61 – 120 of 3,628 cards where the card types include “human”

A-Futurist Operative {U}

Creature — Human Ninja

As long as Futurist Operative is tapped, it’s a Human Citizen with base power and toughness 1/1 and can’t be blocked.

{2}{U}: Untap Futurist Operative.

0/4
Agadeem Occultist {2}{B}

Creature — Human Shaman Ally

{T}: Put target creature card from an opponent’s graveyard onto the battlefield under your control if its mana value is less than or equal to the number of Allies you control.

0/2
Agatha of the Vile Cauldron {R}{G}

Legendary Creature — Human Warlock

Activated abilities of creatures you control cost {X} less to activate, where X is Agatha of the Vile Cauldron’s power. This effect can’t reduce the mana in that cost to less than one mana.

{4}{R}{G}: Other creatures you control get +1/+1 and gain trample and haste until end of turn.

1/1
Agatha's Champion {4}{G}

Creature — Human Knight

Bargain (You may sacrifice an artifact, enchantment, or token as you cast this spell.)

Trample

When Agatha’s Champion enters the battlefield, if it was bargained, it fights up to one target creature you don’t control. (Each deals damage equal to its power to the other.)

4/4
Agent of Horizons {2}{G}

Creature — Human Rogue

{2}{U}: Agent of Horizons can’t be blocked this turn.

3/2
Agent of Masks {3}{W}{B}

Creature — Human Advisor

At the beginning of your upkeep, each opponent loses 1 life. You gain life equal to the life lost this way.

2/3
Agent of Raffine {U}

Creature — Human Rogue

{2}, {T}: Choose target opponent. Conjure a duplicate of the top card of their library into your hand. It perpetually gains “You may spend mana as though it were mana of any color to cast this spell.” Then they exile the top card of their library face down.

1/2
Agent of Shauku {1}{B}

Creature — Human Mercenary

{1}{B}, Sacrifice a land: Target creature gets +2/+0 until end of turn.

1/1
Agent of Stromgald {R}

Creature — Human Knight

{R}: Add {B}.

1/1
Agent of the Fates {1}{B}{B}

Creature — Human Assassin

Deathtouch

Heroic — Whenever you cast a spell that targets Agent of the Fates, each opponent sacrifices a creature.

3/2
Agent of Treachery {5}{U}{U}

Creature — Human Rogue

When Agent of Treachery enters the battlefield, gain control of target permanent.

At the beginning of your end step, if you control three or more permanents you don’t own, draw three cards.

2/3
A-Geological Appraiser {3}{R}{R}

Creature — Human Artificer

When Geological Appraiser enters the battlefield, if you cast it, discover 3. (Exile cards from the top of your library until you exile a nonland card with mana value 3 or less. Cast it without paying its mana cost or put it into your hand. Put the rest on the bottom in a random order.)

3/2
A-Geology Enthusiast {2}{U}{U}

Creature — Human Artificer

Vigilance

At the beginning of your end step, create a tapped Powerstone token. (It’s an artifact with “{T}: Add {C}. This mana can’t be spent to cast a nonartifact spell.”)

{5}: Draw a card and put a +1/+1 counter on Geology Enthusiast.

3/4
A-Goma Fada Vanguard {1}{R}

Creature — Human Warrior

Whenever Goma Fada Vanguard attacks, target creature an opponent controls with power less than or equal to the number of Warriors and Equipment you control can’t block this turn.

2/2
Agrus Kos, Wojek Veteran {3}{R}{W}

Legendary Creature — Human Soldier

Whenever Agrus Kos, Wojek Veteran attacks, attacking red creatures get +2/+0 and attacking white creatures get +0/+2 until end of turn.

3/3
Ahn-Crop Champion {2}{G}{W}

Creature — Human Warrior

You may exert Ahn-Crop Champion as it attacks. When you do, untap all other creatures you control. (An exerted creature won’t untap during your next untap step.)

4/4
A-Imperial Subduer {1}{W}

Creature — Human Samurai

Whenever a Samurai or Warrior you control attacks alone, tap target creature you don’t control.

3/1
Airlift Chaplain {2}{W}

Creature — Human Cleric

Flying

When Airlift Chaplain enters the battlefield, mill three cards. You may put a Plains card or a creature card with mana value 3 or less from among the cards milled this way into your hand. If you don’t, put a +1/+1 counter on Airlift Chaplain. (To mill a card, put the top card of your library into your graveyard.)

