2401 – 2460 of 3,628 cards where the card types include “human”

Priest of Fell Rites {W}{B}

Creature — Human Warlock

{T}, Pay 3 life, Sacrifice Priest of Fell Rites: Return target creature card from your graveyard to the battlefield. Activate only as a sorcery.

Unearth {3}{W}{B} ({3}{W}{B}: Return this card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)

2/2
Priest of Forgotten Gods {1}{B}

Creature — Human Cleric

{T}, Sacrifice two other creatures: Any number of target players each lose 2 life and sacrifice a creature. You add {B}{B} and draw a card.

1/2
Priest of Gix {2}{B}

Creature — Phyrexian Human Cleric Minion

When Priest of Gix enters the battlefield, add {B}{B}{B}.

2/1
Priest of Iroas {R}

Creature — Human Cleric

{3}{W}, Sacrifice Priest of Iroas: Destroy target enchantment.

1/1
Priest of the Blessed Graf {2}{W}

Creature — Human Cleric

At the beginning of your end step, create X 1/1 white Spirit creature tokens with flying, where X is the number of opponents who control more lands than you.

1/2
Priest of the Blood Rite {3}{B}{B}

Creature — Human Cleric

When Priest of the Blood Rite enters the battlefield, create a 5/5 black Demon creature token with flying.

At the beginning of your upkeep, you lose 2 life.

2/2
Priest of the Wakening Sun {W}

Creature — Human Cleric

At the beginning of your upkeep, you may reveal a Dinosaur card from your hand. If you do, you gain 2 life.

{3}{W}{W}, Sacrifice Priest of the Wakening Sun: Search your library for a Dinosaur card, reveal it, put it into your hand, then shuffle.

1/1
Priest of Urabrask {2}{R}

Creature — Phyrexian Human Cleric

When Priest of Urabrask enters the battlefield, add {R}{R}{R}.

2/1
Priest of Yawgmoth {1}{B}

Creature — Phyrexian Human Cleric

{T}, Sacrifice an artifact: Add an amount of {B} equal to the sacrificed artifact’s mana value.

1/2
Primal Druid {1}{G}

Creature — Human Druid

When Primal Druid dies, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle.

0/3
Prince Imrahil the Fair {W}{U}

Legendary Creature — Human Noble

Whenever you draw your second card each turn, create a 1/1 white Human Soldier creature token.

2/2
Princess Lucrezia {3}{U}{U}{B}

Legendary Creature — Human Wizard

{T}: Add {U}.

5/4
Prismari Apprentice {U}{R}

Creature — Human Shaman

Magecraft — Whenever you cast or copy an instant or sorcery spell, Prismari Apprentice can’t be blocked this turn. If that spell has mana value 5 or greater, put a +1/+1 counter on Prismari Apprentice.

2/2
Prodigal Pyromancer {2}{R}

Creature — Human Wizard

{T}: Prodigal Pyromancer deals 1 damage to any target.

1/1
Prodigal Sorcerer {2}{U}

Creature — Human Wizard

{T}: Prodigal Sorcerer deals 1 damage to any target.

1/1
Professional Face-Breaker {2}{R}

Creature — Human Warrior

Menace

Whenever one or more creatures you control deal combat damage to a player, create a Treasure token.

Sacrifice a Treasure: Exile the top card of your library. You may play that card this turn.

2/3
Proficient Pyrodancer {2}{R}

Creature — Human Performer

When Proficient Pyrodancer enters the battlefield, you may put an art sticker on a nonland permanent you own.

{2}{R}: Another target creature with an art sticker on it gets +2/+0 and gains menace until end of turn.

2/3
Projektor Inspector {2}{U}

Creature — Human Detective

Whenever Projektor Inspector or another Detective enters the battlefield under your control and whenever a Detective you control is turned face up, you may draw a card. If you do, discard a card.

3/2
Promised Kannushi {G}

Creature — Human Druid

Soulshift 7 (When this creature dies, you may return target Spirit card with mana value 7 or less from your graveyard to your hand.)

1/1
Promising Duskmage {2}{B}

Creature — Human Warlock

When Promising Duskmage dies, if it had a +1/+1 counter on it, draw a card.

2/3
Propeller Pioneer {3}{W}

Creature — Human Artificer

Flying

Fabricate 1 (When this creature enters the battlefield, put a +1/+1 counter on it or create a 1/1 colorless Servo artifact creature token.)

2/1
Prophetic Flamespeaker {1}{R}{R}

Creature — Human Shaman

Double strike, trample

Whenever Prophetic Flamespeaker deals combat damage to a player, exile the top card of your library. You may play it this turn.

1/3
Prophet of Kruphix {3}{G}{U}

Creature — Human Wizard

Untap all creatures and lands you control during each other player’s untap step.

