your graveyard.

5/6
Spiritmonger {3}{B}{G}

Creature — Beast

Whenever Spiritmonger deals damage to a creature, put a +1/+1 counter on Spiritmonger.

{B}: Regenerate Spiritmonger.

{G}: Spiritmonger becomes the color of your choice until end of turn.

6/6
Splatter Thug {2}{R}

Creature — Human Warrior

First strike

Unleash (You may have this creature enter the battlefield with a +1/+1 counter on it. It can’t block as long as it has a +1/+1 counter on it.)

2/2
Staggershock {2}{R}

Instant

Staggershock deals 2 damage to any target.

Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)

Stalwart Aven {2}{W}

Creature — Bird Soldier

Flying (This creature can’t be blocked except by creatures with flying or reach.)

Renown 1 (When this creature deals combat damage to a player, if it isn’t renowned, put a +1/+1 counter on it and it becomes renowned.)

1/3
Star Compass {2}

Artifact

Star Compass enters the battlefield tapped.

{T}: Add one mana of any color that a basic land you control could produce.

Student of Ojutai {3}{W}

Creature — Human Monk

Whenever you cast a noncreature spell, you gain 2 life.

2/4
Sultai Flayer {3}{G}

Creature — Naga Shaman

Whenever a creature you control with toughness 4 or greater dies, you gain 4 life.

3/4
Supreme Verdict {1}{W}{W}{U}

Sorcery

This spell can’t be countered.

Destroy all creatures.

Surreal Memoir {3}{R}

Sorcery

Return an instant card at random from your graveyard to your hand.

Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)

Survival Cache {2}{W}

Sorcery

You gain 2 life. Then if you have more life than an opponent, draw a card.

Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)

Sustainer of the Realm {2}{W}{W}

Creature — Angel

Flying

Whenever Sustainer of the Realm blocks, it gets +0/+2 until end of turn.

2/3
Swords to Plowshares {W}

Instant

Exile target creature. Its controller gains life equal to its power.

Tavern Swindler {1}{B}

Creature — Human Rogue

{T}, Pay 3 life: Flip a coin. If you win the flip, you gain 6 life.

2/2
Teferi, Mage of Zhalfir {2}{U}{U}{U}

Legendary Creature — Human Wizard

Flash (You may cast this spell any time you could cast an instant.)

Creature cards you own that aren’t on the battlefield have flash.

Each opponent can cast spells only any time they could cast a sorcery.

3/4
Thought Scour {U}

Instant

Target player puts the top two cards of their library into their graveyard.

Draw a card.

Thoughtseize {B}

Sorcery

Target player reveals their hand. You choose a nonland card from it. That player discards that card. You lose 2 life.

Thran Dynamo {4}

Artifact

{T}: Add {C}{C}{C}.

Thrill-Kill Assassin {1}{B}

Creature — Human Assassin

Deathtouch

Unleash (You may have this creature enter the battlefield with a +1/+1 counter on it. It can’t block as long as it has a +1/+1 counter on it.)

1/2
Thundermaw Hellkite {3}{R}{R}

Creature — Dragon

Flying

Haste (This creature can attack and {T} as soon as it comes under your control.)

When Thundermaw Hellkite enters the battlefield, it deals 1 damage to each creature with flying your opponents control. Tap those creatures.

5/5
Timberland Guide {1}{G}

Creature — Human Scout

When Timberland Guide enters the battlefield, put a +1/+1 counter on target creature.

1/1
Topan Freeblade {1}{W}

Creature — Human Soldier

Vigilance (Attacking doesn’t cause this creature to tap.)

Renown 1 (When this creature deals combat damage to a player, if it isn’t renowned, put a +1/+1 counter on it and it becomes renowned.)

2/2
Tormenting Voice {1}{R}

Sorcery

As an additional cost to cast this spell, discard a card.

Draw two cards.

Trepanation Blade {3}

Artifact — Equipment

Whenever equipped creature attacks, defending player reveals cards from the top of their library until they reveal a land card. The creature gets +1/+0 until end of turn for each card revealed this way. That player puts the revealed cards into their graveyard.

Equip {2}

Trumpet Blast {2}{R}

Instant

Attacking creatures get +2/+0 until end of turn.

Ulcerate {B}

Instant

Target creature gets -3/-3 until end of turn. You lose 3 life.

Undercity Troll {1}{G}

Creature — Troll

Renown 1 (When this creature deals combat damage to a player, if it isn’t renowned, put a +1/+1 counter on it and it becomes renowned.)

{2}{G}: Regenerate Undercity Troll. (The next time this creature would be destroyed this turn, it isn’t. Instead tap it, remove all damage from it, and remove it from combat.)

2/2
Urabrask the Hidden {3}{R}{R}

Legendary Creature — Praetor

Creatures you control have haste.

Creatures your opponents control enter the battlefield tapped.

4/4
Vent Sentinel {3}{R}

Creature — Elemental

Defender

{1}{R}, {T}: Vent Sentinel deals damage to target player or planeswalker equal to the number of creatures with defender you control.

2/4
Virulent Swipe {B}

Instant

Target creature gets +2/+0 and gains deathtouch until end of turn.

Rebound (If you cast this spell from your hand, exile it as it resolves. At the beginning of your next upkeep, you may cast this card from exile without paying its mana cost.)

Vizkopa Guildmage {W}{B}

Creature — Human Wizard

{1}{W}{B}: Target creature gains lifelink until end of turn.

{1}{W}{B}: Whenever you gain life this turn, each opponent loses that much life.

2/2
Vorinclex, Voice of Hunger {6}{G}{G}

Legendary Creature — Praetor

Trample

Whenever you tap a land for mana, add one mana of any type that land produced.

Whenever an opponent taps a land for mana, that land doesn’t untap during its controller’s next untap step.

7/6
Wall of Roots {1}{G}

Creature — Plant Wall

Defender

Put a -0/-1 counter on Wall of Roots: Add {G}. Activate this ability only once each turn.

0/5
Wight of Precinct Six {1}{B}

Creature — Zombie

Wight of Precinct Six gets +1/+1 for each creature card in your opponents’ graveyards.

1/1
Wildsize {2}{G}

Instant

Target creature gets +2/+2 and gains trample until end of turn.

Draw a card.

Windfall {2}{U}

Sorcery

Each player discards their hand, then draws cards equal to the greatest number of cards a player discarded this way.

Wing Shards {1}{W}{W}

Instant

Target player sacrifices an attacking creature.

Storm (When you cast this spell, copy it for each spell cast before it this turn.)

Wrench Mind {B}{B}

Sorcery

Target player discards two cards unless they discard an artifact card.

Yosei, the Morning Star {4}{W}{W}

Legendary Creature — Dragon Spirit

Flying

When Yosei, the Morning Star dies, target player skips their next untap step. Tap up to five target permanents that player controls.

5/5

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Iconic Masters (IMA)

249 cards Released 2017-11-17 $459.42 €354.12 217.65 TIX