Angelic Accord {3}{W}
Enchantment
At the beginning of each end step, if you gained 4 or more life this turn, create a 4/4 white Angel creature token with flying.
As demons are drawn to suffering, angels are drawn to acts of benevolence.
Illustrated by Michael C. Hayes
- Standard
- Not Legal
- Alchemy
- Not Legal
- Pioneer
- Legal
- Explorer
- Not Legal
- Modern
- Legal
- Historic
- Not Legal
- Legacy
- Legal
- Brawl
- Not Legal
- Vintage
- Legal
- Timeless
- Not Legal
- Commander
- Legal
- Pauper
- Not Legal
- Oathbreaker
- Legal
- Penny
- Not Legal
Faces, Tokens, & Other Parts |
---|
Angel Token, TIMA #1 |
Angelic Accord, IMA #7 |
Prints | USD | EUR | TIX |
---|---|---|---|
The List | $2.26 | ||
Iconic Masters | $1.16 | €0.97 | 0.04 |
Magic 2014 | $0.90 | €0.72 | 0.03 |
View all prints → |
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Notes and Rules Information for Angelic Accord:
- Angelic Accord’s ability checks how much life you’ve gained during the turn, not what your life total is compared to what it was when the turn began. For example, if you start the turn at 10 life, gain 6 life during the turn, then lose 6 life later that turn, the ability will trigger. (2017-11-17)
- If you haven’t gained 4 or more life during the turn when the end step begins, the ability won’t trigger at all. Gaining life during the end step won’t cause the ability to trigger. (2017-11-17)
- In a Two-Headed Giant game, life gained by your teammate isn’t considered, even though it causes your team’s life total to increase. (2017-11-17)