2101 – 2160 of 3,628 cards where the card types include “human”

Ministrant of Obligation {2}{W}

Creature — Human Cleric

Afterlife 2 (When this creature dies, create two 1/1 white and black Spirit creature tokens with flying.)

2/1
Minsc, Beloved Ranger {R}{G}{W}

Legendary Creature — Human Ranger

When Minsc, Beloved Ranger enters the battlefield, create Boo, a legendary 1/1 red Hamster creature token with trample and haste.

{X}: Until end of turn, target creature you control has base power and toughness X/X and becomes a Giant in addition to its other types. Activate only as a sorcery.

3/3
Miracle Worker {W}

Creature — Human Cleric

{T}: Destroy target Aura attached to a creature you control.

1/1
Mirage Phalanx {4}{R}{R}

Creature — Human Soldier

Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.)

As long as Mirage Phalanx is paired with another creature, each of those creatures has “At the beginning of combat on your turn, create a token that’s a copy of this creature, except it has haste and loses soulbond. Exile it at end of combat.”

4/4
Miriam, Herd Whisperer {G}{W}

Legendary Creature — Human Druid

As long as it’s your turn, Mounts and Vehicles you control have hexproof.

Whenever a Mount or Vehicle you control attacks, put a +1/+1 counter on it.

3/2
Mirran Crusader {1}{W}{W}

Creature — Human Knight

Double strike, protection from black and from green

2/2
Mirror-Shield Hoplite {R}{W}

Creature — Human Soldier

Vigilance

Whenever a creature you control becomes the target of a backup ability, copy that ability. You may choose new targets for the copy. This ability triggers only once each turn.

2/2
Mirror-Style Master {4}{R}{R}

Creature — Human Warrior

Backup 1 (When this creature enters the battlefield, put a +1/+1 counter on target creature. If that’s another creature, it gains the following ability until end of turn.)

Whenever this creature attacks, for each attacking modified creature you control, create a tapped and attacking token that’s a copy of that creature. Exile those tokens at end of combat. (Equipment, Auras you control, and counters are modifications.)

3/3
Misfortune Teller {3}{B}

Creature — Human Warlock

Deathtouch

Whenever Misfortune Teller enters the battlefield or deals combat damage to a player, exile target card from a graveyard. If it was a creature card, create a 2/2 black Rogue creature token. If it was a land card, create a Treasure token. Otherwise, you gain 3 life.

3/1
Mishra, Artificer Prodigy {1}{U}{B}{R}

Legendary Creature — Human Artificer

Whenever you cast an artifact spell, you may search your graveyard, hand, and/or library for a card with the same name as that spell and put it onto the battlefield. If you search your library this way, shuffle.

4/4
Mishra, Claimed by Gix {2}{B}{R}

Legendary Creature — Phyrexian Human Artificer

Whenever you attack, each opponent loses X life and you gain X life, where X is the number of attacking creatures. If Mishra, Claimed by Gix and a creature named Phyrexian Dragon Engine are attacking, and you both own and control them, exile them, then meld them into Mishra, Lost to Phyrexia. It enters the battlefield tapped and attacking.

3/5
Mishra, Eminent One {2}{U}{B}{R}

Legendary Creature — Human Artificer

At the beginning of combat on your turn, create a token that’s a copy of target noncreature artifact you control, except its name is Mishra’s Warform and it’s a 4/4 Construct artifact creature in addition to its other types. It gains haste until end of turn. Sacrifice it at the beginning of the next end step.

5/4
Mishra, Excavation Prodigy {2}{R}

Legendary Creature — Human Artificer

Haste

{1}, {T}, Discard a card: Draw a card.

Whenever you discard one or more artifact cards, add {R}{R}. This ability triggers only once each turn.

2/1
Mishra, Tamer of Mak Fawa {3}{B}{R}

Legendary Creature — Human Artificer

Permanents you control have “Ward—Sacrifice a permanent.”

Each artifact card in your graveyard has unearth {1}{B}{R}. ({1}{B}{R}: Return the card from your graveyard to the battlefield. It gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)

4/4
Mistblade Shinobi {2}{U}

Creature — Human Ninja

Ninjutsu {U} ({U}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)

Whenever Mistblade Shinobi deals combat damage to a player, you may return target creature that player controls to its owner’s hand.

1/1
Mistfire Adept {3}{U}

Creature — Human Monk

Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)

Whenever you cast a noncreature spell, target creature gains flying until end of turn.

3/3
Moggcatcher {2}{R}{R}

Creature — Human Mercenary

{3}, {T}: Search your library for a Goblin permanent card, put it onto the battlefield, then shuffle.

2/2
Mogis's Marauder {2}{B}

Creature — Human Berserker

When Mogis’s Marauder enters the battlefield, up to X target creatures each gain intimidate and haste until end of turn, where X is your devotion to black. (A creature with intimidate can’t be blocked except by artifact creatures and/or creatures that share a color with it. Each {B} in the mana costs of permanents you control counts toward your devotion to black.)

