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1 – 60 of 64 cards where the card types include “knight” and the color identity ≤ BW and the colors ≥ B

Arrogant Bloodlord {1}{B}{B}

Creature — Vampire Knight

Whenever Arrogant Bloodlord blocks or becomes blocked by a creature with power 1 or less, destroy Arrogant Bloodlord at end of combat.

4/4
Arvad the Cursed {3}{W}{B}

Legendary Creature — Vampire Knight

Deathtouch, lifelink

Other legendary creatures you control get +2/+2.

3/3
Aryel, Knight of Windgrace {2}{W}{B}

Legendary Creature — Human Knight

Vigilance

{2}{W}, {T}: Create a 2/2 white Knight creature token with vigilance.

{B}, {T}, Tap X untapped Knights you control: Destroy target creature with power X or less.

4/4
Belle of the Brawl {2}{B}

Creature — Human Knight

Menace (This creature can’t be blocked except by two or more creatures.)

Whenever Belle of the Brawl attacks, other Knights you control get +1/+0 until end of turn.

3/2
Black Knight {B}{B}

Creature — Human Knight

First strike (This creature deals combat damage before creatures without first strike.)

Protection from white (This creature can’t be blocked, targeted, dealt damage, or enchanted by anything white.)

2/2
Blacklance Paragon {1}{B}

Creature — Human Knight

Flash

When Blacklance Paragon enters the battlefield, target Knight gains deathtouch and lifelink until end of turn.

3/1
Bloodcrazed Paladin {1}{B}

Creature — Vampire Knight

Flash

Bloodcrazed Paladin enters the battlefield with a +1/+1 counter on it for each creature that died this turn.

1/1
Blood-Cursed Knight {1}{W}{B}

Creature — Vampire Knight

As long as you control an enchantment, Blood-Cursed Knight gets +1/+1 and has lifelink. (Damage dealt by this creature also causes you to gain that much life.)

3/2
Cabal Paladin {3}{B}

Creature — Human Knight

Whenever you cast a historic spell, Cabal Paladin deals 2 damage to each opponent. (Artifacts, legendaries, and Sagas are historic.)

4/2
Cadaverous Knight {2}{B}

Creature — Zombie Knight

Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)

{1}{B}{B}: Regenerate Cadaverous Knight.

2/2
Cavalier of Night {2}{B}{B}{B}

Creature — Elemental Knight

Lifelink

When Cavalier of Night enters the battlefield, you may sacrifice another creature. When you do, destroy target creature an opponent controls.

When Cavalier of Night dies, return target creature card with converted mana cost 3 or less from your graveyard to the battlefield.

4/5
Champion of Dusk {3}{B}{B}

Creature — Vampire Knight

When Champion of Dusk enters the battlefield, you draw X cards and you lose X life, where X is the number of Vampires you control.

4/4
Charity Extractor {3}{B}

Creature — Human Knight

Lifelink

1/5
Corpse Knight {W}{B}

Creature — Zombie Knight

Whenever another creature enters the battlefield under your control, each opponent loses 1 life.

2/2
Craven Knight {1}{B}

Creature — Human Knight

Craven Knight can’t block.

2/2
Dakmor Lancer {4}{B}{B}

Creature — Human Knight

When Dakmor Lancer enters the battlefield, destroy target nonblack creature.

3/3
Dauthi Mercenary {2}{B}

Creature — Dauthi Knight Mercenary

Shadow (This creature can block or be blocked by only creatures with shadow.)

{1}{B}: Dauthi Mercenary gets +1/+0 until end of turn.

2/1
Deathless Ancient {4}{B}{B}

Creature — Vampire Knight

Flying

Tap three untapped Vampires you control: Return Deathless Ancient from your graveyard to your hand.

4/4
Eastern Paladin {2}{B}{B}

Creature — Zombie Knight

{B}{B}, {T}: Destroy target green creature.

3/3
Elenda, the Dusk Rose {2}{W}{B}

Legendary Creature — Vampire Knight

Lifelink

Whenever another creature dies, put a +1/+1 counter on Elenda, the Dusk Rose.

When Elenda dies, create X 1/1 white Vampire creature tokens with lifelink, where X is Elenda’s power.

1/1
Fallen Askari {1}{B}

Creature — Human Knight

Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)

Fallen Askari can’t block.

