Fight or Flight (Invasion #16)

Kampf oder Flucht {3}{W}

Verzauberung

Teile zu Beginn jeder Kampfphase Deines Gegners alle Kreaturen, die er kontrolliert, auf zwei offene Stapel auf. Nur Kreaturen in dem Stapel, den Dein Gegner bestimmt, können in diesem Zug angreifen.

Illustrated by Randy Gallegos

Standard
Alchemy
Pioneer
Explorer
Modern
Historic
Legacy
Brawl
Vintage
Timeless
Commander
Pauper
Oathbreaker
Penny
Notes and Rules Information for Kampf oder Flucht:
  • Only the English version of a Magic card receives Oracle updates and errata. View this card in English. (Scryfall note)
  • Creatures which enter the battlefield (or cards which become creatures) after the beginning of combat ability resolves are not placed in either pile. Since they weren’t in the chosen pile, they won’t be able to attack. (2008-08-01)
  • If you have two of these, then you will separate the creatures into piles twice, and the opponent will choose a pile each time. Only creatures that were in both of the chosen piles can attack. (2008-08-01)
  • The effect is best understood if you read it as “creatures not in the chosen pile can’t attack.” (2008-08-01)