2341 – 2400 of 3,628 cards where the card types include “human”

Passwall Adept {1}{U}

Creature — Human Wizard

{2}{U}: Target creature can’t be blocked this turn.

1/3
Pathmaker Initiate {1}{R}

Creature — Human Wizard

{T}: Target creature with power 2 or less can’t be blocked this turn.

2/1
Patient Naturalist {2}{G}

Creature — Human Scout

When Patient Naturalist enters the battlefield, mill three cards. Put a land card from among the milled cards into your hand. If you can’t, create a Treasure token. (To mill three cards, put the top three cards of your library into your graveyard.)

2/3
Patron Wizard {U}{U}{U}

Creature — Human Wizard

Tap an untapped Wizard you control: Counter target spell unless its controller pays {1}.

2/2
Pavel Maliki {4}{B}{R}

Legendary Creature — Human

{B}{R}: Pavel Maliki gets +1/+0 until end of turn.

5/3
Peacekeeper {2}{W}

Creature — Human

At the beginning of your upkeep, sacrifice Peacekeeper unless you pay {1}{W}.

Creatures can’t attack.

1/1
Pearlspear Courier {2}{W}

Creature — Human Soldier

You may choose not to untap Pearlspear Courier during your untap step.

{2}{W}, {T}: Target Soldier creature gets +2/+2 and has vigilance for as long as Pearlspear Courier remains tapped.

2/1
Peerless Ropemaster {4}{U}

Creature — Human Rogue

When Peerless Ropemaster enters the battlefield, return up to one target tapped creature to its owner’s hand.

4/4
Peerless Samurai {2}{R}

Creature — Human Samurai

Menace (This creature can’t be blocked except by two or more creatures.)

Whenever a Samurai or Warrior you control attacks alone, the next spell you cast this turn costs {1} less to cast.

2/3
Pelargir Survivor {1}{U}

Creature — Human Peasant

{T}: Add one mana of any color. Spend this mana only to cast an instant or sorcery spell.

{5}{U}, {T}: Target player mills three cards. (They put the top three cards of their library into their graveyard.)

1/3
Pentarch Paladin {2}{W}{W}{W}

Creature — Human Knight

Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)

As Pentarch Paladin enters the battlefield, choose a color.

{W}{W}, {T}: Destroy target permanent of the chosen color.

3/3
People of the Woods {G}{G}

Creature — Human

People of the Woods’s toughness is equal to the number of Forests you control.

1/*
Peri Brown {3}{W}

Legendary Creature — Human

The first historic spell you cast each turn has convoke. (Your creatures can help cast it. Each creature you tap while casting it pays for {1} or one mana of that creature’s color.)

Doctor’s companion (You can have two commanders if the other is the Doctor.)

2/3
Perimeter Captain {W}

Creature — Human Soldier

Defender

Whenever a creature you control with defender blocks, you may gain 2 life.

0/4
Perimeter Enforcer {1}{W}

Creature — Human Detective

Flying, lifelink

Whenever another Detective enters the battlefield under your control and whenever a Detective you control is turned face up, Perimeter Enforcer gets +1/+1 until end of turn.

1/1
Perimeter Patrol {2}{G}

Creature — Human Soldier

Whenever an artifact enters the battlefield under your control, Perimeter Patrol gets +1/+0 until end of turn.

3/3
Perimeter Sergeant {2}{W}

Creature — Human Soldier

Whenever Perimeter Sergeant attacks, other Humans you control get +1/+0 until end of turn.

3/2
Persistent Petitioners {1}{U}

Creature — Human Advisor

{1}, {T}: Target player mills a card. (They put the top card of their library into their graveyard.)

Tap four untapped Advisors you control: Target player mills twelve cards.

A deck can have any number of cards named Persistent Petitioners.

1/3
Person of Interest {3}{R}

Creature — Human Rogue

When Person of Interest enters the battlefield, suspect it. Create a 2/2 white and blue Detective creature token. (A suspected creature has menace and can’t block.)

2/2
Phalanx Leader {W}{W}

Creature — Human Soldier

Heroic — Whenever you cast a spell that targets Phalanx Leader, put a +1/+1 counter on each creature you control.

1/1
Phalanx Vanguard {1}{W}

Creature — Human Soldier

Vigilance

Whenever an artifact enters the battlefield under your control, Phalanx Vanguard gets +1/+0 until end of turn.

2/2
Phoebe, Head of S.N.E.A.K. {1}{U}{B}

Legendary Creature — Human Spy

Phoebe, Head of S.N.E.A.K. can’t be blocked by creatures with flavor text.

{2}{U}{B}: Phoebe permanently steals target creature’s text box. (That creature loses all rules text, flavor text, and watermarks. This creature gains them.)

2/3
Phyrexian Missionary {1}{W}

Creature — Phyrexian Human Cleric

Kicker {1}{B} (You may pay an additional {1}{B} as you cast this spell.)

