Enter the Enigma (Duskmourn: House of Horror #52)

Enter the Enigma {U}

Sorcery

Target creature can’t be blocked this turn.

Draw a card.

Though she was used to stepping into the unknown, something about this strange doorway made the Wanderer shiver as she crossed the threshold.

DailyMTG Story Spotlight

Illustrated by Chris Rallis

Standard
Alchemy
Pioneer
Explorer
Modern
Historic
Legacy
Brawl
Vintage
Timeless
Commander
Pauper
Oathbreaker
Penny