1/1
Air Marshal {1}{U}

Creature — Human Soldier

{3}: Target Soldier gains flying until end of turn.

2/1
Aisha of Sparks and Smoke {1}{R}{R}

Legendary Creature — Human Warrior

Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)

{R/W}: Aisha of Sparks and Smoke gains first strike until end of turn.

Whenever Aisha deals combat damage, you may cast a sorcery spell from your hand with mana value less than or equal to that damage without paying its mana cost.

4/2
Akal Pakal, First Among Equals {2}{U}

Legendary Creature — Human Advisor

At the beginning of each player’s end step, if an artifact entered the battlefield under your control this turn, look at the top two cards of your library. Put one of them into your hand and the other into your graveyard.

1/5
A-Kargan Intimidator {1}{R}

Creature — Human Warrior

Cowards can’t block Warriors.

{1}: Choose one that hasn’t been chosen this turn —

• Target Warrior gets +1/+1 and gains trample until end of turn.

• Target creature becomes a Coward until end of turn.

3/1
A-Kargan Warleader {1}{R}{W}

Creature — Human Warrior

Ward {1}

Other Warriors you control get +1/+1 and have ward {1}.

3/3
Akoum Battlesinger {1}{R}

Creature — Human Berserker Ally

Haste

Whenever Akoum Battlesinger or another Ally enters the battlefield under your control, you may have Ally creatures you control get +1/+0 until end of turn.

1/1
Akoum Flameseeker {2}{R}

Creature — Human Shaman Ally

Cohort{T}, Tap an untapped Ally you control: Discard a card. If you do, draw a card.

3/2
Akoum Stonewaker {1}{R}

Creature — Human Shaman

Landfall — Whenever a land enters the battlefield under your control, you may pay {2}{R}. If you do, create a 3/1 red Elemental creature token with trample and haste. Exile that token at the beginning of the next end step.

2/1
Akrasan Squire {W}

Creature — Human Soldier

Exalted (Whenever a creature you control attacks alone, that creature gets +1/+1 until end of turn.)

1/1
Akroan Conscriptor {4}{R}

Creature — Human Shaman

Heroic — Whenever you cast a spell that targets Akroan Conscriptor, gain control of another target creature until end of turn. Untap that creature. It gains haste until end of turn.

3/2
Akroan Crusader {R}

Creature — Human Soldier

Heroic — Whenever you cast a spell that targets Akroan Crusader, create a 1/1 red Soldier creature token with haste.

1/1
Akroan Hoplite {R}{W}

Creature — Human Soldier

Whenever Akroan Hoplite attacks, it gets +X/+0 until end of turn, where X is the number of attacking creatures you control.

1/2
Akroan Jailer {W}

Creature — Human Soldier

{2}{W}, {T}: Tap target creature.

1/1
Akroan Line Breaker {2}{R}

Creature — Human Warrior

Heroic — Whenever you cast a spell that targets Akroan Line Breaker, Akroan Line Breaker gets +2/+0 and gains intimidate until end of turn. (It can’t be blocked except by artifact creatures and/or creatures that share a color with it.)

2/1
Akroan Phalanx {3}{W}

Creature — Human Soldier

Vigilance

{2}{R}: Creatures you control get +1/+0 until end of turn.

3/3
Akroan Sergeant {2}{R}

Creature — Human Soldier

First strike (This creature deals combat damage before creatures without first strike.)

Renown 1 (When this creature deals combat damage to a player, if it isn’t renowned, put a +1/+1 counter on it and it becomes renowned.)

2/2
Akroan Skyguard {1}{W}

Creature — Human Soldier

Flying

Heroic — Whenever you cast a spell that targets Akroan Skyguard, put a +1/+1 counter on Akroan Skyguard.

1/1
Akroma's Devoted {3}{W}

Creature — Human Cleric

Cleric creatures have vigilance.

2/4
A-Krydle of Baldur's Gate {U}{B}

Legendary Creature — Human Elf Rogue

Whenever Krydle of Baldur’s Gate deals combat damage to a player, that player loses 1 life and mills a card, then you gain 1 life and scry 1.

Whenever you attack, target creature can’t be blocked this turn.

1/3
Alabaster Mage {1}{W}

Creature — Human Wizard

{1}{W}: Target creature you control gains lifelink until end of turn. (Damage dealt by the creature also causes its controller to gain that much life.)

