2221 – 2280 of 3,628 cards where the card types include “human”

Ninja of the Deep Hours {3}{U}

Creature — Human Ninja

Ninjutsu {1}{U} ({1}{U}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)

Whenever Ninja of the Deep Hours deals combat damage to a player, you may draw a card.

2/2
Nivix Guildmage {U}{R}

Creature — Human Wizard

{1}{U}{R}: Draw a card, then discard a card.

{2}{U}{R}: Copy target instant or sorcery spell you control. You may choose new targets for the copy.

2/2
Noble Banneret {2}{W}{W}

Creature — Human Knight

Draft Noble Banneret face up.

As you draft a creature card, you may reveal it, note its name, then turn Noble Banneret face down.

As long as you control one or more creatures with a name you noted for cards named Noble Banneret, Noble Banneret and those creatures get +1/+1 and have lifelink.

3/3
Noble Benefactor {2}{U}

Creature — Human Cleric

When Noble Benefactor dies, each player may search their library for a card and put that card into their hand. Then each player who searched their library this way shuffles.

2/2
Noble Hierarch {G}

Creature — Human Druid

Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)

{T}: Add {G}, {W}, or {U}.

0/1
Noble Templar {5}{W}

Creature — Human Cleric Soldier

Vigilance

Plainscycling {2} ({2}, Discard this card: Search your library for a Plains card, reveal it, put it into your hand, then shuffle.)

3/6
Nomad Decoy {2}{W}

Creature — Human Nomad

{W}, {T}: Tap target creature.

Threshold{W}{W}, {T}: Tap two target creatures. Activate only if seven or more cards are in your graveyard.

1/2
Nomad Mythmaker {2}{W}

Creature — Human Nomad Cleric

{W}, {T}: Put target Aura card from a graveyard onto the battlefield under your control attached to a creature you control.

2/2
Norika Yamazaki, the Poet {2}{W}

Legendary Creature — Human Samurai

Vigilance

Whenever a Samurai or Warrior you control attacks alone, you may cast target enchantment card from your graveyard this turn.

3/2
Norin the Wary {R}

Legendary Creature — Human Warrior

When a player casts a spell or a creature attacks, exile Norin the Wary. Return it to the battlefield under its owner’s control at the beginning of the next end step.

2/1
Northern Paladin {2}{W}{W}

Creature — Human Knight

{W}{W}, {T}: Destroy target black permanent.

3/3
Notion Thief {2}{U}{B}

Creature — Human Rogue

Flash

If an opponent would draw a card except the first one they draw in each of their draw steps, instead that player skips that draw and you draw a card.

3/1
Notorious Assassin {3}{B}

Creature — Human Spellshaper Assassin

{2}{B}, {T}, Discard a card: Destroy target nonblack creature. It can’t be regenerated.

2/2
Nova Cleric {W}

Creature — Human Cleric

{2}{W}, {T}, Sacrifice Nova Cleric: Destroy all enchantments.

1/2
Novice Inspector {W}

Creature — Human Detective

When Novice Inspector enters the battlefield, investigate. (Create a Clue token. It’s an artifact with “{2}, Sacrifice this artifact: Draw a card.”)

1/2
Novice Knight {W}

Creature — Human Knight

Defender (This creature can’t attack.)

As long as Novice Knight is enchanted or equipped, it can attack as though it didn’t have defender.

2/3
Novice Occultist {1}{B}

Creature — Human Wizard

When Novice Occultist dies, you draw a card and you lose 1 life.

1/2
Novijen Sages {4}{U}{U}

Creature — Human Advisor Mutant

Graft 4 (This creature enters the battlefield with four +1/+1 counters on it. Whenever another creature enters the battlefield, you may move a +1/+1 counter from this creature onto it.)

{1}, Remove two +1/+1 counters from among creatures you control: Draw a card.

0/0
Numai Outcast {3}{B}

Creature — Human Samurai

Bushido 2 (Whenever this creature blocks or becomes blocked, it gets +2/+2 until end of turn.)

{B}, Pay 5 life: Regenerate Numai Outcast.

1/1
Nut Collector {5}{G}

Creature — Human Druid

At the beginning of your upkeep, you may create a 1/1 green Squirrel creature token.

Threshold — Squirrel creatures get +2/+2 as long as seven or more cards are in your graveyard.

1/1
Nykthos Paragon {4}{W}{W}

Enchantment Creature — Human Soldier

Whenever you gain life, you may put that many +1/+1 counters on each creature you control. Do this only once each turn.

4/6
Nyssa of Traken {3}{U}

Legendary Creature — Human Scientist

You have no maximum hand size.

Sonic Booster — Whenever Nyssa of Traken attacks, sacrifice X artifacts. When you sacrifice one or more artifacts this way, tap up to X target creatures and you draw X cards.

