Archdruid's Charm {G}{G}{G}
Instant
Choose one —
• Search your library for a creature or land card and reveal it. Put it onto the battlefield tapped if it’s a land card. Otherwise, put it into your hand. Then shuffle.
• Put a +1/+1 counter on target creature you control. It deals damage equal to its power to target creature you don’t control.
• Exile target artifact or enchantment.
Illustrated by Liiga Smilshkalne
- Standard
- Legal
- Alchemy
- Legal
- Pioneer
- Legal
- Explorer
- Legal
- Modern
- Legal
- Historic
- Legal
- Legacy
- Legal
- Brawl
- Legal
- Vintage
- Legal
- Timeless
- Legal
- Commander
- Legal
- Pauper
- Not Legal
- Oathbreaker
- Legal
- Penny
- Not Legal
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Notes and Rules Information for Archdruid's Charm:
- You can't choose the second mode for Archdruid's Charm unless you and another player have creatures to target. (2024-02-02)
- If you choose the second mode and your creature is not a legal target as Archdruid's Charm resolves, you won't put a +1/+1 counter on it, and no damage will be dealt. (2024-02-02)
- If you choose the second mode and the creature you don't control is not a legal target as Archdruid's Charm resolves, you'll still put a +1/+1 counter on your creature. (2024-02-02)