Dominaria (DOM)
280 cards • Released 2018-04-27
$173.65 • €129.06 • 15.71 TIX
Academy Drake {2}{U}
Creature — Drake
Kicker {4} (You may pay an additional {4} as you cast this spell.)
Flying
If Academy Drake was kicked, it enters the battlefield with two +1/+1 counters on it.
Academy Journeymage {4}{U}
Creature — Human Wizard
This spell costs {1} less to cast if you control a Wizard.
When Academy Journeymage enters the battlefield, return target creature an opponent controls to its owner’s hand.
Adamant Will {1}{W}
Instant
Target creature gets +2/+2 and gains indestructible until end of turn. (Damage and effects that say “destroy” don’t destroy it.)
Adeliz, the Cinder Wind {1}{U}{R}
Legendary Creature — Human Wizard
Flying, haste
Whenever you cast an instant or sorcery spell, Wizards you control get +1/+1 until end of turn.
Adventurous Impulse {G}
Sorcery
Look at the top three cards of your library. You may reveal a creature or land card from among them and put it into your hand. Put the rest on the bottom of your library in any order.
Aesthir Glider {3}
Artifact Creature — Bird Construct
Flying
Aesthir Glider can’t block.
Amaranthine Wall {4}
Artifact Creature — Wall
Defender
{2}: Amaranthine Wall gains indestructible until end of turn. (Damage and effects that say “destroy” don’t destroy it.)
Ancient Animus {1}{G}
Instant
Put a +1/+1 counter on target creature you control if it’s legendary. Then it fights target creature an opponent controls. (Each deals damage equal to its power to the other.)
Arbor Armament {G}
Instant
Put a +1/+1 counter on target creature. That creature gains reach until end of turn.
Arcane Flight {U}
Enchantment — Aura
Enchant creature
Enchanted creature gets +1/+1 and has flying.
Artificer's Assistant {U}
Creature — Bird
Flying
Whenever you cast a historic spell, scry 1. (Artifacts, legendaries, and Sagas are historic. To scry 1, look at the top card of your library, then you may put that card on the bottom of your library.)
Arvad the Cursed {3}{W}{B}
Legendary Creature — Vampire Knight
Deathtouch, lifelink
Other legendary creatures you control get +2/+2.
Aryel, Knight of Windgrace {2}{W}{B}
Legendary Creature — Human Knight
Vigilance
{2}{W}, {T}: Create a 2/2 white Knight creature token with vigilance.
{B}, {T}, Tap X untapped Knights you control: Destroy target creature with power X or less.
Aven Sentry {3}{W}
Creature — Bird Soldier
Flying
Baird, Steward of Argive {2}{W}{W}
Legendary Creature — Human Soldier
Vigilance
Creatures can’t attack you or planeswalkers you control unless their controller pays {1} for each of those creatures.
Baloth Gorger {2}{G}{G}
Creature — Beast
Kicker {4} (You may pay an additional {4} as you cast this spell.)
If Baloth Gorger was kicked, it enters the battlefield with three +1/+1 counters on it.
Befuddle {2}{U}
Instant
Target creature gets -4/-0 until end of turn.
Draw a card.
Benalish Honor Guard {1}{W}
Creature — Human Knight
Benalish Honor Guard gets +1/+0 for each legendary creature you control.
Benalish Marshal {W}{W}{W}
Creature — Human Knight
Other creatures you control get +1/+1.
Blackblade Reforged {2}
Legendary Artifact — Equipment
Equipped creature gets +1/+1 for each land you control.
Equip legendary creature {3}
Equip {7}
Blessed Light {4}{W}
Instant
Exile target creature or enchantment.
Blessing of Belzenlok {B}
Instant
Target creature gets +2/+1 until end of turn. If it’s legendary, it also gains lifelink until end of turn.
Blink of an Eye {1}{U}
Instant
Kicker {1}{U} (You may pay an additional {1}{U} as you cast this spell.)
Return target nonland permanent to its owner’s hand. If this spell was kicked, draw a card.
Bloodstone Goblin {1}{R}
Creature — Goblin Warrior
Whenever you cast a spell, if that spell was kicked, Bloodstone Goblin gets +1/+1 and gains menace until end of turn. (It can’t be blocked except by two or more creatures.)
Bloodtallow Candle {1}
Artifact
{6}, {T}, Sacrifice Bloodtallow Candle: Target creature gets -5/-5 until end of turn.
Board the Weatherlight {1}{W}
Sorcery
Look at the top five cards of your library. You may reveal a historic card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. (Artifacts, legendaries, and Sagas are historic.)
Broken Bond {1}{G}
Sorcery
Destroy target artifact or enchantment. You may put a land card from your hand onto the battlefield.
Cabal Evangel {1}{B}
Creature — Human Cleric
Cabal Paladin {3}{B}
Creature — Human Knight
Whenever you cast a historic spell, Cabal Paladin deals 2 damage to each opponent. (Artifacts, legendaries, and Sagas are historic.)
Cabal Stronghold
Land
{T}: Add {C}.
{3}, {T}: Add {B} for each basic Swamp you control.
Caligo Skin-Witch {1}{B}
Creature — Human Wizard
Kicker {3}{B} (You may pay an additional {3}{B} as you cast this spell.)
When Caligo Skin-Witch enters the battlefield, if it was kicked, each opponent discards two cards.
Call the Cavalry {3}{W}
Sorcery
Create two 2/2 white Knight creature tokens with vigilance.
Cast Down {1}{B}
Instant
Destroy target nonlegendary creature.
Chainer's Torment {3}{B}
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I, II — Chainer’s Torment deals 2 damage to each opponent and you gain 2 life.
III — Create an X/X black Nightmare Horror creature token, where X is half your life total, rounded up. It deals X damage to you.
Champion of the Flame {1}{R}
Creature — Human Warrior
Trample
Champion of the Flame gets +2/+2 for each Aura and Equipment attached to it.
Chandra, Bold Pyromancer {4}{R}{R}
Legendary Planeswalker — Chandra
+1: Add {R}{R}. Chandra, Bold Pyromancer deals 2 damage to target player.
−3: Chandra, Bold Pyromancer deals 3 damage to target creature or planeswalker.
−7: Chandra, Bold Pyromancer deals 10 damage to target player and each creature and planeswalker they control.
Chandra's Outburst {3}{R}{R}
Sorcery
Chandra’s Outburst deals 4 damage to target player or planeswalker.
