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1 – 20 of 56 cards where the set is “c16” and the cards aren’t reprints

Akiri, Line-Slinger (Commander 2016 #26)

Akiri, Line-Slinger {R}{W}

Legendary Creature — Kor Soldier Ally

First strike, vigilance

Akiri, Line-Slinger gets +1/+0 for each artifact you control.

Partner (You can have two commanders if both have partner.)

Her bold movements are anchored in the careful precision of each rope.

0/3

Illustrated by David Gaillet

Standard
Alchemy
Pioneer
Explorer
Modern
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Brawl
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Timeless
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Pauper
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Penny
Ancient Excavation (Commander 2016 #27)

Ancient Excavation {2}{U}{B}

Instant

Draw cards equal to the number of cards in your hand, then discard a card for each card drawn this way.

Basic landcycling {2} ({2}, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)

Illustrated by James Paick

Standard
Alchemy
Pioneer
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Modern
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Armory Automaton (Commander 2016 #51)

Armory Automaton {3}

Artifact Creature — Construct

Whenever Armory Automaton enters the battlefield or attacks, you may attach any number of target Equipment to it. (Control of the Equipment doesn’t change.)

With no flesh to tire or resolve to falter, the machines soon became the Academy’s preferred trainers.

2/2

Illustrated by James Paick

Standard
Alchemy
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Modern
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Ash Barrens (Commander 2016 #56)

Ash Barrens

Land

{T}: Add {C}.

Basic landcycling {1} ({1}, Discard this card: Search your library for a basic land card, reveal it, put it into your hand, then shuffle.)

Illustrated by Jonas De Ro

Standard
Alchemy
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Modern
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Atraxa, Praetors' Voice (Commander 2016 #28)

Atraxa, Praetors' Voice {G}{W}{U}{B}

Legendary Creature — Phyrexian Angel Horror

Flying, vigilance, deathtouch, lifelink

At the beginning of your end step, proliferate. (Choose any number of permanents and/or players, then give each another counter of each kind already there.)

4/4

Illustrated by Victor Adame Minguez

Standard
Alchemy
Pioneer
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Modern
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Brawl
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Pauper
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Benefactor's Draught (Commander 2016 #21)

Benefactor's Draught {1}{G}

Instant

Untap all creatures. Until end of turn, whenever a creature an opponent controls blocks, draw a card.

Draw a card.

Illustrated by Scott Murphy

Standard
Alchemy
Pioneer
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Modern
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Brawl
Vintage
Timeless
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Pauper
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Boompile (Commander 2016 #52)

Boompile {4}

Artifact

{T}: Flip a coin. If you win the flip, destroy all nonland permanents.

“Fuses? We have more than enough! Now … which one was it?”
—Flearan One-Eye, goblin engineer

Illustrated by Filip Burburan

Standard
Alchemy
Pioneer
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Modern
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Brawl
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Breya, Etherium Shaper (Commander 2016 #29)

Breya, Etherium Shaper {W}{U}{B}{R}

Legendary Artifact Creature — Human

When Breya, Etherium Shaper enters the battlefield, create two 1/1 blue Thopter artifact creature tokens with flying.

{2}, Sacrifice two artifacts: Choose one —

• Breya deals 3 damage to target player or planeswalker.

• Target creature gets -4/-4 until end of turn.

• You gain 5 life.

4/4

Illustrated by Clint Cearley

Standard
Alchemy
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Modern
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Bruse Tarl, Boorish Herder (Commander 2016 #30)

Bruse Tarl, Boorish Herder {2}{R}{W}

Legendary Creature — Human Ally

Whenever Bruse Tarl, Boorish Herder enters the battlefield or attacks, target creature you control gains double strike and lifelink until end of turn.

Partner (You can have two commanders if both have partner.)

3/3

Illustrated by Anthony Palumbo

Standard
Alchemy
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Modern
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Brawl
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Charging Cinderhorn (Commander 2016 #16)

Charging Cinderhorn {3}{R}

Creature — Elemental Ox

Haste

At the beginning of each player’s end step, if no creatures attacked this turn, put a fury counter on Charging Cinderhorn. Then Charging Cinderhorn deals damage equal to the number of fury counters on it to that player.

