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1 – 20 of 95 cards where the cards are split

Alive // Well (Dragon's Maze #121)

Alive {3}{G}

Sorcery

Create a 3/3 green Centaur creature token.

Fuse (You may cast one or both halves of this card from your hand.)

Well {W}

Sorcery

You gain 2 life for each creature you control.

Fuse (You may cast one or both halves of this card from your hand.)

Watermark: Selesnya

Illustrated by Nils Hamm

Standard
Alchemy
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Appeal // Authority (Hour of Devastation #152)

Appeal {G}

Sorcery

Until end of turn, target creature gains trample and gets +X/+X, where X is the number of creatures you control.

Authority {1}{W}

Sorcery

Aftermath (Cast this spell only from your graveyard. Then exile it.)

Tap up to two target creatures your opponents control. Creatures you control gain vigilance until end of turn.

Illustrated by Jason Rainville

Standard
Alchemy
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Armed // Dangerous (Dragon's Maze #122)

Armed {1}{R}

Sorcery

Target creature gets +1/+1 and gains double strike until end of turn.

Fuse (You may cast one or both halves of this card from your hand.)

Dangerous {3}{G}

Sorcery

All creatures able to block target creature this turn do so.

Fuse (You may cast one or both halves of this card from your hand.)

Watermark: Gruul

Illustrated by David Palumbo

Standard
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Assault // Battery (Dominaria Remastered #210)

Assault {R}

Sorcery

Assault deals 2 damage to any target.

Battery {3}{G}

Sorcery

Create a 3/3 green Elephant creature token.

Illustrated by Ben Thompson

Standard
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Assure // Assemble (Ravnica Remastered #248)

Assure {G/W}{G/W}

Instant

Put a +1/+1 counter on target creature. That creature gains indestructible until end of turn.

Assemble {4}{G}{W}

Instant

Create three 2/2 green and white Elf Knight creature tokens with vigilance.

Watermark: Selesnya

Illustrated by Jason A. Engle

Standard
Alchemy
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Modern
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Beck // Call (Dragon's Maze #123)

Beck {G}{U}

Sorcery

Whenever a creature enters the battlefield this turn, you may draw a card.

Fuse (You may cast one or both halves of this card from your hand.)

Call {4}{W}{U}

Sorcery

Create four 1/1 white Bird creature tokens with flying.

Fuse (You may cast one or both halves of this card from your hand.)

Watermark: Simic & Azorius

Illustrated by Adam Paquette

Standard
Alchemy
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Bedeck // Bedazzle (Ravnica Remastered #244)

Bedeck {B/R}{B/R}

Instant

Target creature gets +3/-3 until end of turn.

Bedazzle {4}{B}{R}

Instant

Destroy target nonbasic land. Bedazzle deals 2 damage to target opponent or planeswalker.

Watermark: Rakdos

Illustrated by Randy Vargas

Standard
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Boom // Bust (Time Spiral Remastered #156)

Boom {1}{R}

Sorcery

Destroy target land you control and target land you don’t control.

Bust {5}{R}

Sorcery

Destroy all lands.

Illustrated by John Avon

Standard
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Modern
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Bound // Determined (Dissension #149)

Bound {3}{B}{G}

Instant

Sacrifice a creature. Return up to X cards from your graveyard to your hand, where X is the number of colors that creature was. Exile this card.

Determined {G}{U}

Instant

Other spells you control can’t be countered this turn.

Draw a card.

Watermark: Golgari & Simic

Illustrated by Jim Nelson

Standard
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Breaking // Entering (Dragon's Maze #124)

Breaking {U}{B}

Sorcery

Target player mills eight cards.

Fuse (You may cast one or both halves of this card from your hand.)

Entering {4}{B}{R}

Sorcery

Put a creature card from a graveyard onto the battlefield under your control. It gains haste until end of turn.

Fuse (You may cast one or both halves of this card from your hand.)