Search your library and/or graveyard for a card named Chandra, Bold Pyromancer, reveal it, and put it into your hand. If you search your library this way, shuffle.
Charge {W}
Instant
Creatures you control get +1/+1 until end of turn.
Clifftop Retreat
Land
Clifftop Retreat enters the battlefield tapped unless you control a Mountain or a Plains.
{T}: Add {R} or {W}.
Cloudreader Sphinx {4}{U}
Creature — Sphinx
Flying
When Cloudreader Sphinx enters the battlefield, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)
Cold-Water Snapper {5}{U}
Creature — Turtle
Hexproof (This creature can’t be the target of spells or abilities your opponents control.)
Corrosive Ooze {1}{G}
Creature — Ooze
Whenever Corrosive Ooze blocks or becomes blocked by an equipped creature, destroy all Equipment attached to that creature at end of combat.
Curator's Ward {2}{U}
Enchantment — Aura
Enchant permanent
Enchanted permanent has hexproof.
When enchanted permanent leaves the battlefield, if it was historic, draw two cards. (Artifacts, legendaries, and Sagas are historic.)
Damping Sphere {2}
Artifact
If a land is tapped for two or more mana, it produces {C} instead of any other type and amount.
Each spell a player casts costs {1} more to cast for each other spell that player has cast this turn.
Danitha Capashen, Paragon {2}{W}
Legendary Creature — Human Knight
First strike, vigilance, lifelink
Aura and Equipment spells you cast cost {1} less to cast.
Darigaaz Reincarnated {4}{B}{R}{G}
Legendary Creature — Dragon
Flying, trample, haste
If Darigaaz Reincarnated would die, instead exile it with three egg counters on it.
At the beginning of your upkeep, if Darigaaz is exiled with an egg counter on it, remove an egg counter from it. Then if Darigaaz has no egg counters on it, return it to the battlefield.
Daring Archaeologist {3}{W}
Creature — Human Artificer
When Daring Archaeologist enters the battlefield, you may return target artifact card from your graveyard to your hand.
Whenever you cast a historic spell, put a +1/+1 counter on Daring Archaeologist. (Artifacts, legendaries, and Sagas are historic.)
Dark Bargain {3}{B}
Instant
Look at the top three cards of your library. Put two of them into your hand and the other into your graveyard. Dark Bargain deals 2 damage to you.
Dauntless Bodyguard {W}
Creature — Human Knight
As Dauntless Bodyguard enters the battlefield, choose another creature you control.
Sacrifice Dauntless Bodyguard: The chosen creature gains indestructible until end of turn.
D'Avenant Trapper {2}{W}
Creature — Human Archer
Whenever you cast a historic spell, tap target creature an opponent controls. (Artifacts, legendaries, and Sagas are historic.)
Deathbloom Thallid {2}{B}
Creature — Fungus
When Deathbloom Thallid dies, create a 1/1 green Saproling creature token.
Deep Freeze {2}{U}
Enchantment — Aura
Enchant creature
Enchanted creature has base power and toughness 0/4, has defender, loses all other abilities, and is a blue Wall in addition to its other colors and types.
Demonic Vigor {B}
Enchantment — Aura
Enchant creature
Enchanted creature gets +1/+1.
When enchanted creature dies, return that card to its owner’s hand.
Demonlord Belzenlok {4}{B}{B}
Legendary Creature — Elder Demon
Flying, trample
When Demonlord Belzenlok enters the battlefield, exile cards from the top of your library until you exile a nonland card, then put that card into your hand. If the card’s mana value is 4 or greater, repeat this process. Demonlord Belzenlok deals 1 damage to you for each card put into your hand this way.
Diligent Excavator {1}{U}
Creature — Human Artificer
Whenever you cast a historic spell, target player mills two cards. (Artifacts, legendaries, and Sagas are historic.)
Divest {B}
Sorcery
Target player reveals their hand. You choose an artifact or creature card from it. That player discards that card.
Divination {2}{U}
Sorcery
Draw two cards.
Dread Shade {B}{B}{B}
Creature — Shade
{B}: Dread Shade gets +1/+1 until end of turn.
Drudge Sentinel {2}{B}
Creature — Skeleton Warrior
{3}: Tap Drudge Sentinel. It gains indestructible until end of turn. (Damage and effects that say “destroy” don’t destroy it.)
Dub {2}{W}
Enchantment — Aura
Enchant creature
Enchanted creature gets +2/+2, has first strike, and is a Knight in addition to its other types. (It deals combat damage before creatures without first strike.)
Elfhame Druid {1}{G}
Creature — Elf Druid
{T}: Add {G}.
{T}: Add {G}{G}. Spend this mana only to cast kicked spells.
Eviscerate {3}{B}
Sorcery
Destroy target creature.
Evra, Halcyon Witness {4}{W}{W}
Legendary Creature — Avatar
Lifelink
{4}: Exchange your life total with Evra, Halcyon Witness’s power.
Excavation Elephant {4}{W}
Creature — Elephant
Kicker {1}{W} (You may pay an additional {1}{W} as you cast this spell.)
When Excavation Elephant enters the battlefield, if it was kicked, return target artifact card from your graveyard to your hand.
Fall of the Thran {5}{W}
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Destroy all lands.
II, III — Each player returns two land cards from their graveyard to the battlefield.
Feral Abomination {5}{B}
Creature — Thrull
Deathtouch (Any amount of damage this deals to a creature is enough to destroy it.)
Fervent Strike {R}
Instant
Target creature gets +1/+0 and gains first strike and haste until end of turn.
Fiery Intervention {4}{R}
Sorcery
Choose one —
• Fiery Intervention deals 5 damage to target creature.
• Destroy target artifact.
Fight with Fire {2}{R}
Sorcery
Kicker {5}{R} (You may pay an additional {5}{R} as you cast this spell.)
Fight with Fire deals 5 damage to target creature. If this spell was kicked, it deals 10 damage divided as you choose among any number of targets instead. (Those targets can include players and planeswalkers.)
Final Parting {3}{B}{B}
Sorcery
Search your library for two cards. Put one into your hand and the other into your graveyard. Then shuffle.
Fire Elemental {3}{R}{R}
Creature — Elemental
Firefist Adept {4}{R}
Creature — Human Wizard
When Firefist Adept enters the battlefield, it deals X damage to target creature an opponent controls, where X is the number of Wizards you control.
