40 cards where the card types include “knight” and the color identity ≤ RW and the colors ≥ R

Adriana, Captain of the Guard {3}{R}{W}

Legendary Creature — Human Knight

Melee (Whenever this creature attacks, it gets +1/+1 until end of turn for each opponent you attacked this combat.)

Other creatures you control have melee. (If a creature has multiple instances of melee, each triggers separately.)

4/4
Blazing Blade Askari {2}{R}

Creature — Human Knight

Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)

{2}: Blazing Blade Askari becomes colorless until end of turn.

2/2
Blood Knight {R}{R}

Creature — Human Knight

First strike, protection from white

2/2
Bloodsworn Steward {2}{R}{R}

Creature — Vampire Knight

Flying

Commander creatures you control get +2/+2 and have haste.

4/4
Bogardan Lancer {1}{R}

Creature — Human Knight

Bloodthirst 1 (If an opponent was dealt damage this turn, this creature enters the battlefield with a +1/+1 counter on it.)

Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)

1/1
Bold Impaler {R}

Creature — Vampire Knight

{2}{R}: Bold Impaler gets +2/+0 until end of turn.

1/2
Burning Shield Askari {2}{R}

Creature — Human Knight

Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)

{R}{R}: Burning Shield Askari gains first strike until end of turn.

2/2
Burning-Yard Trainer {4}{R}

Creature — Human Knight

Trample, haste

When Burning-Yard Trainer enters the battlefield, another target Knight you control gets +2/+2 and gains trample and haste until end of turn.

3/3
Cavalier of Flame {2}{R}{R}{R}

Creature — Elemental Knight

{1}{R}: Creatures you control get +1/+0 and gain haste until end of turn.

When Cavalier of Flame enters the battlefield, discard any number of cards, then draw that many cards.

When Cavalier of Flame dies, it deals X damage to each opponent and each planeswalker they control, where X is the number of land cards in your graveyard.

6/5
Crimson Honor Guard {3}{R}{R}

Creature — Vampire Knight

Trample

At the beginning of each player’s end step, Crimson Honor Guard deals 4 damage to that player unless they control a commander.

4/5
Defender of Chaos {2}{R}

Creature — Human Knight

Flash

Protection from white

2/1
Embereth Paladin {3}{R}

Creature — Human Knight

Haste

Adamant — If at least three red mana was spent to cast this spell, Embereth Paladin enters the battlefield with a +1/+1 counter on it.

4/1
Embereth Shieldbreaker {1}{R}

Creature — Human Knight

2/1
Battle Display {R}

Sorcery — Adventure

Destroy target artifact. (Then exile this card. You may cast the creature later from exile.)

Embereth Skyblazer {3}{R}

Creature — Human Knight

As long as it’s your turn, Embereth Skyblazer has flying.

Whenever Embereth Skyblazer attacks, you may pay {2}{R}. If you do, creatures you control get +X/+0 until end of turn, where X is the number of opponents you have.

4/3
Fervent Cathar {2}{R}

Creature — Human Knight

Haste

When Fervent Cathar enters the battlefield, target creature can’t block this turn.

2/1
Fervent Champion {R}

Creature — Human Knight

First strike, haste

Whenever Fervent Champion attacks, another target attacking Knight you control gets +1/+0 until end of turn.

Equip abilities you activate that target Fervent Champion cost {3} less to activate.

1/1
Fireborn Knight {R/W}{R/W}{R/W}{R/W}

Creature — Human Knight

Double strike

{R/W}{R/W}{R/W}{R/W}: Fireborn Knight gets +1/+1 until end of turn.

2/3
Goblin Roughrider {2}{R}

Creature — Goblin Knight

3/2
Hanweir Lancer {2}{R}

Creature — Human Knight

Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.)

As long as Hanweir Lancer is paired with another creature, both creatures have first strike.

2/2
Hero of Oxid Ridge {2}{R}{R}

Creature — Human Knight

Haste

Battle cry (Whenever this creature attacks, each other attacking creature gets +1/+0 until end of turn.)

Whenever Hero of Oxid Ridge attacks, creatures with power 1 or less can’t block this turn.