2/2
Foulmire Knight {B}

Creature — Zombie Knight

Deathtouch

1/1
Profane Insight {2}{B}

Instant — Adventure

You draw a card and you lose 1 life. (Then exile this card. You may cast the creature later from exile.)

Haakon, Stromgald Scourge {1}{B}{B}

Legendary Creature — Zombie Knight

You may cast Haakon, Stromgald Scourge from your graveyard, but not from anywhere else.

As long as Haakon is on the battlefield, you may cast Knight spells from your graveyard.

When Haakon dies, you lose 2 life.

3/3
Headless Horseman {2}{B}

Creature — Zombie Knight

2/2
Ihsan's Shade {3}{B}{B}{B}

Legendary Creature — Shade Knight

Protection from white

5/5
Josu Vess, Lich Knight {2}{B}{B}

Legendary Creature — Zombie Knight

Kicker {5}{B} (You may pay an additional {5}{B} as you cast this spell.)

Menace

When Josu Vess, Lich Knight enters the battlefield, if it was kicked, create eight 2/2 black Zombie Knight creature tokens with menace.

4/5
Knight of Dusk {1}{B}{B}

Creature — Human Knight

{B}{B}: Destroy target creature blocking Knight of Dusk.

2/2
Knight of Infamy {1}{B}

Creature — Human Knight

Protection from white (This creature can’t be blocked, targeted, dealt damage, or enchanted by anything white.)

Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)

2/1
Knight of Malice {1}{B}

Creature — Human Knight

First strike

Hexproof from white (This creature can’t be the target of white spells or abilities your opponents control.)

Knight of Malice gets +1/+0 as long as any player controls a white permanent.

2/2
Knight of Stromgald {B}{B}

Creature — Human Knight

Protection from white

{B}: Knight of Stromgald gains first strike until end of turn.

{B}{B}: Knight of Stromgald gets +1/+0 until end of turn.

2/1
Knight of the Ebon Legion {B}

Creature — Vampire Knight

{2}{B}: Knight of the Ebon Legion gets +3/+3 and gains deathtouch until end of turn.

At the beginning of your end step, if a player lost 4 or more life this turn, put a +1/+1 counter on Knight of the Ebon Legion. (Damage causes loss of life.)

1/2
Knight of the Last Breath {5}{W}{B}

Creature — Giant Knight

{3}, Sacrifice another nontoken creature: Create a 1/1 white and black Spirit creature token with flying.

Afterlife 3 (When this creature dies, create three 1/1 white and black Spirit creature tokens with flying.)

4/4
Knights of the Black Rose {3}{W}{B}

Creature — Human Knight

When Knights of the Black Rose enters the battlefield, you become the monarch.

Whenever an opponent becomes the monarch, if you were the monarch as the turn began, that player loses 2 life and you gain 2 life.

4/4
Legion Lieutenant {W}{B}

Creature — Vampire Knight

Other Vampires you control get +1/+1.

2/2
Liliana's Standard Bearer {2}{B}

Creature — Zombie Knight

Flash

When Liliana’s Standard Bearer enters the battlefield, draw X cards, where X is the number of creatures that died under your control this turn.

3/1
Locthwain Paladin {3}{B}

Creature — Human Knight

Menace (This creature can’t be blocked except by two or more creatures.)

Adamant — If at least three black mana was spent to cast this spell, Locthwain Paladin enters the battlefield with a +1/+1 counter on it.

3/2
Lost Legion {1}{B}{B}

Creature — Spirit Knight

When Lost Legion enters the battlefield, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)

2/3
Marauding Knight {2}{B}{B}

Creature — Zombie Knight

Protection from white

Marauding Knight gets +1/+1 for each Plains your opponents control.

2/2
Markov Crusader {4}{B}

Creature — Vampire Knight

Lifelink

Markov Crusader has haste as long as you control another Vampire.

4/3
Markov Dreadknight {3}{B}{B}

Creature — Vampire Knight

Flying

{2}{B}, Discard a card: Put two +1/+1 counters on Markov Dreadknight.

3/3
Mercenary Knight {2}{B}

Creature — Human Mercenary Knight

When Mercenary Knight enters the battlefield, sacrifice it unless you discard a creature card.

4/4
Midnight Reaper {2}{B}

Creature — Zombie Knight

Whenever a nontoken creature you control dies, Midnight Reaper deals 1 damage to you and you draw a card.

