Showing the one card where the name is exactly “call the spirit dragons” and the set is “tdm” and the collector number = 174
Call the Spirit Dragons {W}{U}{B}{R}{G}
Enchantment
Dragons you control have indestructible.
At the beginning of your upkeep, for each color, put a +1/+1 counter on a Dragon you control of that color. If you put +1/+1 counters on five Dragons this way, you win the game.
The essence of Tarkir was shaped into draconic embodiments of the re-formed clans.
DailyMTG Story Spotlight
Illustrated by Liiga Smilshkalne
- Standard
- Legal
- Alchemy
- Legal
- Pioneer
- Legal
- Historic
- Legal
- Modern
- Legal
- Brawl
- Legal
- Legacy
- Legal
- Timeless
- Legal
- Vintage
- Legal
- Pauper
- Not Legal
- Commander
- Legal
- Penny
- Not Legal
- Oathbreaker
- Legal
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Notes and Rules Information for Call the Spirit Dragons:
- Because damage remains marked on a creature until the damage is removed as the turn ends, nonlethal damage dealt to a Dragon you control may become lethal if Call the Spirit Dragons leaves the battlefield during that turn. (2025-04-04)
- If you control a Dragon that is more than one color, you may put more than one +1/+1 counter on it with the last ability of Call the Spirit Dragons. (2025-04-04)
- The last ability will only cause you to win the game if you put a +1/+1 counter on each of five different Dragons with it. (2025-04-04)