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1 – 20 of 732 cards where the card types include “legendary” and the card was not in “booster”

A-Acererak the Archlich (Adventures in the Forgotten Realms #A-87)

A-Acererak the Archlich {2}{B}

Legendary Creature — Zombie Wizard

When Acererak the Archlich enters the battlefield, if you haven’t completed Tomb of Annihilation, return Acererak the Archlich to its owner’s hand and venture into the dungeon.

Whenever Acererak the Archlich attacks, create a number of 2/2 black Zombie creature tokens equal to the number of opponents you have.

5/5

Illustrated by Andrey Kuzinskiy

Standard
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A-Alrund, God of the Cosmos // A-Hakka, Whispering Raven (Kaldheim #A-40)
A-Alrund, God of the Cosmos // A-Hakka, Whispering Raven (Kaldheim #A-40)

A-Alrund, God of the Cosmos {3}{U}{U}

Legendary Creature — God

Alrund gets +1/+1 for each card in your hand and each foretold card you own in exile.

At the beginning of your end step, choose a card type, then reveal the top three cards of your library. Put all cards of the chosen type revealed this way into your hand and the rest on the bottom of your library in any order.

1/1

A-Hakka, Whispering Raven {1}{U}

Legendary Creature — Bird

Flying

Whenever Hakka, Whispering Raven deals combat damage to a player, return it to its owner’s hand, then scry 2.

3/3

Illustrated by Kieran Yanner

Standard
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Abaddon the Despoiler (Warhammer 40,000 Commander #2)

Abaddon the Despoiler {2}{U}{B}{R}

Legendary Creature — Astartes Warrior

Trample

Mark of Chaos Ascendant — During your turn, spells you cast from your hand with mana value X or less have cascade, where X is the total amount of life your opponents have lost this turn.

Under his rule, there is but one creed: Chaos shall reign.

5/5

Illustrated by Johan Grenier

Standard
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A-Bruenor Battlehammer (Adventures in the Forgotten Realms #A-219)

A-Bruenor Battlehammer {2}{R}{W}

Legendary Creature — Dwarf Warrior

Each creature you control gets +2/+0 for each Equipment attached to it.

{0}: Attach target Equipment you control to target creature you control. Activate only as a sorcery and only once each turn.

5/4

Illustrated by Wayne Reynolds

Standard
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Ace, Fearless Rebel (Doctor Who #98)

Ace, Fearless Rebel {3}{G}

Legendary Creature — Human Rebel

Nitro-9 — Whenever Ace, Fearless Rebel attacks, you may sacrifice an artifact. When you do, put a +1/+1 counter on Ace, Fearless Rebel, then it fights up to one target creature defending player controls.

Doctor’s companion (You can have two commanders if the other is the Doctor.)

“Wicked!”

2/2

Illustrated by Colin Boyer

Standard
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Ace's Baseball Bat (Doctor Who #170)

Ace's Baseball Bat {2}

Legendary Artifact — Equipment

Equipped creature gets +3/+0.

As long as equipped creature is attacking, it has first strike and must be blocked by a Dalek if able.

Equip legendary creature {1}

Equip {3}

Illustrated by L J Koh

Standard
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Acornelia, Fashionable Filcher (Unsanctioned #31)

Acornelia, Fashionable Filcher {3}{B}

Legendary Creature — Squirrel

Whenever you cast a spell with a squirrel in its art, you get {A} (an acorn counter).

Whenever a Squirrel you control enters the battlefield or dies, you get {A}.

{2}{B}, Pay X {A}: Target creature gets -X/-X until end of turn.

{G}, Pay X {A}: Target creature gets +X/+X until end of turn.

3/3

Illustrated by Bram Sels

Standard
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Admiral Brass, Unsinkable (The Lost Caverns of Ixalan Commander #1)

Admiral Brass, Unsinkable {2}{U}{B}{R}

Legendary Creature — Human Pirate

When Admiral Brass, Unsinkable enters the battlefield, mill four cards.

At the beginning of combat on your turn, you may return target Pirate creature card from your graveyard to the battlefield with a finality counter on it. It has base power and toughness 4/4. It gains haste until end of turn. (If a creature with a finality counter on it would die, exile it instead.)

3/3

Illustrated by Jason Rainville

Standard
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A-Dorothea, Vengeful Victim // A-Dorothea's Retribution (Innistrad: Crimson Vow #A-235)
A-Dorothea, Vengeful Victim // A-Dorothea's Retribution (Innistrad: Crimson Vow #A-235)

A-Dorothea, Vengeful Victim {W}{U}

Legendary Creature — Spirit

Flying

When Dorothea, Vengeful Victim attacks or blocks, sacrifice it at end of combat.

Disturb {W}{U} (You may cast this card from your graveyard transformed for its disturb cost.)

4/4

A-Dorothea's Retribution

Color Indicator: White and Blue Enchantment — Aura

Enchant creature

Enchanted creature has “Whenever this creature attacks, create a 4/4 white Spirit creature token with flying that’s tapped and attacking. Sacrifice that token at end of combat.”

If Dorothea’s Retribution would be put into a graveyard from anywhere, exile it instead.

Illustrated by Marta Nael

Standard
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Adric, Mathematical Genius (Doctor Who #33)

Adric, Mathematical Genius {1}{U}

Legendary Creature — Human Artificer

{2}{U}, {T}: Copy target activated or triggered ability you control. You may choose new targets for the copy.

Ultimate Sacrifice{1}{U}, Sacrifice Adric: Counter target activated or triggered ability.

Doctor’s companion (You can have two commanders if the other is the Doctor.)

