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1 – 60 of 70 cards where the card types include “scheme”

A Display of My Dark Power

Scheme

When you set this scheme in motion, until your next turn, whenever a player taps a land for mana, that player adds one mana to his or her mana pool of any type that land produced.

“What would you say is my greatest attribute? Is it my gluttonous lust for power?”

Illustrated by Jim Nelson

Standard
Frontier
Modern
Pauper
Legacy
Penny
Vintage
Duel Cmdr.
Commander
1v1 Cmdr.

All in Good Time

Scheme

When you set this scheme in motion, take an extra turn after this one. Schemes can’t be set in motion that turn.

“Take a moment. Ponder the depths of your insignificance.”

Illustrated by Nic Klein

Standard
Frontier
Modern
Pauper
Legacy
Penny
Vintage
Duel Cmdr.
Commander
1v1 Cmdr.

All Shall Smolder in My Wake

Scheme

When you set this scheme in motion, destroy up to one target artifact, up to one target enchantment, and up to one target nonbasic land.

“It’s my goal to find the melting point of every substance.”

Illustrated by Jim Nelson

Standard
Frontier
Modern
Pauper
Legacy
Penny
Vintage
Duel Cmdr.
Commander
1v1 Cmdr.

Approach My Molten Realm

Scheme

When you set this scheme in motion, until your next turn, if a source would deal damage, it deals double that damage instead.

“It’s a dragon-infested lavascape of notorious peril. Make yourselves at home.”

Illustrated by Jim Pavelec

Standard
Frontier
Modern
Pauper
Legacy
Penny
Vintage
Duel Cmdr.
Commander
1v1 Cmdr.

A Reckoning Approaches

Scheme

When you set this scheme in motion, look at the top six cards of your library. You may put a creature card from among them onto the battlefield. Put the rest on the bottom of your library in any order.

“The gates open to my new era.”

Illustrated by Yeong-Hao Han

Standard
Frontier
Modern
Pauper
Legacy
Penny
Vintage
Duel Cmdr.
Commander
1v1 Cmdr.

Because I Have Willed It

Ongoing Scheme

(An ongoing scheme remains face up until it’s abandoned.)

Spells you cast cost {1} less to cast.

At the beginning of your opponents’ end step, if they cast four or more spells this turn, abandon this scheme.

Illustrated by Adrian Majkrzak

Standard
Frontier
Modern
Pauper
Legacy
Penny
Vintage
Duel Cmdr.
Commander
1v1 Cmdr.

Behold My Grandeur

Scheme

When you set this scheme in motion, add {U}{B}{R} to your mana pool.

When you set this scheme in motion, if you control six or more lands, you may search your library for a card with converted mana cost 6 or greater, reveal it, put it into your hand, then shuffle your library.

Illustrated by Zack Stella

Standard
Frontier
Modern
Pauper
Legacy
Penny
Vintage
Duel Cmdr.
Commander
1v1 Cmdr.

Behold the Power of Destruction

Scheme

When you set this scheme in motion, destroy all nonland permanents target opponent controls.

“I’d call that a successful first test. Golem! Rearm the Doom Citadel!”

Illustrated by Jesper Ejsing

Standard
Frontier
Modern
Pauper
Legacy
Penny
Vintage
Duel Cmdr.
Commander
1v1 Cmdr.

Bow to My Command

Ongoing Scheme

(An ongoing scheme remains face up until it’s abandoned.)

As you set this scheme in motion, choose an opponent.

Creatures the chosen player controls can’t attack you or planeswalkers you control.

At the beginning of your opponents’ end step, they may tap any number of untapped creatures they control with total power 8 or greater. If they do, abandon this scheme.

Illustrated by Dan Scott

Standard
Frontier
Modern
Pauper
Legacy
Penny
Vintage
Duel Cmdr.
Commander
1v1 Cmdr.

Choose Your Champion

Scheme

When you set this scheme in motion, target opponent chooses a player. Until your next turn, only you and the chosen player can cast spells and attack with creatures.

“It seems the fate of the world rests on your shoulders, feeble child.”

Illustrated by Jim Nelson

Standard
Frontier
Modern
Pauper
Legacy
Penny
Vintage
Duel Cmdr.
Commander
1v1 Cmdr.

