Showing the one card where the name is exactly “hish of the snake cult” and the set is “mb2”

Hish of the Snake Cult (Mystery Booster 2 #595)

Hish of the Snake Cult {2}{B}{G}{U}

Legendary Creature — Snake

Nagas and Serpents you control are Snakes. (We’ll errata this to be true.)

Snakes you control have daunt, deathtouch, and poisonous 2. (A creature with daunt can’t be blocked by creatures with power 2 or less. Whenever a creature with poisonous 2 deals combat damage to a player, that player gets two poison counters.)

2/5

Illustrated by Marco Dotti

Standard
Alchemy
Pioneer
Historic
Modern
Brawl
Legacy
Timeless
Vintage
Pauper
Commander
Penny
Oathbreaker
Notes and Rules Information for Hish of the Snake Cult:
  • Once a creature with daunt has been blocked, reducing the power of a creature blocking it to 2 or less won’t cause that creature to stop blocking. (2024-11-08)
  • A player with ten or more poison counters loses the game as a state-based action, even if no permanents with poisonous are on the battlefield. (2024-11-08)
  • If a creature has multiple instances of poisonous, each triggers separately. (2024-11-08)
  • Playtest cards aren’t legal for play in any tournament format other than Mystery Booster Limited formats. On the other hand, we expect they will spice up a wide variety of non-tournament games (as long as everyone’s on the same page about using them!). (2024-11-08)
  • Playtest cards use a modified version of game symbols, such as {T} and {W}. These modified symbols should be treated as the standard symbols during play. (2024-11-08)
  • For many playtest cards, you’ll need to make a generous assumption that basic game rules would be updated to allow them to work. The Mystery Booster 2 Playtest Card Notes section (reproduced here in individual Gatherer rulings) provides guidance for fitting these cards into the existing rules structure. (2024-11-08)