53 cards where the text includes “whenever a nontoken creature enters the battlefield”
The Great Henge {7}{G}{G}
Legendary Artifact
This spell costs {X} less to cast, where X is the greatest power among creatures you control.
{T}: Add {G}{G}. You gain 2 life.
Whenever a nontoken creature enters the battlefield under your control, put a +1/+1 counter on it and draw a card.
The Great Henge {7}{G}{G}
Legendary Artifact
This spell costs {X} less to cast, where X is the greatest power among creatures you control.
{T}: Add {G}{G}. You gain 2 life.
Whenever a nontoken creature enters the battlefield under your control, put a +1/+1 counter on it and draw a card.
Blessed Sanctuary {3}{W}{W}
Enchantment
Prevent all noncombat damage that would be dealt to you and creatures you control.
Whenever a nontoken creature enters the battlefield under your control, create a 2/2 white Unicorn creature token.
Vivien's Talent {1}{G}{G}
Enchantment — Aura
Enchant planeswalker
Enchanted planeswalker has “[+1]: Look at the top four cards of your library. You may reveal a creature or land card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.”
Whenever a nontoken creature enters the battlefield under your control, put a loyalty counter on enchanted planeswalker.
Theoretical Duplication {2}{U}
Instant
Whenever a nontoken creature enters the battlefield under an opponent’s control this turn, create a token that’s a copy of that creature.
The Great Henge {7}{G}{G}
Legendary Artifact
This spell costs {X} less to cast, where X is the greatest power among creatures you control.
{T}: Add {G}{G}. You gain 2 life.
Whenever a nontoken creature enters the battlefield under your control, put a +1/+1 counter on it and draw a card.
The Great Henge {7}{G}{G}
Legendary Artifact
This spell costs {X} less to cast, where X is the greatest power among creatures you control.
{T}: Add {G}{G}. You gain 2 life.
Whenever a nontoken creature enters the battlefield under your control, put a +1/+1 counter on it and draw a card.
Faerie Artisans {3}{U}
Creature — Faerie Artificer
Flying
Whenever a nontoken creature enters the battlefield under an opponent’s control, create a token that’s a copy of that creature except it’s an artifact in addition to its other types. Then exile all other tokens created with Faerie Artisans.
Faerie Artisans {3}{U}
Creature — Faerie Artificer
Flying
Whenever a nontoken creature enters the battlefield under an opponent’s control, create a token that’s a copy of that creature except it’s an artifact in addition to its other types. Then exile all other tokens created with Faerie Artisans.
Faerie Artisans {3}{U}
Creature — Faerie Artificer
Flying
Whenever a nontoken creature enters the battlefield under an opponent’s control, create a token that’s a copy of that creature except it’s an artifact in addition to its other types. Then exile all other tokens created with Faerie Artisans.
Theoretical Duplication {2}{U}
Instant
Whenever a nontoken creature enters the battlefield under an opponent’s control this turn, create a token that’s a copy of that creature.
Theoretical Duplication {2}{U}
Instant
Whenever a nontoken creature enters the battlefield under an opponent’s control this turn, create a token that’s a copy of that creature.
Dual Nature {4}{G}{G}
Enchantment
Whenever a nontoken creature enters the battlefield, its controller creates a token that’s a copy of that creature.
Whenever a nontoken creature leaves the battlefield, exile all tokens with the same name as that creature.
When Dual Nature leaves the battlefield, exile all tokens created with Dual Nature.
Guardian Project {3}{G}
Enchantment
Whenever a nontoken creature enters the battlefield under your control, if it doesn’t have the same name as another creature you control or a creature card in your graveyard, draw a card.
Guardian Project {3}{G}
Enchantment
Whenever a nontoken creature enters the battlefield under your control, if it doesn’t have the same name as another creature you control or a creature card in your graveyard, draw a card.
Chainer, Nightmare Adept {2}{B}{R}
Legendary Creature — Human Minion
Discard a card: You may cast a creature spell from your graveyard this turn. Activate only once each turn.
Whenever a nontoken creature enters the battlefield under your control, if you didn’t cast it from your hand, it gains haste until your next turn.
Genesis Chamber {2}
Artifact
Whenever a nontoken creature enters the battlefield, if Genesis Chamber is untapped, that creature’s controller creates a 1/1 colorless Myr artifact creature token.
Guardian Project {3}{G}
Enchantment
Whenever a nontoken creature enters the battlefield under your control, if it doesn’t have the same name as another creature you control or a creature card in your graveyard, draw a card.