Lifelink

When Phyrexian Missionary enters the battlefield, if it was kicked, return target creature card from your graveyard to your hand.

2/3
Phyrexian Vivisector {1}{B}

Creature — Phyrexian Human

Whenever a creature you control dies, scry 1. (Look at the top card of your library. You may put that card on the bottom of your library.)

2/2
Pia and Kiran Nalaar {2}{R}{R}

Legendary Creature — Human Artificer

When Pia and Kiran Nalaar enters the battlefield, create two 1/1 colorless Thopter artifact creature tokens with flying.

{2}{R}, Sacrifice an artifact: Pia and Kiran Nalaar deals 2 damage to any target.

2/2
Pia Nalaar {2}{R}

Legendary Creature — Human Artificer

When Pia Nalaar enters the battlefield, create a 1/1 colorless Thopter artifact creature token with flying.

{1}{R}: Target artifact creature gets +1/+0 until end of turn.

{1}, Sacrifice an artifact: Target creature can’t block this turn.

2/2
Pia Nalaar, Consul of Revival {R}{W}

Legendary Creature — Human Artificer

Thopters you control have haste.

Whenever you play a land from exile or cast a spell from exile, create a 1/1 colorless Thopter artifact creature token with flying.

2/3
Pianna, Nomad Captain {1}{W}{W}

Legendary Creature — Human Nomad

Whenever Pianna, Nomad Captain attacks, attacking creatures get +1/+1 until end of turn.

2/2
Pietra, Crafter of Clowns {1}{R}{W}

Legendary Creature — Human Clown Artificer

Haste

Robots you control get +1/+1.

{R}{W}, {T}, Tell a joke you haven’t told this game to someone outside the game: Create a 1/1 white Clown Robot artifact creature token. If that person laughed, the token gains haste until end of turn.

3/2
Pikemen {1}{W}

Creature — Human Soldier

First strike; banding (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are blocking or being blocked by a creature, you divide that creature’s combat damage, not its controller, among any of the creatures it’s being blocked by or is blocking.)

1/1
Pilgrim of Justice {2}{W}

Creature — Human Cleric

Protection from red

{W}, Sacrifice Pilgrim of Justice: The next time a red source of your choice would deal damage this turn, prevent that damage.

1/3
Pilgrim of Virtue {2}{W}

Creature — Human Cleric

Protection from black

{W}, Sacrifice Pilgrim of Virtue: The next time a black source of your choice would deal damage this turn, prevent that damage.

1/3
Pillaging Horde {2}{R}{R}

Creature — Human Barbarian

When Pillaging Horde enters the battlefield, sacrifice it unless you discard a card at random.

5/5
Pious Evangel {2}{W}

Creature — Human Cleric

Whenever Pious Evangel or another creature enters the battlefield under your control, you gain 1 life.

{2}, {T}, Sacrifice another permanent: Transform Pious Evangel.

2/2
Wayward Disciple

Creature — Human Cleric

Whenever Wayward Disciple or another creature you control dies, target opponent loses 1 life and you gain 1 life.

2/4
Pious Warrior {3}{W}

Creature — Human Rebel Warrior

Whenever Pious Warrior is dealt combat damage, you gain that much life.

2/3
Pious Wayfarer {W}

Creature — Human Scout

Constellation — Whenever an enchantment enters the battlefield under your control, target creature gets +1/+1 until end of turn.

1/2
Piper of the Swarm {1}{B}

Creature — Human Warlock

Rats you control have menace.

{1}{B}, {T}: Create a 1/1 black Rat creature token.

{2}{B}{B}, {T}, Sacrifice three Rats: Gain control of target creature.

1/3
Piper Wright, Publick Reporter {1}{U}

Legendary Creature — Human Detective

Whenever Piper Wright deals combat damage to a player, investigate that many times. (To investigate, create a Clue token. It’s an artifact with “{2}, Sacrifice this artifact: Draw a card.”)

Whenever you sacrifice a Clue, put a +1/+1 counter on target creature you control.

1/2
Pippa, Duchess of Dice {2}{G}

Legendary Creature — Human Noble

{2}{G}, {T}: Roll a six-sided die. It becomes a green Die creature token with power and toughness each equal to its result.

{2}{U}, {T}: Reroll any die. (Activate only any time it makes sense.)

2/2
Pirate Ship {4}{U}

Creature — Human Pirate

Pirate Ship can’t attack unless defending player controls an Island.

{T}: Pirate Ship deals 1 damage to any target.

When you control no Islands, sacrifice Pirate Ship.

4/3
Pir, Imaginative Rascal {2}{G}

Legendary Creature — Human

Partner with Toothy, Imaginary Friend (When this creature enters the battlefield, target player may put Toothy into their hand from their library, then shuffle.)

If one or more counters would be put on a permanent your team controls, that many plus one of each of those kinds of counters are put on that permanent instead.

1/1
Pitiless Plunderer {3}{B}

Creature — Human Pirate

Whenever another creature you control dies, create a Treasure token. (It’s an artifact with “{T}, Sacrifice this artifact: Add one mana of any color.”)