2/2
Moira Brown, Guide Author {1}{R}{W}

Legendary Creature — Human Citizen

When Moira Brown, Guide Author enters the battlefield, create a colorless Equipment artifact token named Wasteland Survival Guide with “Equipped creature gets +1/+1 for each quest counter among permanents you control” and equip {1}.

Whenever you attack, put a quest counter on target nonland permanent you control.

2/3
Monastery Mentor {2}{W}

Creature — Human Monk

Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)

Whenever you cast a noncreature spell, create a 1/1 white Monk creature token with prowess.

2/2
Monastery Swiftspear {R}

Creature — Human Monk

Haste

Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)

1/2
Mondronen Shaman {3}{R}

Creature — Human Shaman Werewolf

At the beginning of each upkeep, if no spells were cast last turn, transform Mondronen Shaman.

3/2
Tovolar's Magehunter

Creature — Werewolf

Whenever an opponent casts a spell, Tovolar’s Magehunter deals 2 damage to that player.

At the beginning of each upkeep, if a player cast two or more spells last turn, transform Tovolar’s Magehunter.

5/5
Moniker Mage {2}{U}

Creature — Human Wizard

{U}, Say your middle name: Moniker Mage gains shroud until end of turn.

{U}, Say an opponent’s middle name: Moniker Mage gains flying until end of turn.

2/2
Monitor Monitor {2}{U}{U}

Creature — Human Employee

When Monitor Monitor enters the battlefield, open an Attraction. (Put the top card of your Attraction deck onto the battlefield.)

Once each turn, you may pay {1} to reroll one or more dice you rolled.

2/5
Monk Idealist {2}{W}

Creature — Human Monk Cleric

When Monk Idealist enters the battlefield, return target enchantment card from your graveyard to your hand.

2/2
Monk Realist {1}{W}

Creature — Human Monk Cleric

When Monk Realist enters the battlefield, destroy target enchantment.

1/1
Moodmark Painter {2}{B}{B}

Creature — Human Shaman

Undergrowth — When Moodmark Painter enters the battlefield, target creature gains menace and gets +X/+0 until end of turn, where X is the number of creature cards in your graveyard. (It can’t be blocked except by two or more creatures.)

2/3
Moonblade Shinobi {3}{U}

Creature — Human Ninja

Ninjutsu {2}{U} ({2}{U}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)

Whenever Moonblade Shinobi deals combat damage to a player, create a 1/1 blue Illusion creature token with flying.

3/2
Moon-Blessed Cleric {2}{W}

Creature — Human Elf Cleric

Divine Intervention — When Moon-Blessed Cleric enters the battlefield, you may search your library for an enchantment card, reveal it, then shuffle and put that card on top.

3/2
Moon-Circuit Hacker {1}{U}

Enchantment Creature — Human Ninja

Ninjutsu {U} ({U}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)

Whenever Moon-Circuit Hacker deals combat damage to a player, you may draw a card. If you do, discard a card unless Moon-Circuit Hacker entered the battlefield this turn.

2/1
Moonsnare Specialist {3}{U}

Creature — Human Ninja

Ninjutsu {2}{U} ({2}{U}, Return an unblocked attacker you control to hand: Put this card onto the battlefield from your hand tapped and attacking.)

When Moonsnare Specialist enters the battlefield, return up to one target creature to its owner’s hand.

2/2
Moorish Cavalry {2}{W}{W}

Creature — Human Knight

Trample

3/3
Moorland Inquisitor {1}{W}

Creature — Human Soldier

{2}{W}: Moorland Inquisitor gains first strike until end of turn. (It deals combat damage before creatures without first strike.)

2/2
Moorland Rescuer {5}{W}

Creature — Human Knight

When Moorland Rescuer dies, return any number of other creature cards with total power X or less from your graveyard to the battlefield, where X is Moorland Rescuer’s power. Exile Moorland Rescuer.

4/4
Morbid Opportunist {2}{B}

Creature — Human Rogue

Whenever one or more other creatures die, draw a card. This ability triggers only once each turn.

1/3
Moriok Reaver {2}{B}

Creature — Human Warrior

3/2
Moriok Rigger {2}{B}

Creature — Human Rogue Rigger

Whenever an artifact is put into a graveyard from the battlefield, you may put a +1/+1 counter on Moriok Rigger.

2/2
Moriok Scavenger {3}{B}

Creature — Human Rogue

When Moriok Scavenger enters the battlefield, you may return target artifact creature card from your graveyard to your hand.

2/3
Mosswood Dreadknight {1}{G}

Creature — Human Knight

Trample

When Mosswood Dreadknight dies, you may cast it from your graveyard as an Adventure until the end of your next turn.

3/2
Dread Whispers {1}{B}

Sorcery — Adventure

You draw a card and you lose 1 life. (Then exile this card. You may cast the creature later from exile.)

Mother of Goons {2}{B}

Creature — Human Cleric

Whenever a creature an opponent controls dies, sacrifice Mother of Goons unless you insult that creature.

