53 cards where the text includes “whenever a nontoken creature enters the battlefield”

The Great Henge {7}{G}{G}

Legendary Artifact

This spell costs {X} less to cast, where X is the greatest power among creatures you control.

{T}: Add {G}{G}. You gain 2 life.

Whenever a nontoken creature enters the battlefield under your control, put a +1/+1 counter on it and draw a card.

The Great Henge {7}{G}{G}

Legendary Artifact

This spell costs {X} less to cast, where X is the greatest power among creatures you control.

{T}: Add {G}{G}. You gain 2 life.

Whenever a nontoken creature enters the battlefield under your control, put a +1/+1 counter on it and draw a card.

Blessed Sanctuary {3}{W}{W}

Enchantment

Prevent all noncombat damage that would be dealt to you and creatures you control.

Whenever a nontoken creature enters the battlefield under your control, create a 2/2 white Unicorn creature token.

Vivien's Talent {1}{G}{G}

Enchantment — Aura

Enchant planeswalker

Enchanted planeswalker has “[+1]: Look at the top four cards of your library. You may reveal a creature or land card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.”

Whenever a nontoken creature enters the battlefield under your control, put a loyalty counter on enchanted planeswalker.

Theoretical Duplication {2}{U}

Instant

Whenever a nontoken creature enters the battlefield under an opponent’s control this turn, create a token that’s a copy of that creature.

The Great Henge {7}{G}{G}

Legendary Artifact

This spell costs {X} less to cast, where X is the greatest power among creatures you control.

{T}: Add {G}{G}. You gain 2 life.

Whenever a nontoken creature enters the battlefield under your control, put a +1/+1 counter on it and draw a card.

The Great Henge {7}{G}{G}

Legendary Artifact

This spell costs {X} less to cast, where X is the greatest power among creatures you control.

{T}: Add {G}{G}. You gain 2 life.

Whenever a nontoken creature enters the battlefield under your control, put a +1/+1 counter on it and draw a card.

Faerie Artisans {3}{U}

Creature — Faerie Artificer

Flying

Whenever a nontoken creature enters the battlefield under an opponent’s control, create a token that’s a copy of that creature except it’s an artifact in addition to its other types. Then exile all other tokens created with Faerie Artisans.

2/2
Faerie Artisans {3}{U}

Creature — Faerie Artificer

Flying

Whenever a nontoken creature enters the battlefield under an opponent’s control, create a token that’s a copy of that creature except it’s an artifact in addition to its other types. Then exile all other tokens created with Faerie Artisans.

2/2
Faerie Artisans {3}{U}

Creature — Faerie Artificer

Flying

Whenever a nontoken creature enters the battlefield under an opponent’s control, create a token that’s a copy of that creature except it’s an artifact in addition to its other types. Then exile all other tokens created with Faerie Artisans.

2/2
Theoretical Duplication {2}{U}

Instant

Whenever a nontoken creature enters the battlefield under an opponent’s control this turn, create a token that’s a copy of that creature.

Theoretical Duplication {2}{U}

Instant

Whenever a nontoken creature enters the battlefield under an opponent’s control this turn, create a token that’s a copy of that creature.

Dual Nature {4}{G}{G}

Enchantment

Whenever a nontoken creature enters the battlefield, its controller creates a token that’s a copy of that creature.

Whenever a nontoken creature leaves the battlefield, exile all tokens with the same name as that creature.

When Dual Nature leaves the battlefield, exile all tokens created with Dual Nature.

Guardian Project {3}{G}

Enchantment

Whenever a nontoken creature enters the battlefield under your control, if it doesn’t have the same name as another creature you control or a creature card in your graveyard, draw a card.

Guardian Project {3}{G}

Enchantment

Whenever a nontoken creature enters the battlefield under your control, if it doesn’t have the same name as another creature you control or a creature card in your graveyard, draw a card.

Chainer, Nightmare Adept {2}{B}{R}

Legendary Creature — Human Minion

Discard a card: You may cast a creature spell from your graveyard this turn. Activate only once each turn.

Whenever a nontoken creature enters the battlefield under your control, if you didn’t cast it from your hand, it gains haste until your next turn.

3/2
Genesis Chamber {2}

Artifact

Whenever a nontoken creature enters the battlefield, if Genesis Chamber is untapped, that creature’s controller creates a 1/1 colorless Myr artifact creature token.

Guardian Project {3}{G}

Enchantment

Whenever a nontoken creature enters the battlefield under your control, if it doesn’t have the same name as another creature you control or a creature card in your graveyard, draw a card.