2/1
Alaborn Cavalier {2}{W}{W}

Creature — Human Knight

Whenever Alaborn Cavalier attacks, you may tap target creature.

2/2
Alaborn Grenadier {W}{W}

Creature — Human Soldier

Vigilance

2/2
Alaborn Musketeer {1}{W}

Creature — Human Soldier

Reach (This creature can block creatures with flying.)

2/1
Alaborn Trooper {2}{W}

Creature — Human Soldier

2/3
Alaborn Veteran {2}{W}

Creature — Human Knight

{T}: Target creature gets +2/+2 until end of turn. Activate only during your turn, before attackers are declared.

2/2
Alaborn Zealot {W}

Creature — Human Soldier

When Alaborn Zealot blocks a creature, destroy that creature and Alaborn Zealot.

1/1
Aladdin {2}{R}{R}

Creature — Human Rogue

{1}{R}{R}, {T}: Gain control of target artifact for as long as you control Aladdin.

1/1
Alaundo the Seer {2}{G}{U}

Legendary Creature — Human Shaman

{T}: Draw a card, then exile a card from your hand and put a number of time counters on it equal to its mana value. It gains “When the last time counter is removed from this card, if it’s exiled, you may cast it without paying its mana cost. If you cast a creature spell this way, it gains haste until end of turn.” Then remove a time counter from each other card you own in exile.

3/5
Alchemist's Apprentice {1}{U}

Creature — Human Wizard

Sacrifice Alchemist’s Apprentice: Draw a card.

1/1
Alena, Kessig Trapper {4}{R}

Legendary Creature — Human Scout

First strike

{T}: Add an amount of {R} equal to the greatest power among creatures you control that entered the battlefield this turn.

Partner (You can have two commanders if both have partner.)

4/3
Alert Heedbonder {1}{G/W}{G/W}

Creature — Human Scout

Vigilance

At the beginning of your end step, you gain 1 life for each creature you control with vigilance.

2/4
Alert Shu Infantry {2}{W}

Creature — Human Soldier

Vigilance

2/2
Alesha, Who Smiles at Death {2}{R}

Legendary Creature — Human Warrior

First strike

Whenever Alesha, Who Smiles at Death attacks, you may pay {W/B}{W/B}. If you do, return target creature card with power 2 or less from your graveyard to the battlefield tapped and attacking.

3/2
Alexi, Zephyr Mage {3}{U}{U}

Legendary Creature — Human Spellshaper

{X}{U}, {T}, Discard two cards: Return X target creatures to their owners’ hands.

3/3
Alharu, Solemn Ritualist {4}{W}

Legendary Creature — Human Monk

When Alharu, Solemn Ritualist enters the battlefield, put a +1/+1 counter on each of up to two other target creatures.

Whenever a nontoken creature you control with a +1/+1 counter on it dies, create a 1/1 white Spirit creature token with flying.

Partner (You can have two commanders if both have partner.)

3/3
Ali Baba {R}

Creature — Human Rogue

{R}: Tap target Wall.

1/1
A-Lier, Disciple of the Drowned {3}{U}{U}

Legendary Creature — Human Wizard

Spells can’t be countered.

As long as it’s your turn, each instant and sorcery card in your graveyard has flashback. The flashback cost is equal to that card’s mana cost.

3/4
Ali from Cairo {2}{R}{R}

Creature — Human

Damage that would reduce your life total to less than 1 reduces it to 1 instead.

0/1
Alirios, Enraptured {2}{U}

Legendary Creature — Human

Alirios, Enraptured enters the battlefield tapped.

Alirios doesn’t untap during your untap step if you control a Reflection.

When Alirios enters the battlefield, create a 3/2 blue Reflection creature token.

2/3
Alistair, the Brigadier {1}{G}{W}{U}

Legendary Creature — Human Soldier

Whenever you cast a historic spell, create a 1/1 white Soldier creature token. (Artifacts, legendaries, and Sagas are historic.)

Whenever Alistair attacks, you may pay {8}. If you do, creatures you control get +X/+X until end of turn, where X is the number of historic permanents you control.

3/3
Alley Grifters {1}{B}{B}

Creature — Human Mercenary

Whenever Alley Grifters becomes blocked, defending player discards a card.

2/2
Alloy Animist {G}

Creature — Human Druid

{2}{G}: Until end of turn, target noncreature artifact you control becomes a 4/4 artifact creature.

1/1