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Alive {3}{G}

Sorcery

Create a 3/3 green Centaur creature token.

Fuse (You may cast one or both halves of this card from your hand.)

Well {W}

Sorcery

You gain 2 life for each creature you control.

Fuse (You may cast one or both halves of this card from your hand.)

Illustrated by Nils Hamm

Standard
Frontier
Modern
Pauper
Legacy
Penny
Vintage
Duel Cmdr.
Commander
1v1 Cmdr.

Appeal {G}

Sorcery

Until end of turn, target creature gains trample and gets +X/+X, where X is the number of creatures you control.

Authority {1}{W}

Sorcery

Aftermath (Cast this spell only from your graveyard. Then exile it.)

Tap up to two target creatures your opponents control. Creatures you control gain vigilance until end of turn.

Illustrated by Jason Rainville

Standard
Frontier
Modern
Pauper
Legacy
Penny
Vintage
Duel Cmdr.
Commander
1v1 Cmdr.

Armed {1}{R}

Sorcery

Target creature gets +1/+1 and gains double strike until end of turn.

Fuse (You may cast one or both halves of this card from your hand.)

Dangerous {3}{G}

Sorcery

All creatures able to block target creature this turn do so.

Fuse (You may cast one or both halves of this card from your hand.)

Illustrated by David Palumbo

Standard
Frontier
Modern
Pauper
Legacy
Penny
Vintage
Duel Cmdr.
Commander
1v1 Cmdr.

Assault {R}

Sorcery

Assault deals 2 damage to target creature or player.

Battery {3}{G}

Sorcery

Create a 3/3 green Elephant creature token.

Illustrated by Ben Thompson

Standard
Frontier
Modern
Pauper
Legacy
Penny
Vintage
Duel Cmdr.
Commander
1v1 Cmdr.

Assault {R}

Sorcery

Assault deals 2 damage to target creature or player.

Battery {3}{G}

Sorcery

Create a 3/3 green Elephant creature token.

Illustrated by Ben Thompson

Standard
Frontier
Modern
Pauper
Legacy
Penny
Vintage
Duel Cmdr.
Commander
1v1 Cmdr.

Assault {R}

Sorcery

Assault deals 2 damage to target creature or player.

Battery {3}{G}

Sorcery

Create a 3/3 green Elephant creature token.

Illustrated by Ben Thompson

Standard
Frontier
Modern
Pauper
Legacy
Penny
Vintage
Duel Cmdr.
Commander
1v1 Cmdr.

Beck {G}{U}

Sorcery

Whenever a creature enters the battlefield this turn, you may draw a card.

Fuse (You may cast one or both halves of this card from your hand.)

Call {4}{W}{U}

Sorcery

Create four 1/1 white Bird creature tokens with flying.

Fuse (You may cast one or both halves of this card from your hand.)

Illustrated by Adam Paquette

Standard
Frontier
Modern
Pauper
Legacy
Penny
Vintage
Duel Cmdr.
Commander
1v1 Cmdr.

Boom {1}{R}

Sorcery

Destroy target land you control and target land you don’t control.

Bust {5}{R}

Sorcery

Destroy all lands.

Illustrated by John Avon

Standard
Frontier
Modern
Pauper
Legacy
Penny
Vintage
Duel Cmdr.
Commander
1v1 Cmdr.

Bound {3}{B}{G}

Instant

Sacrifice a creature. Return up to X cards from your graveyard to your hand, where X is the number of colors that creature was. Exile this card.

Determined {G}{U}

Instant

Other spells you control can’t be countered by spells or abilities this turn.

Draw a card.

Watermark: Golgari

Illustrated by Jim Nelson

Standard
Frontier
Modern
Pauper
Legacy
Penny
Vintage
Duel Cmdr.
Commander
1v1 Cmdr.

Breaking {U}{B}

Sorcery

Target player puts the top eight cards of his or her library into his or her graveyard.

Fuse (You may cast one or both halves of this card from your hand.)

Entering {4}{B}{R}

Sorcery

Put a creature card from a graveyard onto the battlefield under your control. It gains haste until end of turn.

Fuse (You may cast one or both halves of this card from your hand.)

Illustrated by Mathias Kollros

Standard
Frontier
Modern
Pauper
Legacy
Penny
Vintage
Duel Cmdr.
Commander
1v1 Cmdr.

Breaking {U}{B}

Sorcery

Target player puts the top eight cards of his or her library into his or her graveyard.

Fuse (You may cast one or both halves of this card from your hand.)

Entering {4}{B}{R}

Sorcery

Put a creature card from a graveyard onto the battlefield under your control. It gains haste until end of turn.

