61 – 120 of 783 cards where the text includes “any target”

Be'lakor, the Dark Master {3}{U}{B}{R}

Legendary Creature — Demon Noble

Flying

Prince of Chaos — When Be'lakor, the Dark Master enters the battlefield, you draw X cards and you lose X life, where X is the number of Demons you control.

Lord of Torment — Whenever another Demon enters the battlefield under your control, it deals damage equal to its power to any target.

6/5
Bellowsbreath Ogre {2}{R}

Artifact Creature — Ogre Shaman

Starting intensity 1

Whenever Bellowsbreath Ogre attacks, it deals damage equal to its intensity to any target, then perpetually increase its intensity by 1.

3/3
Benevolent Ancestor {2}{W}

Creature — Spirit

Defender (This creature can’t attack.)

{T}: Prevent the next 1 damage that would be dealt to any target this turn.

0/4
Blast from the Past {2}{R}

Instant

Madness {R}, cycling {1}{R}, kicker {2}{R}, flashback {3}{R}, buyback {4}{R}

Blast from the Past deals 2 damage to any target. If this spell was kicked, create a 1/1 red Goblin creature token.

Blasting Station {3}

Artifact

{T}, Sacrifice a creature: Blasting Station deals 1 damage to any target.

Whenever a creature enters the battlefield, you may untap Blasting Station.

Blast of Genius {4}{U}{R}

Sorcery

Choose any target. Draw three cards, then discard a card. Blast of Genius deals damage equal to the discarded card’s mana value to that permanent or player.

Blaze {X}{R}

Sorcery

Blaze deals X damage to any target.

Blazing Hellhound {2}{B}{R}

Creature — Elemental Dog

{1}, Sacrifice another creature: Blazing Hellhound deals 1 damage to any target.

4/3
Blazing Sunsteel {1}{R}

Artifact — Equipment

Equipped creature gets +1/+0 for each opponent you have.

Whenever equipped creature is dealt damage, it deals that much damage to any target.

Equip {4}

Blazing Torch {1}

Artifact — Equipment

Equipped creature can’t be blocked by Vampires or Zombies.

Equipped creature has “{T}, Sacrifice Blazing Torch: Blazing Torch deals 2 damage to any target.”

Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)

Blighted Gorge

Land

{T}: Add {C}.

{4}{R}, {T}, Sacrifice Blighted Gorge: It deals 2 damage to any target.

Blisterstick Shaman {2}{R}

Creature — Goblin Shaman

When Blisterstick Shaman enters the battlefield, it deals 1 damage to any target.

2/1
Bloodhall Priest {2}{B}{R}

Creature — Vampire Cleric

Whenever Bloodhall Priest enters the battlefield or attacks, if you have no cards in hand, Bloodhall Priest deals 2 damage to any target.

Madness {1}{B}{R} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

4/4
Blood Rites {3}{R}{R}

Enchantment

{1}{R}, Sacrifice a creature: Blood Rites deals 2 damage to any target.

Bloodshot Cyclops {5}{R}

Creature — Cyclops Giant

{T}, Sacrifice a creature: Bloodshot Cyclops deals damage equal to the sacrificed creature’s power to any target.

4/4
Bloodthirsty Adversary {1}{R}

Creature — Vampire

Haste

When Bloodthirsty Adversary enters the battlefield, you may pay {2}{R} any number of times. When you pay this cost one or more times, put that many +1/+1 counters on Bloodthirsty Adversary, then exile up to that many target instant and/or sorcery cards with mana value 3 or less from your graveyard and copy them. You may cast any number of the copies without paying their mana costs.

2/2
Bolrac-Clan Crusher {3}{R}{G}

Creature — Ogre Warrior

{T}, Remove a +1/+1 counter from a creature you control: Bolrac-Clan Crusher deals 2 damage to any target.

4/4
Bolt of Keranos {1}{R}{R}

Sorcery

Bolt of Keranos deals 3 damage to any target. Scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)

Bomber Corps {1}{R}

Creature — Human Soldier

Battalion — Whenever Bomber Corps and at least two other creatures attack, Bomber Corps deals 1 damage to any target.

1/2
Bonecrusher Giant {2}{R}

Creature — Giant

Whenever Bonecrusher Giant becomes the target of a spell, Bonecrusher Giant deals 2 damage to that spell’s controller.

4/3
Stomp {1}{R}

Instant — Adventure

Damage can’t be prevented this turn. Stomp deals 2 damage to any target.

Bonethorn Valesk {4}{R}

Creature — Beast

Whenever a permanent is turned face up, Bonethorn Valesk deals 1 damage to any target.

4/2
Borborygmos Enraged {4}{R}{R}{G}{G}

Legendary Creature — Cyclops

Trample

Whenever Borborygmos Enraged deals combat damage to a player, reveal the top three cards of your library. Put all land cards revealed this way into your hand and the rest into your graveyard.

Discard a land card: Borborygmos Enraged deals 3 damage to any target.

7/6
Boros Reckoner {R/W}{R/W}{R/W}

Creature — Minotaur Wizard

Whenever Boros Reckoner is dealt damage, it deals that much damage to any target.

