Showing the one card where the name is exactly “nightscape battlemage” and the set is “pls”

Nightscape Battlemage (Planeshift #47)

Nightscape Battlemage {2}{B}

Creature — Zombie Wizard

Kicker {2}{U} and/or {2}{R} (You may pay an additional {2}{U} and/or {2}{R} as you cast this spell.)

When this creature enters, if it was kicked with its {2}{U} kicker, return up to two target nonblack creatures to their owners’ hands.

When this creature enters, if it was kicked with its {2}{R} kicker, destroy target land.

2/2

Illustrated by Andrew Goldhawk

Standard
Alchemy
Pioneer
Historic
Modern
Brawl
Legacy
Timeless
Vintage
Pauper
Commander
Penny
Oathbreaker
Notes and Rules Information for Nightscape Battlemage:
  • If a spell's kicker cost was paid, the spell is "kicked." (2024-11-08)
  • The kicker ability doesn't let you pay a kicker cost more than once. (2024-11-08)
  • If you put a permanent with a kicker ability onto the battlefield without casting it, you can't kick it. (2024-11-08)
  • If you copy a kicked spell on the stack, the copy is also kicked. If the copied spell is a permanent spell, the token the copy of that spell becomes when it enters is also kicked. (2024-11-08)
  • If a card or token enters as a copy of a permanent, the new permanent isn't kicked, even if the original was. (2024-11-08)
  • To determine a spell's total cost, start with the mana cost (or an alternative cost if another card's effect allows you to pay one instead), add any cost increases (such as kicker), then apply any cost reductions. The spell's mana value remains unchanged, no matter what the total cost to cast it was. (2024-11-08)