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Abandon the Post (Innistrad: Midnight Hunt #127)

Abandon the Post {1}{R}

Sorcery

Up to two target creatures can’t block this turn.

Flashback {3}{R} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

You don’t have to outrun the werewolf; you only have to outrun your fellow guard.

Illustrated by Zoltan Boros

Standard
Alchemy
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Modern
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Abrade (The Lost Caverns of Ixalan #131)

Abrade {1}{R}

Instant

Choose one —

• Abrade deals 3 damage to target creature.

• Destroy target artifact.

“What do you mean a walking clock destroyed all our cannons?!”
—Captain Lannery Storm

Illustrated by Bartek Fedyczak

Standard
Alchemy
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Absolving Lammasu (Murders at Karlov Manor #2)

Absolving Lammasu {4}{W}

Creature — Lammasu

Flying

When Absolving Lammasu enters the battlefield, all suspected creatures are no longer suspected.

When Absolving Lammasu dies, you gain 3 life and suspect up to one target creature an opponent controls. (A suspected creature has menace and can’t block.)

4/3

Illustrated by Izzy

Standard
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Abuelo, Ancestral Echo (The Lost Caverns of Ixalan #219)

Abuelo, Ancestral Echo {1}{W}{U}

Legendary Creature — Spirit

Flying, ward {2}

{1}{W}{U}: Exile another target creature or artifact you control. Return it to the battlefield under its owner’s control at the beginning of the next end step.

“Come, friends. Let us see if this world remembers us.”

2/2

Illustrated by Victor Adame Minguez

Standard
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Abuelo's Awakening (The Lost Caverns of Ixalan #1)

Abuelo's Awakening {X}{3}{W}

Sorcery

Return target artifact or non-Aura enchantment card from your graveyard to the battlefield with X additional +1/+1 counters on it. It’s a 1/1 Spirit creature with flying in addition to its other types.

Quintorius touched the old poncho he’d found. A rush of magic condensed into an Echo, and wise Abuelo stepped forth.

DailyMTG Story Spotlight

Illustrated by Eelis Kyttanen

Standard
Alchemy
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Abyssal Gorestalker (The Lost Caverns of Ixalan #87)

Abyssal Gorestalker {4}{B}{B}

Creature — Horror

When Abyssal Gorestalker enters the battlefield, each player sacrifices two creatures.

Its kin once overran entire civilizations, but they tore each other to pieces in their unending hunger. Now only it remains.

6/6

Illustrated by Maxime Minard

Standard
Alchemy
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Modern
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Academy Loremaster (Dominaria United #40)

Academy Loremaster {U}{U}

Creature — Human Wizard

At the beginning of each player’s draw step, that player may draw an additional card. If they do, spells they cast this turn cost {2} more to cast.

As a young student, she dusted the shelves of Tolaria’s great library. Now, she writes the books that line them.

2/3

Illustrated by Marcela Medeiros

Standard
Alchemy
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Academy Wall (Dominaria United #41)

Academy Wall {2}{U}

Creature — Wall

Defender

Whenever you cast an instant or sorcery spell, you may draw a card. If you do, discard a card. This ability triggers only once each turn.

Once the Society of Mishra took control, the Tolarian Academy at Lat-Nam became a haven for dark research.

0/5

Illustrated by Adam Paquette

Standard
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Aclazotz, Deepest Betrayal // Temple of the Dead (The Lost Caverns of Ixalan #88)
Aclazotz, Deepest Betrayal // Temple of the Dead (The Lost Caverns of Ixalan #88)

Aclazotz, Deepest Betrayal {3}{B}{B}

Legendary Creature — Bat God

Flying, lifelink

Whenever Aclazotz attacks, each opponent discards a card. For each opponent who can’t, you draw a card.

Whenever an opponent discards a land card, create a 1/1 black Bat creature token with flying.

When Aclazotz dies, return it to the battlefield tapped and transformed under its owner’s control.

4/4

Temple of the Dead

Land

(Transforms from Aclazotz, Deepest Betrayal.)

{T}: Add {B}.

{2}{B}, {T}: Transform Temple of the Dead. Activate only if a player has one or fewer cards in hand and only as a sorcery.

Chimil gave the Oltec peace in death. Aclazotz ripped it away.