You may cast creature spells as though they had flash.

2/3
Prosperity Tycoon {3}{W}

Creature — Human Noble

When Prosperity Tycoon enters the battlefield, create a 1/1 red Mercenary creature token with “{T}: Target creature you control gets +1/+0 until end of turn. Activate only as a sorcery.”

{2}, Sacrifice a token: Prosperity Tycoon gains indestructible until end of turn. Tap it. (Damage and effects that say “destroy” don’t destroy it.)

4/2
Prosperous Pirates {4}{U}

Creature — Human Pirate

When Prosperous Pirates enters the battlefield, create two Treasure tokens. (They’re artifacts with “{T}, Sacrifice this artifact: Add one mana of any color.”)

3/4
Prosperous Thief {2}{U}

Creature — Human Ninja

Ninjutsu {1}{U} ({1}{U}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)

Whenever one or more Ninja or Rogue creatures you control deal combat damage to a player, create a Treasure token. (It’s an artifact with “{T}, Sacrifice this artifact: Add one mana of any color.”)

3/2
Protean Thaumaturge {1}{U}

Creature — Human Wizard

Constellation — Whenever an enchantment enters the battlefield under your control, you may have Protean Thaumaturge become a copy of another target creature, except it has this ability.

1/1
Protective Parents {2}{W}

Creature — Human Peasant

When Protective Parents dies, create a Young Hero Role token attached to up to one target creature you control. (If you control another Role on it, put that one into the graveyard. Enchanted creature has “Whenever this creature attacks, if its toughness is 3 or less, put a +1/+1 counter on it.”)

3/2
Protector of Gondor {3}{W}

Creature — Human Soldier

When Protector of Gondor enters the battlefield, create a 1/1 white Human Soldier creature token.

3/3
Protocol Knight {3}{U}

Creature — Human Knight

When Protocol Knight enters the battlefield, tap target creature an opponent controls. Put a stun counter on that creature if you control another Knight. (If a permanent with a stun counter would become untapped, remove one from it instead.)

3/4
Proud Mentor {2}{W}

Creature — Human Warrior

Partner with Impetuous Protege (When this creature enters the battlefield, target player may put Impetuous Protege into their hand from their library, then shuffle.)

{W}, {T}: Tap target creature.

1/1
Proud Wildbonder {2}{R/G}{R/G}

Creature — Human Warrior

Trample

Creatures you control with trample have “You may have this creature assign its combat damage as though it weren’t blocked.”

4/3
Proven Combatant {U}

Creature — Human Warrior

Eternalize {4}{U}{U} ({4}{U}{U}, Exile this card from your graveyard: Create a token that’s a copy of it, except it’s a 4/4 black Zombie Human Warrior with no mana cost. Eternalize only as a sorcery.)

1/1
Prowling Geistcatcher {3}{B}

Creature — Human Rogue

Whenever you sacrifice another creature, exile it. If that creature was a token, put a +1/+1 counter on Prowling Geistcatcher.

When Prowling Geistcatcher leaves the battlefield, return each card exiled with it to the battlefield under your control.

2/4
Psionic Snoop {2}{U}

Creature — Human Rogue

Flash

When Psionic Snoop enters the battlefield, it connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on this creature.)

0/3
Pterodon Knight {3}{W}

Creature — Human Knight

Pterodon Knight has flying as long as you control a Dinosaur.

3/3
Pulsemage Advocate {2}{W}

Creature — Human Cleric

{T}: Return three target cards from an opponent’s graveyard to their hand. Return target creature card from your graveyard to the battlefield.

1/3
Puppet Conjurer {1}{B}

Artifact Creature — Human Wizard

{U}, {T}: Create a 0/1 blue Homunculus artifact creature token.

At the beginning of your upkeep, sacrifice a Homunculus.

1/2
Puppeteer {2}{U}

Creature — Human Wizard

{U}, {T}: You may tap or untap target creature.

1/2
Puresteel Paladin {W}{W}

Creature — Human Knight

Whenever an Equipment enters the battlefield under your control, you may draw a card.

Metalcraft — Equipment you control have equip {0} as long as you control three or more artifacts.

2/2
Pyromantic Pilgrim {2}{R}

Creature — Human Wizard

Haste (This creature can attack and {T} as soon as it comes under your control.)

3/1
Qarsi High Priest {B}

Creature — Human Cleric

{1}{B}, {T}, Sacrifice another creature: Manifest the top card of your library. (Put that card onto the battlefield face down as a 2/2 creature. Turn it face up any time for its mana cost if it’s a creature card.)

0/2
Qarsi Sadist {1}{B}

Creature — Human Cleric

Exploit (When this creature enters the battlefield, you may sacrifice a creature.)

