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1 – 20 of 162 cards where the card types include “plane”

Academy at Tolaria West

Plane — Dominaria

At the beginning of your end step, if you have no cards in hand, draw seven cards.

Whenever you roll {CHAOS}, discard your hand.

Illustrated by James Paick

Standard
Frontier
Modern
Pauper
Legacy
Penny
Vintage
1v1 Cmdr.
Commander
Brawl

Academy at Tolaria West

Plane — Dominaria

At the beginning of your end step, if you have no cards in hand, draw seven cards.

Whenever you roll {CHAOS}, discard your hand.

Illustrated by James Paick

Standard
Frontier
Modern
Pauper
Legacy
Penny
Vintage
1v1 Cmdr.
Commander
Brawl

Agyrem

Plane — Ravnica

Whenever a white creature dies, return it to the battlefield under its owner’s control at the beginning of the next end step.

Whenever a nonwhite creature dies, return it to its owner’s hand at the beginning of the next end step.

Whenever you roll {CHAOS}, creatures can’t attack you until a player planeswalks.

Illustrated by Todd Lockwood

Standard
Frontier
Modern
Pauper
Legacy
Penny
Vintage
1v1 Cmdr.
Commander
Brawl

Agyrem

Plane — Ravnica

Whenever a white creature dies, return it to the battlefield under its owner’s control at the beginning of the next end step.

Whenever a nonwhite creature dies, return it to its owner’s hand at the beginning of the next end step.

Whenever you roll {CHAOS}, creatures can’t attack you until a player planeswalks.

Illustrated by Todd Lockwood

Standard
Frontier
Modern
Pauper
Legacy
Penny
Vintage
1v1 Cmdr.
Commander
Brawl

Akoum

Plane — Zendikar

Players may cast enchantment spells as though they had flash.

Whenever you roll {CHAOS}, destroy target creature that isn’t enchanted.

Illustrated by Rob Alexander

Standard
Frontier
Modern
Pauper
Legacy
Penny
Vintage
1v1 Cmdr.
Commander
Brawl

Akoum

Plane — Zendikar

Players may cast enchantment spells as though they had flash.

Whenever you roll {CHAOS}, destroy target creature that isn’t enchanted.

Illustrated by Rob Alexander

Standard
Frontier
Modern
Pauper
Legacy
Penny
Vintage
1v1 Cmdr.
Commander
Brawl

Aretopolis

Plane — Kephalai

When you planeswalk to Aretopolis or at the beginning of your upkeep, put a scroll counter on Aretopolis, then you gain life equal to the number of scroll counters on it.

When Aretopolis has ten or more scroll counters on it, planeswalk.

Whenever you roll {CHAOS}, put a scroll counter on Aretopolis, then draw cards equal to the number of scroll counters on it.

Illustrated by Christopher Moeller

Standard
Frontier
Modern
Pauper
Legacy
Penny
Vintage
1v1 Cmdr.
Commander
Brawl

Aretopolis

Plane — Kephalai

When you planeswalk to Aretopolis or at the beginning of your upkeep, put a scroll counter on Aretopolis, then you gain life equal to the number of scroll counters on it.

When Aretopolis has ten or more scroll counters on it, planeswalk.

Whenever you roll {CHAOS}, put a scroll counter on Aretopolis, then draw cards equal to the number of scroll counters on it.

Illustrated by Christopher Moeller

Standard
Frontier
Modern
Pauper
Legacy
Penny
Vintage
1v1 Cmdr.
Commander
Brawl

Astral Arena

Plane — Kolbahan

No more than one creature can attack each combat.

No more than one creature can block each combat.

Whenever you roll {CHAOS}, Astral Arena deals 2 damage to each creature.

Illustrated by Sam Burley

Standard
Frontier
Modern
Pauper
Legacy
Penny
Vintage
1v1 Cmdr.
Commander
Brawl

Astral Arena

Plane — Kolbahan

No more than one creature can attack each combat.

No more than one creature can block each combat.

Whenever you roll {CHAOS}, Astral Arena deals 2 damage to each creature.

