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1 – 60 of 127 cards where (the text includes “sacrifice a ” or the text includes “sacrifice an ”) and (the card types include “artifact” or the card types include “creature” or the card types include “enchantment” or the card types include “land”) and the colors ≤ W

Balduvian Trading Post

Land

If Balduvian Trading Post would enter the battlefield, sacrifice an untapped Mountain instead. If you do, put Balduvian Trading Post onto the battlefield. If you don’t, put it into its owner’s graveyard.

{T}: Add {C}{R}.

{1}, {T}: Balduvian Trading Post deals 1 damage to target attacking creature.

Balloon Stand

Artifact — Attraction

Visit — Choose one.

• Create a 1/1 red Balloon creature token with flying.

• Sacrifice a Balloon. If you do, target creature gains flying until end of turn.

Claws of Gix {0}

Artifact

{1}, Sacrifice a permanent: You gain 1 life.

Diamond Valley

Land

{T}, Sacrifice a creature: You gain life equal to the sacrificed creature’s toughness.

Dust Bowl

Land

{T}: Add {C}.

{3}, {T}, Sacrifice a land: Destroy target nonbasic land.

Glacial Chasm

Land

Cumulative upkeep—Pay 2 life. (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)

When Glacial Chasm enters the battlefield, sacrifice a land.

Creatures you control can’t attack.

Prevent all damage that would be dealt to you.

Grim Backwoods

Land

{T}: Add {C}.

{2}{B}{G}, {T}, Sacrifice a creature: Draw a card.

Hashep Oasis

Land — Desert

{T}: Add {C}.

{T}, Pay 1 life: Add {G}.

{1}{G}{G}, {T}, Sacrifice a Desert: Target creature gets +3/+3 until end of turn. Activate only as a sorcery.

Heart of Yavimaya

Land

If Heart of Yavimaya would enter the battlefield, sacrifice a Forest instead. If you do, put Heart of Yavimaya onto the battlefield. If you don’t, put it into its owner’s graveyard.

{T}: Add {G}.

{T}: Target creature gets +1/+1 until end of turn.

High Market

Land

{T}: Add {C}.

{T}, Sacrifice a creature: You gain 1 life.

Hostile Hostel

Land

{T}: Add {C}.

{1}, {T}, Sacrifice a creature: Put a soul counter on Hostile Hostel. Then if there are three or more soul counters on it, remove those counters, transform it, then untap it. Activate only as a sorcery.

Creeping Inn

Artifact Creature — Horror Construct

Whenever Creeping Inn attacks, you may exile a creature card from your graveyard. If you do, each opponent loses X life and you gain X life, where X is the number of creature cards exiled with Creeping Inn.

{4}: Creeping Inn phases out.

3/7
Ifnir Deadlands

Land — Desert

{T}: Add {C}.

{T}, Pay 1 life: Add {B}.

{2}{B}{B}, {T}, Sacrifice a Desert: Put two -1/-1 counters on target creature an opponent controls. Activate only as a sorcery.

Ipnu Rivulet

Land — Desert

{T}: Add {C}.

{T}, Pay 1 life: Add {U}.

{1}{U}, {T}, Sacrifice a Desert: Target player mills four cards.

Keldon Necropolis

Legendary Land

{T}: Add {C}.

{4}{R}, {T}, Sacrifice a creature: Keldon Necropolis deals 2 damage to any target.

Kjeldoran Outpost

Land

If Kjeldoran Outpost would enter the battlefield, sacrifice a Plains instead. If you do, put Kjeldoran Outpost onto the battlefield. If you don’t, put it into its owner’s graveyard.

{T}: Add {W}.

{1}{W}, {T}: Create a 1/1 white Soldier creature token.

Lake of the Dead

Land

If Lake of the Dead would enter the battlefield, sacrifice a Swamp instead. If you do, put Lake of the Dead onto the battlefield. If you don’t, put it into its owner’s graveyard.

{T}: Add {B}.

{T}, Sacrifice a Swamp: Add {B}{B}{B}{B}.

Miren, the Moaning Well

Legendary Land

{T}: Add {C}.

{3}, {T}, Sacrifice a creature: You gain life equal to the sacrificed creature’s toughness.

Phyrexian Tower

Legendary Land

{T}: Add {C}.

{T}, Sacrifice a creature: Add {B}{B}.

Phyrexia's Core

Land

{T}: Add {C}.

{1}, {T}, Sacrifice an artifact: You gain 1 life.

Ramunap Ruins

Land — Desert

{T}: Add {C}.

{T}, Pay 1 life: Add {R}.

{2}{R}{R}, {T}, Sacrifice a Desert: Ramunap Ruins deals 2 damage to each opponent.