1/1

Illustrated by Billy Christian

Standard
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Adrix and Nev, Twincasters (Murders at Karlov Manor Commander #198)

Adrix and Nev, Twincasters {2}{G}{U}

Legendary Creature — Merfolk Wizard

Ward {2} (Whenever this creature becomes the target of a spell or ability an opponent controls, counter it unless that player pays {2}.)

If one or more tokens would be created under your control, twice that many of those tokens are created instead.

2/2

Illustrated by Andrew Mar

Standard
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A-Ellywick Tumblestrum (Adventures in the Forgotten Realms #A-181)

A-Ellywick Tumblestrum {2}{G}{G}

Legendary Planeswalker — Ellywick

+1: Venture into the dungeon. (Enter the first room or advance to the next room.)

−2: Look at the top six cards of your library. You may reveal a creature card from among them and put it into your hand. If it’s legendary, you gain 3 life. Put the rest on the bottom of your library in a random order.

−6: You get an emblem with “Creatures you control have trample and haste and get +2/+2 for each differently named dungeon you’ve completed.”

Loyalty: 4

Illustrated by Anna Steinbauer

Standard
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Aesi, Tyrant of Gyre Strait (Commander Legends #365)

Aesi, Tyrant of Gyre Strait {4}{G}{U}

Legendary Creature — Serpent

You may play an additional land on each of your turns.

Landfall — Whenever a land enters the battlefield under your control, you may draw a card.

“To sail through those waters is to offer oneself as tribute.”
—Captain Hoyrik

5/5

Illustrated by Viktor Titov

Standard
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Agent Frank Horrigan (Fallout #89)

Agent Frank Horrigan {5}{B}{G}

Legendary Creature — Mutant Warrior

Trample

Agent Frank Horrigan has indestructible as long as it attacked this turn.

Whenever Agent Frank Horrigan enters the battlefield or attacks, proliferate twice. (To proliferate, choose any number of permanents and/or players, then give each another counter of each kind already there.)

8/6

Illustrated by Wisnu Tan

Standard
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A-Harald, King of Skemfar (Kaldheim #A-212)

A-Harald, King of Skemfar {1}{B}{G}

Legendary Creature — Elf Warrior

Menace (This creature can’t be blocked except by two or more creatures.)

When Harald, King of Skemfar enters the battlefield, look at the top seven cards of your library. You may reveal an Elf, Warrior, or Tyvar card from among them and put it into your hand. Put the rest on the bottom of your library in a random order.

3/2

Illustrated by Grzegorz Rutkowski

Standard
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Aisha of Sparks and Smoke (Universes Within #12)

Aisha of Sparks and Smoke {1}{R}{R}

Legendary Creature — Human Warrior

Prowess (Whenever you cast a noncreature spell, this creature gets +1/+1 until end of turn.)

{R/W}: Aisha of Sparks and Smoke gains first strike until end of turn.

Whenever Aisha deals combat damage, you may cast a sorcery spell from your hand with mana value less than or equal to that damage without paying its mana cost.

4/2

Illustrated by Evyn Fong

Standard
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Ajani, Inspiring Leader (Core Set 2020 #282)

Ajani, Inspiring Leader {4}{W}{W}

Legendary Planeswalker — Ajani

+2: You gain 2 life. Put two +1/+1 counters on up to one target creature.

−3: Exile target creature. Its controller gains 2 life.

−10: Creatures you control gain flying and double strike until end of turn.

Loyalty: 5

Illustrated by Yongjae Choi

Standard
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Ajani, Nacatl Pariah // Ajani, Nacatl Avenger (Modern Horizons 3 #237)
Ajani, Nacatl Pariah // Ajani, Nacatl Avenger (Modern Horizons 3 #237)

Ajani, Nacatl Pariah {1}{W}

Legendary Creature — Cat Warrior

When Ajani, Nacatl Pariah enters the battlefield, create a 2/1 white Cat Warrior creature token.

Whenever one or more other Cats you control die, you may exile Ajani, then return him to the battlefield transformed under his owner’s control.

His pride denied him; his brother did not.

1/2

Ajani, Nacatl Avenger

Color Indicator: White and Red Legendary Planeswalker — Ajani

+2: Put a +1/+1 counter on each Cat you control.

0: Create a 2/1 white Cat Warrior creature token. When you do, if you control a red permanent other than Ajani, Nacatl Avenger, he deals damage equal to the number of creatures you control to any target.

−4: Each opponent chooses an artifact, a creature, an enchantment and a planeswalker from among the nonland permanents they control, then sacrifices the rest.

Loyalty: 3

Illustrated by Chris Rallis

Unreleased This card will be released on 2024-06-07, it is not legal in any format until its release date approaches.

Ajani, Valiant Protector (Aether Revolt #185)

Ajani, Valiant Protector {4}{G}{W}

Legendary Planeswalker — Ajani

+2: Put two +1/+1 counters on up to one target creature.

+1: Reveal cards from the top of your library until you reveal a creature card. Put that card into your hand and the rest on the bottom of your library in a random order.

−11: Put X +1/+1 counters on target creature, where X is your life total. That creature gains trample until end of turn.

Loyalty: 4

Illustrated by Anna Steinbauer

Standard
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Ajani, Wise Counselor (Core Set 2019 #281)

Ajani, Wise Counselor {3}{W}{W}

Legendary Planeswalker — Ajani

+2: You gain 1 life for each creature you control.

−3: Creatures you control get +2/+2 until end of turn.

−9: Put X +1/+1 counters on target creature, where X is your life total.

Loyalty: 5

Illustrated by Eric Deschamps

Standard
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Modern
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