2161 – 2220 of 3,628 cards where the card types include “human”

Mystic Archaeologist {1}{U}

Creature — Human Wizard

{3}{U}{U}: Draw two cards.

2/1
Mystic Crusader {1}{W}{W}

Creature — Human Nomad Mystic

Protection from black and from red

Threshold — As long as seven or more cards are in your graveyard, Mystic Crusader gets +1/+1 and has flying.

2/1
Mystic Enforcer {2}{G}{W}

Creature — Human Nomad Mystic

Protection from black

Threshold — As long as seven or more cards are in your graveyard, Mystic Enforcer gets +3/+3 and has flying.

3/3
Mystic of the Hidden Way {4}{U}

Creature — Human Monk

Mystic of the Hidden Way can’t be blocked.

Morph {2}{U} (You may cast this card face down as a 2/2 creature for {3}. Turn it face up any time for its morph cost.)

3/2
Mystic Penitent {W}

Creature — Human Nomad Mystic

Vigilance

Threshold — As long as seven or more cards are in your graveyard, Mystic Penitent gets +1/+1 and has flying.

1/1
Mystic Visionary {1}{W}

Creature — Human Nomad Mystic

Threshold — Mystic Visionary has flying as long as seven or more cards are in your graveyard.

2/1
Mystic Zealot {3}{W}

Creature — Human Nomad Mystic

Threshold — As long as seven or more cards are in your graveyard, Mystic Zealot gets +1/+1 and has flying.

2/4
Naban, Dean of Iteration {1}{U}

Legendary Creature — Human Wizard

If a Wizard entering the battlefield under your control causes a triggered ability of a permanent you control to trigger, that ability triggers an additional time.

2/1
Nagao, Bound by Honor {3}{W}

Legendary Creature — Human Samurai

Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.)

Whenever Nagao, Bound by Honor attacks, Samurai creatures you control get +1/+1 until end of turn.

3/3
Najeela, the Blade-Blossom {2}{R}

Legendary Creature — Human Warrior

Whenever a Warrior attacks, you may have its controller create a 1/1 white Warrior creature token that’s tapped and attacking.

{W}{U}{B}{R}{G}: Untap all attacking creatures. They gain trample, lifelink, and haste until end of turn. After this phase, there is an additional combat phase. Activate only during combat.

3/2
Nalia de'Arnise {1}{W}{B}

Legendary Creature — Human Rogue

You may look at the top card of your library any time.

You may cast Cleric, Rogue, Warrior, and Wizard spells from the top of your library.

At the beginning of combat on your turn, if you have a full party, put a +1/+1 counter on each creature you control and those creatures gain deathtouch until end of turn.

3/3
Naomi, Pillar of Order {3}{W}{B}

Legendary Creature — Human Advisor

Whenever Naomi, Pillar of Order enters the battlefield or attacks, if you control an artifact and an enchantment, create a 2/2 white Samurai creature token with vigilance.

4/4
Narci, Fable Singer {1}{W}{B}{G}

Legendary Creature — Human Bard

Lifelink

Whenever you sacrifice an enchantment, draw a card.

Whenever the final chapter ability of a Saga you control resolves, each opponent loses X life and you gain X life, where X is that Saga’s mana value.

3/3
Narset, Enlightened Exile {1}{U}{R}{W}

Legendary Creature — Human Monk

Creatures you control have prowess.

Whenever Narset, Enlightened Exile attacks, exile target noncreature, nonland card with mana value less than Narset’s power from a graveyard and copy it. You may cast the copy without paying its mana cost.

3/4
Narset, Enlightened Master {3}{U}{R}{W}

Legendary Creature — Human Monk

First strike, hexproof

Whenever Narset, Enlightened Master attacks, exile the top four cards of your library. Until end of turn, you may cast noncreature spells from among those cards without paying their mana costs.

3/2
Naru Meha, Master Wizard {2}{U}{U}

Legendary Creature — Human Wizard

Flash

When Naru Meha, Master Wizard enters the battlefield, copy target instant or sorcery spell you control. You may choose new targets for the copy.

Other Wizards you control get +1/+1.

3/3
Nav Squad Commandos {4}{W}

Creature — Human Soldier

Battalion — Whenever Nav Squad Commandos and at least two other creatures attack, Nav Squad Commandos gets +1/+1 until end of turn. Untap it.

3/5
Naya Battlemage {2}{G}

Creature — Human Shaman

{R}, {T}: Target creature gets +2/+0 until end of turn.

{W}, {T}: Tap target creature.

2/2
Nearheath Chaplain {3}{W}

Creature — Human Cleric

Lifelink

{2}{W}, Exile Nearheath Chaplain from your graveyard: Create two 1/1 white Spirit creature tokens with flying. Activate only as a sorcery.

3/1
Nearheath Pilgrim {1}{W}

Creature — Human Cleric

Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.)

As long as Nearheath Pilgrim is paired with another creature, both creatures have lifelink.

2/1
Nebuchadnezzar {3}{U}{B}

Legendary Creature — Human Wizard

{X}, {T}: Choose a card name. Target opponent reveals X cards at random from their hand. Then that player discards all cards with that name revealed this way. Activate only during your turn.

