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1 – 60 of 77 cards where it’s legal in Commander and (the card types include “monger” or the card types include “ferret” or the card types include “soltari” or the card types include “licid” or the card types include “rabbit” or the card types include “dreadnought” or the c…

Dauthi Voidwalker {B}{B}

Creature — Dauthi Rogue

Shadow (This creature can block or be blocked by only creatures with shadow.)

If a card would be put into an opponent’s graveyard from anywhere, instead exile it with a void counter on it.

{T}, Sacrifice Dauthi Voidwalker: Choose an exiled card an opponent owns with a void counter on it. You may play it this turn without paying its mana cost.

3/2
Rograkh, Son of Rohgahh {0}

Legendary Creature — Kobold Warrior

First strike, menace, trample

Partner (You can have two commanders if both have partner.)

0/1
Rabbit Battery {R}

Artifact Creature — Equipment Rabbit

Haste

Equipped creature gets +1/+1 and has haste.

Reconfigure {R} ({R}: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn’t a creature.)

1/1
Kwain, Itinerant Meddler {W}{U}

Legendary Creature — Rabbit Wizard

{T}: Each player may draw a card, then each player who drew a card this way gains 1 life.

1/3
Minion of the Mighty {R}

Creature — Kobold

Menace

Pack tactics — Whenever Minion of the Mighty attacks, if you attacked with creatures with total power 6 or greater this combat, you may put a Dragon creature card from your hand onto the battlefield tapped and attacking.

0/1
Preston, the Vanisher {3}{W}

Legendary Creature — Rabbit Wizard

Whenever another nontoken creature enters the battlefield under your control, if it wasn’t cast, create a token that’s a copy of that creature, except it’s a 0/1 white Illusion.

{1}{W}, Sacrifice five Illusions: Exile target nonland permanent.

2/5
Dauthi Horror {1}{B}

Creature — Dauthi Horror

Shadow (This creature can block or be blocked by only creatures with shadow.)

Dauthi Horror can’t be blocked by white creatures.

2/1
Taunting Kobold {R}

Creature — Kobold

Haste

Whenever Taunting Kobold attacks, goad target creature an opponent controls. (Until your next turn, that creature attacks each combat if able and attacks a player other than you if able.)

0/1
Regal Bunnicorn {1}{W}

Creature — Rabbit Unicorn

Regal Bunnicorn’s power and toughness are each equal to the number of nonland permanents you control.

*/*
Nogi, Draco-Zealot {1}{R}{R}

Legendary Creature — Kobold Shaman

Dragon spells you cast cost {1} less to cast.

Whenever Nogi, Draco-Zealot attacks, if you control three or more Dragons, until end of turn, Nogi becomes a Dragon with base power and toughness 5/5 and gains flying.

3/3
Phyrexian Dreadnought {1}

Artifact Creature — Phyrexian Dreadnought

Trample

When Phyrexian Dreadnought enters the battlefield, sacrifice it unless you sacrifice any number of creatures with total power 12 or greater.

12/12
Thalakos Seer {U}{U}

Creature — Thalakos Wizard

Shadow (This creature can block or be blocked by only creatures with shadow.)

When Thalakos Seer leaves the battlefield, draw a card.

1/1
Rosnakht, Heir of Rohgahh {R}

Legendary Creature — Kobold Warrior

Battle cry (Whenever this creature attacks, each other attacking creature gets +1/+0 until end of turn.)

Heroic — Whenever you cast a spell that targets Rosnakht, Heir of Rohgahh, create a 0/1 red Kobold creature token named Kobolds of Kher Keep.

0/1
Crimson Kobolds {0}

Creature — Kobold

0/1
Crookshank Kobolds {0}

Creature — Kobold

0/1
Pollen-Shield Hare {1}{W}

Creature — Rabbit

Creature tokens you control get +1/+1.

2/2
Hare Raising {G}

Sorcery — Adventure

Target creature you control gains vigilance and gets +X/+X until end of turn, where X is the number of creatures you control.

Kobolds of Kher Keep {0}

Creature — Kobold

0/1
Soltari Visionary {1}{W}{W}

Creature — Soltari Cleric

Shadow (This creature can block or be blocked by only creatures with shadow.)

Whenever Soltari Visionary deals damage to a player, destroy target enchantment that player controls.

2/2
Soltari Foot Soldier {W}

Creature — Soltari Soldier

Shadow (This creature can block or be blocked by only creatures with shadow.)

1/1
Dauthi Trapper {2}{B}

Creature — Dauthi Minion

{T}: Target creature gains shadow until end of turn. (It can block or be blocked by only creatures with shadow.)

