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1 – 60 of 78 cards where the card types include “plane” and the card types exclude “planeswalker”

Academy at Tolaria West

Plane — Dominaria

At the beginning of your end step, if you have no cards in hand, draw seven cards.

Whenever you roll {CHAOS}, discard your hand.

Illustrated by James Paick

Standard
Frontier
Modern
Pauper
Legacy
Penny
Vintage
Duel Cmdr.
Commander
1v1 Cmdr.

Agyrem

Plane — Ravnica

Whenever a white creature dies, return it to the battlefield under its owner’s control at the beginning of the next end step.

Whenever a nonwhite creature dies, return it to its owner’s hand at the beginning of the next end step.

Whenever you roll {CHAOS}, creatures can’t attack you until a player planeswalks.

Illustrated by Todd Lockwood

Standard
Frontier
Modern
Pauper
Legacy
Penny
Vintage
Duel Cmdr.
Commander
1v1 Cmdr.

Akoum

Plane — Zendikar

Players may cast enchantment spells as though they had flash.

Whenever you roll {CHAOS}, destroy target creature that isn’t enchanted.

Illustrated by Rob Alexander

Standard
Frontier
Modern
Pauper
Legacy
Penny
Vintage
Duel Cmdr.
Commander
1v1 Cmdr.

Aretopolis

Plane — Kephalai

When you planeswalk to Aretopolis or at the beginning of your upkeep, put a scroll counter on Aretopolis, then you gain life equal to the number of scroll counters on it.

When Aretopolis has ten or more scroll counters on it, planeswalk.

Whenever you roll {CHAOS}, put a scroll counter on Aretopolis, then draw cards equal to the number of scroll counters on it.

Illustrated by Christopher Moeller

Standard
Frontier
Modern
Pauper
Legacy
Penny
Vintage
Duel Cmdr.
Commander
1v1 Cmdr.

Astral Arena

Plane — Kolbahan

No more than one creature can attack each combat.

No more than one creature can block each combat.

Whenever you roll {CHAOS}, Astral Arena deals 2 damage to each creature.

Illustrated by Sam Burley

Standard
Frontier
Modern
Pauper
Legacy
Penny
Vintage
Duel Cmdr.
Commander
1v1 Cmdr.

Bant

Plane — Alara

All creatures have exalted. (Whenever a creature attacks alone, it gets +1/+1 until end of turn for each instance of exalted among permanents its controller controls.)

Whenever you roll {CHAOS}, put a divinity counter on target green, white, or blue creature. That creature has indestructible for as long as it has a divinity counter on it.

Illustrated by Michael Komarck

Standard
Frontier
Modern
Pauper
Legacy
Penny
Vintage
Duel Cmdr.
Commander
1v1 Cmdr.

Bloodhill Bastion

Plane — Equilor

Whenever a creature enters the battlefield, it gains double strike and haste until end of turn.

Whenever you roll {CHAOS}, exile target nontoken creature you control, then return it to the battlefield under your control.

Illustrated by Mark Hyzer

Standard
Frontier
Modern
Pauper
Legacy
Penny
Vintage
Duel Cmdr.
Commander
1v1 Cmdr.

Celestine Reef

Plane — Luvion

Creatures without flying or islandwalk can’t attack.

Whenever you roll {CHAOS}, until a player planeswalks, you can’t lose the game and your opponents can’t win the game.

Illustrated by Donato Giancola

Standard
Frontier
Modern
Pauper
Legacy
Penny
Vintage
Duel Cmdr.
Commander
1v1 Cmdr.

Cliffside Market

Plane — Mercadia

When you planeswalk to Cliffside Market or at the beginning of your upkeep, you may exchange life totals with target player.

Whenever you roll {CHAOS}, exchange control of two target permanents that share a card type.

Illustrated by Matt Stewart

Standard
Frontier
Modern
Pauper
Legacy
Penny
Vintage
Duel Cmdr.
Commander
1v1 Cmdr.

Edge of Malacol

Plane — Belenon

If a creature you control would untap during your untap step, put two +1/+1 counters on it instead.

Whenever you roll {CHAOS}, untap each creature you control.

Illustrated by Goran Josic

Standard
Frontier
Modern
Pauper
Legacy
Penny
Vintage
Duel Cmdr.
Commander
1v1 Cmdr.

Eloren Wilds

Plane — Shandalar

Whenever a player taps a permanent for mana, that player adds one mana to his or her mana pool of any type that permanent produced.