Firesong and Sunspeaker {4}{R}{W}
Legendary Creature — Minotaur Cleric
Red instant and sorcery spells you control have lifelink.
Whenever a white instant or sorcery spell causes you to gain life, Firesong and Sunspeaker deals 3 damage to target creature or player.
Forebear's Blade {3}
Artifact — Equipment
Equipped creature gets +3/+0 and has vigilance and trample.
Whenever equipped creature dies, attach Forebear’s Blade to target creature you control.
Equip {3}
Forest
Basic Land — Forest
({T}: Add {G}.)
Forest
Basic Land — Forest
({T}: Add {G}.)
Forest
Basic Land — Forest
({T}: Add {G}.)
Forest
Basic Land — Forest
({T}: Add {G}.)
Frenzied Rage {1}{R}
Enchantment — Aura
Enchant creature
Enchanted creature gets +2/+1 and has menace. (It can’t be blocked except by two or more creatures.)
Fungal Infection {B}
Instant
Target creature gets -1/-1 until end of turn. Create a 1/1 green Saproling creature token.
Fungal Plots {1}{G}
Enchantment
{1}{G}, Exile a creature card from your graveyard: Create a 1/1 green Saproling creature token.
Sacrifice two Saprolings: You gain 2 life and draw a card.
Gaea's Blessing {1}{G}
Sorcery
Target player shuffles up to three target cards from their graveyard into their library.
Draw a card.
When Gaea’s Blessing is put into your graveyard from your library, shuffle your graveyard into your library.
Gaea's Protector {3}{G}
Creature — Elemental Warrior
Gaea’s Protector must be blocked if able.
Garna, the Bloodflame {3}{B}{R}
Legendary Creature — Human Warrior
Flash
When Garna, the Bloodflame enters the battlefield, return to your hand all creature cards in your graveyard that were put there from anywhere this turn.
Other creatures you control have haste.
Ghitu Chronicler {1}{R}
Creature — Human Wizard
Kicker {3}{R} (You may pay an additional {3}{R} as you cast this spell.)
When Ghitu Chronicler enters the battlefield, if it was kicked, return target instant or sorcery card from your graveyard to your hand.
Ghitu Journeymage {2}{R}
Creature — Human Wizard
When Ghitu Journeymage enters the battlefield, if you control another Wizard, Ghitu Journeymage deals 2 damage to each opponent.
Ghitu Lavarunner {R}
Creature — Human Wizard
As long as there are two or more instant and/or sorcery cards in your graveyard, Ghitu Lavarunner gets +1/+0 and has haste.
Gideon's Reproach {1}{W}
Instant
Gideon’s Reproach deals 4 damage to target attacking or blocking creature.
Gift of Growth {1}{G}
Instant
Kicker {2} (You may pay an additional {2} as you cast this spell.)
Untap target creature. It gets +2/+2 until end of turn. If this spell was kicked, that creature gets +4/+4 until end of turn instead.
Gilded Lotus {5}
Artifact
{T}: Add three mana of any one color.
Goblin Barrage {3}{R}
Sorcery
Kicker—Sacrifice an artifact or Goblin. (You may sacrifice an artifact or Goblin in addition to any other costs as you cast this spell.)
Goblin Barrage deals 4 damage to target creature. If this spell was kicked, it also deals 4 damage to target player or planeswalker.
Goblin Chainwhirler {R}{R}{R}
Creature — Goblin Warrior
First strike
When Goblin Chainwhirler enters the battlefield, it deals 1 damage to each opponent and each creature and planeswalker they control.
Goblin Warchief {1}{R}{R}
Creature — Goblin Warrior
Goblin spells you cast cost {1} less to cast.
Goblins you control have haste.
Grand Warlord Radha {2}{R}{G}
Legendary Creature — Elf Warrior
Haste
Whenever one or more creatures you control attack, add that much mana in any combination of {R} and/or {G}. Until end of turn, you don’t lose this mana as steps and phases end.
Grow from the Ashes {2}{G}
Sorcery
Kicker {2} (You may pay an additional {2} as you cast this spell.)
Search your library for a basic land card, put it onto the battlefield, then shuffle. If this spell was kicked, instead search your library for two basic land cards, put them onto the battlefield, then shuffle.
Grunn, the Lonely King {4}{G}{G}
Legendary Creature — Ape Warrior
Kicker {3} (You may pay an additional {3} as you cast this spell.)
If Grunn, the Lonely King was kicked, it enters the battlefield with five +1/+1 counters on it.
Whenever Grunn attacks alone, double its power and toughness until end of turn.
Guardians of Koilos {5}
Artifact Creature — Construct
When Guardians of Koilos enters the battlefield, you may return another target historic permanent you control to its owner’s hand. (Artifacts, legendaries, and Sagas are historic.)
Hallar, the Firefletcher {1}{R}{G}
Legendary Creature — Elf Archer
Trample
Whenever you cast a spell, if that spell was kicked, put a +1/+1 counter on Hallar, the Firefletcher, then Hallar deals damage equal to the number of +1/+1 counters on it to each opponent.
Haphazard Bombardment {5}{R}
Enchantment
When Haphazard Bombardment enters the battlefield, choose four nonenchantment permanents you don’t control and put an aim counter on each of them.
At the beginning of your end step, if two or more permanents you don’t control have an aim counter on them, destroy one of those permanents at random.
Healing Grace {W}
Instant
Prevent the next 3 damage that would be dealt to any target this turn by a source of your choice. You gain 3 life.
Helm of the Host {4}
Legendary Artifact — Equipment
At the beginning of combat on your turn, create a token that’s a copy of equipped creature, except the token isn’t legendary. That token gains haste.
Equip {5}
Hinterland Harbor
Land
Hinterland Harbor enters the battlefield tapped unless you control a Forest or an Island.
{T}: Add {G} or {U}.
History of Benalia {1}{W}{W}
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I, II — Create a 2/2 white Knight creature token with vigilance.
III — Knights you control get +2/+1 until end of turn.
Homarid Explorer {3}{U}
Creature — Homarid Scout
When Homarid Explorer enters the battlefield, target player mills four cards.
Howling Golem {3}
Artifact Creature — Golem
Whenever Howling Golem attacks or blocks, each player draws a card.
Icy Manipulator {4}
Artifact
{1}, {T}: Tap target artifact, creature, or land.