3/2
Murderous Rider {1}{B}{B}

Creature — Zombie Knight

Lifelink

When Murderous Rider dies, put it on the bottom of its owner’s library.

2/3
Swift End {1}{B}{B}

Instant — Adventure

Destroy target creature or planeswalker. You lose 2 life. (Then exile this card. You may cast the creature later from exile.)

Oathsworn Knight {1}{B}{B}

Creature — Human Knight

Oathsworn Knight enters the battlefield with four +1/+1 counters on it.

Oathsworn Knight attacks each combat if able.

If damage would be dealt to Oathsworn Knight while it has a +1/+1 counter on it, prevent that damage and remove a +1/+1 counter from it.

0/0
Oathsworn Vampire {1}{B}

Creature — Vampire Knight

Oathsworn Vampire enters the battlefield tapped.

You may cast Oathsworn Vampire from your graveyard if you gained life this turn.

2/2
Order of Midnight {1}{B}

Creature — Human Knight

Flying

Order of Midnight can’t block.

2/2
Alter Fate {1}{B}

Sorcery — Adventure

Return target creature card from your graveyard to your hand. (Then exile this card. You may cast the creature later from exile.)

Order of the Ebon Hand {B}{B}

Creature — Cleric Knight

Protection from white

{B}: Order of the Ebon Hand gains first strike until end of turn.

{B}{B}: Order of the Ebon Hand gets +1/+0 until end of turn.

2/1
Order of Yawgmoth {2}{B}{B}

Creature — Zombie Knight

Fear (This creature can’t be blocked except by artifact creatures and/or black creatures.)

Whenever Order of Yawgmoth deals damage to a player, that player discards a card.

2/2
Phyrexian Crusader {1}{B}{B}

Creature — Zombie Knight

First strike, protection from red and from white

Infect (This creature deals damage to creatures in the form of -1/-1 counters and to players in the form of poison counters.)

2/2
Resolute Rider {W/B}{W/B}{W/B}{W/B}

Creature — Human Knight

{W/B}{W/B}: Resolute Rider gains lifelink until end of turn.

{W/B}{W/B}{W/B}: Resolute Rider gains indestructible until end of turn. (Damage and effects that say “destroy” don’t destroy it.)

4/2
Sanctum Seeker {2}{B}{B}

Creature — Vampire Knight

Whenever a Vampire you control attacks, each opponent loses 1 life and you gain 1 life.

3/4
Sanguine Guard {1}{B}{B}

Creature — Zombie Knight

First strike

{1}{B}: Regenerate Sanguine Guard.

2/2
Shadow Rider {2}{B}{B}

Creature — Knight

Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)

3/3
Skulking Knight {2}{B}

Creature — Zombie Knight

Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)

When Skulking Knight becomes the target of a spell or ability, sacrifice it.

3/3
Smitten Swordmaster {1}{B}

Creature — Human Knight

Lifelink

2/1
Curry Favor {B}

Sorcery — Adventure

You gain X life and each opponent loses X life, where X is the number of Knights you control.

Stillmoon Cavalier {1}{W/B}{W/B}

Creature — Zombie Knight

Protection from white and from black

{W/B}: Stillmoon Cavalier gains flying until end of turn.

{W/B}: Stillmoon Cavalier gains first strike until end of turn.

{W/B}{W/B}: Stillmoon Cavalier gets +1/+0 until end of turn.

2/1
Stromgald Cabal {1}{B}{B}

Creature — Human Knight

{T}, Pay 1 life: Counter target white spell.

2/2
Stromgald Crusader {B}{B}

Creature — Zombie Knight

Protection from white

{B}: Stromgald Crusader gains flying until end of turn.

{B}{B}: Stromgald Crusader gets +1/+0 until end of turn.

2/1
Syr Konrad, the Grim {3}{B}{B}

Legendary Creature — Human Knight

Whenever another creature dies, or a creature card is put into a graveyard from anywhere other than the battlefield, or a creature card leaves your graveyard, Syr Konrad, the Grim deals 1 damage to each opponent.

{1}{B}: Each player mills a card.

5/4
Tresserhorn Skyknight {5}{B}{B}

Creature — Zombie Knight

Flying

Prevent all damage that would be dealt to Tresserhorn Skyknight by creatures with first strike.

5/3
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