Rath's Edge

Legendary Land

{T}: Add {C}.

{4}, {T}, Sacrifice a land: Rath’s Edge deals 1 damage to any target.

Scavenger Grounds

Land — Desert

{T}: Add {C}.

{2}, {T}, Sacrifice a Desert: Exile all graveyards.

Seaside Haven

Land

{T}: Add {C}.

{W}{U}, {T}, Sacrifice a Bird: Draw a card.

Shefet Dunes

Land — Desert

{T}: Add {C}.

{T}, Pay 1 life: Add {W}.

{2}{W}{W}, {T}, Sacrifice a Desert: Creatures you control get +1/+1 until end of turn. Activate only as a sorcery.

Soldevi Excavations

Land

If Soldevi Excavations would enter the battlefield, sacrifice an untapped Island instead. If you do, put Soldevi Excavations onto the battlefield. If you don’t, put it into its owner’s graveyard.

{T}: Add {C}{U}.

{1}, {T}: Scry 1.

Starlit Sanctum

Land

{T}: Add {C}.

{W}, {T}, Sacrifice a Cleric creature: You gain life equal to the sacrificed creature’s toughness.

{B}, {T}, Sacrifice a Cleric creature: Target player loses life equal to the sacrificed creature’s power.

Zuran Orb {0}

Artifact

Sacrifice a land: You gain 2 life.

Angel's Herald {W}

Creature — Human Cleric

{2}{W}, {T}, Sacrifice a green creature, a white creature, and a blue creature: Search your library for a card named Empyrial Archangel, put it onto the battlefield, then shuffle.

1/1
Caregiver {W}

Creature — Human Cleric

{W}, Sacrifice a creature: Prevent the next 1 damage that would be dealt to any target this turn.

1/1
Dusk Rose Reliquary {W}

Artifact

As an additional cost to cast this spell, sacrifice an artifact or creature.

Ward {2}

When Dusk Rose Reliquary enters the battlefield, exile target artifact or creature an opponent controls until Dusk Rose Reliquary leaves the battlefield.

Martyred Rusalka {W}

Creature — Spirit

{W}, Sacrifice a creature: Target creature can’t attack this turn.

1/1
Norn's Disassembly {W}

Enchantment

{1}{W}, Sacrifice a historic permanent: Seek a historic card.

Retrofitter Foundry {1}

Artifact

{3}: Untap Retrofitter Foundry.

{2}, {T}: Create a 1/1 colorless Servo artifact creature token.

{1}, {T}, Sacrifice a Servo: Create a 1/1 colorless Thopter artifact creature token with flying.

{T}, Sacrifice a Thopter: Create a 4/4 colorless Construct artifact creature token.

Witch's Oven {1}

Artifact

{T}, Sacrifice a creature: Create a Food token. If the sacrificed creature’s toughness was 4 or greater, create two Food tokens instead. (They’re artifacts with “{2}, {T}, Sacrifice this artifact: You gain 3 life.”)

Altar of Dementia {2}

Artifact

Sacrifice a creature: Target player mills cards equal to the sacrificed creature’s power.

Arcbound Ravager {2}

Artifact Creature — Beast

Sacrifice an artifact: Put a +1/+1 counter on Arcbound Ravager.

Modular 1 (This creature enters the battlefield with a +1/+1 counter on it. When it dies, you may put its +1/+1 counters on target artifact creature.)

0/0
Arguel's Blood Fast {1}{B}

Legendary Enchantment

{1}{B}, Pay 2 life: Draw a card.

At the beginning of your upkeep, if you have 5 or less life, you may transform Arguel’s Blood Fast.

Temple of Aclazotz

Legendary Land

(Transforms from Arguel’s Blood Fast.)

{T}: Add {B}.

{T}, Sacrifice a creature: You gain life equal to the sacrificed creature’s toughness.

Astrid Peth {1}{W}

Legendary Creature — Human

Whenever Astrid Peth enters the battlefield or attacks, create a Food token.

Brand-new Sky — Whenever you sacrifice a Clue or Food, Astrid Peth explores. (Reveal the top card of your library. Put that card into your hand if it’s a land. Otherwise, put a +1/+1 counter on this creature, then put the card back or put it into your graveyard.)

2/2
Auratog {1}{W}

Creature — Atog

Sacrifice an enchantment: Auratog gets +2/+2 until end of turn.

1/2
Bubbling Cauldron {2}

Artifact

{1}, {T}, Sacrifice a creature: You gain 4 life.

{1}, {T}, Sacrifice a creature named Festering Newt: Each opponent loses 4 life. You gain life equal to the life lost this way.

Carnage Altar {2}

Artifact

{3}, Sacrifice a creature: Draw a card.