In Bolas's Clutches {4}{U}{U}
Legendary Enchantment — Aura
Enchant permanent
You control enchanted permanent.
Enchanted permanent is legendary.
Invoke the Divine {2}{W}
Instant
Destroy target artifact or enchantment. You gain 4 life.
Island
Basic Land — Island
({T}: Add {U}.)
Island
Basic Land — Island
({T}: Add {U}.)
Island
Basic Land — Island
({T}: Add {U}.)
Island
Basic Land — Island
({T}: Add {U}.)
Isolated Chapel
Land
Isolated Chapel enters the battlefield tapped unless you control a Plains or a Swamp.
{T}: Add {W} or {B}.
Jaya Ballard {2}{R}{R}{R}
Legendary Planeswalker — Jaya
+1: Add {R}{R}{R}. Spend this mana only to cast instant or sorcery spells.
+1: Discard up to three cards, then draw that many cards.
−8: You get an emblem with “You may cast instant and sorcery spells from your graveyard. If a spell cast this way would be put into your graveyard, exile it instead.”
Jaya's Immolating Inferno {X}{R}{R}
Legendary Sorcery
(You may cast a legendary sorcery only if you control a legendary creature or planeswalker.)
Jaya’s Immolating Inferno deals X damage to each of up to three targets.
Jhoira's Familiar {4}
Artifact Creature — Bird
Flying
Historic spells you cast cost {1} less to cast. (Artifacts, legendaries, and Sagas are historic.)
Jhoira, Weatherlight Captain {2}{U}{R}
Legendary Creature — Human Artificer
Whenever you cast a historic spell, draw a card. (Artifacts, legendaries, and Sagas are historic.)
Jodah, Archmage Eternal {1}{U}{R}{W}
Legendary Creature — Human Wizard
Flying
You may pay {W}{U}{B}{R}{G} rather than pay the mana cost for spells that you cast.
Josu Vess, Lich Knight {2}{B}{B}
Legendary Creature — Zombie Knight
Kicker {5}{B} (You may pay an additional {5}{B} as you cast this spell.)
Menace
When Josu Vess, Lich Knight enters the battlefield, if it was kicked, create eight 2/2 black Zombie Knight creature tokens with menace.
Jousting Lance {2}
Artifact — Equipment
Equipped creature gets +2/+0.
As long as it’s your turn, equipped creature has first strike.
Equip {3} ({3}: Attach to target creature you control. Equip only as a sorcery.)
Juggernaut {4}
Artifact Creature — Juggernaut
Juggernaut attacks each combat if able.
Juggernaut can’t be blocked by Walls.
Kamahl's Druidic Vow {X}{G}{G}
Legendary Sorcery
(You may cast a legendary sorcery only if you control a legendary creature or planeswalker.)
Look at the top X cards of your library. You may put any number of land and/or legendary permanent cards with mana value X or less from among them onto the battlefield. Put the rest into your graveyard.
Karn, Scion of Urza {4}
Legendary Planeswalker — Karn
+1: Reveal the top two cards of your library. An opponent chooses one of them. Put that card into your hand and exile the other with a silver counter on it.
−1: Put a card you own with a silver counter on it from exile into your hand.
−2: Create a 0/0 colorless Construct artifact creature token with “This creature gets +1/+1 for each artifact you control.”
Karn's Temporal Sundering {4}{U}{U}
Legendary Sorcery
(You may cast a legendary sorcery only if you control a legendary creature or planeswalker.)
Target player takes an extra turn after this one. Return up to one target nonland permanent to its owner’s hand. Exile Karn’s Temporal Sundering.
Karplusan Hound {3}{R}
Creature — Dog
Whenever Karplusan Hound attacks, if you control a Chandra planeswalker, this creature deals 2 damage to any target.
Kazarov, Sengir Pureblood {5}{B}{B}
Legendary Creature — Vampire
Flying
Whenever a creature an opponent controls is dealt damage, put a +1/+1 counter on Kazarov, Sengir Pureblood.
{3}{R}: Kazarov deals 2 damage to target creature.
Keldon Overseer {2}{R}
Creature — Human Warrior
Kicker {3}{R} (You may pay an additional {3}{R} as you cast this spell.)
Haste
When Keldon Overseer enters the battlefield, if it was kicked, gain control of target creature until end of turn. Untap that creature. It gains haste until end of turn.
Keldon Raider {2}{R}{R}
Creature — Human Warrior
When Keldon Raider enters the battlefield, you may discard a card. If you do, draw a card.
Keldon Warcaller {1}{R}
Creature — Human Warrior
Whenever Keldon Warcaller attacks, put a lore counter on target Saga you control.
Knight of Grace {1}{W}
Creature — Human Knight
First strike
Hexproof from black (This creature can’t be the target of black spells or abilities your opponents control.)
Knight of Grace gets +1/+0 as long as any player controls a black permanent.
Knight of Malice {1}{B}
Creature — Human Knight
First strike
Hexproof from white (This creature can’t be the target of white spells or abilities your opponents control.)
Knight of Malice gets +1/+0 as long as any player controls a white permanent.
Knight of New Benalia {1}{W}
Creature — Human Knight
Krosan Druid {2}{G}
Creature — Centaur Druid
Kicker {4}{G} (You may pay an additional {4}{G} as you cast this spell.)
When Krosan Druid enters the battlefield, if it was kicked, you gain 10 life.
Kwende, Pride of Femeref {3}{W}
Legendary Creature — Human Knight
Double strike
Creatures you control with first strike have double strike.
Lich's Mastery {3}{B}{B}{B}
Legendary Enchantment
Hexproof
You can’t lose the game.
Whenever you gain life, draw that many cards.
Whenever you lose life, for each 1 life you lost, exile a permanent you control or a card from your hand or graveyard.
When Lich’s Mastery leaves the battlefield, you lose the game.
Lingering Phantom {5}{B}
Creature — Spirit
Whenever you cast a historic spell, you may pay {B}. If you do, return Lingering Phantom from your graveyard to your hand. (Artifacts, legendaries, and Sagas are historic.)
Llanowar Elves {G}
Creature — Elf Druid
{T}: Add {G}.
Llanowar Envoy {2}{G}
Creature — Elf Scout
{1}{G}: Add one mana of any color.
Llanowar Scout {1}{G}
Creature — Elf Scout
{T}: You may put a land card from your hand onto the battlefield.