Chainer, Nightmare Adept {2}{B}{R}

Legendary Creature — Human Minion

Discard a card: You may cast a creature spell from your graveyard this turn. Activate only once each turn.

Whenever a nontoken creature enters the battlefield under your control, if you didn’t cast it from your hand, it gains haste until your next turn.

3/2
Chainer, Nightmare Adept {2}{B}{R}

Legendary Creature — Human Minion

Discard a card: You may cast a creature spell from your graveyard this turn. Activate only once each turn.

Whenever a nontoken creature enters the battlefield under your control, if you didn’t cast it from your hand, it gains haste until your next turn.

3/2
Flameshadow Conjuring {3}{R}

Enchantment

Whenever a nontoken creature enters the battlefield under your control, you may pay {R}. If you do, create a token that’s a copy of that creature. That token gains haste. Exile it at the beginning of the next end step.

Guardian Project {3}{G}

Enchantment

Whenever a nontoken creature enters the battlefield under your control, if it doesn’t have the same name as another creature you control or a creature card in your graveyard, draw a card.

Minion Reflector {5}

Artifact

Whenever a nontoken creature enters the battlefield under your control, you may pay {2}. If you do, create a token that’s a copy of that creature, except it has haste and “At the beginning of the end step, sacrifice this permanent.”

Mirror March {5}{R}

Enchantment

Whenever a nontoken creature enters the battlefield under your control, flip a coin until you lose a flip. For each flip you won, create a token that’s a copy of that creature. Those tokens gain haste. Exile them at the beginning of the next end step.

Spirit Bonds {1}{W}

Enchantment

Whenever a nontoken creature enters the battlefield under your control, you may pay {W}. If you do, create a 1/1 white Spirit creature token with flying.

{1}{W}, Sacrifice a Spirit: Target non-Spirit creature gains indestructible until end of turn. (Damage and effects that say “destroy” don’t destroy it.)

Blessed Sanctuary {3}{W}{W}

Enchantment

Prevent all noncombat damage that would be dealt to you and creatures you control.

Whenever a nontoken creature enters the battlefield under your control, create a 2/2 white Unicorn creature token.

Chainer, Nightmare Adept {2}{B}{R}

Legendary Creature — Human Minion

Discard a card: You may cast a creature spell from your graveyard this turn. Activate only once each turn.

Whenever a nontoken creature enters the battlefield under your control, if you didn’t cast it from your hand, it gains haste until your next turn.

3/2
Denry Klin, Editor in Chief {2}{W}{U}

Legendary Creature — Cat Advisor

Denry Klin, Editor in Chief enters the battlefield with your choice of a +1/+1, first strike, or vigilance counter on it.

Whenever a nontoken creature enters the battlefield under your control, if Denry has counters on it, put the same number of each kind of counter on that creature.

2/2
Denry Klin, Editor in Chief {2}{W}{U}

Legendary Creature — Cat Advisor

Denry Klin, Editor in Chief enters the battlefield with your choice of a +1/+1, first strike, or vigilance counter on it.

Whenever a nontoken creature enters the battlefield under your control, if Denry has counters on it, put the same number of each kind of counter on that creature.

2/2
Denry Klin, Editor in Chief {2}{W}{U}

Legendary Creature — Cat Advisor

Denry Klin, Editor in Chief enters the battlefield with your choice of a +1/+1, first strike, or vigilance counter on it.

Whenever a nontoken creature enters the battlefield under your control, if Denry has counters on it, put the same number of each kind of counter on that creature.

2/2
Faerie Artisans {3}{U}

Creature — Faerie Artificer

Flying

Whenever a nontoken creature enters the battlefield under an opponent’s control, create a token that’s a copy of that creature except it’s an artifact in addition to its other types. Then exile all other tokens created with Faerie Artisans.

2/2
Faerie Artisans {3}{U}

Creature — Faerie Artificer

Flying

Whenever a nontoken creature enters the battlefield under an opponent’s control, create a token that’s a copy of that creature except it’s an artifact in addition to its other types. Then exile all other tokens created with Faerie Artisans.

2/2
Flameshadow Conjuring {3}{R}

Enchantment

Whenever a nontoken creature enters the battlefield under your control, you may pay {R}. If you do, create a token that’s a copy of that creature. That token gains haste. Exile it at the beginning of the next end step.

Genesis Chamber {2}

Artifact

Whenever a nontoken creature enters the battlefield, if Genesis Chamber is untapped, that creature’s controller creates a 1/1 colorless Myr artifact creature token.