Fuse (You may cast one or both halves of this card from your hand.)

Watermark: Dimir

Illustrated by Igor Kieryluk

Standard
Frontier
Modern
Pauper
Legacy
Penny
Vintage
Duel Cmdr.
Commander
1v1 Cmdr.

Breaking {U}{B}

Sorcery

Target player puts the top eight cards of his or her library into his or her graveyard.

Fuse (You may cast one or both halves of this card from your hand.)

Entering {4}{B}{R}

Sorcery

Put a creature card from a graveyard onto the battlefield under your control. It gains haste until end of turn.

Fuse (You may cast one or both halves of this card from your hand.)

Watermark: Dimir

Illustrated by Igor Kieryluk

Standard
Frontier
Modern
Pauper
Legacy
Penny
Vintage
Duel Cmdr.
Commander
1v1 Cmdr.

Catch {1}{U}{R}

Sorcery

Gain control of target permanent until end of turn. Untap it. It gains haste until end of turn.

Fuse (You may cast one or both halves of this card from your hand.)

Release {4}{R}{W}

Sorcery

Each player sacrifices an artifact, a creature, an enchantment, a land, and a planeswalker.

Fuse (You may cast one or both halves of this card from your hand.)

Illustrated by Kev Walker

Standard
Frontier
Modern
Pauper
Legacy
Penny
Vintage
Duel Cmdr.
Commander
1v1 Cmdr.

Claim {B}

Sorcery

Return target creature card with converted mana cost 2 or less from your graveyard to the battlefield.

Fame {1}{R}

Sorcery

Aftermath (Cast this spell only from your graveyard. Then exile it.)

Target creature gets +2/+0 and gains haste until end of turn.

Illustrated by Jason Rainville

Standard
Frontier
Modern
Pauper
Legacy
Penny
Vintage
Duel Cmdr.
Commander
1v1 Cmdr.

Commit {3}{U}

Instant

Put target spell or nonland permanent into its owner’s library second from the top.

Memory {4}{U}{U}

Sorcery

Aftermath (Cast this spell only from your graveyard. Then exile it.)

Each player shuffles his or her hand and graveyard into his or her library, then draws seven cards.

Illustrated by Ryan Alexander Lee

Standard
Frontier
Modern
Pauper
Legacy
Penny
Vintage
Duel Cmdr.
Commander
1v1 Cmdr.

Commit {3}{U}

Instant

Put target spell or nonland permanent into its owner’s library second from the top.

Memory {4}{U}{U}

Sorcery

Aftermath (Cast this spell only from your graveyard. Then exile it.)

Each player shuffles his or her hand and graveyard into his or her library, then draws seven cards.

Illustrated by Ryan Alexander Lee

Standard
Frontier
Modern
Pauper
Legacy
Penny
Vintage
Duel Cmdr.
Commander
1v1 Cmdr.

Consign {1}{U}

Instant

Return target nonland permanent to its owner’s hand.

Oblivion {4}{B}

Sorcery

Aftermath (Cast this spell only from your graveyard. Then exile it.)

Target opponent discards two cards.

Illustrated by Sidharth Chaturvedi

Standard
Frontier
Modern
Pauper
Legacy
Penny
Vintage
Duel Cmdr.
Commander
1v1 Cmdr.

Crime {3}{W}{B}

Sorcery

Put target creature or enchantment card from an opponent’s graveyard onto the battlefield under your control.

Punishment {X}{B}{G}

Sorcery

Destroy each artifact, creature, and enchantment with converted mana cost X.

Watermark: Orzhov

Illustrated by Randy Gallegos

Standard
Frontier
Modern
Pauper
Legacy
Penny
Vintage
Duel Cmdr.
Commander
1v1 Cmdr.

Cut {1}{R}

Sorcery

Cut deals 4 damage to target creature.

Ribbons {X}{B}{B}

Sorcery

Aftermath (Cast this spell only from your graveyard. Then exile it.)

Each opponent loses X life.

Illustrated by Raymond Swanland

Standard
Frontier
Modern
Pauper
Legacy
Penny
Vintage
Duel Cmdr.
Commander
1v1 Cmdr.

Cut {1}{R}

Sorcery

Cut deals 4 damage to target creature.

Ribbons {X}{B}{B}

Sorcery

Aftermath (Cast this spell only from your graveyard. Then exile it.)

Each opponent loses X life.

Illustrated by Raymond Swanland

Standard
Frontier
Modern
Pauper
Legacy
Penny
Vintage
Duel Cmdr.
Commander
1v1 Cmdr.
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