{R/W}: Boros Reckoner gains first strike until end of turn.

3/3
Bosh, Iron Golem {8}

Legendary Artifact Creature — Golem

Trample

{3}{R}, Sacrifice an artifact: Bosh, Iron Golem deals damage equal to the sacrificed artifact’s mana value to any target.

6/7
Bottle-Cap Blast {4}{R}

Instant

Improvise (Your artifacts can help cast this spell. Each artifact you tap after you’re done activating mana abilities pays for {1}.)

Bottle-Cap Blast deals 5 damage to any target. If excess damage was dealt to a permanent this way, create that many tapped Treasure tokens. (They’re artifacts with “{T}, Sacrifice this artifact: Add one mana of any color.”)

Breeches, the Blastmaker {1}{U}{R}

Legendary Creature — Goblin Pirate

Menace

Whenever you cast your second spell each turn, you may sacrifice an artifact. If you do, flip a coin. When you win the flip, copy that spell. You may choose new targets for the copy. When you lose the flip, Breeches, the Blastmaker deals damage equal to that spell’s mana value to any target.

3/3
Brimstone Mage {2}{R}

Creature — Human Shaman

Level up {3}{R} ({3}{R}: Put a level counter on this. Level up only as a sorcery.)

LEVEL 1-2

2/3

{T}: Brimstone Mage deals 1 damage to any target.

LEVEL 3+

2/4

{T}: Brimstone Mage deals 3 damage to any target.

2/2
Brimstone Volley {2}{R}

Instant

Brimstone Volley deals 3 damage to any target.

Morbid — Brimstone Volley deals 5 damage instead if a creature died this turn.

Broadside Bombardiers {2}{R}

Creature — Goblin Pirate

Menace, haste

Boast — Sacrifice another creature or artifact: Broadside Bombardiers deals damage equal to 2 plus the sacrificed permanent’s mana value to any target. (Activate only if this creature attacked this turn and only once each turn.)

2/2
Brothers of Fire {1}{R}{R}

Creature — Human Shaman

{1}{R}{R}: Brothers of Fire deals 1 damage to any target and 1 damage to you.

2/2
Burn at the Stake {2}{R}{R}{R}

Sorcery

As an additional cost to cast this spell, tap any number of untapped creatures you control.

Burn at the Stake deals damage to any target equal to three times the number of creatures tapped this way.

Burn Down the House {3}{R}{R}

Sorcery

Choose one —

• Burn Down the House deals 5 damage to each creature and each planeswalker.

• Create three 1/1 red Devil creature tokens with “When this creature dies, it deals 1 damage to any target.” They gain haste until end of turn.

Burn from Within {X}{R}

Sorcery

Burn from Within deals X damage to any target. If a creature is dealt damage this way, it loses indestructible until end of turn. If that creature would die this turn, exile it instead.

Burning Anger {4}{R}

Enchantment — Aura

Enchant creature

Enchanted creature has “{T}: This creature deals damage equal to its power to any target.”

Burning-Eye Zubera {2}{R}{R}

Creature — Zubera Spirit

When Burning-Eye Zubera dies, if 4 or more damage was dealt to it this turn, Burning-Eye Zubera deals 3 damage to any target.

3/3
Burning Vengeance {2}{R}

Enchantment

Whenever you cast a spell from your graveyard, Burning Vengeance deals 2 damage to any target.

Burn Trail {3}{R}

Sorcery

Burn Trail deals 3 damage to any target.

Conspire (As you cast this spell, you may tap two untapped creatures you control that share a color with it. When you do, copy it and you may choose a new target for the copy.)

Burst Lightning {R}

Instant

Kicker {4} (You may pay an additional {4} as you cast this spell.)

Burst Lightning deals 2 damage to any target. If this spell was kicked, it deals 4 damage instead.

Cackling Flames {3}{R}

Instant

Cackling Flames deals 3 damage to any target.

Hellbent — Cackling Flames deals 5 damage instead if you have no cards in hand.

Cacophony Scamp {R}

Creature — Phyrexian Goblin Warrior

Whenever Cacophony Scamp deals combat damage to a player, you may sacrifice it. If you do, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)

When Cacophony Scamp dies, it deals damage equal to its power to any target.

1/1
Calibrated Blast {2}{R}

Instant

Reveal cards from the top of your library until you reveal a nonland card. Put the revealed cards on the bottom of your library in a random order. When you reveal a nonland card this way, Calibrated Blast deals damage equal to that card’s mana value to any target.

Flashback {3}{R}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

Call In a Professional {2}{R}

Instant

Players can’t gain life this turn. Damage can’t be prevented this turn. Call In a Professional deals 3 damage to any target. (Shield counters don’t prevent this damage as they’re removed.)

Candles' Glow {1}{W}

Instant — Arcane

Prevent the next 3 damage that would be dealt to any target this turn. You gain life equal to the damage prevented this way.

Splice onto Arcane {1}{W} (As you cast an Arcane spell, you may reveal this card from your hand and pay its splice cost. If you do, add this card’s effects to that spell.)