Lyra Dawnbringer {3}{W}{W}
Legendary Creature — Angel
Flying, first strike, lifelink
Other Angels you control get +1/+1 and have lifelink.
Mammoth Spider {4}{G}
Creature — Spider
Reach (This creature can block creatures with flying.)
Marwyn, the Nurturer {2}{G}
Legendary Creature — Elf Druid
Whenever another Elf enters the battlefield under your control, put a +1/+1 counter on Marwyn, the Nurturer.
{T}: Add an amount of {G} equal to Marwyn’s power.
Meandering River
Land
Meandering River enters the battlefield tapped.
{T}: Add {W} or {U}.
Memorial to Folly
Land
Memorial to Folly enters the battlefield tapped.
{T}: Add {B}.
{2}{B}, {T}, Sacrifice Memorial to Folly: Return target creature card from your graveyard to your hand.
Memorial to Genius
Land
Memorial to Genius enters the battlefield tapped.
{T}: Add {U}.
{4}{U}, {T}, Sacrifice Memorial to Genius: Draw two cards.
Memorial to Glory
Land
Memorial to Glory enters the battlefield tapped.
{T}: Add {W}.
{3}{W}, {T}, Sacrifice Memorial to Glory: Create two 1/1 white Soldier creature tokens.
Memorial to Unity
Land
Memorial to Unity enters the battlefield tapped.
{T}: Add {G}.
{2}{G}, {T}, Sacrifice Memorial to Unity: Look at the top five cards of your library. You may reveal a creature card from among them and put it into your hand. Then put the rest on the bottom of your library in a random order.
Memorial to War
Land
Memorial to War enters the battlefield tapped.
{T}: Add {R}.
{4}{R}, {T}, Sacrifice Memorial to War: Destroy target land.
Merfolk Trickster {U}{U}
Creature — Merfolk Wizard
Flash
When Merfolk Trickster enters the battlefield, tap target creature an opponent controls. It loses all abilities until end of turn.
Mesa Unicorn {1}{W}
Creature — Unicorn
Lifelink
Mishra's Self-Replicator {5}
Artifact Creature — Assembly-Worker
Whenever you cast a historic spell, you may pay {1}. If you do, create a token that’s a copy of Mishra’s Self-Replicator. (Artifacts, legendaries, and Sagas are historic.)
Mountain
Basic Land — Mountain
({T}: Add {R}.)
Mountain
Basic Land — Mountain
({T}: Add {R}.)
Mountain
Basic Land — Mountain
({T}: Add {R}.)
Mountain
Basic Land — Mountain
({T}: Add {R}.)
Mox Amber {0}
Legendary Artifact
{T}: Add one mana of any color among legendary creatures and planeswalkers you control.
Muldrotha, the Gravetide {3}{B}{G}{U}
Legendary Creature — Elemental Avatar
During each of your turns, you may play a land and cast a permanent spell of each permanent type from your graveyard. (If a card has multiple permanent types, choose one as you play it.)
Multani, Yavimaya's Avatar {4}{G}{G}
Legendary Creature — Elemental Avatar
Reach, trample
Multani, Yavimaya’s Avatar gets +1/+1 for each land you control and each land card in your graveyard.
{1}{G}, Return two lands you control to their owner’s hand: Return Multani from your graveyard to your hand.
Naban, Dean of Iteration {1}{U}
Legendary Creature — Human Wizard
If a Wizard entering the battlefield under your control causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.
Naru Meha, Master Wizard {2}{U}{U}
Legendary Creature — Human Wizard
Flash
When Naru Meha, Master Wizard enters the battlefield, copy target instant or sorcery spell you control. You may choose new targets for the copy.
Other Wizards you control get +1/+1.
Nature's Spiral {1}{G}
Sorcery
Return target permanent card from your graveyard to your hand.
Navigator's Compass {1}
Artifact
When Navigator’s Compass enters the battlefield, you gain 3 life.
{T}: Until end of turn, target land you control becomes the basic land type of your choice in addition to its other types.
Niambi, Faithful Healer {1}{W}{U}
Legendary Creature — Human Cleric
When Niambi, Faithful Healer enters the battlefield, you may search your library and/or graveyard for a card named Teferi, Timebender, reveal it, and put it into your hand. If you search your library this way, shuffle.
Oath of Teferi {3}{W}{U}
Legendary Enchantment
When Oath of Teferi enters the battlefield, exile another target permanent you control. Return it to the battlefield under its owner’s control at the beginning of the next end step.
You may activate the loyalty abilities of planeswalkers you control twice each turn rather than only once.
On Serra's Wings {3}{W}
Legendary Enchantment — Aura
Enchant creature
Enchanted creature is legendary, gets +1/+1, and has flying, vigilance, and lifelink.
Opt {U}
Instant
Scry 1.
Draw a card.
Orcish Vandal {1}{R}
Creature — Orc Warrior
{T}, Sacrifice an artifact: Orcish Vandal deals 2 damage to any target.
Pardic Wanderer {6}
Artifact Creature — Golem
Trample
Pegasus Courser {2}{W}
Creature — Pegasus
Flying
Whenever Pegasus Courser attacks, another target attacking creature gains flying until end of turn.
Phyrexian Scriptures {2}{B}{B}
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Put a +1/+1 counter on up to one target creature. That creature becomes an artifact in addition to its other types.
II — Destroy all nonartifact creatures.
III — Exile all opponents’ graveyards.
Pierce the Sky {1}{G}
Instant
Pierce the Sky deals 7 damage to target creature with flying.
Plains
Basic Land — Plains
({T}: Add {W}.)
Plains
Basic Land — Plains
({T}: Add {W}.)
Plains
Basic Land — Plains
({T}: Add {W}.)
Plains
Basic Land — Plains
({T}: Add {W}.)
Powerstone Shard {3}
Artifact
{T}: Add {C} for each artifact you control named Powerstone Shard.
Precognition Field {3}{U}
Enchantment
You may look at the top card of your library any time.
You may cast instant and sorcery spells from the top of your library.
{3}: Exile the top card of your library.
Primevals' Glorious Rebirth {5}{W}{B}
Legendary Sorcery
(You may cast a legendary sorcery only if you control a legendary creature or planeswalker.)
Return all legendary permanent cards from your graveyard to the battlefield.
