Moss-Pit Skeleton (Zendikar Rising #228)

Moss-Pit Skeleton {B}{G}

Creature — Plant Skeleton

Kicker {3} (You may pay an additional {3} as you cast this spell.)

If Moss-Pit Skeleton was kicked, it enters the battlefield with three +1/+1 counters on it.

Whenever one or more +1/+1 counters are put on a creature you control, if Moss-Pit Skeleton is in your graveyard, you may put Moss-Pit Skeleton on top of your library.

2/2

Illustrated by Bryan Sola

Standard
Alchemy
Pioneer
Explorer
Modern
Historic
Legacy
Brawl
Vintage
Timeless
Commander
Pauper
Oathbreaker
Penny
Notes and Rules Information for Moss-Pit Skeleton:
  • Moss-Pit Skeleton’s last ability triggers only if it’s already in your graveyard as +1/+1 counters are put onto a creature you control. (2020-09-25)
  • Moss-Pit Skeleton’s last ability triggers if a creature enters the battlefield under your control with +1/+1 counters on it, as well as when +1/+1 counters are put on a creature you already control. (2020-09-25)
  • Kicker represents an optional additional cost that you may choose to pay as you cast the spell. A spell cast with that additional cost paid is “kicked.” (2020-09-25)
  • You can’t pay a kicker cost more than once. (2020-09-25)
  • If you put a permanent with a kicker ability onto the battlefield without casting it, you can’t kick it. (2020-09-25)
  • If you copy a kicked spell, the copy is also kicked. If a card or token enters the battlefield as a copy of a permanent that’s already on the battlefield, the new permanent isn’t kicked, even if the original was. (2020-09-25)
  • To determine a spell’s total cost, start with the mana cost (or an alternative cost if another card’s effect allows you to pay one instead), add any cost increases (such as kicker), then apply any cost reductions. The converted mana cost of the spell is determined only by its mana cost, no matter what the total cost to cast the spell was. (2020-09-25)
  • Some instant or sorcery spells require alternative or additional targets if they’re kicked. You ignore these targeting requirements if those spells aren’t kicked, and you can’t kick those spells unless you can choose the appropriate targets. On the other hand, you can kick a permanent spell even if you won’t be able to choose targets for an enters-the-battlefield ability of that permanent once the spell resolves. (2020-09-25)
  • An ability that triggers when a player casts a kicked spell resolves before the spell that caused it to trigger, but after targets have been chosen for that spell. It resolves even if that spell is countered. (2020-09-25)