Agrus Kos, Spirit of Justice (Murders at Karlov Manor #184)

Agrus Kos, Spirit of Justice {2}{R}{W}

Legendary Creature — Spirit Detective

Double strike, vigilance

Whenever Agrus Kos, Spirit of Justice enters or attacks, choose up to one target creature. If it’s suspected, exile it. Otherwise, suspect it. (A suspected creature has menace and can’t block.)

“Eventually I’ll give retirement another shot. But not today.”

2/4

Illustrated by Jason A. Engle

Standard
Alchemy
Pioneer
Explorer
Modern
Historic
Legacy
Brawl
Vintage
Timeless
Commander
Pauper
Oathbreaker
Penny
Notes and Rules Information for Agrus Kos, Spirit of Justice:
  • When an effect suspects a creature, it becomes suspected. It gains menace and "This creature can't block" for as long as it’s suspected. It stays suspected until it leaves the battlefield or another effect causes it to no longer be suspected. (2024-02-02)
  • If a suspected creature loses all abilities, it will lose menace and "This creature can't block", but it won’t stop being suspected. (2024-02-02)
  • Being suspected isn’t a copiable value. If a permanent becomes a copy of a suspected creature, it won’t be suspected. (2024-02-02)
  • If a creature is already suspected, suspecting it again won’t have any effect. (2024-02-02)
  • There’s no limit to the number of creatures that can be suspected simultaneously. Suspecting a new creature doesn’t cause other creatures to stop being suspected. (2024-02-02)