When Qarsi Sadist exploits a creature, target opponent loses 2 life and you gain 2 life.

1/3
Quandrix Apprentice {G}{U}

Creature — Human Wizard

Magecraft — Whenever you cast or copy an instant or sorcery spell, look at the top three cards of your library. You may reveal a land card from among them and put that card into your hand. Put the rest on the bottom of your library in any order.

2/2
Queen Kayla bin-Kroog {1}{R}{W}

Legendary Creature — Human Noble

{4}, {T}: Discard all the cards in your hand, then draw that many cards. You may choose an artifact or creature card with mana value 1 you discarded this way, then do the same for artifact or creature cards with mana values 2 and 3. Return those cards to the battlefield. Activate only as a sorcery.

2/3
Queen Marchesa {1}{R}{W}{B}

Legendary Creature — Human Assassin

Deathtouch, haste

When Queen Marchesa enters the battlefield, you become the monarch.

At the beginning of your upkeep, if an opponent is the monarch, create a 1/1 black Assassin creature token with deathtouch and haste.

3/3
Queen of Ice {2}{U}

Creature — Human Noble Wizard

Whenever Queen of Ice deals combat damage to a creature, tap that creature. It doesn’t untap during its controller’s next untap step.

2/3
Rage of Winter {1}{U}

Sorcery — Adventure

Tap target creature. It doesn’t untap during its controller’s next untap step. (Then exile this card. You may cast the creature later from exile.)

Questing Druid {1}{G}

Creature — Human Druid

Whenever you cast a spell that’s white, blue, black, or red, put a +1/+1 counter on Questing Druid.

1/1
Seek the Beast {1}{R}

Instant — Adventure

Exile the top two cards of your library. Until your next end step, you may play those cards.

Quicksmith Genius {2}{R}

Creature — Human Artificer

Whenever an artifact enters the battlefield under your control, you may discard a card. If you do, draw a card.

3/2
Quicksmith Rebel {3}{R}

Creature — Human Artificer

When Quicksmith Rebel enters the battlefield, target artifact you control gains “{T}: This artifact deals 2 damage to any target” for as long as you control Quicksmith Rebel.

3/2
Quicksmith Spy {3}{U}

Creature — Human Artificer

When Quicksmith Spy enters the battlefield, target artifact you control gains “{T}: Draw a card” for as long as you control Quicksmith Spy.

2/3
Raddic, Tal Zealot {2}{W}{B}

Legendary Creature — Human Knight

Hexproof from white and from black

Whenever one or more Knights you control attack, draft a card from Raddic, Tal Zealot’s spellbook.

4/4
Radha's Firebrand {1}{R}

Creature — Human Warrior

Whenever Radha’s Firebrand attacks, target creature defending player controls with power less than Radha’s Firebrand’s power can’t block this turn.

Domain{5}{R}: Radha’s Firebrand gets +2/+2 until end of turn. This ability costs {1} less to activate for each basic land type among lands you control. Activate only once each turn.

3/1
Radiant Performer {3}{R}{R}

Creature — Human Wizard

Flash

When Radiant Performer enters the battlefield, if you cast it from your hand, choose target spell or ability that targets only a single permanent or player. Copy that spell or ability for each other permanent or player the spell or ability could target. Each copy targets a different one of those permanents and players.

2/2
Radiant's Dragoons {3}{W}

Creature — Human Soldier

Echo {3}{W} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)

When Radiant’s Dragoons enters the battlefield, you gain 5 life.

2/5
Raff Capashen, Ship's Mage {2}{W}{U}

Legendary Creature — Human Wizard

Flash

Flying

You may cast historic spells as though they had flash. (Artifacts, legendaries, and Sagas are historic.)

3/3
Raffine's Informant {1}{W}

Creature — Human Wizard

When Raffine’s Informant enters the battlefield, it connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on this creature.)

2/1
Raffine's Silencer {2}{B}

Creature — Human Assassin

When Raffine’s Silencer enters the battlefield, it connives. (Draw a card, then discard a card. If you discarded a nonland card, put a +1/+1 counter on this creature.)

When Raffine’s Silencer dies, target creature an opponent controls gets -X/-X until end of turn, where X is Raffine’s Silencer’s power.

1/1
Raff, Weatherlight Stalwart {W}{U}

Legendary Creature — Human Wizard

Whenever you cast an instant or sorcery spell, you may tap two untapped creatures you control. If you do, draw a card.

{3}{W}{W}: Creatures you control get +1/+1 and gain vigilance until end of turn.

1/3
Rafiq of the Many {1}{G}{W}{U}

Legendary Creature — Human Knight

Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)

Whenever a creature you control attacks alone, it gains double strike until end of turn.

3/3