Primordial Wurm {4}{G}{G}
Creature — Wurm
Pyromantic Pilgrim {2}{R}
Creature — Human Wizard
Haste (This creature can attack and {T} as soon as it comes under your control.)
Radiating Lightning {3}{R}
Instant
Radiating Lightning deals 3 damage to target player and 1 damage to each creature that player controls.
Raff Capashen, Ship's Mage {2}{W}{U}
Legendary Creature — Human Wizard
Flash
Flying
You may cast historic spells as though they had flash. (Artifacts, legendaries, and Sagas are historic.)
Rampaging Cyclops {3}{R}
Creature — Cyclops
Rampaging Cyclops gets -2/-0 as long as two or more creatures are blocking it.
Rat Colony {1}{B}
Creature — Rat
Rat Colony gets +1/+0 for each other Rat you control.
A deck can have any number of cards named Rat Colony.
Relic Runner {1}{U}
Creature — Human Rogue
Relic Runner can’t be blocked if you’ve cast a historic spell this turn. (Artifacts, legendaries, and Sagas are historic.)
Rescue {U}
Instant
Return target permanent you control to its owner’s hand.
Rite of Belzenlok {2}{B}{B}
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I, II — Create two 0/1 black Cleric creature tokens.
III — Create a 6/6 black Demon creature token with flying, trample, and “At the beginning of your upkeep, sacrifice another creature. If you can’t, this creature deals 6 damage to you.”
Rona, Disciple of Gix {1}{U}{B}
Legendary Creature — Human Artificer
When Rona, Disciple of Gix enters the battlefield, you may exile target historic card from your graveyard. (Artifacts, legendaries, and Sagas are historic.)
You may cast spells from among cards exiled with Rona.
{4}, {T}: Exile the top card of your library.
Run Amok {1}{R}
Instant
Target attacking creature gets +3/+3 and gains trample until end of turn.
Sage of Lat-Nam {1}{U}
Creature — Human Artificer
{T}, Sacrifice an artifact: Draw a card.
Sanctum Spirit {3}{W}
Creature — Spirit
Lifelink
Discard a historic card: Sanctum Spirit gains indestructible until end of turn. (Artifacts, legendaries, and Sagas are historic.)
Saproling Migration {1}{G}
Sorcery
Kicker {4} (You may pay an additional {4} as you cast this spell.)
Create two 1/1 green Saproling creature tokens. If this spell was kicked, create four of those tokens instead.
Seal Away {1}{W}
Enchantment
Flash
When Seal Away enters the battlefield, exile target tapped creature an opponent controls until Seal Away leaves the battlefield.
Seismic Shift {3}{R}
Sorcery
Destroy target land. Up to two target creatures can’t block this turn.
Sentinel of the Pearl Trident {4}{U}
Creature — Merfolk Soldier
Flash
When Sentinel of the Pearl Trident enters the battlefield, you may exile target historic permanent you control. If you do, return that card to the battlefield under its owner’s control at the beginning of the next end step. (Artifacts, legendaries, and Sagas are historic.)
Sergeant-at-Arms {2}{W}
Creature — Human Soldier
Kicker {2}{W} (You may pay an additional {2}{W} as you cast this spell.)
When Sergeant-at-Arms enters the battlefield, if it was kicked, create two 1/1 white Soldier creature tokens.
Serra Angel {3}{W}{W}
Creature — Angel
Flying, vigilance
Serra Disciple {1}{W}
Creature — Bird Cleric
Flying, first strike
Whenever you cast a historic spell, Serra Disciple gets +1/+1 until end of turn. (Artifacts, legendaries, and Sagas are historic.)
Settle the Score {2}{B}{B}
Sorcery
Exile target creature. Put two loyalty counters on a planeswalker you control.
Shalai, Voice of Plenty {3}{W}
Legendary Creature — Angel
Flying
You, planeswalkers you control, and other creatures you control have hexproof.
{4}{G}{G}: Put a +1/+1 counter on each creature you control.
Shanna, Sisay's Legacy {G}{W}
Legendary Creature — Human Warrior
Shanna, Sisay’s Legacy can’t be the target of abilities your opponents control.
Shanna gets +1/+1 for each creature you control.
Shield of the Realm {2}
Artifact — Equipment
If a source would deal damage to equipped creature, prevent 2 of that damage.
Equip {1}
Shivan Fire {R}
Instant
Kicker {4} (You may pay an additional {4} as you cast this spell.)
Shivan Fire deals 2 damage to target creature. If this spell was kicked, it deals 4 damage instead.
Short Sword {1}
Artifact — Equipment
Equipped creature gets +1/+1.
Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)
Siege-Gang Commander {3}{R}{R}
Creature — Goblin
When Siege-Gang Commander enters the battlefield, create three 1/1 red Goblin creature tokens.
{1}{R}, Sacrifice a Goblin: Siege-Gang Commander deals 2 damage to any target.
Skirk Prospector {R}
Creature — Goblin
Sacrifice a Goblin: Add {R}.
Skittering Surveyor {3}
Artifact Creature — Construct
When Skittering Surveyor enters the battlefield, you may search your library for a basic land card, reveal it, put it into your hand, then shuffle.
Skizzik {3}{R}
Creature — Elemental
Kicker {R} (You may pay an additional {R} as you cast this spell.)
Trample, haste
At the beginning of the end step, if Skizzik wasn’t kicked, sacrifice it.
Slimefoot, the Stowaway {1}{B}{G}
Legendary Creature — Fungus
Whenever a Saproling you control dies, Slimefoot, the Stowaway deals 1 damage to each opponent and you gain 1 life.
{4}: Create a 1/1 green Saproling creature token.
Slinn Voda, the Rising Deep {6}{U}{U}
Legendary Creature — Leviathan
Kicker {1}{U} (You may pay an additional {1}{U} as you cast this spell.)
When Slinn Voda, the Rising Deep enters the battlefield, if it was kicked, return all creatures to their owners’ hands except for Merfolk, Krakens, Leviathans, Octopuses, and Serpents.
Song of Freyalise {1}{G}
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I, II — Until your next turn, creatures you control gain “{T}: Add one mana of any color.”
III — Put a +1/+1 counter on each creature you control. Those creatures gain vigilance, trample, and indestructible until end of turn.
Sorcerer's Wand {1}
Artifact — Equipment
Equipped creature has “{T}: This creature deals 1 damage to target player or planeswalker. If this creature is a Wizard, it deals 2 damage instead.”