Choose Your Demise

Scheme

When you set this scheme in motion, look at the top four cards of your library and separate them into a face-down pile and a face-up pile. An opponent chooses one of those piles. Put the cards in that pile into your hand and the rest on the bottom of your library in any order.

Illustrated by Nils Hamm

Standard
Frontier
Modern
Pauper
Legacy
Penny
Vintage
Duel Cmdr.
Commander
1v1 Cmdr.

Dance, Pathetic Marionette

Scheme

When you set this scheme in motion, each opponent reveals cards from the top of his or her library until he or she reveals a creature card. Choose one of the revealed creature cards and put it onto the battlefield under your control. Put all other cards revealed this way into their owners’ graveyards.

Illustrated by Steve Prescott

Standard
Frontier
Modern
Pauper
Legacy
Penny
Vintage
Duel Cmdr.
Commander
1v1 Cmdr.

Delight in the Hunt

Scheme

When you set this scheme in motion, create a 3/3 black Horror creature token and prevent all damage that would be dealt to creatures you control this turn.

“Pain is a delusion of the weak. I’ll demonstrate.”

Illustrated by Titus Lunter

Standard
Frontier
Modern
Pauper
Legacy
Penny
Vintage
Duel Cmdr.
Commander
1v1 Cmdr.

Drench The Soil In Their Blood

Scheme

When you set this scheme in motion, after this main phase, there is an additional combat phase followed by an additional main phase. Creatures you control gain vigilance until end of turn.

“Are they dead yet? No? Then my previous order stands.”

Illustrated by Val Mayerik

Standard
Frontier
Modern
Pauper
Legacy
Penny
Vintage
Duel Cmdr.
Commander
1v1 Cmdr.

Embrace My Diabolical Vision

Scheme

When you set this scheme in motion, each player shuffles his or her hand and graveyard into his or her library. You draw seven cards, then each other player draws four cards.

“My vision is for the good of everyone. Mostly me.”

Illustrated by Franz Vohwinkel

Standard
Frontier
Modern
Pauper
Legacy
Penny
Vintage
Duel Cmdr.
Commander
1v1 Cmdr.

Every Dream a Nightmare

Scheme

When you set this scheme in motion, each opponent discards a card. You draw a card for each land card discarded this way.

“Let me unburden you of these fatuous hopes.”

Illustrated by Mathias Kollros

Standard
Frontier
Modern
Pauper
Legacy
Penny
Vintage
Duel Cmdr.
Commander
1v1 Cmdr.

Every Hope Shall Vanish

Scheme

When you set this scheme in motion, each opponent reveals his or her hand. Choose a nonland card from each of those hands. Those players discard those cards.

“Oh, I think I will get away with this.”

Illustrated by John Stanko

Standard
Frontier
Modern
Pauper
Legacy
Penny
Vintage
Duel Cmdr.
Commander
1v1 Cmdr.

Every Last Vestige Shall Rot

Scheme

When you set this scheme in motion, you may pay {X}. If you do, put each nonland permanent target player controls with converted mana cost X or less on the bottom of its owner’s library.

“May bloodberries grow from your remains.”

Illustrated by Martina Pilcerova

Standard
Frontier
Modern
Pauper
Legacy
Penny
Vintage
Duel Cmdr.
Commander
1v1 Cmdr.

Evil Comes to Fruition

Scheme

When you set this scheme in motion, create seven 0/1 green Plant creature tokens. If you control ten or more lands, create seven 3/3 green Elemental creature tokens instead.

“The plants justify the means.”

Illustrated by Austin Hsu

Standard
Frontier
Modern
Pauper
Legacy
Penny
Vintage
Duel Cmdr.
Commander
1v1 Cmdr.

Feed the Machine

Scheme

When you set this scheme in motion, target opponent chooses self or others. If that player chooses self, he or she sacrifices two creatures. If the player chooses others, each of your other opponents sacrifices a creature.

“Even you have a purpose. Your blood will oil the gears.”

Illustrated by Wayne Reynolds

Standard
Frontier
Modern
Pauper
Legacy
Penny
Vintage
Duel Cmdr.
Commander
1v1 Cmdr.