Whenever you roll {CHAOS}, target player can’t cast spells until a player planeswalks.

Illustrated by Darrell Riche

Standard
Frontier
Modern
Pauper
Legacy
Penny
Vintage
Duel Cmdr.
Commander
1v1 Cmdr.

Feeding Grounds

Plane — Muraganda

Red spells cost {1} less to cast.

Green spells cost {1} less to cast.

Whenever you roll {CHAOS}, put X +1/+1 counters on target creature, where X is that creature’s converted mana cost.

Illustrated by Matt Stewart

Standard
Frontier
Modern
Pauper
Legacy
Penny
Vintage
Duel Cmdr.
Commander
1v1 Cmdr.

Fields of Summer

Plane — Moag

Whenever a player casts a spell, that player may gain 2 life.

Whenever you roll {CHAOS}, you may gain 10 life.

Illustrated by Daniel Ljunggren

Standard
Frontier
Modern
Pauper
Legacy
Penny
Vintage
Duel Cmdr.
Commander
1v1 Cmdr.

Furnace Layer

Plane — New Phyrexia

When you planeswalk to Furnace Layer or at the beginning of your upkeep, select target player at random. That player discards a card. If that player discards a land card this way, he or she loses 3 life.

Whenever you roll {CHAOS}, you may destroy target nonland permanent.

Illustrated by Kekai Kotaki

Standard
Frontier
Modern
Pauper
Legacy
Penny
Vintage
Duel Cmdr.
Commander
1v1 Cmdr.

Gavony

Plane — Innistrad

All creatures have vigilance.

Whenever you roll {CHAOS}, creatures you control gain indestructible until end of turn.

Illustrated by Dave Kendall

Standard
Frontier
Modern
Pauper
Legacy
Penny
Vintage
Duel Cmdr.
Commander
1v1 Cmdr.

Glen Elendra

Plane — Lorwyn

At end of combat, you may exchange control of target creature you control that dealt combat damage to a player this combat and target creature that player controls.

Whenever you roll {CHAOS}, gain control of target creature you own.

Illustrated by Omar Rayyan

Standard
Frontier
Modern
Pauper
Legacy
Penny
Vintage
Duel Cmdr.
Commander
1v1 Cmdr.

Glimmervoid Basin

Plane — Mirrodin

Whenever a player casts an instant or sorcery spell with a single target, he or she copies that spell for each other spell, permanent, card not on the battlefield, and/or player the spell could target. Each copy targets a different one of them.

Whenever you roll {CHAOS}, choose target creature. Each player except that creature’s controller creates a token that’s a copy of that creature.

Illustrated by Lars Grant-West

Standard
Frontier
Modern
Pauper
Legacy
Penny
Vintage
Duel Cmdr.
Commander
1v1 Cmdr.

Goldmeadow

Plane — Lorwyn

Whenever a land enters the battlefield, that land’s controller creates three 0/1 white Goat creature tokens.

Whenever you roll {CHAOS}, create a 0/1 white Goat creature token.

Illustrated by Warren Mahy

Standard
Frontier
Modern
Pauper
Legacy
Penny
Vintage
Duel Cmdr.
Commander
1v1 Cmdr.

Grand Ossuary

Plane — Ravnica

Whenever a creature dies, its controller distributes a number of +1/+1 counters equal to its power among any number of target creatures he or she controls.

Whenever you roll {CHAOS}, each player exiles all creatures he or she controls and creates X 1/1 green Saproling creature tokens, where X is the total power of the creatures he or she exiled this way. Then planeswalk.

Illustrated by Kekai Kotaki

Standard
Frontier
Modern
Pauper
Legacy
Penny
Vintage
Duel Cmdr.
Commander
1v1 Cmdr.

Grixis

Plane — Alara

Blue, black, and/or red creature cards in your graveyard have unearth. The unearth cost is equal to the card’s mana cost. (Pay the card’s mana cost: Return it to the battlefield. The creature gains haste. Exile it at the beginning of the next end step or if it would leave the battlefield. Unearth only as a sorcery.)

Whenever you roll {CHAOS}, put target creature card from a graveyard onto the battlefield under your control.

Illustrated by Nils Hamm

Standard
Frontier
Modern
Pauper
Legacy
Penny
Vintage
Duel Cmdr.
Commander
1v1 Cmdr.

