26 cards where the card types include “knight” and the color identity ≤ GW and the colors ≥ G

Armored Wolf-Rider {3}{G}{W}

Creature — Elf Knight

4/6
Cavalier of Thorns {2}{G}{G}{G}

Creature — Elemental Knight

Reach

When Cavalier of Thorns enters the battlefield, reveal the top five cards of your library. Put a land card from among them onto the battlefield and the rest into your graveyard.

When Cavalier of Thorns dies, you may exile it. If you do, put another target card from your graveyard on top of your library.

5/6
Citadel Castellan {1}{G}{W}

Creature — Human Knight

Vigilance (Attacking doesn’t cause this creature to tap.)

Renown 2 (When this creature deals combat damage to a player, if it isn’t renowned, put two +1/+1 counters on it and it becomes renowned.)

2/3
Conclave Cavalier {G}{G}{W}{W}

Creature — Centaur Knight

Vigilance

When Conclave Cavalier dies, create two 2/2 green and white Elf Knight creature tokens with vigilance.

4/4
Garenbrig Paladin {4}{G}

Creature — Giant Knight

Adamant — If at least three green mana was spent to cast this spell, Garenbrig Paladin enters the battlefield with a +1/+1 counter on it.

Garenbrig Paladin can’t be blocked by creatures with power 2 or less.

4/4
Gladehart Cavalry {5}{G}{G}

Creature — Elf Knight

When Gladehart Cavalry enters the battlefield, support 6. (Put a +1/+1 counter on each of up to six other target creatures.)

Whenever a creature you control with a +1/+1 counter on it dies, you gain 2 life.

6/6
Heron's Grace Champion {2}{G}{W}

Creature — Human Knight

Flash

Lifelink

When Heron’s Grace Champion enters the battlefield, other Humans you control get +1/+1 and gain lifelink until end of turn.

3/3
Juniper Order Ranger {3}{G}{W}

Creature — Human Knight

Whenever another creature enters the battlefield under your control, put a +1/+1 counter on that creature and a +1/+1 counter on Juniper Order Ranger.

2/4
Knight of Autumn {1}{G}{W}

Creature — Dryad Knight

When Knight of Autumn enters the battlefield, choose one —

• Put two +1/+1 counters on Knight of Autumn.

• Destroy target artifact or enchantment.

• You gain 4 life.

2/1
Knight of New Alara {2}{G}{W}

Creature — Human Knight

Each other multicolored creature you control gets +1/+1 for each of its colors.

2/2
Knight of the Reliquary {1}{G}{W}

Creature — Human Knight

Knight of the Reliquary gets +1/+1 for each land card in your graveyard.

{T}, Sacrifice a Forest or Plains: Search your library for a land card, put it onto the battlefield, then shuffle your library.

2/2
Knight of the Stampede {3}{G}

Creature — Human Knight

Dinosaur spells you cast cost {2} less to cast.

2/4
Knotvine Paladin {G}{W}

Creature — Human Knight

Whenever Knotvine Paladin attacks, it gets +1/+1 until end of turn for each untapped creature you control.

2/2
Ledev Champion {1}{G}{W}

Creature — Elf Knight

Whenever Ledev Champion attacks, you may tap any number of untapped creatures you control. Ledev Champion gets +1/+1 until end of turn for each creature tapped this way.

{3}{G}{W}: Create a 1/1 white Soldier creature token with lifelink.

2/2
Llanowar Knight {G}{W}

Creature — Elf Knight

Protection from black

2/2
Maraleaf Rider {1}{G}

Creature — Elf Knight

Sacrifice a Food: Target creature blocks Maraleaf Rider this turn if able.

3/1
Oakhame Ranger {G/W}{G/W}{G/W}{G/W}

Creature — Elf Knight

{T}: Creatures you control get +1/+1 until end of turn.

2/2
Bring Back {G/W}{G/W}{G/W}{G/W}

Sorcery — Adventure

Create two 1/1 white Human creature tokens. (Then exile this card. You may cast the creature later from exile.)

Raven's Run Dragoon {2}{G/W}{G/W}

Creature — Elf Knight

Raven’s Run Dragoon can’t be blocked by black creatures.

3/3
Sidar Kondo of Jamuraa {2}{G}{W}

Legendary Creature — Human Knight

Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)

Creatures your opponents control without flying or reach can’t block creatures with power 2 or less.

Partner (You can have two commanders if both have partner.)

2/5
Sir Shandlar of Eberyn {4}{G}{W}

Legendary Creature — Human Knight

4/7
Steel Leaf Champion {G}{G}{G}

Creature — Elf Knight

Steel Leaf Champion can’t be blocked by creatures with power 2 or less.

5/4
Steel Leaf Paladin {4}{G}{W}

Creature — Elf Knight

First strike

When Steel Leaf Paladin enters the battlefield, return a green or white creature you control to its owner’s hand.

4/4
Steward of Valeron {G}{W}

Creature — Human Druid Knight

Vigilance

{T}: Add {G}.

2/2
Syr Faren, the Hengehammer {G}{G}

Legendary Creature — Human Knight

Whenever Syr Faren, the Hengehammer attacks, another target attacking creature gets +X/+X until end of turn, where X is Syr Faren’s power.

2/2
Wilt-Leaf Cavaliers {G/W}{G/W}{G/W}

Creature — Elf Knight

Vigilance

3/4
Wilt-Leaf Liege {1}{G/W}{G/W}{G/W}

Creature — Elf Knight

Other green creatures you control get +1/+1.

Other white creatures you control get +1/+1.

If a spell or ability an opponent controls causes you to discard Wilt-Leaf Liege, put it onto the battlefield instead of putting it into your graveyard.

4/4

Their mind whirled with grand plans, never thinking of what might happen if they got to the end of the list.