Shackles of Treachery (Kaldheim #150)

Shackles of Treachery {2}{R}

Sorcery

Gain control of target creature until end of turn. Untap that creature. Until end of turn, it gains haste and “Whenever this creature deals damage, destroy target Equipment attached to it.”

In that instant, Toralf felt only the power of the storm and the need to destroy.

Illustrated by Dmitry Burmak

Standard
Alchemy
Pioneer
Explorer
Modern
Historic
Legacy
Brawl
Vintage
Timeless
Commander
Pauper
Oathbreaker
Penny
Notes and Rules Information for Shackles of Treachery:
  • Shackles of Treachery can target any creature, including one that’s already untapped or one that doesn’t have any Equipment attached to it. (2021-02-05)
  • Gaining control of a creature doesn’t cause you to gain control of any Auras or Equipment attached to it. (2021-02-05)
  • The triggered ability gained by the creature will trigger when that creature deals any damage, not just combat damage. (2021-02-05)
  • If that ability triggers, you must choose a legal target if one is available. It doesn’t matter who controls the Equipment attached to the creature. If that Equipment is no longer attached to the creature as the ability tries to resolve, the ability won’t resolve and the Equipment won’t be destroyed. (2021-02-05)