Grove of the Dreampods

Plane — Fabacin

When you planeswalk to Grove of the Dreampods or at the beginning of your upkeep, reveal cards from the top of your library until you reveal a creature card. Put that card onto the battlefield and the rest on the bottom of your library in a random order.

Whenever you roll {CHAOS}, return target creature card from your graveyard to the battlefield.

Illustrated by Erica Yang

Standard
Frontier
Modern
Pauper
Legacy
Penny
Vintage
Duel Cmdr.
Commander
1v1 Cmdr.

Hedron Fields of Agadeem

Plane — Zendikar

Creatures with power 7 or greater can’t attack or block.

Whenever you roll {CHAOS}, create a 7/7 colorless Eldrazi creature token with annihilator 1. (Whenever it attacks, defending player sacrifices a permanent.)

Illustrated by Vincent Proce

Standard
Frontier
Modern
Pauper
Legacy
Penny
Vintage
Duel Cmdr.
Commander
1v1 Cmdr.

Horizon Boughs

Plane — Pyrulea

All permanents untap during each player’s untap step.

Whenever you roll {CHAOS}, you may search your library for up to three basic land cards, put them onto the battlefield tapped, then shuffle your library.

Illustrated by Jean-Sébastien Rossbach

Standard
Frontier
Modern
Pauper
Legacy
Penny
Vintage
Duel Cmdr.
Commander
1v1 Cmdr.

Immersturm

Plane — Valla

Whenever a creature enters the battlefield, that creature’s controller may have it deal damage equal to its power to target creature or player of his or her choice.

Whenever you roll {CHAOS}, exile target creature, then return it to the battlefield under its owner’s control.

Illustrated by Raymond Swanland

Standard
Frontier
Modern
Pauper
Legacy
Penny
Vintage
Duel Cmdr.
Commander
1v1 Cmdr.

Isle of Vesuva

Plane — Dominaria

Whenever a nontoken creature enters the battlefield, its controller creates a token that’s a copy of that creature.

Whenever you roll {CHAOS}, destroy target creature and all other creatures with the same name as that creature.

Illustrated by Zoltan Boros & Gabor Szikszai

Standard
Frontier
Modern
Pauper
Legacy
Penny
Vintage
Duel Cmdr.
Commander
1v1 Cmdr.

Izzet Steam Maze

Plane — Ravnica

Whenever a player casts an instant or sorcery spell, that player copies it. The player may choose new targets for the copy.

Whenever you roll {CHAOS}, instant and sorcery spells you cast this turn cost {3} less to cast.

Illustrated by Franz Vohwinkel

Standard
Frontier
Modern
Pauper
Legacy
Penny
Vintage
Duel Cmdr.
Commander
1v1 Cmdr.

Jund

Plane — Alara

Whenever a player casts a black, red, or green creature spell, it gains devour 5. (As the creature enters the battlefield, its controller may sacrifice any number of creatures. The creature enters the battlefield with five times that many +1/+1 counters on it.)

Whenever you roll {CHAOS}, create two 1/1 red Goblin creature tokens.

Illustrated by Aleksi Briclot

Standard
Frontier
Modern
Pauper
Legacy
Penny
Vintage
Duel Cmdr.
Commander
1v1 Cmdr.

Kessig

Plane — Innistrad

Prevent all combat damage that would be dealt by non-Werewolf creatures.

Whenever you roll {CHAOS}, each creature you control gets +2/+2, gains trample, and becomes a Werewolf in addition to its other types until end of turn.

Illustrated by Adam Paquette

Standard
Frontier
Modern
Pauper
Legacy
Penny
Vintage
Duel Cmdr.
Commander
1v1 Cmdr.

Kharasha Foothills

Plane — Mongseng

Whenever a creature you control attacks a player, for each other opponent, you may create a token that’s a copy of that creature, tapped and attacking that opponent. Exile those tokens at the beginning of the next end step.

Whenever you roll {CHAOS}, you may sacrifice any number of creatures. If you do, Kharasha Foothills deals that much damage to target creature.

Illustrated by Trevor Claxton

Standard
Frontier
Modern
Pauper
Legacy
Penny
Vintage
Duel Cmdr.
Commander
1v1 Cmdr.

Kilnspire District

Plane — Ravnica

When you planeswalk to Kilnspire District or at the beginning of your precombat main phase, put a charge counter on Kilnspire District, then add {R} to your mana pool for each charge counter on it.