4/2

Illustrated by Lius Lasahido

Standard
Alchemy
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Modern
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Brawl
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Coastal Breach (Commander 2016 #6)

Coastal Breach {6}{U}

Sorcery

Undaunted (This spell costs {1} less to cast for each opponent.)

Return all nonland permanents to their owners’ hands.

The sea filled the villagers’ nets until the day it cast its own.

Illustrated by Titus Lunter

Standard
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Modern
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Conqueror's Flail (Commander 2016 #53)

Conqueror's Flail {2}

Artifact — Equipment

Equipped creature gets +1/+1 for each color among permanents you control.

As long as Conqueror’s Flail is attached to a creature, your opponents can’t cast spells during your turn.

Equip {2}

Illustrated by Franz Vohwinkel

Standard
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Modern
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Cruel Entertainment (Commander 2016 #11)

Cruel Entertainment {6}{B}

Sorcery

Choose target player and another target player. The first player controls the second player during the second player’s next turn, and the second player controls the first player during the first player’s next turn.

Illustrated by David Palumbo

Standard
Alchemy
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Modern
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Crystalline Crawler (Commander 2016 #54)

Crystalline Crawler {4}

Artifact Creature — Construct

Converge — Crystalline Crawler enters the battlefield with a +1/+1 counter on it for each color of mana spent to cast it.

Remove a +1/+1 counter from Crystalline Crawler: Add one mana of any color.

{T}: Put a +1/+1 counter on Crystalline Crawler.

1/1

Illustrated by Jason Felix

Standard
Alchemy
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Modern
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Curse of Vengeance (Commander 2016 #12)

Curse of Vengeance {B}

Enchantment — Aura Curse

Enchant player

Whenever enchanted player casts a spell, put a spite counter on Curse of Vengeance.

When enchanted player loses the game, you gain X life and draw X cards, where X is the number of spite counters on Curse of Vengeance.

Illustrated by Bastien L. Deharme

Standard
Alchemy
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Modern
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Curtains' Call (Commander 2016 #13)

Curtains' Call {5}{B}

Instant

Undaunted (This spell costs {1} less to cast for each opponent.)

Destroy two target creatures.

“We give the audience what they want.”
—Juri, proprietor of the Juri Revue

Illustrated by James Ryman

Standard
Alchemy
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Modern
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Deepglow Skate (Commander 2016 #7)

Deepglow Skate {4}{U}

Creature — Fish

When Deepglow Skate enters the battlefield, double the number of each kind of counter on any number of target permanents.

Its graceful glide paints the ocean floor with strokes of luminescence.

3/3

Illustrated by Jason Kang

Standard
Alchemy
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Modern
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Brawl
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Timeless
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Divergent Transformations (Commander 2016 #17)

Divergent Transformations {6}{R}

Instant

Undaunted (This spell costs {1} less to cast for each opponent.)

Exile two target creatures. For each of those creatures, its controller reveals cards from the top of their library until they reveal a creature card, puts that card onto the battlefield, then shuffles the rest into their library.

Illustrated by Kev Walker

Standard
Alchemy
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Modern
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Duelist's Heritage (Commander 2016 #1)

Duelist's Heritage {2}{W}

Enchantment

Whenever one or more creatures attack, you may have target attacking creature gain double strike until end of turn.

The best techniques outlive their creators.

Illustrated by Lake Hurwitz

Standard
Alchemy
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Modern
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Brawl
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Timeless
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Entrapment Maneuver (Commander 2016 #2)

Entrapment Maneuver {3}{W}

Instant

Target player sacrifices an attacking creature. You create X 1/1 white Soldier creature tokens, where X is that creature’s toughness.

“Greed, rage, and bloodlust all lead to death at the hands of those who keep their heads.”
—Sergeant Eyra

Illustrated by Filip Burburan

Standard
Alchemy
Pioneer
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Modern
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Legacy
Brawl
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