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1 – 20 of 50 cards where the flavor text contains “mishra”

Academy Wall (Dominaria United #41)

Academy Wall {2}{U}

Creature — Wall

Defender

Whenever you cast an instant or sorcery spell, you may draw a card. If you do, discard a card. This ability triggers only once each turn.

Once the Society of Mishra took control, the Tolarian Academy at Lat-Nam became a haven for dark research.

0/5

Illustrated by Adam Paquette

Standard
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Ankh of Mishra (Vintage Masters #263)

Ankh of Mishra {2}

Artifact

Whenever a land enters the battlefield, Ankh of Mishra deals 2 damage to that land’s controller.

Tawnos finally cracked the puzzle: the strange structures did not house Mishra’s malevolent creations but were themselves among his creations.

Illustrated by Ian Miller

Standard
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Artifact Blast (Masters Edition IV #108)

Artifact Blast {R}

Instant

Counter target artifact spell.

The first line of defense against Urza and Mishra, the Artifact Blast achieved widespread fame until an unlucky mage discovered it was useless on the devices the brothers had already created.

Illustrated by Mark Poole

Standard
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Ashnod's Battle Gear (Antiquities #39)

Ashnod's Battle Gear {2}

Artifact

You may choose not to untap Ashnod’s Battle Gear during your untap step.

{2}, {T}: Target creature you control gets +2/-2 for as long as Ashnod’s Battle Gear remains tapped.

This horrid invention clearly illustrates why Mishra’s lieutenant was feared as much by her troops as by her foes.

Illustrated by Mark Poole

Standard
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Ashnod's Intervention (The Brothers' War #85)

Ashnod's Intervention {B}

Instant

Until end of turn, target creature gets +2/+0 and gains “When this creature dies or is put into exile from the battlefield, return it to its owner’s hand.”

“Listen, Duck. Gix is everywhere, playing every side. Mishra won’t listen … but perhaps Urza will.”

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Illustrated by Miguel Mercado

Standard
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Assembly-Worker (Masters 25 #221)

Assembly-Worker {3}

Artifact Creature — Assembly-Worker

{T}: Target Assembly-Worker creature gets +1/+1 until end of turn.

With their factories long destroyed, some of Mishra’s creations still toil in remote areas, endlessly performing and reperforming their last orders.

2/2

Watermark: Set Symbol

Illustrated by Chippy

Standard
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Battering Ram (Fifth Edition #353)

Battering Ram {2}

Artifact Creature — Construct

At the beginning of combat on your turn, Battering Ram gains banding until end of combat. (Any creatures with banding, and up to one without, can attack in a band. Bands are blocked as a group. If any creatures with banding you control are being blocked by a creature, you divide that creature’s combat damage, not its controller, among any of the creatures it’s blocking.)

Whenever Battering Ram becomes blocked by a Wall, destroy that Wall at end of combat.

By the time Mishra was defeated, no mage was foolish enough to rely heavily on walls.

1/1

Illustrated by Jeff A. Menges

Standard
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Bitter Reunion (Outlaws of Thunder Junction Commander #156)

Bitter Reunion {1}{R}

Enchantment

When Bitter Reunion enters the battlefield, you may discard a card. If you do, draw two cards.

{1}, Sacrifice Bitter Reunion: Creatures you control gain haste until end of turn.

The peace summit proved the grudge between Urza and Mishra could end only in blood.

Illustrated by Jake Murray

Standard
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Blackblade Reforged (The Brothers' War Retro Artifacts #69)

Blackblade Reforged {2}

Legendary Artifact — Equipment

Equipped creature gets +1/+1 for each land you control.

Equip legendary creature {3}

Equip {7}

“Tempered in the blood of ten thousand sacrifices? Superstitious drivel.”
—Mishra, note to his researchers

Illustrated by Chris Rahn

Standard
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Blitz Automaton (The Brothers' War #158)

Blitz Automaton {7}

Artifact Creature — Construct

Prototype {2}{R} — 3/2 (You may cast this spell with different mana cost, color, and size. It keeps its abilities and types.)