Whenever you roll {CHAOS}, you may pay {X}. If you do, Kilnspire District deals X damage to target creature or player.

Illustrated by John Avon

Standard
Frontier
Modern
Pauper
Legacy
Penny
Vintage
Duel Cmdr.
Commander
1v1 Cmdr.

Krosa

Plane — Dominaria

All creatures get +2/+2.

Whenever you roll {CHAOS}, you may add {W}{U}{B}{R}{G} to your mana pool.

Illustrated by Steven Belledin

Standard
Frontier
Modern
Pauper
Legacy
Penny
Vintage
Duel Cmdr.
Commander
1v1 Cmdr.

Lair of the Ashen Idol

Plane — Azgol

At the beginning of your upkeep, sacrifice a creature. If you can’t, planeswalk.

Whenever you roll {CHAOS}, any number of target players each create a 2/2 black Zombie creature token.

Illustrated by Philip Straub

Standard
Frontier
Modern
Pauper
Legacy
Penny
Vintage
Duel Cmdr.
Commander
1v1 Cmdr.

Lethe Lake

Plane — Arkhos

At the beginning of your upkeep, put the top ten cards of your library into your graveyard.

Whenever you roll {CHAOS}, target player puts the top ten cards of his or her library into his or her graveyard.

Illustrated by Chris J. Anderson

Standard
Frontier
Modern
Pauper
Legacy
Penny
Vintage
Duel Cmdr.
Commander
1v1 Cmdr.

Llanowar

Plane — Dominaria

All creatures have “{T}: Add {G}{G} to your mana pool.”

Whenever you roll {CHAOS}, untap all creatures you control.

Illustrated by Kev Walker

Standard
Frontier
Modern
Pauper
Legacy
Penny
Vintage
Duel Cmdr.
Commander
1v1 Cmdr.

Minamo

Plane — Kamigawa

Whenever a player casts a spell, that player may draw a card.

Whenever you roll {CHAOS}, each player may return a blue card from his or her graveyard to his or her hand.

Illustrated by Charles Urbach

Standard
Frontier
Modern
Pauper
Legacy
Penny
Vintage
Duel Cmdr.
Commander
1v1 Cmdr.

Mirrored Depths

Plane — Karsus

Whenever a player casts a spell, that player flips a coin. If he or she loses the flip, counter that spell.

Whenever you roll {CHAOS}, target player reveals the top card of his or her library. If it’s a nonland card, you may cast it without paying its mana cost.

Illustrated by Chippy

Standard
Frontier
Modern
Pauper
Legacy
Penny
Vintage
Duel Cmdr.
Commander
1v1 Cmdr.

Mount Keralia

Plane — Regatha

At the beginning of your end step, put a pressure counter on Mount Keralia.

When you planeswalk away from Mount Keralia, it deals damage equal to the number of pressure counters on it to each creature and each planeswalker.

Whenever you roll {CHAOS}, prevent all damage that planes named Mount Keralia would deal this game to permanents you control.

Illustrated by Franz Vohwinkel

Standard
Frontier
Modern
Pauper
Legacy
Penny
Vintage
Duel Cmdr.
Commander
1v1 Cmdr.

Murasa

Plane — Zendikar

Whenever a nontoken creature enters the battlefield, its controller may search his or her library for a basic land card, put it onto the battlefield tapped, then shuffle his or her library.

Whenever you roll {CHAOS}, target land becomes a 4/4 creature that’s still a land.

Illustrated by Jung Park

Standard
Frontier
Modern
Pauper
Legacy
Penny
Vintage
Duel Cmdr.
Commander
1v1 Cmdr.

Naar Isle

Plane — Wildfire

At the beginning of your upkeep, put a flame counter on Naar Isle, then Naar Isle deals damage to you equal to the number of flame counters on it.

Whenever you roll {CHAOS}, Naar Isle deals 3 damage to target player.

Illustrated by Mark Zug

Standard
Frontier
Modern
Pauper
Legacy
Penny
Vintage
Duel Cmdr.
Commander
1v1 Cmdr.

Naya

Plane — Alara

You may play any number of lands on each of your turns.

Whenever you roll {CHAOS}, target red, green, or white creature you control gets +1/+1 until end of turn for each land you control.

Illustrated by Zoltan Boros & Gabor Szikszai

Standard
Frontier
Modern
Pauper
Legacy
Penny
Vintage
Duel Cmdr.
Commander
1v1 Cmdr.