Equip {3}
Soul Salvage {2}{B}
Sorcery
Return up to two target creature cards from your graveyard to your hand.
Sparring Construct {1}
Artifact Creature — Construct
When Sparring Construct dies, put a +1/+1 counter on target creature you control.
Sporecrown Thallid {1}{G}
Creature — Fungus
Each other creature you control that’s a Fungus or Saproling gets +1/+1.
Spore Swarm {3}{G}
Instant
Create three 1/1 green Saproling creature tokens.
Squee, the Immortal {1}{R}{R}
Legendary Creature — Goblin
You may cast Squee, the Immortal from your graveyard or from exile.
Steel Leaf Champion {G}{G}{G}
Creature — Elf Knight
Steel Leaf Champion can’t be blocked by creatures with power 2 or less.
Stronghold Confessor {B}
Creature — Human Cleric
Kicker {3} (You may pay an additional {3} as you cast this spell.)
Menace (This creature can’t be blocked except by two or more creatures.)
If Stronghold Confessor was kicked, it enters the battlefield with two +1/+1 counters on it.
Sulfur Falls
Land
Sulfur Falls enters the battlefield tapped unless you control an Island or a Mountain.
{T}: Add {U} or {R}.
Swamp
Basic Land — Swamp
({T}: Add {B}.)
Swamp
Basic Land — Swamp
({T}: Add {B}.)
Swamp
Basic Land — Swamp
({T}: Add {B}.)
Swamp
Basic Land — Swamp
({T}: Add {B}.)
Sylvan Awakening {2}{G}
Sorcery
Until your next turn, all lands you control become 2/2 Elemental creatures with reach, indestructible, and haste. They’re still lands.
Syncopate {X}{U}
Instant
Counter target spell unless its controller pays {X}. If that spell is countered this way, exile it instead of putting it into its owner’s graveyard.
Tatyova, Benthic Druid {3}{G}{U}
Legendary Creature — Merfolk Druid
Landfall — Whenever a land enters the battlefield under your control, you gain 1 life and draw a card.
Teferi, Hero of Dominaria {3}{W}{U}
Legendary Planeswalker — Teferi
+1: Draw a card. At the beginning of the next end step, untap up to two lands.
−3: Put target nonland permanent into its owner’s library third from the top.
−8: You get an emblem with “Whenever you draw a card, exile target permanent an opponent controls.”
Teferi's Sentinel {5}
Artifact Creature — Golem
As long as you control a Teferi planeswalker, Teferi’s Sentinel gets +4/+0.
Teferi, Timebender {4}{W}{U}
Legendary Planeswalker — Teferi
+2: Untap up to one target artifact or creature.
−3: You gain 2 life and draw two cards.
−9: Take an extra turn after this one.
Tempest Djinn {U}{U}{U}
Creature — Djinn
Flying
Tempest Djinn gets +1/+0 for each basic Island you control.
Temporal Machinations {2}{U}
Sorcery
Return target creature to its owner’s hand. If you control an artifact, draw a card.
Territorial Allosaurus {2}{G}{G}
Creature — Dinosaur
Kicker {2}{G} (You may pay an additional {2}{G} as you cast this spell.)
When Territorial Allosaurus enters the battlefield, if it was kicked, it fights another target creature.
Teshar, Ancestor's Apostle {3}{W}
Legendary Creature — Bird Cleric
Flying
Whenever you cast a historic spell, return target creature card with mana value 3 or less from your graveyard to the battlefield. (Artifacts, legendaries, and Sagas are historic.)
Tetsuko Umezawa, Fugitive {1}{U}
Legendary Creature — Human Rogue
Creatures you control with power or toughness 1 or less can’t be blocked.
Thallid Omnivore {3}{B}
Creature — Fungus
{1}, Sacrifice another creature: Thallid Omnivore gets +2/+2 until end of turn. If a Saproling was sacrificed this way, you gain 2 life.
Thallid Soothsayer {3}{B}
Creature — Fungus
{2}, Sacrifice a creature: Draw a card.
The Antiquities War {3}{U}
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I, II — Look at the top five cards of your library. You may reveal an artifact card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.
III — Artifacts you control become artifact creatures with base power and toughness 5/5 until end of turn.
The Eldest Reborn {4}{B}
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Each opponent sacrifices a creature or planeswalker.
II — Each opponent discards a card.
III — Put target creature or planeswalker card from a graveyard onto the battlefield under your control.
The First Eruption {2}{R}
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — The First Eruption deals 1 damage to each creature without flying.
II — Add {R}{R}.
III — Sacrifice a Mountain. If you do, The First Eruption deals 3 damage to each creature.
The Flame of Keld {1}{R}
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Discard your hand.
II — Draw two cards.
III — If a red source you control would deal damage to a permanent or player this turn, it deals that much damage plus 2 to that permanent or player instead.
The Mending of Dominaria {3}{G}{G}
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I, II — Mill two cards, then you may return a creature card from your graveyard to your hand.
III — Return all land cards from your graveyard to the battlefield, then shuffle your graveyard into your library.
The Mirari Conjecture {4}{U}
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I — Return target instant card from your graveyard to your hand.
II — Return target sorcery card from your graveyard to your hand.
III — Until end of turn, whenever you cast an instant or sorcery spell, copy it. You may choose new targets for the copy.
Thorn Elemental {5}{G}{G}
Creature — Elemental
You may have Thorn Elemental assign its combat damage as though it weren’t blocked.
Thran Temporal Gateway {4}
Legendary Artifact
{4}, {T}: You may put a historic permanent card from your hand onto the battlefield. (Artifacts, legendaries, and Sagas are historic.)
Tiana, Ship's Caretaker {3}{R}{W}
Legendary Creature — Angel Artificer
Flying, first strike
Whenever an Aura or Equipment you control is put into a graveyard from the battlefield, you may return that card to its owner’s hand at the beginning of the next end step.
Timber Gorge
Land
Timber Gorge enters the battlefield tapped.
{T}: Add {R} or {G}.
Time of Ice {3}{U}
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I, II — Tap target creature an opponent controls. It doesn’t untap during its controller’s untap step for as long as you control Time of Ice.
III — Return all tapped creatures to their owners’ hands.