Doctor’s companion (You can have two commanders if the other is the Doctor.)

3/4
Nyxborn Shieldmate {W}

Enchantment Creature — Human Soldier

Bestow {2}{W} (If you cast this card for its bestow cost, it’s an Aura spell with enchant creature. It becomes a creature again if it’s not attached to a creature.)

Enchanted creature gets +1/+2.

1/2
Oakshade Stalker {2}{G}

Creature — Human Ranger Werewolf

You may cast Oakshade Stalker as though it had flash if you pay {2} more to cast it.

Daybound (If a player casts no spells during their own turn, it becomes night next turn.)

3/3
Moonlit Ambusher

Creature — Werewolf

Nightbound (If a player casts at least two spells during their own turn, it becomes day next turn.)

6/3
Oashra Cultivator {G}

Creature — Human Druid

{2}{G}, {T}, Sacrifice Oashra Cultivator: Search your library for a basic land card, put it onto the battlefield tapped, then shuffle.

0/3
Oathsworn Knight {1}{B}{B}

Creature — Human Knight

Oathsworn Knight enters the battlefield with four +1/+1 counters on it.

Oathsworn Knight attacks each combat if able.

If damage would be dealt to Oathsworn Knight while it has a +1/+1 counter on it, prevent that damage and remove a +1/+1 counter from it.

0/0
Obsessive Astronomer {1}{R}

Creature — Human Wizard

If it’s neither day nor night, it becomes day as Obsessive Astronomer enters the battlefield.

Whenever day becomes night or night becomes day, discard up to two cards, then draw that many cards.

2/2
Obsessive Skinner {1}{G}

Creature — Human Rogue

When Obsessive Skinner enters the battlefield, put a +1/+1 counter on target creature.

Delirium — At the beginning of each opponent’s upkeep, if there are four or more card types among cards in your graveyard, put a +1/+1 counter on target creature.

1/1
Obsessive Stitcher {1}{U}{B}

Creature — Human Wizard

{T}: Draw a card, then discard a card.

{2}{U}{B}, {T}, Sacrifice Obsessive Stitcher: Return target creature card from your graveyard to the battlefield.

0/3
Obsidian Acolyte {1}{W}

Creature — Human Cleric

Protection from black

{W}: Target creature gains protection from black until end of turn.

1/1
Odric, Lunarch Marshal {3}{W}

Legendary Creature — Human Soldier

At the beginning of each combat, creatures you control gain first strike until end of turn if a creature you control has first strike. The same is true for flying, deathtouch, double strike, haste, hexproof, indestructible, lifelink, menace, reach, skulk, trample, and vigilance.

3/3
Odric, Master Tactician {2}{W}{W}

Legendary Creature — Human Soldier

First strike (This creature deals combat damage before creatures without first strike.)

Whenever Odric, Master Tactician and at least three other creatures attack, you choose which creatures block this combat and how those creatures block.

3/4
Odric's Outrider {3}{W}

Creature — Human Knight

Whenever Odric’s Outrider or another creature you control dies, put a +1/+1 counter on target creature you control.

2/4
Oji, the Exquisite Blade {2}{W}{U}

Legendary Creature — Human Monk

When Oji, the Exquisite Blade enters the battlefield, you gain 2 life and scry 2.

Whenever you cast your second spell each turn, exile up to one target creature you control, then return it to the battlefield under its owner’s control.

2/3
Ojutai Exemplars {2}{W}{W}

Creature — Human Monk

Whenever you cast a noncreature spell, choose one —

• Tap target creature.

• Ojutai Exemplars gains first strike and lifelink until end of turn.

• Exile Ojutai Exemplars, then return it to the battlefield tapped under its owner’s control.

4/4
Oketra's Avenger {1}{W}

Creature — Human Warrior

You may exert Oketra’s Avenger as it attacks. When you do, prevent all combat damage that would be dealt to it this turn. (An exerted creature won’t untap during your next untap step.)

3/1
Okina Nightwatch {4}{G}

Creature — Human Monk

As long as you have more cards in hand than each opponent, Okina Nightwatch gets +3/+3.

4/3
Old Rutstein {1}{B}{G}

Legendary Creature — Human Peasant

When Old Rutstein enters the battlefield or at the beginning of your upkeep, mill a card. If a land card is milled this way, create a Treasure token. If a creature card is milled this way, create a 1/1 green Insect creature token. If a noncreature, nonland card is milled this way, create a Blood token.

1/4
Ollenbock Escort {W}

Creature — Human Cleric

Vigilance

Sacrifice Ollenbock Escort: Target creature you control with a +1/+1 counter on it gains lifelink and indestructible until end of turn.