1/1
Dauthi Slayer {B}{B}

Creature — Dauthi Soldier

Shadow (This creature can block or be blocked by only creatures with shadow.)

Dauthi Slayer attacks each combat if able.

2/2
Thalakos Deceiver {3}{U}

Creature — Thalakos Wizard

Shadow (This creature can block or be blocked by only creatures with shadow.)

Whenever Thalakos Deceiver attacks and isn’t blocked, you may sacrifice it. If you do, gain control of target creature. (This effect lasts indefinitely.)

1/1
Tempting Licid {2}{G}

Creature — Licid

{G}, {T}: Tempting Licid loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay {G} to end this effect.

All creatures able to block enchanted creature do so.

2/2
Soltari Champion {2}{W}

Creature — Soltari Soldier

Shadow (This creature can block or be blocked by only creatures with shadow.)

Whenever Soltari Champion attacks, other creatures you control get +1/+1 until end of turn.

2/2
Rohgahh, Kher Keep Overlord {3}{B}{R}

Legendary Creature — Kobold Warrior

Other Kobolds you control get +2/+2.

Whenever you cast a Kobold spell, you may pay {2}. If you do, create a 4/4 red Dragon creature token with flying.

Whenever you cast a Dragon spell, create a 0/1 red Kobold creature token named Kobolds of Kher Keep.

4/4
Kobold Taskmaster {1}{R}

Creature — Kobold

Other Kobold creatures you control get +1/+0.

1/2
Redemptor Dreadnought {5}

Artifact Creature — Astartes Dreadnought

Fallen Warrior — As an additional cost to cast this spell, you may exile a creature card from your graveyard.

Trample

Plasma Incinerator — Whenever Redemptor Dreadnought attacks, if a card is exiled with it, it gets +X/+X until end of turn, where X is the power of the exiled card.

4/4
Claim Jumper {2}{W}

Creature — Rabbit Mercenary

Vigilance

When Claim Jumper enters the battlefield, if an opponent controls more lands than you, you may search your library for a Plains card and put it onto the battlefield tapped. Then if an opponent controls more lands than you, repeat this process once. If you search your library this way, shuffle.

3/3
Dauthi Ghoul {1}{B}

Creature — Dauthi Zombie

Shadow (This creature can block or be blocked by only creatures with shadow.)

Whenever a creature with shadow dies, put a +1/+1 counter on Dauthi Ghoul.

1/1
Helbrute {3}{B}{R}

Artifact Creature — Astartes Dreadnought

Haste

Sarcophagus — You may cast Helbrute from your graveyard by exiling another creature card from your graveyard in addition to paying its other costs.

5/4
Soltari Trooper {1}{W}

Creature — Soltari Soldier

Shadow (This creature can block or be blocked by only creatures with shadow.)

Whenever Soltari Trooper attacks, it gets +1/+1 until end of turn.

1/1
Dauthi Warlord {1}{B}

Creature — Dauthi Soldier

Shadow (This creature can block or be blocked by only creatures with shadow.)

Dauthi Warlord’s power is equal to the number of creatures with shadow on the battlefield.

*/1
Kobold Drill Sergeant {1}{R}

Creature — Kobold Soldier

Other Kobold creatures you control get +0/+1 and have trample.

1/2
Wishmonger {3}{W}

Creature — Unicorn Monger

{2}: Target creature gains protection from the color of its controller’s choice until end of turn. Any player may activate this ability.

3/3
Soltari Monk {W}{W}

Creature — Soltari Monk Cleric

Protection from black

Shadow (This creature can block or be blocked by only creatures with shadow.)

2/1
Dauthi Cutthroat {1}{B}

Creature — Dauthi Minion

Shadow (This creature can block or be blocked by only creatures with shadow.)

{1}{B}, {T}: Destroy target creature with shadow.

1/1
Dauthi Mercenary {2}{B}

Creature — Dauthi Knight Mercenary

Shadow (This creature can block or be blocked by only creatures with shadow.)

{1}{B}: Dauthi Mercenary gets +1/+0 until end of turn.

2/1
Depth Charge Colossus {9}

Artifact Creature — Dreadnought

Prototype {4}{U}{U} — 6/6 (You may cast this spell with different mana cost, color, and size. It keeps its abilities and types.)

Depth Charge Colossus doesn’t untap during your untap step.

{3}: Untap Depth Charge Colossus.

9/9
Warmonger {3}{R}

Creature — Minotaur Monger

{2}: Warmonger deals 1 damage to each creature without flying and each player. Any player may activate this ability.

3/3
Kobold Overlord {1}{R}

Creature — Kobold

First strike

Other Kobold creatures you control have first strike.