Tolarian Scholar {2}{U}
Creature — Human Wizard
Torgaar, Famine Incarnate {6}{B}{B}
Legendary Creature — Avatar
As an additional cost to cast this spell, you may sacrifice any number of creatures. This spell costs {2} less to cast for each creature sacrificed this way.
When Torgaar, Famine Incarnate enters the battlefield, up to one target player’s life total becomes half their starting life total, rounded down.
Tragic Poet {W}
Creature — Human
{T}, Sacrifice Tragic Poet: Return target enchantment card from your graveyard to your hand.
Traxos, Scourge of Kroog {4}
Legendary Artifact Creature — Construct
Trample
Traxos, Scourge of Kroog enters the battlefield tapped and doesn’t untap during your untap step.
Whenever you cast a historic spell, untap Traxos. (Artifacts, legendaries, and Sagas are historic.)
Triumph of Gerrard {1}{W}
Enchantment — Saga
(As this Saga enters and after your draw step, add a lore counter. Sacrifice after III.)
I, II — Put a +1/+1 counter on target creature you control with the greatest power.
III — Target creature you control with the greatest power gains flying, first strike, and lifelink until end of turn.
Two-Headed Giant {2}{R}{R}
Creature — Giant Warrior
Whenever Two-Headed Giant attacks, flip two coins. If both coins come up heads, Two-Headed Giant gains double strike until end of turn. If both coins come up tails, Two-Headed Giant gains menace until end of turn.
Untamed Kavu {1}{G}
Creature — Kavu
Kicker {3} (You may pay an additional {3} as you cast this spell.)
Vigilance, trample
If Untamed Kavu was kicked, it enters the battlefield with three +1/+1 counters on it.
Unwind {2}{U}
Instant
Counter target noncreature spell. Untap up to three lands.
Urgoros, the Empty One {4}{B}{B}
Legendary Creature — Specter
Flying
Whenever Urgoros, the Empty One deals combat damage to a player, that player discards a card at random. If the player can’t, you draw a card.
Urza's Ruinous Blast {4}{W}
Legendary Sorcery
(You may cast a legendary sorcery only if you control a legendary creature or planeswalker.)
Exile all nonland permanents that aren’t legendary.
Urza's Tome {2}
Artifact
{3}, {T}: Draw a card. Then discard a card unless you exile a historic card from your graveyard. (Artifacts, legendaries, and Sagas are historic.)
Valduk, Keeper of the Flame {2}{R}
Legendary Creature — Human Shaman
At the beginning of combat on your turn, for each Aura and Equipment attached to Valduk, Keeper of the Flame, create a 3/1 red Elemental creature token with trample and haste. Exile those tokens at the beginning of the next end step.
Verdant Force {5}{G}{G}{G}
Creature — Elemental
At the beginning of each upkeep, create a 1/1 green Saproling creature token.
Verix Bladewing {2}{R}{R}
Legendary Creature — Dragon
Kicker {3} (You may pay an additional {3} as you cast this spell.)
Flying
When Verix Bladewing enters the battlefield, if it was kicked, create Karox Bladewing, a legendary 4/4 red Dragon creature token with flying.
Vicious Offering {1}{B}
Instant
Kicker—Sacrifice a creature. (You may sacrifice a creature in addition to any other costs as you cast this spell.)
Target creature gets -2/-2 until end of turn. If this spell was kicked, that creature gets -5/-5 until end of turn instead.
Vodalian Arcanist {1}{U}
Creature — Merfolk Wizard
{T}: Add {C}. Spend this mana only to cast an instant or sorcery spell.
Voltaic Servant {2}
Artifact Creature — Construct
At the beginning of your end step, untap target artifact.
Warcry Phoenix {3}{R}
Creature — Phoenix
Flying, haste
Whenever you attack with three or more creatures, you may pay {2}{R}. If you do, return Warcry Phoenix from your graveyard to the battlefield tapped and attacking.
Warlord's Fury {R}
Sorcery
Creatures you control gain first strike until end of turn.
Draw a card.
Weatherlight {4}
Legendary Artifact — Vehicle
Flying
Whenever Weatherlight deals combat damage to a player, look at the top five cards of your library. You may reveal a historic card from among them and put it into your hand. Put the rest on the bottom of your library in a random order. (Artifacts, legendaries, and Sagas are historic.)
Crew 3
Weight of Memory {3}{U}{U}
Sorcery
Draw three cards. Target player mills three cards.
Whisper, Blood Liturgist {3}{B}
Legendary Creature — Human Cleric
{T}, Sacrifice two creatures: Return target creature card from your graveyard to the battlefield.
Wild Onslaught {3}{G}
Instant
Kicker {4} (You may pay an additional {4} as you cast this spell.)
Put a +1/+1 counter on each creature you control. If this spell was kicked, put two +1/+1 counters on each creature you control instead.
Windgrace Acolyte {4}{B}
Creature — Cat Warrior
Flying
When Windgrace Acolyte enters the battlefield, mill three cards and you gain 3 life.
Wizard's Lightning {2}{R}
Instant
This spell costs {2} less to cast if you control a Wizard.
Wizard’s Lightning deals 3 damage to any target.
Wizard's Retort {1}{U}{U}
Instant
This spell costs {1} less to cast if you control a Wizard.
Counter target spell.
Woodland Cemetery
Land
Woodland Cemetery enters the battlefield tapped unless you control a Swamp or a Forest.
{T}: Add {B} or {G}.
Yargle, Glutton of Urborg {4}{B}
Legendary Creature — Frog Spirit
Yavimaya Sapherd {2}{G}
Creature — Fungus
When Yavimaya Sapherd enters the battlefield, create a 1/1 green Saproling creature token.
Yawgmoth's Vile Offering {4}{B}
Legendary Sorcery
(You may cast a legendary sorcery only if you control a legendary creature or planeswalker.)
Put up to one target creature or planeswalker card from a graveyard onto the battlefield under your control. Destroy up to one target creature or planeswalker. Exile Yawgmoth’s Vile Offering.
Zahid, Djinn of the Lamp {4}{U}{U}
Legendary Creature — Djinn
You may pay {3}{U} and tap an untapped artifact you control rather than pay this spell’s mana cost.
Flying
Zhalfirin Void
Land
When Zhalfirin Void enters the battlefield, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)
{T}: Add {C}.
Though this query has ended, its relics still slumber in New Argive.
Dominaria (DOM)
280 cards • Released 2018-04-27
$173.65 • €129.06 • 15.71 TIX