Chainer, Nightmare Adept {2}{B}{R}
Legendary Creature — Human Minion
Discard a card: You may cast a creature spell from your graveyard this turn. Activate only once each turn.
Whenever a nontoken creature enters the battlefield under your control, if you didn’t cast it from your hand, it gains haste until your next turn.
Chainer, Nightmare Adept {2}{B}{R}
Legendary Creature — Human Minion
Discard a card: You may cast a creature spell from your graveyard this turn. Activate only once each turn.
Whenever a nontoken creature enters the battlefield under your control, if you didn’t cast it from your hand, it gains haste until your next turn.
Flameshadow Conjuring {3}{R}
Enchantment
Whenever a nontoken creature enters the battlefield under your control, you may pay {R}. If you do, create a token that’s a copy of that creature. That token gains haste. Exile it at the beginning of the next end step.
Guardian Project {3}{G}
Enchantment
Whenever a nontoken creature enters the battlefield under your control, if it doesn’t have the same name as another creature you control or a creature card in your graveyard, draw a card.
Minion Reflector {5}
Artifact
Whenever a nontoken creature enters the battlefield under your control, you may pay {2}. If you do, create a token that’s a copy of that creature, except it has haste and “At the beginning of the end step, sacrifice this permanent.”
Mirror March {5}{R}
Enchantment
Whenever a nontoken creature enters the battlefield under your control, flip a coin until you lose a flip. For each flip you won, create a token that’s a copy of that creature. Those tokens gain haste. Exile them at the beginning of the next end step.
Spirit Bonds {1}{W}
Enchantment
Whenever a nontoken creature enters the battlefield under your control, you may pay {W}. If you do, create a 1/1 white Spirit creature token with flying.
{1}{W}, Sacrifice a Spirit: Target non-Spirit creature gains indestructible until end of turn. (Damage and effects that say “destroy” don’t destroy it.)
Blessed Sanctuary {3}{W}{W}
Enchantment
Prevent all noncombat damage that would be dealt to you and creatures you control.
Whenever a nontoken creature enters the battlefield under your control, create a 2/2 white Unicorn creature token.
Chainer, Nightmare Adept {2}{B}{R}
Legendary Creature — Human Minion
Discard a card: You may cast a creature spell from your graveyard this turn. Activate only once each turn.
Whenever a nontoken creature enters the battlefield under your control, if you didn’t cast it from your hand, it gains haste until your next turn.
Denry Klin, Editor in Chief {2}{W}{U}
Legendary Creature — Cat Advisor
Denry Klin, Editor in Chief enters the battlefield with your choice of a +1/+1, first strike, or vigilance counter on it.
Whenever a nontoken creature enters the battlefield under your control, if Denry has counters on it, put the same number of each kind of counter on that creature.
Denry Klin, Editor in Chief {2}{W}{U}
Legendary Creature — Cat Advisor
Denry Klin, Editor in Chief enters the battlefield with your choice of a +1/+1, first strike, or vigilance counter on it.
Whenever a nontoken creature enters the battlefield under your control, if Denry has counters on it, put the same number of each kind of counter on that creature.
Denry Klin, Editor in Chief {2}{W}{U}
Legendary Creature — Cat Advisor
Denry Klin, Editor in Chief enters the battlefield with your choice of a +1/+1, first strike, or vigilance counter on it.
Whenever a nontoken creature enters the battlefield under your control, if Denry has counters on it, put the same number of each kind of counter on that creature.
Faerie Artisans {3}{U}
Creature — Faerie Artificer
Flying
Whenever a nontoken creature enters the battlefield under an opponent’s control, create a token that’s a copy of that creature except it’s an artifact in addition to its other types. Then exile all other tokens created with Faerie Artisans.
Faerie Artisans {3}{U}
Creature — Faerie Artificer
Flying
Whenever a nontoken creature enters the battlefield under an opponent’s control, create a token that’s a copy of that creature except it’s an artifact in addition to its other types. Then exile all other tokens created with Faerie Artisans.
Flameshadow Conjuring {3}{R}
Enchantment
Whenever a nontoken creature enters the battlefield under your control, you may pay {R}. If you do, create a token that’s a copy of that creature. That token gains haste. Exile it at the beginning of the next end step.
Genesis Chamber {2}
Artifact
Whenever a nontoken creature enters the battlefield, if Genesis Chamber is untapped, that creature’s controller creates a 1/1 colorless Myr artifact creature token.