1/4
Pit Keeper {1}{B}

Creature — Human Wizard

When Pit Keeper enters the battlefield, if you have four or more creature cards in your graveyard, you may return target creature card from your graveyard to your hand.

2/1
Plaguecrafter {2}{B}

Creature — Human Shaman

When Plaguecrafter enters the battlefield, each player sacrifices a creature or planeswalker. Each player who can’t discards a card.

3/2
Planar Guide {W}

Creature — Human Cleric

{3}{W}, Exile Planar Guide: Exile all creatures. At the beginning of the next end step, return those cards to the battlefield under their owners’ control.

1/1
Planebound Accomplice {2}{R}

Creature — Human Wizard

{R}: You may put a planeswalker card from your hand onto the battlefield. Sacrifice it at the beginning of the next end step.

1/3
Plargg, Dean of Chaos {1}{R}

Legendary Creature — Orc Shaman

{T}, Discard a card: Draw a card.

{4}{R}, {T}: Reveal cards from the top of your library until you reveal a nonlegendary, nonland card with mana value 3 or less. You may cast that card without paying its mana cost. Put all revealed cards not cast this way on the bottom of your library in a random order.

2/2
Augusta, Dean of Order {2}{W}

Legendary Creature — Human Cleric

Other tapped creatures you control get +1/+0.

Other untapped creatures you control get +0/+1.

Whenever you attack, untap each creature you control, then tap any number of creatures you control.

1/3
Pompous Gadabout {2}{G}

Creature — Human Citizen

Pompous Gadabout has hexproof as long as it’s your turn.

Pompous Gadabout can’t be blocked by creatures that don’t have a name.

4/2
Pondering Mage {3}{U}{U}

Creature — Human Wizard

When Pondering Mage enters the battlefield, look at the top three cards of your library, then put them back in any order. You may shuffle. Draw a card.

3/4
Poppet Stitcher {2}{U}

Creature — Human Wizard

Whenever you cast an instant or sorcery spell, create a 2/2 black Zombie creature token with decayed. (It can’t block. When it attacks, sacrifice it at end of combat.)

At the beginning of your upkeep, if you control three or more creature tokens, you may transform Poppet Stitcher.

2/3
Poppet Factory

Artifact

Creature tokens you control lose all abilities and have base power and toughness 3/3.

At the beginning of your upkeep, you may transform Poppet Factory.

Portal Mage {2}{U}

Creature — Human Wizard

Flash

When Portal Mage enters the battlefield during the declare attackers step, you may reselect which player or permanent target attacking creature is attacking. (It can’t attack its controller or its controller’s planeswalkers.)

2/2
Portal Manipulator {2}{W/U}{W/U}

Creature — Human Wizard

Flash

When Portal Manipulator enters the battlefield during the declare attackers step, choose target player and any number of target attacking creatures their opponents control. Those creatures are now attacking that player.

3/2
Port Inspector {1}{U}

Creature — Human

Whenever Port Inspector becomes blocked, you may look at defending player’s hand.

1/2
Possessed Barbarian {2}{R}{R}

Creature — Human Barbarian Horror

First strike

Threshold — As long as seven or more cards are in your graveyard, Possessed Barbarian gets +1/+1, is black, and has “{2}{B}, {T}: Destroy target red creature.”

3/3
Possessed Nomad {2}{W}{W}

Creature — Human Nomad Horror

Vigilance

Threshold — As long as seven or more cards are in your graveyard, Possessed Nomad gets +1/+1, is black, and has “{2}{B}, {T}: Destroy target white creature.”

3/3
Powder Ganger {2}{R}

Creature — Human Rogue

Squad {2} (As an additional cost to cast this spell, you may pay {2} any number of times. When this creature enters the battlefield, create that many tokens that are copies of it.)

When Powder Ganger enters the battlefield, destroy up to one target artifact.

2/2
Powerstone Engineer {1}{W}

Creature — Human Artificer

When Powerstone Engineer dies, create a tapped Powerstone token. (It’s an artifact with “{T}: Add {C}. This mana can’t be spent to cast a nonartifact spell.”)

2/1
Preacher {1}{W}{W}

Creature — Human Cleric

You may choose not to untap Preacher during your untap step.

{T}: For as long as Preacher remains tapped, gain control of target creature of an opponent’s choice they control.

1/1
Precinct Captain {W}{W}

Creature — Human Soldier

First strike

Whenever Precinct Captain deals combat damage to a player, create a 1/1 white Soldier creature token.

2/2
Preston Garvey, Minuteman {2}{R}{G}{W}

Legendary Creature — Human Soldier

At the beginning of combat on your turn, create a green Aura enchantment token named Settlement attached to up to one target land you control. It has enchant land and “Enchanted land has ‘{T}: Add one mana of any color.’”

Whenever Preston Garvey, Minuteman attacks, untap each enchanted permanent you control.

4/4