1/2
Dominating Licid {1}{U}{U}

Creature — Licid

{1}{U}{U}, {T}: Dominating Licid loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay {U} to end this effect.

You control enchanted creature.

1/1
Soltari Priest {W}{W}

Creature — Soltari Cleric

Protection from red

Shadow (This creature can block or be blocked by only creatures with shadow.)

2/1
Soltari Guerrillas {2}{R}{W}

Creature — Soltari Soldier

Shadow (This creature can block or be blocked by only creatures with shadow.)

{0}: The next time Soltari Guerrillas would deal combat damage to an opponent this turn, it deals that damage to target creature instead.

3/2
Giant Oyster {2}{U}{U}

Creature — Oyster

You may choose not to untap Giant Oyster during your untap step.

{T}: For as long as Giant Oyster remains tapped, target tapped creature doesn’t untap during its controller’s untap step, and at the beginning of each of your draw steps, put a -1/-1 counter on that creature. When Giant Oyster leaves the battlefield or becomes untapped, remove all -1/-1 counters from the creature.

0/3
Dauthi Marauder {2}{B}

Creature — Dauthi Minion

Shadow (This creature can block or be blocked by only creatures with shadow.)

3/1
Soltari Lancer {2}{W}

Creature — Soltari Knight

Shadow (This creature can block or be blocked by only creatures with shadow.)

Soltari Lancer has first strike as long as it’s attacking.

2/2
Squallmonger {3}{G}

Creature — Monger

{2}: Squallmonger deals 1 damage to each creature with flying and each player. Any player may activate this ability.

3/3
Dauthi Mindripper {3}{B}

Creature — Dauthi Minion

Shadow (This creature can block or be blocked by only creatures with shadow.)

Whenever Dauthi Mindripper attacks and isn’t blocked, you may sacrifice it. If you do, defending player discards three cards.

2/1
Dauthi Jackal {2}{B}

Creature — Dauthi Jackal

Shadow (This creature can block or be blocked by only creatures with shadow.)

{B}{B}, Sacrifice Dauthi Jackal: Destroy target blocking creature.

2/1
Transmogrifying Licid {3}

Artifact Creature — Licid

{1}, {T}: Transmogrifying Licid loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay {1} to end this effect.

Enchanted creature gets +1/+1 and is an artifact in addition to its other types.

2/2
Soltari Crusader {2}{W}

Creature — Soltari Knight

Shadow (This creature can block or be blocked by only creatures with shadow.)

{1}{W}: Soltari Crusader gets +1/+0 until end of turn.

2/1
Thalakos Sentry {1}{U}

Creature — Thalakos Soldier

Shadow (This creature can block or be blocked by only creatures with shadow.)

1/2
Rohgahh of Kher Keep {2}{B}{B}{R}{R}

Legendary Creature — Kobold

At the beginning of your upkeep, you may pay {R}{R}{R}. If you don’t, tap Rohgahh of Kher Keep and all creatures named Kobolds of Kher Keep, then an opponent gains control of them.

Creatures you control named Kobolds of Kher Keep get +2/+2.

5/5
Nurturing Licid {1}{G}

Creature — Licid

{G}, {T}: Nurturing Licid loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay {G} to end this effect.

{G}: Regenerate enchanted creature.

1/1
Thalakos Scout {2}{U}

Creature — Thalakos Soldier Scout

Shadow (This creature can block or be blocked by only creatures with shadow.)

Discard a card: Return Thalakos Scout to its owner’s hand.

2/1
Convulsing Licid {2}{R}

Creature — Licid

{R}, {T}: Convulsing Licid loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay {R} to end this effect.

Enchanted creature can’t block.

2/2
Scandalmonger {3}{B}

Creature — Boar Monger

{2}: Target player discards a card. Any player may activate this ability but only as a sorcery.

3/3
Enraging Licid {1}{R}

Creature — Licid

{R}, {T}: Enraging Licid loses this ability and becomes an Aura enchantment with enchant creature. Attach it to target creature. You may pay {R} to end this effect.

Enchanted creature has haste.

1/1
Thalakos Dreamsower {2}{U}

Creature — Thalakos Wizard

Shadow (This creature can block or be blocked by only creatures with shadow.)

You may choose not to untap Thalakos Dreamsower during your untap step.

Whenever Thalakos Dreamsower deals damage to an opponent, tap target creature. That creature doesn’t untap during its controller’s untap step for as long as Thalakos Dreamsower remains tapped.

1/1
Zodiac Rabbit {G}

Creature — Rabbit

Forestwalk (This creature can’t be blocked as long as defending player controls a Forest.)

1/1
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