Showing the one card where the name is exactly “call the spirit dragons” and the set is “tdm” and the collector number = 174

Call the Spirit Dragons (Tarkir: Dragonstorm #174)

Call the Spirit Dragons {W}{U}{B}{R}{G}

Enchantment

Dragons you control have indestructible.

At the beginning of your upkeep, for each color, put a +1/+1 counter on a Dragon you control of that color. If you put +1/+1 counters on five Dragons this way, you win the game.

The essence of Tarkir was shaped into draconic embodiments of the re-formed clans.

DailyMTG Story Spotlight

Illustrated by Liiga Smilshkalne

Standard
Alchemy
Pioneer
Historic
Modern
Brawl
Legacy
Timeless
Vintage
Pauper
Commander
Penny
Oathbreaker
Notes and Rules Information for Call the Spirit Dragons:
  • Because damage remains marked on a creature until the damage is removed as the turn ends, nonlethal damage dealt to a Dragon you control may become lethal if Call the Spirit Dragons leaves the battlefield during that turn. (2025-04-04)
  • If you control a Dragon that is more than one color, you may put more than one +1/+1 counter on it with the last ability of Call the Spirit Dragons. (2025-04-04)
  • The last ability will only cause you to win the game if you put a +1/+1 counter on each of five different Dragons with it. (2025-04-04)