Showing the one card where the name is exactly “iymrith, desert doom” and the set is “afr”

Iymrith, Desert Doom (Adventures in the Forgotten Realms #62)

Iymrith, Desert Doom {3}{U}{U}

Legendary Creature — Dragon

Flying

Iymrith has ward {4} as long as it’s untapped.

Whenever Iymrith deals combat damage to a player, draw a card. Then if you have fewer than three cards in hand, draw cards equal to the difference.

5/5

Illustrated by Wisnu Tan

Standard
Alchemy
Pioneer
Historic
Modern
Brawl
Legacy
Timeless
Vintage
Pauper
Commander
Penny
Oathbreaker
Notes and Rules Information for Iymrith, Desert Doom:
  • If a spell or ability an opponent controls targets Iymrith, Desert Doom while it is tapped, finding a way to untap it in response will not cause its ward ability to trigger. (2021-07-23)
  • If a player casts a spell that targets multiple permanents their opponent controls with ward, each of those ward abilities will trigger. If that player doesn't pay for all of them, the spell will be countered. (2021-07-23)