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1 – 20 of 629 cards where the block is “wwk”

Abyssal Persecutor (Worldwake #47)

Abyssal Persecutor {2}{B}{B}

Creature — Demon

Flying, trample

You can’t win the game and your opponents can’t lose the game.

His slaves crave death more than they desire freedom. He denies them both.

6/6

Illustrated by Chippy

Standard
Alchemy
Pioneer
Explorer
Modern
Historic
Legacy
Brawl
Vintage
Timeless
Commander
Pauper
Oathbreaker
Penny
Admonition Angel (Worldwake #1)

Admonition Angel {3}{W}{W}{W}

Creature — Angel

Flying

Landfall — Whenever a land enters the battlefield under your control, you may exile target nonland permanent other than Admonition Angel.

When Admonition Angel leaves the battlefield, return all cards exiled with it to the battlefield under their owners’ control.

6/6

Illustrated by Steve Argyle

Standard
Alchemy
Pioneer
Explorer
Modern
Historic
Legacy
Brawl
Vintage
Timeless
Commander
Pauper
Oathbreaker
Penny
Adventuring Gear (Zendikar #195)

Adventuring Gear {1}

Artifact — Equipment

Landfall — Whenever a land enters the battlefield under your control, equipped creature gets +2/+2 until end of turn.

Equip {1} ({1}: Attach to target creature you control. Equip only as a sorcery.)

An explorer’s essentials in a wild world.

Illustrated by Howard Lyon

Standard
Alchemy
Pioneer
Explorer
Modern
Historic
Legacy
Brawl
Vintage
Timeless
Commander
Pauper
Oathbreaker
Penny
Aether Figment (Zendikar #40)

Aether Figment {1}{U}

Creature — Illusion

Kicker {3} (You may pay an additional {3} as you cast this spell.)

Aether Figment can’t be blocked.

If Aether Figment was kicked, it enters the battlefield with two +1/+1 counters on it.

1/1

Illustrated by Thomas M. Baxa

Standard
Alchemy
Pioneer
Explorer
Modern
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Legacy
Brawl
Vintage
Timeless
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Penny
Aether Tradewinds (Worldwake #24)

Aether Tradewinds {2}{U}

Instant

Return target permanent you control and target permanent you don’t control to their owners’ hands.

“The wind smells of misfortune. Check your knots.”
—Anitan, Ondu cleric

Illustrated by Kieran Yanner

Standard
Alchemy
Pioneer
Explorer
Modern
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Legacy
Brawl
Vintage
Timeless
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Affa Guard Hound (Rise of the Eldrazi #14)

Affa Guard Hound {2}{W}

Creature — Dog

Flash (You may cast this spell any time you could cast an instant.)

When Affa Guard Hound enters the battlefield, target creature gets +0/+3 until end of turn.

Once a welcoming hub for explorers, Affa became a place of guarded tongues and quick defenses.

2/2

Illustrated by Ryan Pancoast

Standard
Alchemy
Pioneer
Explorer
Modern
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Legacy
Brawl
Vintage
Timeless
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Pauper
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Penny
Agadeem Occultist (Worldwake #48)

Agadeem Occultist {2}{B}

Creature — Human Shaman Ally

{T}: Put target creature card from an opponent’s graveyard onto the battlefield under your control if its mana value is less than or equal to the number of Allies you control.

0/2

Illustrated by Vance Kovacs

Standard
Alchemy
Pioneer
Explorer
Modern
Historic
Legacy
Brawl
Vintage
Timeless
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Akoum Battlesinger (Worldwake #71)

Akoum Battlesinger {1}{R}

Creature — Human Berserker Ally

Haste

Whenever Akoum Battlesinger or another Ally enters the battlefield under your control, you may have Ally creatures you control get +1/+0 until end of turn.

1/1

Illustrated by Adi Granov

Standard
Alchemy
Pioneer
Explorer
Modern
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Legacy
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Timeless
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Akoum Boulderfoot (Rise of the Eldrazi #134)

Akoum Boulderfoot {4}{R}{R}

Creature — Giant Warrior

When Akoum Boulderfoot enters the battlefield, it deals 1 damage to any target.