Capricious Sorcerer {2}{U}

Creature — Human Wizard

{T}: Capricious Sorcerer deals 1 damage to any target. Activate only during your turn, before attackers are declared.

1/1
Captain Rex Nebula {1}{R}{W}

Legendary Creature — Human Pilot Employee

At the beginning of combat on your turn, choose target nonland permanent you control. Until end of turn, it becomes a Vehicle artifact with base power and toughness each equal to its mana value, and it gains crew 2 and “Crash Land — Whenever this Vehicle deals damage, roll a six-sided die. If the result is equal to this Vehicle’s mana value, sacrifice this Vehicle, then it deals that much damage to any target.”

2/2
Captain Ripley Vance {2}{R}

Legendary Creature — Human Pirate

Whenever you cast your third spell each turn, put a +1/+1 counter on Captain Ripley Vance, then it deals damage equal to its power to any target.

3/2
Carbonize {2}{R}

Instant

Carbonize deals 3 damage to any target. If it’s a creature, it can’t be regenerated this turn, and if it would die this turn, exile it instead.

Caregiver {W}

Creature — Human Cleric

{W}, Sacrifice a creature: Prevent the next 1 damage that would be dealt to any target this turn.

1/1
Case of the Market Melee {1}{R}

Enchantment — Case

When this Case enters the battlefield, it deals 1 damage to any target.

Damage isn’t removed from creatures during cleanup steps.

To solve — Three or more creatures are damaged.

Solved — Whenever you attack with one or more creatures, this Case deals that much damage divided as you choose among any number of targets.

Cautery Sliver {R}{W}

Creature — Sliver

All Slivers have “{1}, Sacrifice this permanent: This permanent deals 1 damage to any target.”

All Slivers have “{1}, Sacrifice this permanent: Prevent the next 1 damage that would be dealt to target player, planeswalker, or Sliver creature this turn.”

2/2
Cephalid Constable {1}{U}{U}

Creature — Cephalid Wizard

Whenever Cephalid Constable deals combat damage to a player, return up to that many target permanents that player controls to their owner’s hand.

1/1
Chainflinger {3}{R}

Creature — Beast

{1}{R}, {T}: Chainflinger deals 1 damage to any target.

Threshold{2}{R}, {T}: Chainflinger deals 2 damage to any target. Activate only if seven or more cards are in your graveyard.

2/2
Chain Lightning {R}

Sorcery

Chain Lightning deals 3 damage to any target. Then that player or that permanent’s controller may pay {R}{R}. If the player does, they may copy this spell and may choose a new target for that copy.

Chain of Plasma {1}{R}

Instant

Chain of Plasma deals 3 damage to any target. Then that player or that permanent’s controller may discard a card. If the player does, they may copy this spell and may choose a new target for that copy.

Chamber Sentry {X}

Artifact Creature — Construct

Chamber Sentry enters the battlefield with a +1/+1 counter on it for each color of mana spent to cast it.

{X}, {T}, Remove X +1/+1 counters from Chamber Sentry: It deals X damage to any target.

{W}{U}{B}{R}{G}: Return Chamber Sentry from your graveyard to your hand.

0/0
Chandra Ablaze {4}{R}{R}

Legendary Planeswalker — Chandra

+1: Discard a card. If a red card is discarded this way, Chandra Ablaze deals 4 damage to any target.

−2: Each player discards their hand, then draws three cards.

−7: Cast any number of red instant and/or sorcery cards from your graveyard without paying their mana costs.

Loyalty: 5
Chandra, Dressed to Kill {1}{R}{R}

Legendary Planeswalker — Chandra

+1: Add {R}. Chandra, Dressed to Kill deals 1 damage to up to one target player or planeswalker.

+1: Exile the top card of your library. If it’s red, you may cast it this turn.

−7: Exile the top five cards of your library. You may cast red spells from among them this turn. You get an emblem with “Whenever you cast a red spell, this emblem deals X damage to any target, where X is the amount of mana spent to cast that spell.”

Loyalty: 3
Chandra, Flame's Fury {4}{R}{R}

Legendary Planeswalker — Chandra

+1: Chandra, Flame’s Fury deals 2 damage to any target.

−2: Chandra, Flame’s Fury deals 4 damage to target creature and 2 damage to that creature’s controller.

−8: Chandra, Flame’s Fury deals 10 damage to target player and each creature that player controls.

Loyalty: 4
Chandra, Heart of Fire {3}{R}{R}

Legendary Planeswalker — Chandra

+1: Discard your hand, then exile the top three cards of your library. Until end of turn, you may play cards exiled this way.

+1: Chandra, Heart of Fire deals 2 damage to any target.

−9: Search your graveyard and library for any number of red instant and/or sorcery cards, exile them, then shuffle. You may cast them this turn. Add six {R}.

Loyalty: 5
Chandra, Novice Pyromancer {3}{R}

Legendary Planeswalker — Chandra

+1: Elementals you control get +2/+0 until end of turn.

−1: Add {R}{R}.

−2: Chandra, Novice Pyromancer deals 2 damage to any target.

Loyalty: 5