3/3
Necra Disciple {B}

Creature — Human Wizard

{G}, {T}: Add one mana of any color.

{W}, {T}: Prevent the next 1 damage that would be dealt to any target this turn.

1/1
Neera, Wild Mage {4}{U}{R}

Legendary Creature — Human Elf Shaman

Whenever you cast a spell, you may put it on the bottom of its owner’s library. If you do, reveal cards from the top of your library until you reveal a nonland card. You may cast that card without paying its mana cost. Then put all revealed cards not cast this way on the bottom of your library in a random order. This ability triggers only once each turn.

2/7
Nef-Crop Entangler {1}{R}

Creature — Human Warrior

Trample

You may exert Nef-Crop Entangler as it attacks. When you do, it gets +1/+2 until end of turn. (An exerted creature won’t untap during your next untap step.)

2/1
Nekrataal {2}{B}{B}

Creature — Human Assassin

First strike

When Nekrataal enters the battlefield, destroy target nonartifact, nonblack creature. That creature can’t be regenerated.

2/1
Nelly Borca, Impulsive Accuser {2}{R}{W}

Legendary Creature — Human Detective

Vigilance

Whenever Nelly Borca, Impulsive Accuser attacks, suspect target creature. Then goad all suspected creatures. (A suspected creature has menace and can’t block.)

Whenever one or more creatures an opponent controls deal combat damage to one or more of your opponents, you and the controller of those creatures each draw a card.

2/4
Nephalia Smuggler {U}

Creature — Human Rogue

{3}{U}, {T}: Exile another target creature you control, then return that card to the battlefield under your control.

1/1
Netter en-Dal {W}

Creature — Human Spellshaper

{W}, {T}, Discard a card: Target creature can’t attack this turn.

1/1
Neurok Commando {1}{U}{U}

Creature — Human Rogue

Shroud (This creature can’t be the target of spells or abilities.)

Whenever Neurok Commando deals combat damage to a player, you may draw a card.

2/1
Neurok Invisimancer {1}{U}{U}

Creature — Human Wizard

Neurok Invisimancer can’t be blocked.

When Neurok Invisimancer enters the battlefield, target creature can’t be blocked this turn.

2/1
Neurok Prodigy {2}{U}

Creature — Human Wizard

Flying

Discard an artifact card: Return Neurok Prodigy to its owner’s hand.

2/1
Neurok Spy {2}{U}

Creature — Human Rogue

Neurok Spy can’t be blocked as long as defending player controls an artifact.

2/2
Neurok Transmuter {2}{U}

Creature — Human Wizard

{U}: Target creature becomes an artifact in addition to its other types until end of turn.

{U}: Until end of turn, target artifact creature becomes blue and isn’t an artifact.

2/2
Neva, Stalked by Nightmares {2}{W}{B}

Legendary Creature — Human Noble

Menace

When Neva, Stalked by Nightmares enters the battlefield, return target creature or enchantment card from your graveyard to your hand.

Whenever an enchantment you control is put into a graveyard from the battlefield, put a +1/+1 counter on Neva, then scry 1.

2/2
New Prahv Guildmage {W}{U}

Creature — Human Wizard

{W}{U}: Target creature gains flying until end of turn.

{3}{W}{U}: Detain target nonland permanent an opponent controls. (Until your next turn, that permanent can’t attack or block and its activated abilities can’t be activated.)

2/2
Nexos {1}{G}

Creature — Human Tyranid Advisor

Strategic Coordinator — Basic lands you control have “{T}: Add {C}{C}. Spend this mana only on costs that contain {X}.”

2/2
Neyali, Suns' Vanguard {2}{R}{W}

Legendary Creature — Human Rebel

Attacking tokens you control have double strike.

Whenever one or more tokens you control attack a player, exile the top card of your library. During any turn you attacked with a token, you may play that card.

3/3
Neyam Shai Murad {2}{W}{B}

Legendary Creature — Human Rogue

Rogue Trader — Whenever Neyam Shai Murad deals combat damage to a player, you may have that player return target permanent card from their graveyard to their hand. If you do, that player chooses a permanent card in your graveyard, then you put it onto the battlefield under your control.

3/3
Neyith of the Dire Hunt {2}{G}{G}

Legendary Creature — Human Warrior

Whenever one or more creatures you control fight or become blocked, draw a card.

At the beginning of combat on your turn, you may pay {2}{R/G}. If you do, double target creature’s power until end of turn. That creature must be blocked this combat if able. ({R/G} can be paid with either {R} or {G}.)

3/3
Niambi, Beloved Protector {W}{U}

Legendary Creature — Human Cleric

Flash

When Niambi, Beloved Protector enters the battlefield, if you cast it, choose target nonlegendary creature card in your graveyard that was put there from the battlefield this turn. Return it to the battlefield. It perpetually gains “Whenever this creature becomes the target of a spell or ability, draw a card. This ability triggers only once each turn.”

