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1 – 20 of 301 cards where the set is “tsp”

Academy Ruins (Time Spiral #269)

Academy Ruins

Legendary Land

{T}: Add {C}.

{1}{U}, {T}: Put target artifact card from your graveyard on top of your library.

Its secrets once wrought the greatest artifice ever known. Now crabs loot the rubble to decorate their shells.

Illustrated by Zoltan Boros & Gabor Szikszai

Standard
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Aetherflame Wall (Time Spiral #142)

Aetherflame Wall {1}{R}

Creature — Wall

Defender

Aetherflame Wall can block creatures with shadow as though they didn’t have shadow.

{R}: Aetherflame Wall gets +1/+0 until end of turn.

0/4

Illustrated by Justin Sweet

Standard
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Aether Web (Time Spiral #189)

Aether Web {1}{G}

Enchantment — Aura

Flash (You may cast this spell any time you could cast an instant.)

Enchant creature

Enchanted creature gets +1/+1, has reach, and can block creatures with shadow as though they didn’t have shadow. (Creatures with reach can block creatures with flying.)

Illustrated by Justin Sweet

Standard
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Amrou Scout (Time Spiral #1)

Amrou Scout {1}{W}

Creature — Kithkin Rebel Scout

{4}, {T}: Search your library for a Rebel permanent card with mana value 3 or less, put it onto the battlefield, then shuffle.

The people of Amrou were scattered by war and driven into hiding. Scouts maintain the beacon fires that signal “return” and “home.”

2/1

Illustrated by Quinton Hoover

Standard
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Amrou Seekers (Time Spiral #2)

Amrou Seekers {2}{W}

Creature — Kithkin Rebel

Amrou Seekers can’t be blocked except by artifact creatures and/or white creatures.

The paradise of Amrou Haven had become a field of cinders. Its people struggled to survive, hoping to see visions of its past in the strange storms that quickly passed.

2/2

Illustrated by Quinton Hoover

Standard
Alchemy
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Modern
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Ancestral Vision (Time Spiral #48)

Ancestral Vision

Color Indicator: Blue Sorcery

Suspend 4—{U} (Rather than cast this card from your hand, pay {U} and exile it with four time counters on it. At the beginning of your upkeep, remove a time counter. When the last is removed, you may cast it without paying its mana cost.)

Target player draws three cards.

Illustrated by Mark Poole

Standard
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Modern
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Ancient Grudge (Time Spiral #143)

Ancient Grudge {1}{R}

Instant

Destroy target artifact.

Flashback {G} (You may cast this card from your graveyard for its flashback cost. Then exile it.)

The time rifts remind Yavimaya of the enemies of its past and provide fresh fuel for its fires.

Illustrated by Jim Nelson

Standard
Alchemy
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Modern
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Angel's Grace (Time Spiral #3)

Angel's Grace {W}

Instant

Split second (As long as this spell is on the stack, players can’t cast spells or activate abilities that aren’t mana abilities.)

You can’t lose the game this turn and your opponents can’t win the game this turn. Until end of turn, damage that would reduce your life total to less than 1 reduces it to 1 instead.

Illustrated by Mark Zug

Standard
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Ashcoat Bear (Time Spiral #190)

Ashcoat Bear {1}{G}

Creature — Bear

Flash (You may cast this spell any time you could cast an instant.)

The bears wade into time rifts to feed. They do not fear the storms, and they are quick enough to snatch prey just as it blinks in or out of time.

2/2

Illustrated by Carl Critchlow

Standard
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Modern
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Aspect of Mongoose (Time Spiral #191)

Aspect of Mongoose {1}{G}

Enchantment — Aura

Enchant creature

Enchanted creature has shroud. (It can’t be the target of spells or abilities.)

When Aspect of Mongoose is put into a graveyard from the battlefield, return Aspect of Mongoose to its owner’s hand.

Illustrated by Dave Dorman

Standard
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Assassinate (Time Spiral #95)

Assassinate {2}{B}

Sorcery

Destroy target tapped creature.

The rulers of old Dominaria kept assassins on retainer. However, the true loyalty of these master killers was always to their peers. This elite brotherhood survived the fall of the old royal order.

Illustrated by Kev Walker

Standard
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Assembly-Worker (Time Spiral #248)

Assembly-Worker {3}

Artifact Creature — Assembly-Worker

{T}: Target Assembly-Worker creature gets +1/+1 until end of turn.

With their factories long destroyed, some of Mishra’s creations still toil in remote areas, endlessly performing and reperforming their last orders.

2/2

Illustrated by Chippy

Standard
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Barbed Shocker (Time Spiral #144)

Barbed Shocker {3}{R}

Creature — Insect

Trample, haste

Whenever Barbed Shocker deals damage to a player, that player discards all the cards in their hand, then draws that many cards.

Fervid shamans willingly submit to shockers in hopes of glimpsing the fortunes of the future.

2/2

Illustrated by Tony Szczudlo

Standard
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Basal Sliver (Time Spiral #96)

Basal Sliver {2}{B}

Creature — Sliver

All Slivers have “Sacrifice this permanent: Add {B}{B}.”

“Fascinating … These creatures display the paradox of tenacity and purposed self-destruction I have sought to breed into my thrulls.”
—Endrek Sahr, master breeder

2/2

Illustrated by Drew Tucker

Standard
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Basalt Gargoyle (Time Spiral #145)

Basalt Gargoyle {2}{R}

Creature — Gargoyle

Flying

Echo {2}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.)

{R}: Basalt Gargoyle gets +0/+1 until end of turn.

3/2

Illustrated by Clint Langley

Standard
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Benalish Cavalry (Time Spiral #4)

Benalish Cavalry {1}{W}

Creature — Human Knight

Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)

“My people swore to protect Benalia to the end. It is battered, but yet stands, as do we.”

2/2

Illustrated by Paolo Parente

Standard
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Bewilder (Time Spiral #49)

Bewilder {2}{U}

Instant

Target creature gets -3/-0 until end of turn.

Draw a card.

“Teferi snapped his fingers, and the viashino started clucking like a chicken. Silly, yes, but exactly the thing we needed to break the stifling tension.”
—Jhoira, master artificer

Illustrated by Ralph Horsley

Standard
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Blazing Blade Askari (Time Spiral #146)

Blazing Blade Askari {2}{R}

Creature — Human Knight

Flanking (Whenever a creature without flanking blocks this creature, the blocking creature gets -1/-1 until end of turn.)

{2}: Blazing Blade Askari becomes colorless until end of turn.

“This can’t be Jamuraa. We could not have failed her this badly … .”

2/2

Illustrated by Dan Frazier

Standard
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Bogardan Hellkite (Time Spiral #147)

Bogardan Hellkite {6}{R}{R}

Creature — Dragon

Flash

Flying

When Bogardan Hellkite enters the battlefield, it deals 5 damage divided as you choose among any number of targets.

5/5

Illustrated by Scott M. Fischer

Standard
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Bogardan Rager (Time Spiral #148)

Bogardan Rager {5}{R}

Creature — Elemental

Flash (You may cast this spell any time you could cast an instant.)

When Bogardan Rager enters the battlefield, target creature gets +4/+0 until end of turn.

In the erupting heart of Bogardan, it’s hard to tell hurtling volcanic rocks from pouncing volcanic beasts.

3/4

Illustrated by Clint Langley

Standard
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Modern
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