For Each of You, a Gift

Scheme

When you set this scheme in motion, for each opponent, create a 3/3 black Horror creature token that attacks that player each combat if able.

“My generosity blesses you all, even the undeserving.”

Illustrated by Marco Nelor

Standard
Frontier
Modern
Pauper
Legacy
Penny
Vintage
Duel Cmdr.
Commander
1v1 Cmdr.

I Bask in Your Silent Awe

Ongoing Scheme

(An ongoing scheme remains face up until it’s abandoned.)

Each opponent can’t cast more than one spell each turn.

At the beginning of your upkeep, if no opponent cast a spell since your last turn ended, abandon this scheme.

Illustrated by Wayne Reynolds

Standard
Frontier
Modern
Pauper
Legacy
Penny
Vintage
Duel Cmdr.
Commander
1v1 Cmdr.

I Call on the Ancient Magics

Scheme

When you set this scheme in motion, each other player searches his or her library for a card, reveals it, and puts it into his or her hand. Then you search your library for two cards and put them into your hand. Each player shuffles his or her library.

Illustrated by John Matson

Standard
Frontier
Modern
Pauper
Legacy
Penny
Vintage
Duel Cmdr.
Commander
1v1 Cmdr.

I Delight in Your Convulsions

Scheme

When you set this scheme in motion, each opponent loses 3 life. You gain life equal to the life lost this way.

“I can’t imagine what you’re feeling right now, but I’ll try my best.”

Illustrated by Wayne Reynolds

Standard
Frontier
Modern
Pauper
Legacy
Penny
Vintage
Duel Cmdr.
Commander
1v1 Cmdr.

Ignite the Cloneforge!

Scheme

When you set this scheme in motion, create a token that’s a copy of target permanent an opponent controls.

“Heroes innovate. Villains duplicate.”

Illustrated by Ralph Horsley

Standard
Frontier
Modern
Pauper
Legacy
Penny
Vintage
Duel Cmdr.
Commander
1v1 Cmdr.

I Know All, I See All

Ongoing Scheme

(An ongoing scheme remains face up until it’s abandoned.)

Untap all permanents you control during each opponent’s untap step.

At the beginning of each end step, if three or more cards were put into your graveyard this turn from anywhere, abandon this scheme.

Illustrated by Chuck Lukacs

Standard
Frontier
Modern
Pauper
Legacy
Penny
Vintage
Duel Cmdr.
Commander
1v1 Cmdr.

Imprison This Insolent Wretch

Ongoing Scheme

(An ongoing scheme remains face up until it’s abandoned.)

When you set this scheme in motion, choose an opponent.

Permanents the chosen player controls don’t untap during his or her untap step.

When the chosen player is attacked or becomes the target of a spell or ability, abandon this scheme.

Illustrated by Jim Pavelec

Standard
Frontier
Modern
Pauper
Legacy
Penny
Vintage
Duel Cmdr.
Commander
1v1 Cmdr.

Into the Earthen Maw

Scheme

When you set this scheme in motion, exile up to one target creature with flying, up to one target creature without flying, and all cards from up to one target opponent’s graveyard.

“You may even see them again. Full digestion takes three hundred years.”

Illustrated by Paul Bonner

Standard
Frontier
Modern
Pauper
Legacy
Penny
Vintage
Duel Cmdr.
Commander
1v1 Cmdr.

Introductions Are in Order

Scheme

When you set this scheme in motion, choose one —

• Search your library for a creature card, reveal it, put it into your hand, then shuffle your library.

• You may put a creature card from your hand onto the battlefield.

“Meet my newest minion. Come now, don’t be shy—shake her pincer.”

Illustrated by Nils Hamm

Standard
Frontier
Modern
Pauper
Legacy
Penny
Vintage
Duel Cmdr.
Commander
1v1 Cmdr.

Know Evil

Scheme

When you set this scheme in motion, until your next turn, up to one target opponent can’t attack with creatures, up to one target opponent can’t cast creature spells, and up to one target opponent can’t cast noncreature spells. You can’t target any player more than once.

