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1 – 20 of 755 cards where the cards have the ‘93/97 frame and the card types include “artifact”

Acidic Dagger (Mirage #291)

Acidic Dagger {4}

Artifact

{4}, {T}: Whenever target creature deals combat damage to a non-Wall creature this turn, destroy that non-Wall creature. When the targeted creature leaves the battlefield this turn, sacrifice Acidic Dagger. Activate only before blockers are declared.

Illustrated by Stuart Beel

Part of the Reserved List

Standard
Alchemy
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Modern
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Adaptive Automaton (The Brothers' War Retro Artifacts #1)

Adaptive Automaton {3}

Artifact Creature — Construct

As Adaptive Automaton enters the battlefield, choose a creature type.

Adaptive Automaton is the chosen type in addition to its other types.

Other creatures you control of the chosen type get +1/+1.

2/2

Illustrated by Igor Kieryluk

Standard
Alchemy
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Modern
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Adarkar Sentinel (Masters Edition II #201)

Adarkar Sentinel {5}

Artifact Creature — Soldier

{1}: Adarkar Sentinel gets +0/+1 until end of turn.

“We encountered the sentinels in the wastes, near no living thing. Their purpose was inscrutable.”
—Disa the Restless, journal entry

3/3

Illustrated by Melissa A. Benson

Standard
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Modern
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Aegis of the Meek (Ice Age #307)

Aegis of the Meek {3}

Artifact

{1}, {T}: Target 1/1 creature gets +1/+2 until end of turn.

“With this marvel, even the weak have a fighting chance!”
—Arcum Dagsson, Soldevi Machinist

Illustrated by Allen Williams

Part of the Reserved List

Standard
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Modern
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Aeolipile (Masters Edition II #202)

Aeolipile {2}

Artifact

{1}, {T}, Sacrifice Aeolipile: It deals 2 damage to any target.

“Although fragile, the aeolipile could be quite destructive.”
Sarpadian Empires, vol. I

Illustrated by Heather Hudson

Part of the Reserved List

Standard
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Aesthir Glider (Masters Edition IV #176)

Aesthir Glider {3}

Artifact Creature — Bird Construct

Flying

Aesthir Glider can’t block.

“Sacrilege! A noble ally in life, made nothing more than a glorified kite in death!”
—Arna Kennerüd, skycaptain

2/1

Illustrated by Ruth Thompson

Standard
Alchemy
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Modern
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Aetherflux Reservoir (The Brothers' War Retro Artifacts #2)

Aetherflux Reservoir {4}

Artifact

Whenever you cast a spell, you gain 1 life for each spell you’ve cast this turn.

Pay 50 life: Aetherflux Reservoir deals 50 damage to any target.

While most power is used for ordinary, everyday tasks, one shouldn’t underestimate its potential for the extraordinary.

Illustrated by Cliff Childs

Standard
Alchemy
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Modern
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Al-abara's Carpet (Masters Edition IV #177)

Al-abara's Carpet {5}

Artifact

{5}, {T}: Prevent all damage that would be dealt to you this turn by attacking creatures without flying.

Al-abara simply laughed and lifted one finger, and the carpet carried her high out of our reach.

Illustrated by Kaja Foglio

Part of the Reserved List

Standard
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Modern
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Aladdin's Lamp (Fourth Edition #291)

Aladdin's Lamp {10}

Artifact

{X}, {T}: The next time you would draw a card this turn, instead look at the top X cards of your library, put all but one of them on the bottom of your library in a random order, then draw a card. X can’t be 0.

Illustrated by Mark Tedin

Standard
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Modern
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Aladdin's Ring (Seventh Edition #286)

Aladdin's Ring {8}

Artifact

{8}, {T}: Aladdin’s Ring deals 4 damage to any target.

Some say Aladdin’s third wish was for this ring.

Illustrated by Dave Dorman

Standard
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Modern
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Alchor's Tomb (Masters Edition IV #178)

Alchor's Tomb {4}

Artifact

{2}, {T}: Target permanent you control becomes the color of your choice. (This effect lasts indefinitely.)

Illustrated by Jesper Myrfors

Part of the Reserved List

Standard
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Alloy Golem (Invasion #297)

Alloy Golem {6}

Artifact Creature — Golem

As Alloy Golem enters the battlefield, choose a color.

Alloy Golem is the chosen color. (It’s still an artifact.)

“We turned old weapons into new warriors.”
—Jhoira, master artificer

4/4

Illustrated by Greg Staples

Standard
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Modern
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Altar of Dementia (Tempest #276)

Altar of Dementia {2}

Artifact

Sacrifice a creature: Target player mills cards equal to the sacrificed creature’s power.

“It is not that you will go mad. It is that you will beg for madness.”
—Volrath

Illustrated by Brom

Standard
Alchemy
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Modern
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Amber Prison (Classic Sixth Edition #272)

Amber Prison {4}

Artifact

You may choose not to untap Amber Prison during your untap step.

{4}, {T}: Tap target artifact, creature, or land. That permanent doesn’t untap during its controller’s untap step for as long as Amber Prison remains tapped.

Illustrated by Donato Giancola

Standard
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Modern
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Amulet of Kroog (Masters Edition IV #179)

Amulet of Kroog {2}

Artifact

{2}, {T}: Prevent the next 1 damage that would be dealt to any target this turn.

Among the first allies Urza gained were the people of Kroog. As a sign of friendship, Urza gave the healers of the city potent amulets; afterwards, thousands journeyed to Kroog in hope of healing, greatly adding to the city’s glory.

Illustrated by Margaret Organ-Kean

Standard
Alchemy
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Modern
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Brawl
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Amulet of Quoz (Ice Age #308)

Amulet of Quoz {6}

Artifact

Remove Amulet of Quoz from your deck before playing if you’re not playing for ante.

{T}, Sacrifice Amulet of Quoz: Target opponent may ante the top card of their library. If they don’t, you flip a coin. If you win the flip, that player loses the game. If you lose the flip, you lose the game. Activate only during your upkeep.

Illustrated by Dan Frazier

Part of the Reserved List

Standard
Alchemy
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Modern
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Amulet of Unmaking (Mirage #293)

Amulet of Unmaking {5}

Artifact

{5}, {T}, Exile Amulet of Unmaking: Exile target artifact, creature, or land. Activate only as a sorcery.

Trade to trade, not to keep.
—Suq'Ata motto

Illustrated by Kaja Foglio

Part of the Reserved List

Standard
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Modern
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Ancient Den (The Brothers' War Commander #172)

Ancient Den

Artifact Land

{T}: Add {W}.

“Halcyon, the floating capital of the Thran. The once shining city in the clouds now lies ruined on the desert floor.”
Fall of the Thran

Illustrated by Muhammad Firdaus

Standard
Alchemy
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Modern
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Angel of the Ruins (The Brothers' War Commander #68)

Angel of the Ruins {5}{W}{W}

Artifact Creature — Angel

Flying

When Angel of the Ruins enters the battlefield, exile up to two target artifacts and/or enchantments.

Plainscycling {2} ({2}, Discard this card: Search your library for a Plains card, reveal it, put it into your hand, then shuffle.)

5/7

Illustrated by Viko Menezes

Standard
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Modern
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Angel's Trumpet (Urza's Legacy #121)

Angel's Trumpet {3}

Artifact

All creatures have vigilance.

At the beginning of each player’s end step, tap all untapped creatures that player controls that didn’t attack this turn. Angel’s Trumpet deals damage to the player equal to the number of creatures tapped this way.

Illustrated by Kev Walker

Standard
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Modern
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