Watermark: Dimir & Rakdos

Illustrated by Mathias Kollros

Standard
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Carnival // Carnage (Ravnica Allegiance #222)

Carnival {B/R}

Instant

Carnival deals 1 damage to target creature or planeswalker and 1 damage to that permanent’s controller.

Carnage {2}{B}{R}

Sorcery

Carnage deals 3 damage to target opponent. That player discards two cards.

Watermark: Rakdos

Illustrated by Zoltan Boros

Standard
Alchemy
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Modern
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Catch // Release (Dragon's Maze #125)

Catch {1}{U}{R}

Sorcery

Gain control of target permanent until end of turn. Untap it. It gains haste until end of turn.

Fuse (You may cast one or both halves of this card from your hand.)

Release {4}{R}{W}

Sorcery

Each player sacrifices an artifact, a creature, an enchantment, a land, and a planeswalker.

Fuse (You may cast one or both halves of this card from your hand.)

Watermark: Izzet & Boros

Illustrated by Kev Walker

Standard
Alchemy
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Modern
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Cease // Desist (Murders at Karlov Manor #246)

Cease {1}{B/G}

Instant

Exile up to two target cards from a single graveyard. Target player gains 2 life and draws a card.

Desist {4}{G/W}{G/W}

Sorcery

Destroy all artifacts and enchantments.

Illustrated by Dominik Mayer

Standard
Alchemy
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Claim // Fame (Hour of Devastation #150)

Claim {B}

Sorcery

Return target creature card with mana value 2 or less from your graveyard to the battlefield.

Fame {1}{R}

Sorcery

Aftermath (Cast this spell only from your graveyard. Then exile it.)

Target creature gets +2/+0 and gains haste until end of turn.

Illustrated by Jason Rainville

Standard
Alchemy
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Collision // Colossus (Ravnica Allegiance #223)

Collision {1}{R/G}

Instant

Collision deals 6 damage to target creature with flying.

Colossus {R}{G}

Instant

Target creature gets +4/+2 and gains trample until end of turn.

Watermark: Gruul

Illustrated by Jason Rainville

Standard
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Modern
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Commit // Memory (The Lost Caverns of Ixalan Commander #147)

Commit {3}{U}

Instant

Put target spell or nonland permanent into its owner’s library second from the top.

Memory {4}{U}{U}

Sorcery

Aftermath (Cast this spell only from your graveyard. Then exile it.)

Each player shuffles their hand and graveyard into their library, then draws seven cards.

Illustrated by Ryan Alexander Lee

Standard
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Connive // Concoct (Murders at Karlov Manor Commander #203)

Connive {2}{U/B}{U/B}

Sorcery

Gain control of target creature with power 2 or less.

Concoct {3}{U}{B}

Sorcery

Surveil 3, then return a creature card from your graveyard to the battlefield.

Illustrated by Dan Murayama Scott

Standard
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Consecrate // Consume (Ravnica Allegiance #224)

Consecrate {1}{W/B}

Instant

Exile target card from a graveyard.

Draw a card.

Consume {2}{W}{B}

Sorcery

Target player sacrifices a creature with the greatest power among creatures they control. You gain life equal to its power.

Watermark: Orzhov

Illustrated by Igor Kieryluk

Standard
Alchemy
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Modern
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Consign // Oblivion (Hour of Devastation #149)

Consign {1}{U}

Instant

Return target nonland permanent to its owner’s hand.

Oblivion {4}{B}

Sorcery

Aftermath (Cast this spell only from your graveyard. Then exile it.)

Target opponent discards two cards.

Illustrated by Sidharth Chaturvedi

Standard
Alchemy
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Modern
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Coward // Killer (Doctor Who #77)

Coward {1}{R}

Sorcery

Target creature can’t block this turn and becomes a Coward in addition to its other types until end of turn.

Time travel.

Killer {2}{R}{R}

Sorcery

Killer deals 3 damage to target creature and each other creature that shares a creature type with it.

Illustrated by Bartek Fedyczak

Standard
Alchemy
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Modern
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