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1 – 20 of 244 cards where the card types include “plane”

Academy at Tolaria West (Planechase Anthology Planes #9)
Planechase

Academy at Tolaria West

Plane — Dominaria

At the beginning of your end step, if you have no cards in hand, draw seven cards.

Whenever chaos ensues, discard your hand.

Illustrated by James Paick

Not Legal This version of this card is oversized with a non-standard Magic back. It is not legal for constructed play.

Academy at Tolaria West (Planechase Planes #1)
Planechase

Academy at Tolaria West

Plane — Dominaria

At the beginning of your end step, if you have no cards in hand, draw seven cards.

Whenever chaos ensues, discard your hand.

Illustrated by James Paick

Not Legal This version of this card is oversized with a non-standard Magic back. It is not legal for constructed play.

Agyrem (Planechase Anthology Planes #11)
Planechase

Agyrem

Plane — Ravnica

Whenever a white creature dies, return it to the battlefield under its owner’s control at the beginning of the next end step.

Whenever a nonwhite creature dies, return it to its owner’s hand at the beginning of the next end step.

Whenever chaos ensues, creatures can’t attack you until a player planeswalks.

Illustrated by Todd Lockwood

Not Legal This version of this card is oversized with a non-standard Magic back. It is not legal for constructed play.

Agyrem (Planechase Planes #3)
Planechase

Agyrem

Plane — Ravnica

Whenever a white creature dies, return it to the battlefield under its owner’s control at the beginning of the next end step.

Whenever a nonwhite creature dies, return it to its owner’s hand at the beginning of the next end step.

Whenever chaos ensues, creatures can’t attack you until a player planeswalks.

Illustrated by Todd Lockwood

Not Legal This version of this card is oversized with a non-standard Magic back. It is not legal for constructed play.

Akoum (Planechase Anthology Planes #12)
Planechase

Akoum

Plane — Zendikar

Players may cast enchantment spells as though they had flash.

Whenever chaos ensues, destroy target creature that isn’t enchanted.

Illustrated by Rob Alexander

Not Legal This version of this card is oversized with a non-standard Magic back. It is not legal for constructed play.

Akoum (Planechase 2012 Planes #9)
Planechase

Akoum

Plane — Zendikar

Players may cast enchantment spells as though they had flash.

Whenever chaos ensues, destroy target creature that isn’t enchanted.

Illustrated by Rob Alexander

Not Legal This version of this card is oversized with a non-standard Magic back. It is not legal for constructed play.

Amy's Home (Doctor Who #566)
Planechase

Amy's Home

Plane — Earth

When you planeswalk to Amy’s Home and at the beginning of your upkeep, you may exile a nonland card from your hand with a number of time counters on it equal to its mana value. If it doesn’t have suspend, it gains suspend.

Whenever chaos ensues, time travel. (For each suspended card you own and each permanent you control with a time counter on it, you may add or remove a time counter.)

Illustrated by Filipe Pagliuso

Not Legal This version of this card is oversized with a non-standard Magic back. It is not legal for constructed play.

Antarctic Research Base (Doctor Who #567)
Planechase

Antarctic Research Base

Plane — Earth

When you planeswalk to Antarctic Research Base and at the beginning of your upkeep, investigate.

Whenever chaos ensues, put X +1/+1 counters on target creature you control, where X is the number of artifacts you control. It becomes a Plant in addition to its other types.

Illustrated by Erikas Perl

Not Legal This version of this card is oversized with a non-standard Magic back. It is not legal for constructed play.

Aplan Mortarium (Doctor Who #568)
Planechase

Aplan Mortarium

Plane — Alfava Metraxis

Byzantium Radiation — At the beginning of your upkeep, put an exposure counter on Aplan Mortarium. Then you lose life equal to the number of exposure counters on it.

Whenever chaos ensues, create two 2/2 black Alien Angel artifact creature tokens with first strike, vigilance, and “Whenever an opponent casts a creature spell, this permanent isn’t a creature until end of turn.”

Illustrated by Helge C. Balzer

Not Legal This version of this card is oversized with a non-standard Magic back. It is not legal for constructed play.

Aretopolis (Planechase Anthology Planes #13)
Planechase

Aretopolis

Plane — Kephalai

When you planeswalk to Aretopolis or at the beginning of your upkeep, put a scroll counter on Aretopolis, then you gain life equal to the number of scroll counters on it.

When Aretopolis has ten or more scroll counters on it, planeswalk.

Whenever chaos ensues, put a scroll counter on Aretopolis, then draw cards equal to the number of scroll counters on it.