4/2
Hobgoblin Dragoon {2}{R/W}

Creature — Goblin Knight

Flying, first strike

1/2
Inspiring Veteran {R}{W}

Creature — Human Knight

Other Knights you control get +1/+1.

2/2
Márton Stromgald {2}{R}{R}

Legendary Creature — Human Knight

Whenever Márton Stromgald attacks, other attacking creatures get +1/+1 until end of turn for each attacking creature other than Márton Stromgald.

Whenever Márton Stromgald blocks, other blocking creatures get +1/+1 until end of turn for each blocking creature other than Márton Stromgald.

1/1
Ogre Errant {3}{R}

Creature — Ogre Knight

Whenever Ogre Errant attacks, another target attacking Knight gains menace until end of turn. (It can’t be blocked except by two or more creatures.)

3/4
Raging Redcap {2}{R}

Creature — Goblin Knight

Double strike

1/2
Rimrock Knight {1}{R}

Creature — Dwarf Knight

Rimrock Knight can’t block.

3/1
Boulder Rush {R}

Instant — Adventure

Target creature gets +2/+0 until end of turn. (Then exile this card. You may cast the creature later from exile.)

Rowan's Battleguard {3}{R}

Creature — Human Knight

First strike

As long as you control a Rowan planeswalker, Rowan’s Battleguard gets +3/+0.

3/3
Rowan's Stalwarts {4}{R}

Creature — Human Knight

When Rowan’s Stalwarts enters the battlefield, you may search your library and/or graveyard for a card named Rowan, Fearless Sparkmage, reveal it, and put it into your hand. If you search your library this way, shuffle it.

5/2
Searing Spear Askari {2}{R}

Creature — Human Knight

Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)

{1}{R}: Searing Spear Askari gains menace until end of turn. (It can’t be blocked except by two or more creatures.)

2/2
Skyknight Legionnaire {1}{R}{W}

Creature — Human Knight

Flying, haste

2/2
Skyknight Vanguard {R}{W}

Creature — Human Knight

Flying

Whenever Skyknight Vanguard attacks, create a 1/1 white Soldier creature token that’s tapped and attacking.

1/2
Suq'Ata Lancer {2}{R}

Creature — Human Knight

Haste

Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)

2/2
Syr Carah, the Bold {3}{R}{R}

Legendary Creature — Human Knight

Whenever Syr Carah, the Bold or an instant or sorcery spell you control deals damage to a player, exile the top card of your library. You may play that card this turn.

{T}: Syr Carah deals 1 damage to any target.

3/3
Telim'Tor {4}{R}

Legendary Creature — Human Knight

Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)

Whenever Telim'Tor attacks, all attacking creatures with flanking get +1/+1 until end of turn.

2/2
Tilonalli's Knight {1}{R}

Creature — Human Knight

Whenever Tilonalli’s Knight attacks, if you control a Dinosaur, Tilonalli’s Knight gets +1/+1 until end of turn.

2/2
Truefire Captain {R}{R}{W}{W}

Creature — Human Knight

Mentor (Whenever this creature attacks, put a +1/+1 counter on target attacking creature with lesser power.)

Whenever Truefire Captain is dealt damage, it deals that much damage to target player.

4/3
Truefire Paladin {R}{W}

Creature — Human Knight

Vigilance

{R}{W}: Truefire Paladin gets +2/+0 until end of turn.

{R}{W}: Truefire Paladin gains first strike until end of turn.

2/2
Varchild, Betrayer of Kjeldor {2}{R}

Legendary Creature — Human Knight

Whenever Varchild, Betrayer of Kjeldor deals combat damage to a player, that player creates that many 1/1 red Survivor creature tokens.

Survivors your opponents control can’t block, and they can’t attack you or a planeswalker you control.

When Varchild leaves the battlefield, gain control of all Survivors.

3/3
Varchild's Crusader {3}{R}

Creature — Human Knight

{0}: Varchild’s Crusader can’t be blocked this turn except by Walls. Sacrifice Varchild’s Crusader at the beginning of the next end step.

3/2
Weaselback Redcap {R}

Creature — Goblin Knight

{1}{R}: Weaselback Redcap gets +2/+0 until end of turn.

1/1

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