Illustrated by Steve Prescott

Standard
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Acolyte of Aclazotz (The Lost Caverns of Ixalan #89)

Acolyte of Aclazotz {2}{B}

Creature — Vampire Cleric

{T}, Sacrifice another creature or artifact: Each opponent loses 1 life and you gain 1 life.

“Great Aclazotz, receive this offering. Wrought with skill. Captured with strength. Anointed with the blood of your enemies.”

1/4

Illustrated by Irina Nordsol

Standard
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Modern
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Acquisition Octopus (Kamigawa: Neon Dynasty #44)

Acquisition Octopus {2}{U}

Artifact Creature — Equipment Octopus

Whenever Acquisition Octopus or equipped creature deals combat damage to a player, draw a card.

Reconfigure {2} ({2}: Attach to target creature you control; or unattach from a creature. Reconfigure only as a sorcery. While attached, this isn’t a creature.)

You can never have too many arms.

2/2

Illustrated by Francisco Miyara

Standard
Alchemy
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Acrobatic Leap (The Lost Caverns of Ixalan #2)

Acrobatic Leap {W}

Instant

Target creature gets +1/+3 and gains flying until end of turn. Untap it.

As the cliff began to crumble, Wayta danced fearlessly across the tumbling stones, knowing Ajij would never let her fall.

Illustrated by Fesbra

Standard
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Adamant Will (Innistrad: Crimson Vow #1)

Adamant Will {1}{W}

Instant

Target creature gets +2/+2 and gains indestructible until end of turn. (Damage and effects that say “destroy” don’t destroy it.)

“I refuse to die before I see the sun rise again.”

Illustrated by Irina Nordsol

Standard
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Adaptive Gemguard (The Lost Caverns of Ixalan #3)

Adaptive Gemguard {3}{W}

Artifact Creature — Gnome

Tap two untapped artifacts and/or creatures you control: Put a +1/+1 counter on Adaptive Gemguard. Activate only as a sorcery.

Left their own devices, gnomes reengineer their own devices.

3/3

Illustrated by Anthony Devine

Standard
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Adaptive Sporesinger (Phyrexia: All Will Be One #157)

Adaptive Sporesinger {2}{G}

Creature — Phyrexian Druid

Vigilance

When Adaptive Sporesinger enters the battlefield, choose one —

• Target creature gets +2/+2 and gains vigilance until end of turn.

• Proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)

2/2

Illustrated by Dave Kendall

Standard
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Adarkar Wastes (Dominaria United #243)

Adarkar Wastes

Land

{T}: Add {C}.

{T}: Add {W} or {U}. Adarkar Wastes deals 1 damage to you.

Left barren by the Brothers’ War, it stands as a stark reminder of Dominaria’s likely fate should the Coalition fail.

Illustrated by Piotr Dura

Standard
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Adeline, Resplendent Cathar (March of the Machine Commander #167)

Adeline, Resplendent Cathar {1}{W}{W}

Legendary Creature — Human Knight

Vigilance

Adeline, Resplendent Cathar’s power is equal to the number of creatures you control.

Whenever you attack, for each opponent, create a 1/1 white Human creature token that’s tapped and attacking that player or a planeswalker they control.

*/4

Illustrated by Bryan Sola

Standard
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Aerial Boost (March of the Machine #2)

Aerial Boost {1}{W}

Instant

Convoke (Your creatures can help cast this spell. Each creature you tap while casting this spell pays for {1} or one mana of that creature’s color.)

Target creature gets +2/+2 and gains flying until end of turn.

“Ha! You missed!”

Illustrated by Artur Nakhodkin

Standard
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Aeronaut Cavalry (The Brothers' War #1)

Aeronaut Cavalry {4}{W}

Creature — Human Soldier

Flying

When Aeronaut Cavalry enters the battlefield, put a +1/+1 counter on another target Soldier you control.

“The ground is where wars are waged, but the air is where they are won.”
—Harbin, vanguard aviator

3/4

Illustrated by Lorenzo Mastroianni

Standard
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Aeronaut's Wings (The Brothers' War #231)

Aeronaut's Wings {2}

Artifact — Equipment

Equipped creature gets +1/+0 and has flying.

Equip {2} ({2}: Attach to target creature you control. Equip only as a sorcery.)

Volunteers rarely questioned why the airborne battalion always seemed to be recruiting.

Illustrated by Leon Tukker

Standard
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