Duskwatch Recruiter // Krallenhorde Howler (Shadows over Innistrad #203)
Duskwatch Recruiter // Krallenhorde Howler (Shadows over Innistrad #203)

Duskwatch Recruiter {1}{G}

Creature — Human Warrior Werewolf

{2}{G}: Look at the top three cards of your library. You may reveal a creature card from among them and put it into your hand. Put the rest on the bottom of your library in any order.

At the beginning of each upkeep, if no spells were cast last turn, transform Duskwatch Recruiter.

2/2

Krallenhorde Howler

Color Indicator: Green Creature — Werewolf

Creature spells you cast cost {1} less to cast.

At the beginning of each upkeep, if a player cast two or more spells last turn, transform Krallenhorde Howler.

3/3

Illustrated by Craig J Spearing

Standard
Alchemy
Pioneer
Explorer
Modern
Historic
Legacy
Brawl
Vintage
Timeless
Commander
Pauper
Oathbreaker
Penny
Notes and Rules Information for Duskwatch Recruiter // Krallenhorde Howler:
  • Krallenhorde Howler’s first ability can reduce alternative costs such as madness costs. (2016-04-08)
  • You can activate Duskwatch Recruiter’s first ability in response to its triggered ability. (2016-04-08)
  • The abilities that transform a Werewolf back and forth look at the entire previous turn, even if the Werewolf with that ability wasn’t on the battlefield for some or all of that turn. (2016-04-08)
  • Krallenhorde Howler’s first ability can only reduce the generic mana portion of a creature spell’s cost. (2016-04-08)
  • To trigger the Werewolf’s back face’s transform ability, a single player must have cast two or more spells during the previous turn. If multiple players each cast just one spell during the previous turn, the ability won’t trigger. (2016-04-08)
  • For more information on double-faced cards, see the Shadows over Innistrad mechanics article (magic.wizards.com/en/articles/archi…). (2016-07-13)