Haste

While Urza’s machines favored defense, Mishra built his to end the war quickly.

6/4

Illustrated by Simon Dominic

Standard
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Conscripted Infantry (The Brothers' War #129)

Conscripted Infantry {2}{R}

Creature — Human Soldier

When Conscripted Infantry dies, create a 1/1 colorless Soldier artifact creature token.

“Funny,” remarked Laga to his squad. “Mishra’s lackeys wear luxurious silks in their gilded palaces, while we toil in the trenches eating stale bread.”

3/1

Illustrated by Noah Thatcher

Standard
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Disfigure (The Brothers' War #91)

Disfigure {B}

Instant

Target creature gets -2/-2 until end of turn.

With a snap of metal like a strike of lightning, the tide of war shifted in Mishra’s favor.

Illustrated by Svetlin Velinov

Standard
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Dragon Engine (Masters Edition IV #197)

Dragon Engine {3}

Artifact Creature — Construct

{2}: Dragon Engine gets +1/+0 until end of turn.

Those who believed the city of Kroog would never fall to Mishra’s forces severely underestimated the might of his war machines.

1/3

Illustrated by Anson Maddocks

Standard
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Dreams of Steel and Oil (The Brothers' War #92)

Dreams of Steel and Oil {B}

Sorcery

Target opponent reveals their hand. You choose an artifact or creature card from it, then choose an artifact or creature card from their graveyard. Exile the chosen cards.

Mishra’s nightmares of Phyrexia rang with screams of agony and groans of twisted metal. The sounds stayed with him long after he awoke.

DailyMTG Story Spotlight

Illustrated by Jeremy Wilson

Standard
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Elvish Herder (Urza's Saga #247)

Elvish Herder {G}

Creature — Elf

{G}: Target creature gains trample until end of turn.

Before Urza and Mishra came to Argoth, the herders prevented their creatures from stampeding. During the war, they encouraged it.

1/1

Illustrated by Tom Fleming

Standard
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Epic Confrontation (The Brothers' War #176)

Epic Confrontation {1}{G}

Sorcery

Target creature you control gets +1/+2 until end of turn. It fights target creature you don’t control. (Each deals damage equal to its power to the other.)

“You’ve let yourself grow old, and your light is dimming. Shall we talk one last time, or must I slay you now?”
—Mishra, to Urza

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Illustrated by Lucas Graciano

Standard
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Gaea's Gift (The Brothers' War #182)

Gaea's Gift {1}{G}

Instant

Put a +1/+1 counter on target creature you control. It gains reach, trample, hexproof, and indestructible until end of turn. (It can’t be the target of spells or abilities your opponents control. Damage and effects that say “destroy” don’t destroy it.)

When it came to fighting an army of trees, even Mishra’s best generals were stumped.

Illustrated by Olivier Bernard

Standard
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Go for the Throat (March of the Machine Commander #250)

Go for the Throat {1}{B}

Instant

Destroy target nonartifact creature.

When Titania offered peace, Urza merely turned her down. Mishra made her people pay for the insult.

Illustrated by Kristina Carroll

Standard
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Grapeshot Catapult (Masters Edition IV #204)

Grapeshot Catapult {4}

Artifact Creature — Construct

{T}: Grapeshot Catapult deals 1 damage to target creature with flying.

For years scholars debated whether these were Urza’s or Mishra’s creations. Recent research suggests they were invented by the brothers’ original master, Tocasia, and that both used these devices.

2/3

Illustrated by Dan Frazier

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Gruesome Realization (The Brothers' War #103)

Gruesome Realization {1}{B}{B}

Sorcery

Choose one —

• You draw two cards and you lose 2 life.

• Creatures your opponents control get -1/-1 until end of turn.

Mishra was gone—all that remained was a machine wearing his face.

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Illustrated by Julie Dillon

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