3/2
Mother of Runes {W}

Creature — Human Cleric

{T}: Target creature you control gains protection from the color of your choice until end of turn.

1/1
Mothrider Cavalry {2}{W}{W}

Creature — Human Samurai

This spell costs {2} less to cast if you have no creature cards in hand not named Mothrider Cavalry.

Flying

Other creatures you control get +1/+1.

2/2
Mothrider Samurai {3}{W}

Creature — Human Samurai

Flying

Bushido 1 (Whenever this creature blocks or becomes blocked, it gets +1/+1 until end of turn.)

2/2
Mountain Bandit {R}

Creature — Human Soldier Rogue

Haste

1/1
Mounted Archers {3}{W}

Creature — Human Soldier Archer

Reach (This creature can block creatures with flying.)

{W}: Mounted Archers can block an additional creature this turn.

2/3
Mourning Patrol {2}{W}

Creature — Human Soldier

Vigilance

Disturb {3}{W} (You may cast this card from your graveyard transformed for its disturb cost.)

2/3
Morning Apparition

Creature — Spirit Soldier

Flying, vigilance

If Morning Apparition would be put into a graveyard from anywhere, exile it instead.

2/1
Mr. House, President and CEO {R}{W}{B}

Legendary Artifact Creature — Human

Whenever you roll a 4 or higher, create a 3/3 colorless Robot artifact creature token. If you rolled 6 or higher, instead create that token and a Treasure token.

{4}, {T}: Roll a six-sided die plus an additional six-sided die for each mana from Treasures spent to activate this ability.

0/4
Mtenda Herder {W}

Creature — Human Scout

Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)

1/1
Mundungu {1}{U}{B}

Creature — Human Wizard

{T}: Counter target spell unless its controller pays {1} and 1 life.

1/1
Murasa Pyromancer {4}{R}{R}

Creature — Human Shaman Ally

Whenever Murasa Pyromancer or another Ally enters the battlefield under your control, you may have Murasa Pyromancer deal damage to target creature equal to the number of Allies you control.

3/2
Murasa Ranger {3}{G}

Creature — Human Warrior Ranger

Landfall — Whenever a land enters the battlefield under your control, you may pay {3}{G}. If you do, put two +1/+1 counters on Murasa Ranger.

3/3
Murmuring Mystic {3}{U}

Creature — Human Wizard

Whenever you cast an instant or sorcery spell, create a 1/1 blue Bird Illusion creature token with flying.

1/5
Musician {2}{U}

Creature — Human Wizard

Cumulative upkeep {1} (At the beginning of your upkeep, put an age counter on this permanent, then sacrifice it unless you pay its upkeep cost for each age counter on it.)

{T}: Put a music counter on target creature. If it doesn’t have “At the beginning of your upkeep, destroy this creature unless you pay {1} for each music counter on it,” it gains that ability.

1/3
Muzzio, Visionary Architect {1}{U}{U}

Legendary Creature — Human Artificer

{3}{U}, {T}: Look at the top X cards of your library, where X is the highest mana value among artifacts you control. You may put an artifact card from among them onto the battlefield. Put the rest on the bottom of your library in any order.

1/3
Mwonvuli Beast Tracker {1}{G}{G}

Creature — Human Scout

When Mwonvuli Beast Tracker enters the battlefield, search your library for a creature card with deathtouch, hexproof, reach, or trample and reveal it. Shuffle and put that card on top.

2/1
Mycologist {1}{W}

Creature — Human Druid

At the beginning of your upkeep, put a spore counter on Mycologist.

Remove three spore counters from Mycologist: Create a 1/1 green Saproling creature token.

Sacrifice a Saproling: You gain 2 life.

0/2
Myra the Magnificent {2}{U}{R}

Legendary Creature — Human Performer

Whenever you cast an instant or sorcery spell from your hand, open an Attraction.

{X}, {T}: Exile target instant or sorcery card with mana value X from your graveyard and choose an Attraction you control that doesn’t have a midway counter on it. Put a midway counter on it. For as long as that Attraction is on the battlefield, whenever you visit it, copy the exiled card. You may cast the copy without paying its mana cost.

2/4
Myrel, Shield of Argive {3}{W}

Legendary Creature — Human Soldier

During your turn, your opponents can’t cast spells or activate abilities of artifacts, creatures, or enchantments.

Whenever Myrel, Shield of Argive attacks, create X 1/1 colorless Soldier artifact creature tokens, where X is the number of Soldiers you control.

3/4
Myrsmith {1}{W}

Creature — Human Artificer

Whenever you cast an artifact spell, you may pay {1}. If you do, create a 1/1 colorless Myr artifact creature token.

2/1
Mysterious Stranger {2}{R}{R}

Creature — Human Rogue

Flash

When Mysterious Stranger enters the battlefield, for each graveyard with an instant or sorcery card in it, exile target instant or sorcery card from that graveyard. If two or more cards are exiled this way, choose one of them at random and copy it. You may cast the copy without paying its mana cost.

3/2