Nephalia

Plane — Innistrad

At the beginning of your end step, put the top seven cards of your library into your graveyard. Then return a card at random from your graveyard to your hand.

Whenever you roll {CHAOS}, return target card from your graveyard to your hand.

Illustrated by Daniel Ljunggren

Standard
Frontier
Modern
Pauper
Legacy
Penny
Vintage
Duel Cmdr.
Commander
1v1 Cmdr.

Norn's Dominion

Plane — New Phyrexia

When you planeswalk away from Norn’s Dominion, destroy each nonland permanent without a fate counter on it, then remove all fate counters from all permanents.

Whenever you roll {CHAOS}, you may put a fate counter on target permanent.

Illustrated by Igor Kieryluk

Standard
Frontier
Modern
Pauper
Legacy
Penny
Vintage
Duel Cmdr.
Commander
1v1 Cmdr.

Onakke Catacomb

Plane — Shandalar

All creatures are black and have deathtouch.

Whenever you roll {CHAOS}, creatures you control get +1/+0 and gain first strike until end of turn.

Illustrated by Nic Klein

Standard
Frontier
Modern
Pauper
Legacy
Penny
Vintage
Duel Cmdr.
Commander
1v1 Cmdr.

Orochi Colony

Plane — Kamigawa

Whenever a creature you control deals combat damage to a player, you may search your library for a basic land card, put it onto the battlefield tapped, then shuffle your library.

Whenever you roll {CHAOS}, target creature can’t be blocked this turn.

Illustrated by Charles Urbach

Standard
Frontier
Modern
Pauper
Legacy
Penny
Vintage
Duel Cmdr.
Commander
1v1 Cmdr.

Orzhova

Plane — Ravnica

When you planeswalk away from Orzhova, each player returns all creature cards from his or her graveyard to the battlefield.

Whenever you roll {CHAOS}, for each opponent, exile up to one target creature card from that player’s graveyard.

Illustrated by Charles Urbach

Standard
Frontier
Modern
Pauper
Legacy
Penny
Vintage
Duel Cmdr.
Commander
1v1 Cmdr.

Otaria

Plane — Dominaria

Instant and sorcery cards in graveyards have flashback. The flashback cost is equal to the card’s mana cost. (Its owner may cast the card from his or her graveyard for its mana cost. Then he or she exiles it.)

Whenever you roll {CHAOS}, take an extra turn after this one.

Illustrated by Charles Urbach

Standard
Frontier
Modern
Pauper
Legacy
Penny
Vintage
Duel Cmdr.
Commander
1v1 Cmdr.

Panopticon

Plane — Mirrodin

When you planeswalk to Panopticon, draw a card.

At the beginning of your draw step, draw an additional card.

Whenever you roll {CHAOS}, draw a card.

Illustrated by John Avon

Standard
Frontier
Modern
Pauper
Legacy
Penny
Vintage
Duel Cmdr.
Commander
1v1 Cmdr.

Pools of Becoming

Plane — Bolas’s Meditation Realm

At the beginning of your end step, put the cards in your hand on the bottom of your library in any order, then draw that many cards.

Whenever you roll {CHAOS}, reveal the top three cards of your planar deck. Each of the revealed cards’ {CHAOS} abilities triggers. Then put the revealed cards on the bottom of your planar deck in any order.

Illustrated by Jason Chan

Standard
Frontier
Modern
Pauper
Legacy
Penny
Vintage
Duel Cmdr.
Commander
1v1 Cmdr.

Prahv

Plane — Ravnica

If you cast a spell this turn, you can’t attack with creatures.

If you attacked with creatures this turn, you can’t cast spells.

Whenever you roll {CHAOS}, you gain life equal to the number of cards in your hand.

Illustrated by Drew Baker

Standard
Frontier
Modern
Pauper
Legacy
Penny
Vintage
Duel Cmdr.
Commander
1v1 Cmdr.

Quicksilver Sea

Plane — Mirrodin

When you planeswalk to Quicksilver Sea or at the beginning of your upkeep, scry 4. (Look at the top four cards of your library, then put any number of them on the bottom of your library and the rest on top in any order.)

Whenever you roll {CHAOS}, reveal the top card of your library. You may play it without paying its mana cost.

