Chimeric Sphere (Weatherlight #148)

Chimeric Sphere {3}

Artifact

{2}: Until end of turn, Chimeric Sphere becomes a 2/1 Construct artifact creature with flying.

{2}: Until end of turn, Chimeric Sphere becomes a 3/2 Construct artifact creature and loses flying.

Illustrated by Colin MacNeil

Standard
Alchemy
Pioneer
Explorer
Modern
Historic
Legacy
Brawl
Vintage
Timeless
Commander
Pauper
Oathbreaker
Penny
Notes and Rules Information for Chimeric Sphere:
  • If the first ability is activated and resolves, then the second ability is activated and resolves, Chimeric Sphere will be a 3/2 creature. It won’t have flying. (2008-04-01)
  • A noncreature permanent that turns into a creature can attack, and its {T} abilities can be activated, only if its controller has continuously controlled that permanent since the beginning of their most recent turn. It doesn’t matter how long the permanent has been a creature. (2008-08-01)