Roots of Wisdom (Kaldheim #190)

Roots of Wisdom {1}{G}

Sorcery

Mill three cards, then return a land card or Elf card from your graveyard to your hand. If you can’t, draw a card. (To mill a card, put the top card of your library into your graveyard.)

Though imprisoned in Jaspera trees, the elvish gods known as the Einir still whisper through the ages.

Illustrated by Sidharth Chaturvedi

Standard
Alchemy
Pioneer
Explorer
Modern
Historic
Legacy
Brawl
Vintage
Timeless
Commander
Pauper
Oathbreaker
Penny
Notes and Rules Information for Roots of Wisdom:
  • Roots of Wisdom doesn’t target any cards in graveyards. You may return a land card or an Elf card that was just milled or one that was already there. (2021-02-05)
  • If there’s a land card or Elf card in your graveyard, you must return one. You can’t choose not to in order to draw a card. (2021-02-05)