Rotted Ones, Lay Siege (Archenemy Schemes #38★)
Archenemy

Rotted Ones, Lay Siege

Scheme

When you set this scheme in motion, for each opponent, create a 2/2 black Zombie creature token that attacks that player each combat if able.

“Don’t come back until you’ve got brains in your teeth.”

Illustrated by Steve Prescott

Standard
Alchemy
Pioneer
Explorer
Modern
Historic
Legacy
Brawl
Vintage
Timeless
Commander
Pauper
Oathbreaker
Penny
Notes and Rules Information for Rotted Ones, Lay Siege:
  • For each Zombie token you put onto the battlefield this way, make sure it’s clear who its designated player is. A token’s designated player won’t change for the rest of the game. (2010-06-15)
  • Each of these Zombies must attack its designated player, not a planeswalker that player controls. (2010-06-15)
  • If, during your declare attackers step, one of these Zombies is tapped or is affected by a spell or ability that says it can’t attack, then it doesn’t attack. If there’s a cost associated with having that creature attack, you aren’t forced to pay that cost, so it doesn’t have to attack in that case either. (2010-06-15)
  • If one of these Zombies can’t attack its designated player during any given turn (because that player has left the game, due to a spell or ability such as Chronomantic Escape, or because a player on the opposing team has gained control of it, for example), it may attack another player, attack a planeswalker an opponent controls, or not attack at all. If there’s a cost with having that creature attack its designated player, you aren’t forced to pay that cost, so it may attack another player, attack a planeswalker an opponent controls, or not attack at all. (2010-06-15)
  • If there are multiple combat phases in a turn, each of these Zombies must attack its designated player in each of them that it’s able to. (2010-06-15)