Illustrated by Charles Urbach

Standard
Frontier
Modern
Pauper
Legacy
Penny
Vintage
Duel Cmdr.
Commander
1v1 Cmdr.

Raven's Run

Plane — Shadowmoor

All creatures have wither. (They deal damage to creatures in the form of -1/-1 counters.)

Whenever you roll {CHAOS}, put a -1/-1 counter on target creature, two -1/-1 counters on another target creature, and three -1/-1 counters on a third target creature.

Illustrated by Omar Rayyan

Standard
Frontier
Modern
Pauper
Legacy
Penny
Vintage
Duel Cmdr.
Commander
1v1 Cmdr.

Sanctum of Serra

Plane — Serra’s Realm

When you planeswalk away from Sanctum of Serra, destroy all nonland permanents.

Whenever you roll {CHAOS}, you may have your life total become 20.

Illustrated by Rob Alexander

Standard
Frontier
Modern
Pauper
Legacy
Penny
Vintage
Duel Cmdr.
Commander
1v1 Cmdr.

Sea of Sand

Plane — Rabiah

Players reveal each card they draw.

Whenever a player draws a land card, that player gains 3 life.

Whenever a player draws a nonland card, that player loses 3 life.

Whenever you roll {CHAOS}, put target permanent on top of its owner’s library.

Illustrated by Jim Nelson

Standard
Frontier
Modern
Pauper
Legacy
Penny
Vintage
Duel Cmdr.
Commander
1v1 Cmdr.

Selesnya Loft Gardens

Plane — Ravnica

If an effect would create one or more tokens, it creates twice that many of those tokens instead.

If an effect would put one or more counters on a permanent, it puts twice that many of those counters on that permanent instead.

Whenever you roll {CHAOS}, until end of turn, whenever you tap a land for mana, add one mana to your mana pool of any type that land produced.

Illustrated by Martina Pilcerova

Standard
Frontier
Modern
Pauper
Legacy
Penny
Vintage
Duel Cmdr.
Commander
1v1 Cmdr.

Shiv

Plane — Dominaria

All creatures have “{R}: This creature gets +1/+0 until end of turn.”

Whenever you roll {CHAOS}, create a 5/5 red Dragon creature token with flying.

Illustrated by rk post

Standard
Frontier
Modern
Pauper
Legacy
Penny
Vintage
Duel Cmdr.
Commander
1v1 Cmdr.

Skybreen

Plane — Kaldheim

Players play with the top card of their libraries revealed.

Spells that share a card type with the top card of a library can’t be cast.

Whenever you roll {CHAOS}, target player loses life equal to the number of cards in his or her hand.

Illustrated by Wayne England

Standard
Frontier
Modern
Pauper
Legacy
Penny
Vintage
Duel Cmdr.
Commander
1v1 Cmdr.

Sokenzan

Plane — Kamigawa

All creatures get +1/+1 and have haste.

Whenever you roll {CHAOS}, untap all creatures that attacked this turn. After this main phase, there is an additional combat phase followed by an additional main phase.

Illustrated by Brian Snõddy

Standard
Frontier
Modern
Pauper
Legacy
Penny
Vintage
Duel Cmdr.
Commander
1v1 Cmdr.

Stairs to Infinity

Plane — Xerex

Players have no maximum hand size.

Whenever you roll the planar die, draw a card.

Whenever you roll {CHAOS}, reveal the top card of your planar deck. You may put it on the bottom of your planar deck.

Illustrated by Steven Belledin

Standard
Frontier
Modern
Pauper
Legacy
Penny
Vintage
Duel Cmdr.
Commander
1v1 Cmdr.

Stensia

Plane — Innistrad

Whenever a creature deals damage to one or more players for the first time each turn, put a +1/+1 counter on it.

Whenever you roll {CHAOS}, each creature you control gains “{T}: This creature deals 1 damage to target player” until end of turn.

Illustrated by Vincent Proce

Standard
Frontier
Modern
Pauper
Legacy
Penny
Vintage
Duel Cmdr.
Commander
1v1 Cmdr.

Stronghold Furnace

Plane — Rath

If a source would deal damage to a creature or player, it deals double that damage to that creature or player instead.

Whenever you roll {CHAOS}, Stronghold Furnace deals 1 damage to target creature or player.

Illustrated by Jim Pavelec

Standard
Frontier
Modern
Pauper
Legacy
Penny
Vintage
Duel Cmdr.
Commander
1v1 Cmdr.
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