Guardian Project {3}{G}

Enchantment

Whenever a nontoken creature enters the battlefield under your control, if it doesn’t have the same name as another creature you control or a creature card in your graveyard, draw a card.

Guardian Project {3}{G}

Enchantment

Whenever a nontoken creature enters the battlefield under your control, if it doesn’t have the same name as another creature you control or a creature card in your graveyard, draw a card.

Guardian Project {3}{G}

Enchantment

Whenever a nontoken creature enters the battlefield under your control, if it doesn’t have the same name as another creature you control or a creature card in your graveyard, draw a card.

Guardian Project {3}{G}

Enchantment

Whenever a nontoken creature enters the battlefield under your control, if it doesn’t have the same name as another creature you control or a creature card in your graveyard, draw a card.

Guardian Project {3}{G}

Enchantment

Whenever a nontoken creature enters the battlefield under your control, if it doesn’t have the same name as another creature you control or a creature card in your graveyard, draw a card.

Guardian Project {3}{G}

Enchantment

Whenever a nontoken creature enters the battlefield under your control, if it doesn’t have the same name as another creature you control or a creature card in your graveyard, draw a card.

Guardian Project {3}{G}

Enchantment

Whenever a nontoken creature enters the battlefield under your control, if it doesn’t have the same name as another creature you control or a creature card in your graveyard, draw a card.

Guardian Project {3}{G}

Enchantment

Whenever a nontoken creature enters the battlefield under your control, if it doesn’t have the same name as another creature you control or a creature card in your graveyard, draw a card.

Half-Squirrel, Half-

Creature — Squirrel

Whenever a nontoken creature enters the battlefield,

Augment {G} ({G}, Reveal this card from your hand: Combine it with target host. Augment only as a sorcery.)

-1/-0
Half-Squirrel, Half-

Creature — Squirrel

Whenever a nontoken creature enters the battlefield,

Augment {G} ({G}, Reveal this card from your hand: Combine it with target host. Augment only as a sorcery.)

-1/-0
Mirror March {5}{R}

Enchantment

Whenever a nontoken creature enters the battlefield under your control, flip a coin until you lose a flip. For each flip you won, create a token that’s a copy of that creature. Those tokens gain haste. Exile them at the beginning of the next end step.

Mirror March {5}{R}

Enchantment

Whenever a nontoken creature enters the battlefield under your control, flip a coin until you lose a flip. For each flip you won, create a token that’s a copy of that creature. Those tokens gain haste. Exile them at the beginning of the next end step.

The Great Henge {7}{G}{G}

Legendary Artifact

This spell costs {X} less to cast, where X is the greatest power among creatures you control.

{T}: Add {G}{G}. You gain 2 life.

Whenever a nontoken creature enters the battlefield under your control, put a +1/+1 counter on it and draw a card.

The Great Henge {7}{G}{G}

Legendary Artifact

This spell costs {X} less to cast, where X is the greatest power among creatures you control.

{T}: Add {G}{G}. You gain 2 life.

Whenever a nontoken creature enters the battlefield under your control, put a +1/+1 counter on it and draw a card.

The Great Henge {7}{G}{G}

Legendary Artifact

This spell costs {X} less to cast, where X is the greatest power among creatures you control.

{T}: Add {G}{G}. You gain 2 life.

Whenever a nontoken creature enters the battlefield under your control, put a +1/+1 counter on it and draw a card.

The Great Henge {7}{G}{G}

Legendary Artifact

This spell costs {X} less to cast, where X is the greatest power among creatures you control.

{T}: Add {G}{G}. You gain 2 life.

Whenever a nontoken creature enters the battlefield under your control, put a +1/+1 counter on it and draw a card.

The Great Henge {7}{G}{G}

Legendary Artifact

This spell costs {X} less to cast, where X is the greatest power among creatures you control.

{T}: Add {G}{G}. You gain 2 life.

Whenever a nontoken creature enters the battlefield under your control, put a +1/+1 counter on it and draw a card.

Theoretical Duplication {2}{U}

Instant

Whenever a nontoken creature enters the battlefield under an opponent’s control this turn, create a token that’s a copy of that creature.

Vivien's Talent {1}{G}{G}

Enchantment — Aura

Enchant planeswalker

Enchanted planeswalker has “[+1]: Look at the top four cards of your library. You may reveal a creature or land card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.”

Whenever a nontoken creature enters the battlefield under your control, put a loyalty counter on enchanted planeswalker.

In the blink of an eye, they strode from deep snow to the end of this search.