1/1
Oltec Archaeologists {4}{W}

Creature — Human Artificer Scout

When Oltec Archaeologists enters the battlefield, choose one —

• Return target artifact card from your graveyard to your hand.

• Scry 3. (Look at the top three cards of your library, then put any number of them on the bottom and the rest on top in any order.)

4/4
Oltec Cloud Guard {3}{W}

Creature — Human Soldier

Flying

When Oltec Cloud Guard enters the battlefield, create a 1/1 colorless Gnome artifact creature token.

3/2
Oltec Matterweaver {2}{W}

Creature — Human Artificer

Whenever you cast a creature spell, choose one —

• Create a 1/1 colorless Gnome artifact creature token.

• Create a token that’s a copy of target artifact token you control.

2/4
Omenport Vigilante {1}{W}

Creature — Human Mercenary

Omenport Vigilante has double strike as long as you’ve committed a crime this turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.)

2/2
Omenspeaker {1}{U}

Creature — Human Wizard

When Omenspeaker enters the battlefield, scry 2. (Look at the top two cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)

1/3
Ominous Traveler {2}

Creature — Human

When Ominous Traveler enters the battlefield, draft a card from Ominous Traveler’s spellbook. That card perpetually gains “You may spend mana as though it were mana of any color to cast this spell” and “When you cast this spell, return a creature named Ominous Traveler you control to its owner’s hand.”

1/1
Omnispell Adept {4}{U}

Creature — Human Wizard

{2}{U}, {T}: You may cast an instant or sorcery spell from your hand without paying its mana cost.

3/4
Ondu War Cleric {1}{W}

Creature — Human Cleric Ally

Cohort{T}, Tap an untapped Ally you control: You gain 2 life.

2/2
Onyx Mage {1}{B}

Creature — Human Wizard

{1}{B}: Target creature you control gains deathtouch until end of turn. (Any amount of damage it deals to a creature is enough to destroy it.)

2/1
Ophiomancer {2}{B}

Creature — Human Shaman

At the beginning of each upkeep, if you control no Snakes, create a 1/1 black Snake creature token with deathtouch.

2/2
Opportunist {2}{R}

Creature — Human Soldier

{T}: Opportunist deals 1 damage to target creature that was dealt damage this turn.

2/2
Opposition Agent {2}{B}

Creature — Human Rogue

Flash

You control your opponents while they’re searching their libraries.

While an opponent is searching their library, they exile each card they find. You may play those cards for as long as they remain exiled, and you may spend mana as though it were mana of any color to cast them.

3/2
Oracle en-Vec {1}{W}

Creature — Human Wizard

{T}: Target opponent chooses any number of creatures they control. During that player’s next turn, the chosen creatures attack if able, and other creatures can’t attack. At the beginning of that turn’s end step, destroy each of the chosen creatures that didn’t attack this turn. Activate only during your turn.

1/1
Oracle of Tragedy {1}{U}

Creature — Human Wizard

When Oracle of Tragedy enters the battlefield or dies, choose one —

• Draw a card, then discard a card.

• Shuffle up to four target cards with mana value 3 or greater from your graveyard into your library.

1/3
Oracle's Attendants {3}{W}

Creature — Human Soldier

{T}: All damage that would be dealt to target creature this turn by a source of your choice is dealt to Oracle’s Attendants instead.

1/5
Oran-Rief Invoker {1}{G}

Creature — Human Shaman

{8}: Oran-Rief Invoker gets +5/+5 and gains trample until end of turn.

2/2
Oran-Rief Survivalist {1}{G}

Creature — Human Warrior Ally

Whenever Oran-Rief Survivalist or another Ally enters the battlefield under your control, you may put a +1/+1 counter on Oran-Rief Survivalist.

1/1
Order of Leitbur {W}{W}

Creature — Human Cleric Knight

Protection from black

{W}: Order of Leitbur gains first strike until end of turn.

{W}{W}: Order of Leitbur gets +1/+0 until end of turn.

2/1
Order of Midnight {1}{B}

Creature — Human Knight

Flying

Order of Midnight can’t block.

2/2
Alter Fate {1}{B}

Sorcery — Adventure

Return target creature card from your graveyard to your hand. (Then exile this card. You may cast the creature later from exile.)

Order of the Mirror {1}{U}

Creature — Human Knight

{3}{W/P}: Transform Order of the Mirror. Activate only as a sorcery. ({W/P} can be paid with either {W} or 2 life.)

2/1
Order of the Alabaster Host

Creature — Phyrexian Knight

Whenever Order of the Alabaster Host becomes blocked by a creature, that creature gets -1/-1 until end of turn.

3/3
Order of the Sacred Bell {3}{G}

Creature — Human Monk

4/3