Guardian Project {3}{G}
Enchantment
Whenever a nontoken creature enters the battlefield under your control, if it doesn’t have the same name as another creature you control or a creature card in your graveyard, draw a card.
Guardian Project {3}{G}
Enchantment
Whenever a nontoken creature enters the battlefield under your control, if it doesn’t have the same name as another creature you control or a creature card in your graveyard, draw a card.
Guardian Project {3}{G}
Enchantment
Whenever a nontoken creature enters the battlefield under your control, if it doesn’t have the same name as another creature you control or a creature card in your graveyard, draw a card.
Guardian Project {3}{G}
Enchantment
Whenever a nontoken creature enters the battlefield under your control, if it doesn’t have the same name as another creature you control or a creature card in your graveyard, draw a card.
Guardian Project {3}{G}
Enchantment
Whenever a nontoken creature enters the battlefield under your control, if it doesn’t have the same name as another creature you control or a creature card in your graveyard, draw a card.
Guardian Project {3}{G}
Enchantment
Whenever a nontoken creature enters the battlefield under your control, if it doesn’t have the same name as another creature you control or a creature card in your graveyard, draw a card.
Guardian Project {3}{G}
Enchantment
Whenever a nontoken creature enters the battlefield under your control, if it doesn’t have the same name as another creature you control or a creature card in your graveyard, draw a card.
Guardian Project {3}{G}
Enchantment
Whenever a nontoken creature enters the battlefield under your control, if it doesn’t have the same name as another creature you control or a creature card in your graveyard, draw a card.
Half-Squirrel, Half-
Creature — Squirrel
Whenever a nontoken creature enters the battlefield,
Augment {G} ({G}, Reveal this card from your hand: Combine it with target host. Augment only as a sorcery.)
Half-Squirrel, Half-
Creature — Squirrel
Whenever a nontoken creature enters the battlefield,
Augment {G} ({G}, Reveal this card from your hand: Combine it with target host. Augment only as a sorcery.)
Mirror March {5}{R}
Enchantment
Whenever a nontoken creature enters the battlefield under your control, flip a coin until you lose a flip. For each flip you won, create a token that’s a copy of that creature. Those tokens gain haste. Exile them at the beginning of the next end step.
Mirror March {5}{R}
Enchantment
Whenever a nontoken creature enters the battlefield under your control, flip a coin until you lose a flip. For each flip you won, create a token that’s a copy of that creature. Those tokens gain haste. Exile them at the beginning of the next end step.
The Great Henge {7}{G}{G}
Legendary Artifact
This spell costs {X} less to cast, where X is the greatest power among creatures you control.
{T}: Add {G}{G}. You gain 2 life.
Whenever a nontoken creature enters the battlefield under your control, put a +1/+1 counter on it and draw a card.
The Great Henge {7}{G}{G}
Legendary Artifact
This spell costs {X} less to cast, where X is the greatest power among creatures you control.
{T}: Add {G}{G}. You gain 2 life.
Whenever a nontoken creature enters the battlefield under your control, put a +1/+1 counter on it and draw a card.
The Great Henge {7}{G}{G}
Legendary Artifact
This spell costs {X} less to cast, where X is the greatest power among creatures you control.
{T}: Add {G}{G}. You gain 2 life.
Whenever a nontoken creature enters the battlefield under your control, put a +1/+1 counter on it and draw a card.
The Great Henge {7}{G}{G}
Legendary Artifact
This spell costs {X} less to cast, where X is the greatest power among creatures you control.
{T}: Add {G}{G}. You gain 2 life.
Whenever a nontoken creature enters the battlefield under your control, put a +1/+1 counter on it and draw a card.
The Great Henge {7}{G}{G}
Legendary Artifact
This spell costs {X} less to cast, where X is the greatest power among creatures you control.
{T}: Add {G}{G}. You gain 2 life.
Whenever a nontoken creature enters the battlefield under your control, put a +1/+1 counter on it and draw a card.
Theoretical Duplication {2}{U}
Instant
Whenever a nontoken creature enters the battlefield under an opponent’s control this turn, create a token that’s a copy of that creature.
Vivien's Talent {1}{G}{G}
Enchantment — Aura
Enchant planeswalker
Enchanted planeswalker has “[+1]: Look at the top four cards of your library. You may reveal a creature or land card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.”
Whenever a nontoken creature enters the battlefield under your control, put a loyalty counter on enchanted planeswalker.
In the blink of an eye, they strode from deep snow to the end of this search.