Illustrated by Anthony Palumbo

Standard
Frontier
Modern
Pauper
Legacy
Penny
Vintage
Duel Cmdr.
Commander
1v1 Cmdr.

Know Naught but Fire

Scheme

When you set this scheme in motion, it deals damage to each opponent equal to the number of cards in that player’s hand.

“Cranial explosions for everyone. Still planning to outthink my dragons?”

Illustrated by Val Mayerik

Standard
Frontier
Modern
Pauper
Legacy
Penny
Vintage
Duel Cmdr.
Commander
1v1 Cmdr.

Look Skyward and Despair

Scheme

When you set this scheme in motion, create a 5/5 red Dragon creature token with flying.

“Today I take the reins of destiny itself. Today the Draconic Apocalypse is upon you.”

Illustrated by Todd Lockwood

Standard
Frontier
Modern
Pauper
Legacy
Penny
Vintage
Duel Cmdr.
Commander
1v1 Cmdr.

Make Yourself Useful

Scheme

When you set this scheme in motion, destroy target creature an opponent controls. If a creature is destroyed this way, you gain life equal to its toughness.

“To think you’ve spent years honing your body only to die like this.”

Illustrated by David Gaillet

Standard
Frontier
Modern
Pauper
Legacy
Penny
Vintage
Duel Cmdr.
Commander
1v1 Cmdr.

May Civilization Collapse

Scheme

When you set this scheme in motion, target opponent chooses self or others. If that player chooses self, he or she sacrifices two lands. If the player chooses others, each of your other opponents sacrifices a land.

“This should halt the spread of your insolence.”

Illustrated by John Matson

Standard
Frontier
Modern
Pauper
Legacy
Penny
Vintage
Duel Cmdr.
Commander
1v1 Cmdr.

Mortal Flesh Is Weak

Scheme

When you set this scheme in motion, each opponent’s life total becomes the lowest life total among your opponents.

“I certainly would have accepted my offer of eternal life. But if you choose death instead, who am I to argue?”

Illustrated by Howard Lyon

Standard
Frontier
Modern
Pauper
Legacy
Penny
Vintage
Duel Cmdr.
Commander
1v1 Cmdr.

My Crushing Masterstroke

Scheme

When you set this scheme in motion, gain control of all nonland permanents your opponents control until end of turn. Untap those permanents. They gain haste until end of turn. Each of them attacks its owner this turn if able.

Illustrated by Alex Horley-Orlandelli

Standard
Frontier
Modern
Pauper
Legacy
Penny
Vintage
Duel Cmdr.
Commander
1v1 Cmdr.

My Forces Are Innumerable

Ongoing Scheme

(An ongoing scheme remains face up until it’s abandoned.)

At the beginning of your end step, create a 3/3 black Horror creature token.

At the beginning of your opponents’ end step, they may sacrifice two creatures. If they do, abandon this scheme.

Illustrated by Seb McKinnon

Standard
Frontier
Modern
Pauper
Legacy
Penny
Vintage
Duel Cmdr.
Commander
1v1 Cmdr.

My Genius Knows No Bounds

Scheme

When you set this scheme in motion, you may pay {X}. If you do, you gain X life and draw X cards.

“I can see … everything. The beginning and the end of time. The raw edges of reality. And now I see exactly how to kill you.”

Illustrated by John Stanko

Standard
Frontier
Modern
Pauper
Legacy
Penny
Vintage
Duel Cmdr.
Commander
1v1 Cmdr.

My Laughter Echoes

Ongoing Scheme

(An ongoing scheme remains face up until it’s abandoned.)

Whenever you set a non-ongoing scheme in motion, you may abandon this scheme. If you do, set that scheme in motion again.

“Groveling already? I’m just starting to enjoy myself.”

Illustrated by Steve Argyle

Standard
Frontier
Modern
Pauper
Legacy
Penny
Vintage
Duel Cmdr.
Commander
1v1 Cmdr.

My Undead Horde Awakens

Ongoing Scheme

(An ongoing scheme remains face up until it’s abandoned.)

At the beginning of your end step, you may put target creature card from an opponent’s graveyard onto the battlefield under your control.

