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1 – 20 of 550 cards where the colors ≥ GR

A-Cabaretti Charm (Streets of New Capenna #A-173)

A-Cabaretti Charm {R}{G}{W}

Instant

Choose one —

• Cabaretti Charm deals damage equal to twice the number of creatures you control to target creature or planeswalker.

• Creatures you control get +1/+1 and gain trample until end of turn.

• Create two 1/1 green and white Citizen creature tokens.

Watermark: Cabaretti

Illustrated by Steve Argyle

Standard
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"Ach! Hans, Run!" (Unhinged #116)

"Ach! Hans, Run!" {2}{R}{R}{G}{G}

Enchantment

At the beginning of your upkeep, you may say “Ach! Hans, run! It’s the …” and the name of a creature card. If you do, search your library for a card with that name, put it onto the battlefield, then shuffle. That creature gains haste. Exile it at the beginning of the next end step.

Illustrated by Quinton Hoover

Standard
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Adun Oakenshield (Masters Edition #141)

Adun Oakenshield {B}{R}{G}

Legendary Creature — Human Knight

{B}{R}{G}, {T}: Return target creature card from your graveyard to your hand.

“… And at his passing, the bodies of the world’s great warriors shall rise from their graves and follow him to battle.”
—The Anvilonian Grimoire

1/2

Illustrated by Jeff A. Menges

Part of the Reserved List

Standard
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Aether Rift (Invasion #227)

Aether Rift {1}{R}{G}

Enchantment

At the beginning of your upkeep, discard a card at random. If you discard a creature card this way, return it from your graveyard to the battlefield unless any player pays 5 life.

Illustrated by Heather Hudson

Standard
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Agatha of the Vile Cauldron (Wilds of Eldraine #199)

Agatha of the Vile Cauldron {R}{G}

Legendary Creature — Human Warlock

Activated abilities of creatures you control cost {X} less to activate, where X is Agatha of the Vile Cauldron’s power. This effect can’t reduce the mana in that cost to less than one mana.

{4}{R}{G}: Other creatures you control get +1/+1 and gain trample and haste until end of turn.

1/1

Illustrated by Jason A. Engle

Standard
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A-Masked Bandits (Streets of New Capenna #A-201)

A-Masked Bandits {3}{B}{R}{G}

Creature — Raccoon Rogue

Vigilance

Menace (This creature can’t be blocked except by two or more creatures.)

{1}, Exile Masked Bandits from your hand: Target land gains “{T}: Add {B}, {R}, or {G}” until Masked Bandits is cast from exile. You may cast Masked Bandits for as long as it remains exiled.

5/6

Watermark: Riveteers

Illustrated by Micah Epstein

Standard
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A-Minsc & Boo, Timeless Heroes (Alchemy Horizons: Baldur's Gate #A-243)

A-Minsc & Boo, Timeless Heroes {3}{R}{G}

Legendary Planeswalker — Minsc

When Minsc & Boo, Timeless Heroes enters the battlefield and at the beginning of your upkeep, if you don’t control a creature named Boo, create Boo, a legendary 1/1 red Hamster creature token with trample and haste.

+1: Put three +1/+1 counters on up to one target creature with trample or haste.

−2: Sacrifice a creature. When you do, Minsc & Boo, Timeless Heroes deals X damage to any target, where X is that creature’s power. If the sacrificed creature was a Hamster, draw X cards.

Loyalty: 3

Illustrated by Andreas Zafiratos

Standard
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A-Mr. Orfeo, the Boulder (Streets of New Capenna #A-204)

A-Mr. Orfeo, the Boulder {1}{B}{R}{G}

Legendary Creature — Rhino Warrior

Whenever you attack, double target creature’s power until end of turn.

3/4

Watermark: Riveteers

Illustrated by Daarken

Standard
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Animar, Soul of Elements (Double Masters 2022 #171)

Animar, Soul of Elements {G}{U}{R}

Legendary Creature — Elemental

Protection from white and from black

Whenever you cast a creature spell, put a +1/+1 counter on Animar, Soul of Elements.

Creature spells you cast cost {1} less to cast for each +1/+1 counter on Animar.

1/1

Illustrated by Filip Burburan

Standard
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Annie Flash, the Veteran (Outlaws of Thunder Junction #190)

Annie Flash, the Veteran {3}{R}{G}{W}

Legendary Creature — Human Rogue

Flash

When Annie Flash, the Veteran enters the battlefield, if you cast it, return target permanent card with mana value 3 or less from your graveyard to the battlefield tapped.

Whenever Annie Flash becomes tapped, exile the top two cards of your library. You may play those cards this turn.

4/5

Illustrated by Kieran Yanner

Standard
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Annie Joins Up (Outlaws of Thunder Junction #191)

Annie Joins Up {1}{R}{G}{W}

Legendary Enchantment

When Annie Joins Up enters the battlefield, it deals 5 damage to target creature or planeswalker an opponent controls.