“If you’re in Akoum and you glimpse a shadow overhead, the worst thing you can do is duck.”
—Chadir the Navigator

4/5

Illustrated by Alex Horley-Orlandelli

Standard
Alchemy
Pioneer
Explorer
Modern
Historic
Legacy
Brawl
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Akoum Refuge (Zendikar #210)

Akoum Refuge

Land

Akoum Refuge enters the battlefield tapped.

When Akoum Refuge enters the battlefield, you gain 1 life.

{T}: Add {B} or {R}.

Illustrated by Fred Fields

Standard
Alchemy
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Modern
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All Is Dust (Rise of the Eldrazi #1)

All Is Dust {7}

Tribal Sorcery — Eldrazi

Each player sacrifices all permanents they control that are one or more colors.

“The emergence of the Eldrazi isn’t necessarily a bad thing, as long as you’ve already lived a fulfilling and complete life without regrets.”
—Javad Nasrin, Ondu relic hunter

Illustrated by Jason Felix

Standard
Alchemy
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Explorer
Modern
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Amulet of Vigor (Worldwake #121)

Amulet of Vigor {1}

Artifact

Whenever a permanent enters the battlefield tapped and under your control, untap it.

“After years of study, I’ve learned an important lesson: the relics we watch may be watching us back.”
—Anowon, the Ruin Sage

Illustrated by Warren Mahy

Standard
Alchemy
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Explorer
Modern
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Ancient Stirrings (Rise of the Eldrazi #174)

Ancient Stirrings {G}

Sorcery

Look at the top five cards of your library. You may reveal a colorless card from among them and put it into your hand. Then put the rest on the bottom of your library in any order.

Illustrated by Vincent Proce

Standard
Alchemy
Pioneer
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Modern
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Brawl
Vintage
Timeless
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Angelheart Vial (Rise of the Eldrazi #215)

Angelheart Vial {5}

Artifact

Whenever you’re dealt damage, you may put that many charge counters on Angelheart Vial.

{2}, {T}, Remove four charge counters from Angelheart Vial: You gain 2 life and draw a card.

It holds a whisper from Iona: “Persevere.”

Illustrated by Chippy

Standard
Alchemy
Pioneer
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Modern
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Anowon, the Ruin Sage (Worldwake #49)

Anowon, the Ruin Sage {3}{B}{B}

Legendary Creature — Vampire Shaman

At the beginning of your upkeep, each player sacrifices a non-Vampire creature.

“So many have died in search of that map. And now it appears in the hands of the arrogant child Chandra Nalaar.”

4/3

Illustrated by Dan Murayama Scott

Standard
Alchemy
Pioneer
Explorer
Modern
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Brawl
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Timeless
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Penny
Apex Hawks (Worldwake #2)

Apex Hawks {2}{W}

Creature — Bird

Multikicker {1}{W} (You may pay an additional {1}{W} any number of times as you cast this spell.)

Flying

Apex Hawks enters the battlefield with a +1/+1 counter on it for each time it was kicked.

2/2

Illustrated by David Palumbo

Standard
Alchemy
Pioneer
Explorer
Modern
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Legacy
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Timeless
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Arbor Elf (Worldwake #95)

Arbor Elf {G}

Creature — Elf Druid

{T}: Untap target Forest.

The Mul Daya elves reject their Tajuru kin, calling them arrogant tree-binders who think the roots serve the canopy.

1/1

Illustrated by rk post

Standard
Alchemy
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Explorer
Modern
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Brawl
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Timeless
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Archive Trap (Zendikar #41)

Archive Trap {3}{U}{U}

Instant — Trap

If an opponent searched their library this turn, you may pay {0} rather than pay this spell’s mana cost.

Target opponent mills thirteen cards.

Illustrated by Jason Felix

Standard
Alchemy
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Modern
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Archmage Ascension (Zendikar #42)

Archmage Ascension {2}{U}

Enchantment

At the beginning of each end step, if you drew two or more cards this turn, you may put a quest counter on Archmage Ascension.

As long as Archmage Ascension has six or more quest counters on it, if you would draw a card, you may instead search your library for a card, put that card into your hand, then shuffle.

Illustrated by Christopher Moeller

Standard
Alchemy
Pioneer
Explorer
Modern
Historic
Legacy
Brawl
Vintage
Timeless
Commander
Pauper
Oathbreaker
Penny
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