When a creature put onto the battlefield with this scheme dies, abandon this scheme.

Illustrated by Thomas M. Baxa

Standard
Frontier
Modern
Pauper
Legacy
Penny
Vintage
Duel Cmdr.
Commander
1v1 Cmdr.

My Wish Is Your Command

Scheme

When you set this scheme in motion, each opponent reveals his or her hand. You may choose a noncreature, nonland card revealed this way and cast it without paying its mana cost.

“Indulge me. Just one spell. One potentially fatal spell gone horribly awry.”

Illustrated by Steve Prescott

Standard
Frontier
Modern
Pauper
Legacy
Penny
Vintage
Duel Cmdr.
Commander
1v1 Cmdr.

Nature Demands an Offering

Scheme

When you set this scheme in motion, target opponent chooses a creature you don’t control and puts it on top of its owner’s library, then repeats this process for an artifact, an enchantment, and a land. Then the owner of each permanent chosen this way shuffles his or her library.

Illustrated by John Matson

Standard
Frontier
Modern
Pauper
Legacy
Penny
Vintage
Duel Cmdr.
Commander
1v1 Cmdr.

Nature Shields Its Own

Ongoing Scheme

(An ongoing scheme remains face up until it’s abandoned.)

Whenever a creature attacks and isn’t blocked, if you’re the defending player, create a 0/1 green Plant creature token that’s blocking that creature.

When four or more creatures attack you, abandon this scheme at end of combat.

Illustrated by John Stanko

Standard
Frontier
Modern
Pauper
Legacy
Penny
Vintage
Duel Cmdr.
Commander
1v1 Cmdr.

No One Will Hear Your Cries

Scheme

When you set this scheme in motion, each opponent chooses a creature he or she controls, then sacrifices the rest.

“Your companions were lucky to have died first.”

Illustrated by McLean Kendree

Standard
Frontier
Modern
Pauper
Legacy
Penny
Vintage
Duel Cmdr.
Commander
1v1 Cmdr.

Nothing Can Stop Me Now

Ongoing Scheme

(An ongoing scheme remains face up until it’s abandoned.)

If a source an opponent controls would deal damage to you, prevent 1 of that damage.

At the beginning of each end step, if you’ve been dealt 5 or more damage this turn, abandon this scheme.

Illustrated by Jesper Ejsing

Standard
Frontier
Modern
Pauper
Legacy
Penny
Vintage
Duel Cmdr.
Commander
1v1 Cmdr.

Only Blood Ends Your Nightmares

Scheme

When you set this scheme in motion, each opponent sacrifices a creature. Then each opponent who didn’t sacrifice a creature discards two cards.

“But nothing will end your regret.”

Illustrated by Paul Bonner

Standard
Frontier
Modern
Pauper
Legacy
Penny
Vintage
Duel Cmdr.
Commander
1v1 Cmdr.

Pay Tribute to Me

Scheme

When you set this scheme in motion, each opponent sacrifices a creature. If you control six or more lands, each opponent sacrifices another creature.

Illustrated by Aaron Miller

Standard
Frontier
Modern
Pauper
Legacy
Penny
Vintage
Duel Cmdr.
Commander
1v1 Cmdr.

Perhaps You've Met My Cohort

Scheme

When you set this scheme in motion, search your library for a planeswalker card, put it onto the battlefield, then shuffle your library.

“I’m calling in a favor from an old friend. Once you’re all dead, I’ll consider the matter settled.”

Illustrated by Howard Lyon

Standard
Frontier
Modern
Pauper
Legacy
Penny
Vintage
Duel Cmdr.
Commander
1v1 Cmdr.

Plots That Span Centuries

Scheme

When you set this scheme in motion, the next time you set a scheme in motion, set three schemes in motion instead.

“I don’t expect you to understand the myriad ways in which you’re about to die.”

Illustrated by Jesper Ejsing

Standard
Frontier
Modern
Pauper
Legacy
Penny
Vintage
Duel Cmdr.
Commander
1v1 Cmdr.

Power Without Equal

Scheme

When you set this scheme in motion, draw three cards. You have no maximum hand size until your next turn. If you control six or more lands, you may cast up to three nonland cards from your hand without paying their mana costs.