If a triggered ability of a legendary creature you control triggers, that ability triggers an additional time.

One last job, then she could retire in peace.

Illustrated by Wylie Beckert

Standard
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Anzrag, the Quake-Mole (Murders at Karlov Manor #186)

Anzrag, the Quake-Mole {2}{R}{G}

Legendary Creature — Mole God

Whenever Anzrag, the Quake-Mole becomes blocked, untap each creature you control. After this phase, there is an additional combat phase.

{3}{R}{R}{G}{G}: Anzrag must be blocked each combat this turn if able.

His claws tear at the foundations of civilization.

8/4

Illustrated by Helge C. Balzer

Standard
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A-Omnath, Locus of Creation (Zendikar Rising #A-232)

A-Omnath, Locus of Creation {1}{R}{G}{W}{U}

Legendary Creature — Elemental

When Omnath, Locus of Creation enters the battlefield, draw a card.

Landfall — Whenever a land enters the battlefield under your control, you gain 4 life if this is the first time this ability has resolved this turn. If it’s the second time, add {R}{G}{W}{U}. If it’s the third time, Omnath deals 4 damage to each opponent and each planeswalker you don’t control.

4/4

Illustrated by Chris Rahn

Standard
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A-Phylath, World Sculptor (Zendikar Rising #A-234)

A-Phylath, World Sculptor {4}{R}{G}

Legendary Creature — Elemental

Trample

When Phylath, World Sculptor enters the battlefield, create a 0/1 green Plant creature token for each basic land you control.

Landfall — Whenever a land enters the battlefield under your control, put four +1/+1 counters on target Plant you control. It gains trample until end of turn.

5/5

Illustrated by Victor Adame Minguez

Standard
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Apocalypse Hydra (Battlebond #217)

Apocalypse Hydra {X}{R}{G}

Creature — Hydra

Apocalypse Hydra enters the battlefield with X +1/+1 counters on it. If X is 5 or more, it enters the battlefield with an additional X +1/+1 counters on it.

{1}{R}, Remove a +1/+1 counter from Apocalypse Hydra: It deals 1 damage to any target.

0/0

Illustrated by Jason Chan

Standard
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A-Radha, Coalition Warlord (Dominaria United #A-211)

A-Radha, Coalition Warlord {1}{R}{G}

Legendary Creature — Elf Warrior

Domain — Whenever Radha, Coalition Warlord enters the battlefield or becomes tapped, another target creature you control gets +X/+X until end of turn, where X is the number of basic land types among lands you control.

3/3

Illustrated by Randy Vargas

Standard
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Aragorn, Hornburg Hero (Tales of Middle-earth Commander #492)

Aragorn, Hornburg Hero {1}{R}{G}{W}

Legendary Creature — Human Soldier

Attacking creatures you control have first strike and renown 1. (When a creature with renown 1 deals combat damage to a player, if it isn’t renowned, put a +1/+1 counter on it and it becomes renowned.)

Whenever a renowned creature you control deals combat damage to a player, double the number of +1/+1 counters on it.

4/4

Illustrated by Jason Rainville

Standard
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Aragorn, the Uniter (The Lord of the Rings: Tales of Middle-earth #192)

Aragorn, the Uniter {R}{G}{W}{U}

Legendary Creature — Human Noble

Whenever you cast a white spell, create a 1/1 white Human Soldier creature token.

Whenever you cast a blue spell, scry 2.

Whenever you cast a red spell, Aragorn, the Uniter deals 3 damage to target opponent.

Whenever you cast a green spell, target creature gets +4/+4 until end of turn.

5/5

Illustrated by Javier Charro

Standard
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A-Rakish Revelers (Streets of New Capenna #A-214)

A-Rakish Revelers {2}{R}{G}{W}

Creature — Elf Druid Rogue

When Rakish Revelers enters the battlefield, create a 1/1 green and white Citizen creature token.

{1}, Exile Rakish Revelers from your hand: Target land gains “{T}: Add {R}, {G}, or {W}” until Rakish Revelers is cast from exile. You may cast Rakish Revelers for as long as it remains exiled.

5/3

Watermark: Cabaretti

Illustrated by Alessandra Pisano

Standard
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Arbalest Engineers (The Brothers' War #206)

Arbalest Engineers {1}{R}{G}

Creature — Human Artificer

When Arbalest Engineers enters the battlefield, choose one —

• Arbalest Engineers deals 1 damage to any target.

• Put a +1/+1 counter on target creature. It gains trample and haste until end of turn.

• Create a tapped Powerstone token. (It’s an artifact with “{T}: Add {C}. This mana can’t be spent to cast a nonartifact spell.”)

2/2

Illustrated by Marta Nael

Standard
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