Glass Asp (Time Spiral #197)

Glass Asp {1}{G}{G}

Creature — Snake

Whenever Glass Asp deals combat damage to a player, that player loses 2 life at the beginning of their next draw step unless they pay {2} before that step.

Its venom induces a fever that causes its victims to relive the attack in recurring, haunting visions.

2/1

Illustrated by Richard Kane Ferguson

Standard
Alchemy
Pioneer
Explorer
Modern
Historic
Legacy
Brawl
Vintage
Timeless
Commander
Pauper
Oathbreaker
Penny
Notes and Rules Information for Glass Asp:
  • After Glass Asp’s triggered ability resolves, the affected player has the ability to perform a special action of paying {2}. This action may be performed any time the player has priority, and it doesn’t use the stack. It may be performed only once. Once that player’s next draw step begins, the player no longer has the ability to perform this action. If the player performed the action, the delayed “lose 2 life” triggered ability won’t trigger. Otherwise, it will. (2006-09-25)