Illustrated by Sam Burley

Standard
Frontier
Modern
Pauper
Legacy
Penny
Vintage
1v1 Cmdr.
Commander
Brawl

Bant

Plane — Alara

All creatures have exalted. (Whenever a creature attacks alone, it gets +1/+1 until end of turn for each instance of exalted among permanents its controller controls.)

Whenever you roll {CHAOS}, put a divinity counter on target green, white, or blue creature. That creature has indestructible for as long as it has a divinity counter on it.

Illustrated by Michael Komarck

Standard
Frontier
Modern
Pauper
Legacy
Penny
Vintage
1v1 Cmdr.
Commander
Brawl

Bant

Plane — Alara

All creatures have exalted. (Whenever a creature attacks alone, it gets +1/+1 until end of turn for each instance of exalted among permanents its controller controls.)

Whenever you roll {CHAOS}, put a divinity counter on target green, white, or blue creature. That creature has indestructible for as long as it has a divinity counter on it.

Illustrated by Michael Komarck

Standard
Frontier
Modern
Pauper
Legacy
Penny
Vintage
1v1 Cmdr.
Commander
Brawl

Bloodhill Bastion

Plane — Equilor

Whenever a creature enters the battlefield, it gains double strike and haste until end of turn.

Whenever you roll {CHAOS}, exile target nontoken creature you control, then return it to the battlefield under your control.

Illustrated by Mark Hyzer

Standard
Frontier
Modern
Pauper
Legacy
Penny
Vintage
1v1 Cmdr.
Commander
Brawl

Bloodhill Bastion

Plane — Equilor

Whenever a creature enters the battlefield, it gains double strike and haste until end of turn.

Whenever you roll {CHAOS}, exile target nontoken creature you control, then return it to the battlefield under your control.

Illustrated by Mark Hyzer

Standard
Frontier
Modern
Pauper
Legacy
Penny
Vintage
1v1 Cmdr.
Commander
Brawl

Celestine Reef

Plane — Luvion

Creatures without flying or islandwalk can’t attack.

Whenever you roll {CHAOS}, until a player planeswalks, you can’t lose the game and your opponents can’t win the game.

Illustrated by Donato Giancola

Standard
Frontier
Modern
Pauper
Legacy
Penny
Vintage
1v1 Cmdr.
Commander
Brawl

Celestine Reef

Plane — Luvion

Creatures without flying or islandwalk can’t attack.

Whenever you roll {CHAOS}, until a player planeswalks, you can’t lose the game and your opponents can’t win the game.

Illustrated by Donato Giancola

Standard
Frontier
Modern
Pauper
Legacy
Penny
Vintage
1v1 Cmdr.
Commander
Brawl

Celestine Reef

Plane — Luvion

Creatures without flying or islandwalk can’t attack.

Whenever you roll {CHAOS}, until a player planeswalks, you can’t lose the game and your opponents can’t win the game.

Illustrated by Donato Giancola

Standard
Frontier
Modern
Pauper
Legacy
Penny
Vintage
1v1 Cmdr.
Commander
Brawl

Cliffside Market

Plane — Mercadia

When you planeswalk to Cliffside Market or at the beginning of your upkeep, you may exchange life totals with target player.

Whenever you roll {CHAOS}, exchange control of two target permanents that share a card type.

Illustrated by Matt Stewart

Standard
Frontier
Modern
Pauper
Legacy
Penny
Vintage
1v1 Cmdr.
Commander
Brawl

Cliffside Market

Plane — Mercadia

When you planeswalk to Cliffside Market or at the beginning of your upkeep, you may exchange life totals with target player.

Whenever you roll {CHAOS}, exchange control of two target permanents that share a card type.

Illustrated by Matt Stewart

Standard
Frontier
Modern
Pauper
Legacy
Penny
Vintage
1v1 Cmdr.
Commander
Brawl

Edge of Malacol

Plane — Belenon

If a creature you control would untap during your untap step, put two +1/+1 counters on it instead.

Whenever you roll {CHAOS}, untap each creature you control.

Illustrated by Goran Josic

Standard
Frontier
Modern
Pauper
Legacy
Penny
Vintage
1v1 Cmdr.
Commander
Brawl
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