Joust (Throne of Eldraine #129)

Joust {1}{R}

Sorcery

Choose target creature you control and target creature you don’t control. The creature you control gets +2/+1 until end of turn if it’s a Knight. Then those creatures fight each other. (Each deals damage equal to its power to the other.)

“Life is a tournament that rewards the bold.”
—Syr Layne, knight of Embereth

Illustrated by Bram Sels

Standard
Alchemy
Pioneer
Explorer
Modern
Historic
Legacy
Brawl
Vintage
Timeless
Commander
Pauper
Oathbreaker
Penny
Notes and Rules Information for Joust:
  • You can't cast Joust unless you choose both a creature you control and a creature you don't control as targets. (2019-10-04)
  • The target creature you control gets +2/+1 only if it's a Knight as Joust resolves. It'll still fight if it doesn't get +2/+1. (2019-10-04)
  • If either target is an illegal target as Joust tries to resolve, neither creature will deal or be dealt damage. (2019-10-04)
  • If the creature you control is an illegal target as Joust tries to resolve, no creature gets +2/+1. If that creature is a legal target but the creature you don't control isn't, it still gets +2/+1 until end of turn if it's a Knight. (2019-10-04)