Illustrated by Christine Choi

Standard
Frontier
Modern
Pauper
Legacy
Penny
Vintage
Duel Cmdr.
Commander
1v1 Cmdr.

Realms Befitting My Majesty

Scheme

When you set this scheme in motion, search your library for up to two basic land cards, put them onto the battlefield tapped, then shuffle your library.

“Look around you. All you behold is mine to rule. It’s the natural way.”

Illustrated by Véronique Meignaud

Standard
Frontier
Modern
Pauper
Legacy
Penny
Vintage
Duel Cmdr.
Commander
1v1 Cmdr.

Roots of All Evil

Scheme

When you set this scheme in motion, create five 1/1 green Saproling creature tokens.

“I assure you, these are not the kind that thrive on sunlight and water.”

Illustrated by Paul Bonner

Standard
Frontier
Modern
Pauper
Legacy
Penny
Vintage
Duel Cmdr.
Commander
1v1 Cmdr.

Rotted Ones, Lay Siege

Scheme

When you set this scheme in motion, for each opponent, create a 2/2 black Zombie creature token that attacks that player each combat if able.

“Don’t come back until you’ve got brains in your teeth.”

Illustrated by Steve Prescott

Standard
Frontier
Modern
Pauper
Legacy
Penny
Vintage
Duel Cmdr.
Commander
1v1 Cmdr.

Surrender Your Thoughts

Scheme

When you set this scheme in motion, target opponent chooses self or others. If that player chooses self, he or she discards four cards. If the player chooses others, each of your other opponents discards two cards.

“Or, if you prefer, just surrender.”

Illustrated by Howard Lyon

Standard
Frontier
Modern
Pauper
Legacy
Penny
Vintage
Duel Cmdr.
Commander
1v1 Cmdr.

The Dead Shall Serve

Scheme

When you set this scheme in motion, for each opponent, put up to one target creature card from that player’s graveyard onto the battlefield under your control. Each of those creatures attacks its owner each combat if able.

“Tell your old master I said hello.”

Illustrated by Jesper Ejsing

Standard
Frontier
Modern
Pauper
Legacy
Penny
Vintage
Duel Cmdr.
Commander
1v1 Cmdr.

The Fate of the Flammable

Scheme

When you set this scheme in motion, target opponent chooses self or others. If that player chooses self, this scheme deals 6 damage to him or her. If the player chooses others, this scheme deals 3 damage to each of your other opponents.

Illustrated by Paul Bonner

Standard
Frontier
Modern
Pauper
Legacy
Penny
Vintage
Duel Cmdr.
Commander
1v1 Cmdr.

The Iron Guardian Stirs

Scheme

When you set this scheme in motion, create a 4/6 colorless Golem artifact creature token.

“It would be disappointing if you were unable to overcome this simplest of defenses. Hilarious, but disappointing.”

Illustrated by Jesper Ejsing

Standard
Frontier
Modern
Pauper
Legacy
Penny
Vintage
Duel Cmdr.
Commander
1v1 Cmdr.

The Mighty Will Fall

Scheme

When you set this scheme in motion, choose an opponent with the highest life total among your opponents. That player loses 7 life.

“Cry out for your comrades so that they may join you in misery.”

Illustrated by Volkan Baga

Standard
Frontier
Modern
Pauper
Legacy
Penny
Vintage
Duel Cmdr.
Commander
1v1 Cmdr.

The Pieces Are Coming Together

Scheme

When you set this scheme in motion, draw two cards. Artifact spells you cast this turn cost {2} less to cast.

“Cretins build machines. I construct destiny.”

Illustrated by Ralph Horsley

Standard
Frontier
Modern
Pauper
Legacy
Penny
Vintage
Duel Cmdr.
Commander
1v1 Cmdr.

There Is No Refuge

Scheme

When you set this scheme in motion, it deals 3 damage to up to one target creature. Create a 3/3 black Horror creature token.

“The dunes smell spilled blood.”

Illustrated by Tomasz Jedruszek

Standard
Frontier
Modern
Pauper
Legacy
Penny
Vintage
Duel Cmdr.
Commander
1v1 Cmdr.
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