Culling Dais {2}

Artifact

{T}, Sacrifice a creature: Put a charge counter on Culling Dais.

{1}, Sacrifice Culling Dais: Draw a card for each charge counter on Culling Dais.

Excavator {2}

Artifact

{T}, Sacrifice a basic land: Target creature gains landwalk of each of the land types of the sacrificed land until end of turn. (It can’t be blocked as long as defending player controls a land of any of those types.)

Faith Healer {1}{W}

Creature — Human Cleric

Sacrifice an enchantment: You gain life equal to the sacrificed enchantment’s mana value.

1/1
Grinding Station {2}

Artifact

{T}, Sacrifice an artifact: Target player mills three cards.

Whenever an artifact enters the battlefield, you may untap Grinding Station.

Jinxed Idol {2}

Artifact

At the beginning of your upkeep, Jinxed Idol deals 2 damage to you.

Sacrifice a creature: Target opponent gains control of Jinxed Idol.

Jinxed Ring {2}

Artifact

Whenever a nontoken permanent is put into your graveyard from the battlefield, Jinxed Ring deals 1 damage to you.

Sacrifice a creature: Target opponent gains control of Jinxed Ring. (This effect lasts indefinitely.)

Lunarch Mantle {1}{W}

Enchantment — Aura

Enchant creature

Enchanted creature gets +2/+2 and has “{1}, Sacrifice a permanent: This creature gains flying until end of turn.”

Mycologist {1}{W}

Creature — Human Druid

At the beginning of your upkeep, put a spore counter on Mycologist.

Remove three spore counters from Mycologist: Create a 1/1 green Saproling creature token.

Sacrifice a Saproling: You gain 2 life.

0/2
Nimble Hobbit {1}{W}

Creature — Halfling Peasant

Whenever Nimble Hobbit attacks, you may sacrifice a Food or pay {2}{W}. When you do, tap target creature an opponent controls.

1/3
Oswald Fiddlebender {1}{W}

Legendary Creature — Gnome Artificer

Magical Tinkering{W}, {T}, Sacrifice an artifact: Search your library for an artifact card with mana value equal to 1 plus the sacrificed artifact’s mana value, put it onto the battlefield, then shuffle. Activate only as a sorcery.

2/2
Pyre of Heroes {2}

Artifact

{2}, {T}, Sacrifice a creature: Search your library for a creature card that shares a creature type with the sacrificed creature and has mana value equal to 1 plus that creature’s mana value. Put that card onto the battlefield, then shuffle. Activate only as a sorcery.

Rakdos Riteknife {2}

Artifact — Equipment

Equipped creature gets +1/+0 for each blood counter on Rakdos Riteknife and has “{T}, Sacrifice a creature: Put a blood counter on Rakdos Riteknife.”

{B}{R}, Sacrifice Rakdos Riteknife: Target player sacrifices a permanent for each blood counter on Rakdos Riteknife.

Equip {2}

Shire Shirriff {1}{W}

Creature — Halfling Soldier

Vigilance

When Shire Shirriff enters the battlefield, you may sacrifice a token. When you do, exile target creature an opponent controls until Shire Shirriff leaves the battlefield.

2/2
Spawning Pit {2}

Artifact

Sacrifice a creature: Put a charge counter on Spawning Pit.

{1}, Remove two charge counters from Spawning Pit: Create a 2/2 colorless Spawn artifact creature token.

Spirit Bonds {1}{W}

Enchantment

Whenever a nontoken creature enters the battlefield under your control, you may pay {W}. If you do, create a 1/1 white Spirit creature token with flying.

{1}{W}, Sacrifice a Spirit: Target non-Spirit creature gains indestructible until end of turn. (Damage and effects that say “destroy” don’t destroy it.)

Throne of Geth {2}

Artifact

{T}, Sacrifice an artifact: Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)

Treasure Map {2}

Artifact

{1}, {T}: Scry 1. Put a landmark counter on Treasure Map. Then if there are three or more landmark counters on it, remove those counters, transform Treasure Map, and create three Treasure tokens. (They’re artifacts with “{T}, Sacrifice this artifact: Add one mana of any color.”)

Treasure Cove

Land

(Transforms from Treasure Map.)

{T}: Add {C}.

{T}, Sacrifice a Treasure: Draw a card.

Animal Boneyard {2}{W}

Enchantment — Aura

Enchant land

Enchanted land has “{T}, Sacrifice a creature: You gain life equal to the sacrificed creature’s toughness.”

Arenson's Aura {2}{W}

Enchantment

{W}, Sacrifice an enchantment: Destroy target enchantment.

{3}{U}{U}: Counter target enchantment spell.

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