Illustrated by Christopher Moeller

Not Legal This version of this card is oversized with a non-standard Magic back. It is not legal for constructed play.

Aretopolis (Planechase 2012 Planes #10)
Planechase

Aretopolis

Plane — Kephalai

When you planeswalk to Aretopolis or at the beginning of your upkeep, put a scroll counter on Aretopolis, then you gain life equal to the number of scroll counters on it.

When Aretopolis has ten or more scroll counters on it, planeswalk.

Whenever chaos ensues, put a scroll counter on Aretopolis, then draw cards equal to the number of scroll counters on it.

Illustrated by Christopher Moeller

Not Legal This version of this card is oversized with a non-standard Magic back. It is not legal for constructed play.

Astral Arena (Planechase Anthology Planes #14)
Planechase

Astral Arena

Plane — Kolbahan

No more than one creature can attack each combat.

No more than one creature can block each combat.

Whenever chaos ensues, Astral Arena deals 2 damage to each creature.

Illustrated by Sam Burley

Not Legal This version of this card is oversized with a non-standard Magic back. It is not legal for constructed play.

Astral Arena (Planechase 2012 Planes #11)
Planechase

Astral Arena

Plane — Kolbahan

No more than one creature can attack each combat.

No more than one creature can block each combat.

Whenever chaos ensues, Astral Arena deals 2 damage to each creature.

Illustrated by Sam Burley

Not Legal This version of this card is oversized with a non-standard Magic back. It is not legal for constructed play.

Bad Wolf Bay (Doctor Who #569)
Planechase

Bad Wolf Bay

Plane — Earth

At the beginning of combat on your turn, exile up to one target creature. Return it to the battlefield under its owner’s control at the beginning of the next end step.

When chaos ensues, cards can’t enter the battlefield from exile this turn. Then planeswalk.

Illustrated by Kamila Szutenberg

Not Legal This version of this card is oversized with a non-standard Magic back. It is not legal for constructed play.

Bant (Planechase Anthology Planes #15)
Planechase

Bant

Plane — Alara

All creatures have exalted. (Whenever a creature attacks alone, it gets +1/+1 until end of turn for each instance of exalted among permanents its controller controls.)

Whenever chaos ensues, put a divinity counter on target green, white, or blue creature. That creature has indestructible for as long as it has a divinity counter on it.

Illustrated by Michael Komarck

Not Legal This version of this card is oversized with a non-standard Magic back. It is not legal for constructed play.

Bant (Planechase Planes #4)
Planechase

Bant

Plane — Alara

All creatures have exalted. (Whenever a creature attacks alone, it gets +1/+1 until end of turn for each instance of exalted among permanents its controller controls.)

Whenever chaos ensues, put a divinity counter on target green, white, or blue creature. That creature has indestructible for as long as it has a divinity counter on it.

Illustrated by Michael Komarck

Not Legal This version of this card is oversized with a non-standard Magic back. It is not legal for constructed play.

Besieged Viking Village (Doctor Who #570)
Planechase

Besieged Viking Village

Plane — Earth

All creatures have “Boast — {1}: Put a +1/+1 counter on this creature.” (Activate only if that creature attacked this turn and only once each turn.)

Whenever chaos ensues, put an indestructible counter on target creature you control that attacked this turn.

Illustrated by Randy Gallegos

Not Legal This version of this card is oversized with a non-standard Magic back. It is not legal for constructed play.

Bloodhill Bastion (March of the Machine Commander #140)

Bloodhill Bastion

Plane — Equilor

Whenever a creature enters the battlefield, it gains double strike and haste until end of turn.

Whenever chaos ensues, exile target nontoken creature you control, then return it to the battlefield under your control.

Illustrated by Mark Hyzer

Not Legal This version of this card is oversized with a non-standard Magic back. It is not legal for constructed play.

Bloodhill Bastion (Planechase Anthology Planes #16)
Planechase

Bloodhill Bastion

Plane — Equilor

Whenever a creature enters the battlefield, it gains double strike and haste until end of turn.

Whenever chaos ensues, exile target nontoken creature you control, then return it to the battlefield under your control.

Illustrated by Mark Hyzer

Not Legal This version of this card is oversized with a non-standard Magic back. It is not legal for constructed play.

Bloodhill Bastion (Planechase 2012 Planes #12)
Planechase

Bloodhill Bastion

Plane — Equilor

Whenever a creature enters the battlefield, it gains double strike and haste until end of turn.

Whenever chaos ensues, exile target nontoken creature you control, then return it to the battlefield under your control.

Illustrated by Mark Hyzer

Not Legal This version of this card is oversized with a non-standard Magic back. It is not legal for constructed play.

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