Scuttling Sentinel {1}{G/U}{G/U}
Creature — Crab Elf
Flash
Vigilance
When Scuttling Sentinel enters, put a +1/+1 counter on another target creature you control. Until end of turn, that creature becomes a blue Crab in addition to its other types and gains hexproof. (It can’t be the target of spells or abilities your opponents control.)
3/2
Watermark: Simic
Illustrated by Betty Jiang
- Standard
- Not Legal
- Alchemy
- Not Legal
- Pioneer
- Not Legal
- Explorer
- Not Legal
- Modern
- Not Legal
- Historic
- Not Legal
- Legacy
- Legal
- Brawl
- Not Legal
- Vintage
- Legal
- Timeless
- Not Legal
- Commander
- Legal
- Pauper
- Not Legal
- Oathbreaker
- Legal
- Penny
- Not Legal
Toolbox
Notes and Rules Information for Scuttling Sentinel:
- The target creature retains any types, subtypes, or supertypes it has. (2024-02-02)
- The target creature will not retain its previous colors; it will just be blue until end of turn. (2024-02-02)
- The target creature will become a blue Crab in addition to its other types and will gain hexproof even if counters can't be placed on it for some reason. (2024-02-02)