Toll of the Invasion (War of the Spark #108)

Toll of the Invasion {2}{B}

Sorcery

Target opponent reveals their hand. You choose a nonland card from it. That player discards that card.

Amass Zombies 1. (Put a +1/+1 counter on an Army you control. It’s also a Zombie. If you don’t control an Army, create a 0/0 black Zombie Army creature token first.)

Illustrated by Joe Slucher

Standard
Alchemy
Pioneer
Explorer
Modern
Historic
Legacy
Brawl
Vintage
Timeless
Commander
Pauper
Oathbreaker
Penny
Notes and Rules Information for Toll of the Invasion:
  • You still amass 1 even if that player has no nonland cards to discard. (2019-05-03)
  • Army is a new creature type. It’s possible to control a nontoken Army (perhaps a creature with the changeling ability) and, through combinations of other cards, it’s possible to control multiple Army tokens. When instructed to amass, you may put +1/+1 counters on any of your Army creatures, and you may choose a different one each time. (2019-05-03)
  • If you don’t control an Army, the Zombie Army token that you create enters the battlefield as a 0/0 creature. Any abilities that trigger when a creature with a certain power enters the battlefield, such as that of Mentor of the Meek, will see the token enter as a 0/0 creature before it gets +1/+1 counters. (2019-05-03)
  • Some spells that amass may require targets. If each target chosen is an illegal target as that spell tries to resolve, it doesn’t resolve. You won’t amass. (2019-05-03)