2/2
Niambi, Esteemed Speaker {W}{U}

Legendary Creature — Human Cleric

Flash

When Niambi, Esteemed Speaker enters the battlefield, you may return another target creature you control to its owner’s hand. If you do, you gain life equal to that creature’s mana value.

{1}{W}{U}, {T}, Discard a legendary card: Draw two cards.

2/1
Niambi, Faithful Healer {1}{W}{U}

Legendary Creature — Human Cleric

When Niambi, Faithful Healer enters the battlefield, you may search your library and/or graveyard for a card named Teferi, Timebender, reveal it, and put it into your hand. If you search your library this way, shuffle.

2/2
Night Clubber {1}{B}{B}

Creature — Human Warrior

When Night Clubber enters the battlefield, creatures your opponents control get -1/-1 until end of turn.

Blitz {2}{B} (If you cast this spell for its blitz cost, it gains haste and “When this creature dies, draw a card.” Sacrifice it at the beginning of the next end step.)

2/2
Nightclub Bouncer {2}{U}{U}

Creature — Human Rogue

Flash

When Nightclub Bouncer enters the battlefield, return target nonland permanent an opponent controls to its owner’s hand. It perpetually gains “This spell costs {2} more to cast.”

2/3
Nightguard Patrol {2}{W}

Creature — Human Soldier

First strike, vigilance

2/1
Night Market Lookout {B}

Creature — Human Rogue

Whenever Night Market Lookout becomes tapped, each opponent loses 1 life and you gain 1 life.

1/1
Nightshade Assassin {2}{B}{B}

Creature — Human Assassin

First strike

When Nightshade Assassin enters the battlefield, you may reveal X black cards in your hand. If you do, target creature gets -X/-X until end of turn.

Madness {1}{B} (If you discard this card, discard it into exile. When you do, cast it for its madness cost or put it into your graveyard.)

2/1
Nightshade Peddler {1}{G}

Creature — Human Druid

Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.)

As long as Nightshade Peddler is paired with another creature, both creatures have deathtouch.

1/1
Nightshade Seer {3}{B}

Creature — Human Wizard

{2}{B}, {T}: Reveal any number of black cards in your hand. Target creature gets -X/-X until end of turn, where X is the number of cards revealed this way.

1/1
Nightsquad Commando {2}{B}

Creature — Human Soldier

When Nightsquad Commando enters the battlefield, if you attacked this turn, create a 1/1 white Human Soldier creature token.

2/3
Nightwind Glider {2}{W}

Creature — Human Rebel

Flying, protection from black

2/1
Nikara, Lair Scavenger {2}{B}

Legendary Creature — Human Cleric

Partner with Yannik, Scavenging Sentinel (When this creature enters the battlefield, target player may put Yannik into their hand from their library, then shuffle.)

Menace

Whenever another creature you control leaves the battlefield, if it had one or more counters on it, you draw a card and you lose 1 life.

2/2
Nils, Discipline Enforcer {2}{W}

Legendary Creature — Human Cleric

At the beginning of your end step, for each player, put a +1/+1 counter on up to one target creature that player controls.

Each creature with one or more counters on it can’t attack you or planeswalkers you control unless its controller pays {X}, where X is the number of counters on that creature.

2/2
Nimana Sell-Sword {3}{B}

Creature — Human Warrior Ally

Whenever Nimana Sell-Sword or another Ally enters the battlefield under your control, you may put a +1/+1 counter on Nimana Sell-Sword.

2/2
Nimana Skitter-Sneak {3}{B}

Creature — Human Rogue

As long as an opponent has eight or more cards in their graveyard, Nimana Skitter-Sneak gets +1/+0 and has menace. (It can’t be blocked except by two or more creatures.)

3/4
Nimana Skydancer {2}{B}

Creature — Human Rogue

Flash

Flying

When Nimana Skydancer enters the battlefield, target opponent mills two cards. (They put the top two cards of their library into their graveyard.)

2/1
Nimble Brigand {2}{U}

Creature — Human Rogue

Nimble Brigand can’t be blocked if you’ve committed a crime this turn. (Targeting opponents, anything they control, and/or cards in their graveyards is a crime.)

Whenever Nimble Brigand deals combat damage to a player, draw a card.

1/3
Nimble Pilferer {1}{B}

Creature — Human Rogue

Flash

2/1
Nimble Trapfinder {1}{U}

Creature — Human Rogue

Nimble Trapfinder can’t be blocked if you had another Cleric, Rogue, Warrior, or Wizard enter the battlefield under your control this turn.

At the beginning of combat on your turn, if you have a full party, creatures you control gain “Whenever this creature deals combat damage to a player, draw a card” until end of turn.

2/1
Nine-Fingers Keene {1}{B}{G}{U}

Legendary Creature — Human Rogue

Menace

Ward—Pay 9 life.

Whenever Nine-Fingers Keene deals combat damage to a player, look at the top nine cards of your library. You may put a Gate card from among them onto the battlefield. Then if you control nine or more Gates, put the rest into your hand. Otherwise, put the rest on the bottom of your library in a random order.

4/4